nCrafter User Manual
Comprehensive crafting automation supporting leather, gems, jewelry, glassblowing, battlestaffs, birdhouses, and spinning with GE restocking and muling.
Links: TRiBot Store | Forum Thread | Discord
Table of Contents
- Quick Start
- Requirements
- How It Works
- Settings Reference
- Supported Items
- Supported Locations
- Troubleshooting
- Getting Help
- Tips
Quick Start
Fastest Way: Ez-Add 1-99 Preset
- Have GP in your bank (or supplies for the items you want to craft)
- Start anywhere near a bank or the Grand Exchange
- Open the GUI and go to Crafting Method > Progressive - Multiple Items tab
- Check Enable Progressive Mode
- Click Ez-Add 1-99 to populate a complete 1-99 progression
- Go to Grand Exchange Restocking tab and ensure restocking is enabled
- Click Start
The Ez-Add preset includes:
- Levels 1-20: Leather items (gloves, boots, cowl, vambraces, body)
- Levels 20-63: Gem cutting (sapphire through dragonstone)
- Levels 63-99: Dragonhide bodies (green, blue, red, black)
Basic Mode: Single Item
- Have supplies in your bank (or GP with restocking enabled)
- Start near the crafting location for your chosen method
- Open the GUI and select:
- Method type: The category of items (e.g., Armor, Gems, Glass)
- Crafting item: The specific item to craft
- Location: Where to craft (if applicable)
- Click Start
Script Arguments
Load a saved settings profile by passing the profile name as a script argument:
MyProfile
This loads <tribot-folder>/nScripts/nCrafter/settings/MyProfile.ini and starts immediately without showing the GUI. Useful for automation and automatically starting scripts on clients.
Additional options:
last- Load the most recently used settings- Profiles saved to nScripting.com Settings Storage can also be loaded by name
Requirements
Skill Requirements
Crafting level requirements depend on the item you're crafting. The script will craft whatever item you select regardless of your level - ensure you meet the level requirement before starting.
| Item Category | Level Range |
|---|---|
| Leather Armor | 1-38 |
| Gem Cutting | 1-89 |
| Glassblowing | 1-87 |
| Gold Jewelry | 5-98 |
| Silver Jewelry | 1-45 |
| Strung Jewelry | 8+ |
| Battlestaffs | 54-66 |
| Birdhouses | 5-90 |
| Spinning | 1+ |
Location-Specific Requirements
| Location | Requirements |
|---|---|
| Lumbridge (Spinning) | None - accessible to all players |
| Edgeville (Furnace) | None - accessible to all players |
| Shilo Village (Furnace) | Completion of Shilo Village quest. Coins in bank (script auto-fills the coffer). |
Items/GP Needed
- With Restocking Enabled: GP in your bank. The script will buy and sell items automatically.
- Without Restocking: All required materials in your bank.
Required tools are automatically handled but should be in your bank:
- Needle + Thread: Leather armor
- Chisel: Gems, birdhouses, amethyst items
- Glassblowing pipe: Glass items
- Moulds: Jewelry (ring, necklace, bracelet, amulet, tiara, holy)
- Hammer: D'hide shields, birdhouses
How It Works
nCrafter operates on a simple loop:
- Banking: Opens the bank, deposits finished products, and withdraws materials
- Crafting: Travels to the crafting location (if needed), performs the crafting action, and waits for completion
- Restocking (if enabled): When out of supplies, travels to the Grand Exchange to sell products and buy materials
- Progression (if enabled): Automatically switches to the next item when stop conditions are met
The script automatically:
- Uses the Make-All interface for efficient crafting
- Handles camera rotation and walking to reach crafting stations
- Tracks profit based on GE prices of materials and products
Settings Reference
Crafting Method Tab
This tab has two sub-tabs for configuration modes.
Basic - Single Item
Method type
- The category of crafting to perform
- Options: Armor, Battlestaffs, Birdhouses, Gems, Glass, Gold Jewelry, Molten Glass, Other, Silver Jewelry, Spinning, Strung Jewelry
Crafting item
- The specific item to craft within the selected method
- Available items update based on the selected method type
Location
- Where to perform the crafting
- Only shown for methods that require specific locations (Spinning, Furnace-based jewelry, Molten Glass)
- Disabled and shows "Not applicable" for methods that don't require a location
Progressive - Multiple Items
Enable Progressive Mode
- When checked, uses the progression list instead of basic mode settings
- The progression list shows in bold when entries are added
Progression List
- List of crafting entries to complete in order
- Each entry shows: Item name, method type, and stop condition
- Drag and drop entries to reorder them
- Double-click an entry to edit it
New Entry
- Opens a dialog to create a new progression entry
- Configure: item to craft, location (if applicable), and stop condition (level, items made, etc.)
Edit Selected
- Modify the currently selected progression entry
Delete Selected
- Remove the selected entry from the list
Clear Entries
- Remove all entries from the progression list
Ez-Add 1-99
- Populates a preset 1-99 crafting progression:
- Levels 1-7: Leather Gloves
- Levels 7-9: Leather Boots
- Levels 9-11: Leather Cowl
- Levels 11-14: Leather Vambraces
- Levels 14-20: Leather Body
- Levels 20-27: Sapphire
- Levels 27-34: Emerald
- Levels 34-43: Ruby
- Levels 43-55: Diamond
- Levels 55-63: Dragonstone
- Levels 63-71: Green D'hide Body
- Levels 71-77: Blue D'hide Body
- Levels 77-84: Red D'hide Body
- Levels 84-99: Black D'hide Body
Grand Exchange Restocking Tab
Enable Grand Exchange restocking
- When checked, automatically buys materials and sells products at the GE when out of supplies
- Enabled by default
Max purchase quantity
- Maximum number of items worth of supplies to purchase at once
- Default: 15,000
- The script may purchase less if its algorithm determines a lower amount is optimal
Item Prices
- List of items that will be bought or sold during restocking
- Shows the configured price strategy for each item (e.g., "+5%", "-5%", "Instant")
- Double-click or click Configure Selected Item Price to change pricing
Advanced Settings
Access via the Advanced button in the GUI shell.
Efficiency
Use number keys instead of mouse whenever possible
- Uses keyboard number keys (1-9) to select items in the make-all interface
- Enabled by default for faster crafting
Use space instead in make all interface when possible
- Uses spacebar in the make-all interface
- Requires number keys to be enabled
Stopping
Use stuck failsafe
- Automatically stop the script after ~10 minutes of no Crafting XP gain
- Useful for detecting when the script gets stuck or runs out of supplies unexpectedly
Stop Conditions (sub-category)
- Configure when the script should stop: level reached, items made, time elapsed, etc.
Progression
Repeat progression list when complete
- Restarts from the first entry when the last entry's stop condition is met
- Use with caution - ensure stop conditions support looping (e.g., "make 1000 items" not "until level 50")
Skip current entry when out of supplies
- If restocking is disabled and supplies run out, skip to the next progression entry instead of stopping
Only sell the product of progression entries that have been reached
- When restocking, only sell products from entries you've already completed
- Prevents selling items you'll need for future entries
- Enabled by default
Methods > Stringing
Use home teleport to lumbridge spinning wheel
- When far from the Lumbridge spinning wheel, uses Home Teleport to get there quickly
- Works with any spellbook that has a home teleport
- Enabled by default
Combining
Controls how items are clicked when combining two items together (e.g., chisel + gem):
| Option | Behavior |
|---|---|
| Plain item selection | Clicks items sequentially from the first inventory slot |
| Always click closest item to mouse (default) | Clicks whichever item is closest to the current mouse position |
| Always click items that are closest together | Clicks pairs of items positioned near each other in the inventory |
| Click custom item indexes | Use specific inventory slot positions (0-27) for consistent click patterns |
Restocking
Use ring of wealth to get to GE
- Teleports to the Grand Exchange using Ring of Wealth when restocking
- Automatically purchases new rings when depleted
Sell empty rings when restocking
- Sells depleted Ring of Wealth on the GE
Muling
Configure muling for transferring GP/items to a mule account:
| Setting | Description |
|---|---|
| Mule Threshold | Mule when GP exceeds a configured amount |
| Cash In | Request GP from the mule before starting |
| Mule Connection | Configure mule server address and ID |
| Mule after buying | Change whether muling happens before or after purchasing supplies |
Standard settings for antiban, AFK behavior, breaks, world hopping, and Discord notifications are also available - hover over options for details.
Supported Items
Armor
Leather & D'hide Armor - click to expand
| Item | Level | XP |
|---|---|---|
| Leather Gloves | 1 | 13.8 |
| Leather Boots | 7 | 16.25 |
| Leather Cowl | 9 | 18.5 |
| Leather Vambraces | 11 | 22 |
| Leather Body | 14 | 25 |
| Leather Chaps | 18 | 27 |
| Hardleather Body | 28 | 35 |
| Coif | 38 | 37 |
| Hard Leather Shield | 41 | 70 |
| Green D'hide Vambs | 57 | 62 |
| Green D'hide Chaps | 60 | 124 |
| Green D'hide Body | 63 | 186 |
| Green D'hide Shield | 64 | 124 |
| Blue D'hide Vambs | 66 | 62 |
| Blue D'hide Chaps | 68 | 124 |
| Blue D'hide Body | 71 | 186 |
| Blue D'hide Shield | 69 | 140 |
| Red D'hide Vambs | 73 | 62 |
| Red D'hide Chaps | 75 | 124 |
| Red D'hide Body | 77 | 186 |
| Red D'hide Shield | 76 | 156 |
| Black D'hide Vambs | 79 | 62 |
| Black D'hide Chaps | 82 | 124 |
| Black D'hide Body | 84 | 186 |
| Black D'hide Shield | 83 | 172 |
| Snakeskin Boots | 45 | 30 |
| Snakeskin Vambs | 47 | 35 |
| Snakeskin Bandana | 48 | 45 |
| Snakeskin Chaps | 51 | 50 |
| Snakeskin Body | 53 | 55 |
| Snakeskin Shield | 56 | 100 |
| Xerician Hat | 14 | 66 |
| Xerician Robe | 17 | 88 |
| Xerician Top | 22 | 110 |
Gems
| Gem | Level | XP |
|---|---|---|
| Opal | 1 | 15 |
| Jade | 13 | 20 |
| Red Topaz | 16 | 25 |
| Sapphire | 20 | 50 |
| Emerald | 27 | 67.5 |
| Ruby | 34 | 85 |
| Diamond | 43 | 107.5 |
| Dragonstone | 55 | 137.5 |
| Onyx | 67 | 167.5 |
| Zenyte | 89 | 200 |
Note: Opal, Jade, and Red Topaz have a chance to be crushed when cutting.
Glass
| Item | Level | XP |
|---|---|---|
| Beer Glass | 1 | 17.5 |
| Empty Candle Lantern | 4 | 19 |
| Empty Oil Lamp | 12 | 25 |
| Vial | 33 | 35 |
| Fishbowl | 42 | 42.5 |
| Unpowered Orb | 46 | 52.5 |
| Lantern Lens | 49 | 55 |
| Empty Light Orb | 87 | 70 |
Gold Jewelry
Rings, Necklaces, Bracelets, Amulets - click to expand
| Item | Level | XP |
|---|---|---|
| Gold Ring | 5 | 15 |
| Gold Necklace | 6 | 20 |
| Gold Bracelet | 7 | 25 |
| Gold Amulet | 8 | 30 |
| Sapphire Ring | 20 | 40 |
| Sapphire Necklace | 22 | 55 |
| Sapphire Bracelet | 23 | 60 |
| Sapphire Amulet | 24 | 65 |
| Emerald Ring | 27 | 55 |
| Emerald Necklace | 29 | 60 |
| Emerald Bracelet | 30 | 65 |
| Emerald Amulet | 31 | 70 |
| Ruby Ring | 34 | 70 |
| Ruby Necklace | 40 | 75 |
| Ruby Bracelet | 42 | 80 |
| Ruby Amulet | 50 | 85 |
| Diamond Ring | 43 | 85 |
| Diamond Necklace | 56 | 90 |
| Diamond Bracelet | 58 | 95 |
| Diamond Amulet | 70 | 100 |
| Dragonstone Ring | 55 | 100 |
| Dragonstone Necklace | 72 | 105 |
| Dragonstone Bracelet | 74 | 110 |
| Dragonstone Amulet | 80 | 150 |
| Onyx Ring | 67 | 115 |
| Onyx Necklace | 82 | 120 |
| Onyx Bracelet | 84 | 125 |
| Onyx Amulet | 90 | 165 |
| Zenyte Ring | 89 | 150 |
| Zenyte Necklace | 92 | 165 |
| Zenyte Bracelet | 95 | 180 |
| Zenyte Amulet | 98 | 200 |
| Slayer Ring | 75 | 15 |
Silver Jewelry
| Item | Level | XP |
|---|---|---|
| Opal Ring | 1 | 10 |
| Opal Necklace | 16 | 35 |
| Opal Bracelet | 22 | 45 |
| Opal Amulet | 27 | 55 |
| Jade Ring | 13 | 32 |
| Jade Necklace | 25 | 54 |
| Jade Bracelet | 29 | 60 |
| Jade Amulet | 34 | 70 |
| Topaz Ring | 16 | 35 |
| Topaz Necklace | 32 | 70 |
| Topaz Bracelet | 38 | 75 |
| Topaz Amulet | 45 | 80 |
| Tiara | 23 | 52.5 |
| Unstrung Symbol | 16 | 50 |
Strung Jewelry
Strung jewelry is created by combining unstrung amulets with balls of wool. All strung jewelry gives 4 Crafting XP.
| Item | XP |
|---|---|
| Opal Amulet | 4 |
| Jade Amulet | 4 |
| Topaz Amulet | 4 |
| Gold Amulet | 4 |
| Sapphire Amulet | 4 |
| Emerald Amulet | 4 |
| Ruby Amulet | 4 |
| Diamond Amulet | 4 |
| Dragonstone Amulet | 4 |
| Onyx Amulet | 4 |
| Zenyte Amulet | 4 |
Battlestaffs
| Item | Level | XP |
|---|---|---|
| Water Battlestaff | 54 | 100 |
| Earth Battlestaff | 58 | 112.5 |
| Fire Battlestaff | 62 | 125 |
| Air Battlestaff | 66 | 137.5 |
Birdhouses
| Item | Level | XP |
|---|---|---|
| Bird House | 5 | 15 |
| Oak Bird House | 15 | 20 |
| Willow Bird House | 25 | 25 |
| Teak Bird House | 35 | 30 |
| Maple Bird House | 45 | 35 |
| Mahogany Bird House | 50 | 40 |
| Yew Bird House | 60 | 45 |
| Magic Bird House | 75 | 50 |
| Redwood Bird House | 90 | 55 |
Spinning
| Item | Level | XP |
|---|---|---|
| Ball of Wool | 1 | 2.5 |
| Bow String | 10 | 15 |
| Crossbow String (Sinew) | 10 | 15 |
| Magic String | 19 | 30 |
| Rope | 30 | 25 |
Molten Glass
| Item | Level | XP |
|---|---|---|
| Molten Glass | 1 | 20 |
Requires bucket of sand and soda ash at a furnace.
Other
| Item | Level | XP | Output per input |
|---|---|---|---|
| Amethyst Dart Tips | 89 | 7.5 | 8 |
| Amethyst Arrowtips | 85 | 5 | 15 |
Supported Locations
Furnace Locations
Used for: Gold Jewelry, Silver Jewelry, Molten Glass
| Location | Bank Distance | Requirements |
|---|---|---|
| Edgeville | ~10 tiles | None |
| Shilo Village | ~5 tiles | Shilo Village quest, coins in bank (auto-fills coffer) |
Spinning Wheel Locations
Used for: Spinning (wool, bowstrings, etc.)
| Location | Bank Distance | Requirements |
|---|---|---|
| Lumbridge | ~15 tiles | None |
Troubleshooting
"We do not have enough supplies"
Cause: The script checked your bank and inventory but couldn't find enough materials to craft even one item.
Fix:
- Enable Grand Exchange restocking and ensure you have GP in your bank
- Or manually add the required materials to your bank
- Check that you have the correct non-consumable tools (needle, chisel, moulds, etc.)
Shilo Village furnace coffer
The Shilo Village furnace requires payment to use via a coffer attached to the furnace. The script automatically fills the coffer when it runs low, withdrawing coins from your bank.
Requirements:
- Have coins in your bank (or GP with restocking enabled)
- The script will stop if you run out of coins entirely
Getting Help
If you run into issues not covered in Troubleshooting:
- Generate a bug report - In TRiBot: Dev Tab → Generate Bug Report (includes logs, settings, and screenshot)
- Post on Discord - Share the zip and describe what happened vs. what you expected at discord.gg/BFtypSSbjp
For issues that are hard to capture in a screenshot, a short screen recording helps.
Tips
- The Ez-Add 1-99 progression is a balanced path using commonly available materials. Adjust entries if you have specific preferences or cheaper alternatives.
- For jewelry crafting at furnaces, Edgeville has no requirements while Shilo Village is closer to the bank but requires quest completion and coins in bank (the script auto-fills the coffer).
- Enable number keys in Advanced Settings > Efficiency for faster make-all selections.
- When using progression mode, you can set different stop conditions for each entry - "until level X" for early items and "make X items" for profit-focused items.
- The Ring of Wealth restocking option saves time teleporting to the GE - enable it in Advanced Settings > Restocking if you're doing lots of restocking.