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Genka

CombatHelper

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using the beta now, it needs to prioritize aggressive monsters over the monster it automatically attacks.

 

example: at ghouls it will continually try to attack a second ghoul while an aggressive one is already attacking it.

 

edit: also it doesn't eat unless you start the script with your inventory open

Edited by shootznskores

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Guest BoneGarden

Been using the new combatbuddy beta all of today and it's running great! it just needs paint / safespotting and it will be amazing

 

Good work man!

 

oh and also I don't think the save works for saving your monsters etc. the loot one does thugh

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Been using the new combatbuddy beta all of today and it's running great! it just needs paint / safespotting and it will be amazing

 

Good work man!

 

oh and also I don't think the save works for saving your monsters etc. the loot one does thugh

 

Yeah saving all setting doesnät work yet because I want to add that later when I have all the options added.

 

Custom food id doesn't work yet too. I'm not at home so I cannot work on this but few things that will be in next version:

 

Clue looting

Guthan support

Custom food id's

Maybe potion support.

Edited by Genka

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Yeah saving all setting doesnät work yet because I want to add that later when I have all the options added.

 

Custom food id doesn't work yet too. I'm not at home so I cannot work on this but few things that will be in next version:

 

Clue looting

Guthan support

Custom food id's

Maybe potion support.

I think a gui in the next update would be more important, personally! thanks 

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Is this down due to api updates? It won't start for me right now.

 

The script itself is down yes, there is beta thing with new gui that works atm. Ill update the script right away.

 

EDIT: V1.72 of CombatHelper released, I think it should work now, works for me anyway.

Edited by Genka

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The script itself is down yes, there is beta thing with new gui that works atm. Ill update the script right away.

EDIT: V1.72 of CombatHelper released, I think it should work now, works for me anyway.

Will update in one second.

Edit: so far so good

Edited by tundra

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Guest devers

Would be nice if it had an attack radius option, seeing as how the "attack distance" option does not work.

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Guest devers

 

Seems to work on CombatBuddy beta, dunno why it doesnt work on CombatHelper. 

 

Working on combatbuddy, thank you. Could the radius be changed to a round format?

Edited by devers

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Working on combatbuddy, thank you. Could the radius be changed to a round format?

 

I actually dont know how it works in tribot. I will make some safespotting thing then you can choose exact tiles where to attack or not but don't expect this in very near future.

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