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TRiLeZ

TRiBot X Announcement

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I started TRiBot 10 years ago as a project founded on my passion for gaming, software development, and automation. We have come a long way since then, especially myself personally. I’ve finished my BSc degree in computer science with a minor in mathematics. I’ve gained a massive amount of knowledge and experience in so many different areas. Now it’s time for TRiBot members to reap all of the benefits.

Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.

TRiBot X is more than just a RuneScape bot. It’s designed to be a very abstract automation platform. Modules and components are used to bring in specific functionality. But of course since we are a RuneScape bot, we are going to initially only be releasing an OSRS bot with this framework.

That’s enough background information for now. Let’s dive into how TRiBot X is different from TRiBot.

Secure Client Environment

By secure, we mean that the RS client is run in an environment which heavily protects against client detection methods. With an in-depth knowledge of the JDK and JVM, I am confident that we are able to thwart any client detection methods, and we will continue to be able to do so in the future. This secure environment will be more secure than TRiBot’s LG.

Sleek UI (User interface) and UX (User experience)

UIs and UXs in web applications have vastly improved, but not so much with desktop applications. Therefore, we are writing TRiBot X’s display in HTML, CSS, and Javascript. We are using React with Material UI.

We are currently still in the design phase of the display, so we do not have any prototypes to show you (yet). But we promise our UI and UX will be better than that of any of our competitors! We're moving rapidly and a mockup will be shared within the next few weeks.

Fast, Responsive, and Efficient

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Here’s the current resource usage with one OSRS client running at max FPS. Not bad right? Okay, now check this out.

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This is the current resource usage with 100 OSRS clients running at max FPS. Yes, you read that right. 100! This is with minimal optimization of TRiBot X.

 

Here are the hardware specs of the machine used for bench-marking:

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TRiBot X has been elegantly designed for high concurrent performance.

Open Source

TRiBot X will be partially open source. Our pricing model will roughly stay the same though, delivered through proprietary software modules built on top of our framework. We can’t say which modules will be open source yet, but our plan is for most modules to be. The proprietary modules will all add great amounts of value, representing our competitive advantage.

New Input Mechanisms

We’ve redesigned our input mechanisms to precisely model human behavior, backed by data and analytics. Not just mouse mechanics, but keyboard mechanics too. And did I say, Human Mouse for everyone?!

Scripting API

TRiBot X’s new scripting API will be similar to our current API, but improved in many areas. We’ll provide both low-level and high-level APIs. It’s going to be more flexible, fast, and efficient. The main goal with its design is to minimize the amount of code needed to write scripts.

Other features include:

  • Null-safe

  • No checked exceptions

  • Immutable

Other Features

TRiBot X is going to redefine bot software. We have many different features planning, and I could go on and on about them. But it’s best that I work on them rather than talking about them. So here’s a list of what’s planned. I’m going to do more in-depth about them in a future dev blog, spoonfeeding everyone TRiBot X’s greatness.

FAQ

  • When can we use it?
    • We don't have a concrete timeline just yet, but we'll let everyone know as soon as we know. Development is moving at a rapid pace right now.
  • What about TRiBot 10/11?
    • TRiBot 11 will be seen through. After the official release of TRiBot X, TRiBot 10/11 will be given and end of life of 6 months thereafter.
  • Will TRiBot 10/11 scripts be compatible with TRiBot X?
    • For the most part, yes. We will offer modules for legacy support.
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41 minutes ago, Eru said:

I am looking forward to this, I appreciate that you are also bringing the good practices to the RuneScape community.

@TRiLeZ Are you working on this project alone or is there a team involved?

 The entire crew is onboard.

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Seems promising, I hope we are able to use only our own mouse data on our bots instead of sharing the same data with the entire platform. HWID spoofing would be nice too. The memory/cpu usage across 100 clients is pretty impressive though, I didn't think it could get quite that low. If we are able to use our own mouse data and spoof hwid I might have to give this another shot in the future if my bot isn't done first 😁

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  • Our picks

    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
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    • Come give us feedback on the next version of TRiBot!
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    • TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
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    • Over the last three weeks, I've been working on upgrading our server infrastructure. It's finally ready and is now live!

      Why?

      Increased reliability - less server errors


      Increased availability - less downtime


      Increased security - keeping us and you secure


      Increased capacity - ability to serve you better


      Increased speed - less waiting for things to load


      Faster development - server and service updates will come faster


      What are the changes?

      Move from a single AWS EC2 instance to AWS ECS (Elastic Container Service)


      Distributed computing


      Load balancing


      Git management of server files and filesystem


      Redis caching


      How?

      AWS ECS (with 10 EC2 instances)


      AWS ElastiCache (Redis)


      AWS Load Balancing


      AWS EFS (Elastic file system)


      Please bare with us as I continue to tune the server for maximum performance. Slow loading speeds may occur temporarily. I thank everyone for their patience.

      Please post on this thread if you experience any issues other than slow loading times.
        • Like
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    • This release will:

      Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)


      Improve banking API (Thanks @Encoded)


      Adds methods for returning and using Java Lists, rather than arrays


      Slightly randomizes some hardcoded behaviour


      Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable


      Other back-end improvements





      Note: If you are using LG, please restart both the RS client and TRiBot.
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