Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 2
Rileyz

What do you LOVE about TRiBot? What do you HATE about TRiBot?

Question

TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

Love, 

RileyZ

  • Like 1

Share this post


Link to post
Share on other sites

18 answers to this question

Recommended Posts

  • 0

I don't have much experience with other bot clients so I can't really compare them. After initially researching I ended up using tribot and stuck with it ever since. This also has to do that switching clients would require to learn a new api and rewrite my scripts.

Things I like about tribot:

- There are some really good scripters here and they also provide quality free scripts.

- Thanks to scripters like @FALSkills and @Fluffee we have some tools that make botfarming a whole lot easier.

- Pretty friendly helpful community on the forums overall

- As long as you write your own scripts tribot is pretty cheap to use on a larger scale

 

Things I don't like about tribot:

- Something that really bugged me were these latest few updates. The first one broke the client starter. At least we could still use the old loader for that. Then the next update broke that too. ( needed to vent a bit, it's all good now 😅)

- In the past communication from the administrators and developers was pretty poor at best. Sometimes simple hook updates took weeks. But I have to say I've seen a LOT of improvement this last year. Also the addition of more developers and you, the marketing guy, is nice. I think trilez is still a bottleneck for releasing quick fixes and I would like to see (more) improvements in this area. Things like fixing the new welcome screen shouldn't take multiple days.

 

Share this post


Link to post
Share on other sites
  • 0
3 minutes ago, botuser420 said:

I don't have much experience with other bot clients so I can't really compare them. After initially researching I ended up using tribot and stuck with it ever since. This also has to do that switching clients would require to learn a new api and rewrite my scripts.

Things I like about tribot:

- There are some really good scripters here and they also provide quality free scripts.

- Thanks to scripters like @FALSkills and @Fluffee we have some tools that make botfarming a whole lot easier.

- Pretty friendly helpful community on the forums overall

- As long as you write your own scripts tribot is pretty cheap to use on a larger scale

 

Things I don't like about tribot:

- Something that really bugged me were these latest few updates. The first one broke the client starter. At least we could still use the old loader for that. Then the next update broke that too. ( needed to vent a bit, it's all good now 😅)

- In the past communication from the administrators and developers was pretty poor at best. Sometimes simple hook updates took weeks. But I have to say I've seen a LOT of improvement this last year. Also the addition of more developers and you, the marketing guy, is nice. I think trilez is still a bottleneck for releasing quick fixes and I would like to see (more) improvements in this area. Things like fixing the new welcome screen shouldn't take multiple days.

 

Thank you for your feedback @botuser420, I agree that the free scripts are fantastic (quick shout out to @bbuu20 for his very easy to use Tutorial Island script, I've used other scripts from competitors and its the best I've seen so far.)

When you say fixing the new welcome screen, what do you mean by that?

  • Like 2

Share this post


Link to post
Share on other sites
  • 0
1 minute ago, Rileyz said:

Thank you for your feedback @botuser420, I agree that the free scripts are fantastic (quick shout out to @bbuu20 for his very easy to use Tutorial Island script, I've used other scripts from competitors and its the best I've seen so far.)

When you say fixing the new welcome screen, what do you mean by that?

The interface id for the click here to play button changed a while back: 

 

Share this post


Link to post
Share on other sites
  • 0
3 minutes ago, botuser420 said:

The interface id for the click here to play button changed a while back: 

 

Ah yes, I see what you mean. For my scope of knowledge, I wish I understood the technical side of things and why things take time to update. TRiLeZ has been great in teaching me some more technical stuff. How do you feel the team does in managing your expectations around these updates?

Share this post


Link to post
Share on other sites
  • 0
3 minutes ago, Rileyz said:

Ah yes, I see what you mean. For my scope of knowledge, I wish I understood the technical side of things and why things take time to update. TRiLeZ has been great in teaching me some more technical stuff. How do you feel the team does in managing your expectations around these updates?

I'm pretty sure this is a super simple fix that takes very little time. As I said before communication about updates has improved a lot which already helps so much, even if it's gonna take a while to get things fixed. The promised time frame got exceeded multiple times for this specific issue, but that might have had more to do with switching to a different server infrastructure. However, if I recall correctly this estimation of how long it was gonna take to fix it was given via discord. This is an area that could be improved by also having it clearly visible on the forums.

Share this post


Link to post
Share on other sites
  • 0
1 hour ago, Rileyz said:

Thank you for your feedback @botuser420, I agree that the free scripts are fantastic (quick shout out to @bbuu20 for his very easy to use Tutorial Island script, I've used other scripts from competitors and its the best I've seen so far.)

When you say fixing the new welcome screen, what do you mean by that?

Thanks for the shoutout!

Before using tribot, I used powRbot (I see we're disguising names), and runem8 mainly. I actually got pretty good with the powRbot api, and made a few solid scripts. However, they wouldn't let me upload my scripts to the repository, so I decided to switch to tribot in hopes of ultimately becoming a scripter (still my goal), since I knew you guys actually let people upload scripts.

Things I like about tribot:

1.) Large user-base compared to most alternatives (The largest?)

2.) Excellent open source scripts

3.) Ability to run as many clients as you want, for as long as you want

4.) Really easy to run clients attached to a proxy

5.) The option to write local scripts, and run them without the IDE open (Saves a lot of resources)

6.) This one should be a big selling point: The option to turn down client fps, and change heap size. I can run at least 8x the amount of clients with tribot than I could with powRbot

The only thing that I don't like about tribot is the fact that the forums aren't as active as some other sites. Despite having thousands of people using the client at any given time, it's sometimes difficult to get a forum response within 24 hours. This isn't a huge deal, and I realize there isn't much the can be done about it, but it feels a bit lonely.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
  • 0
2 hours ago, bbuu20 said:

Thanks for the shoutout!

Before using tribot, I used powRbot (I see we're disguising names), and runem8 mainly. I actually got pretty good with the powRbot api, and made a few solid scripts. However, they wouldn't let me upload my scripts to the repository, so I decided to switch to tribot in hopes of ultimately becoming a scripter (still my goal), since I knew you guys actually let people upload scripts.

Things I like about tribot:

1.) Large user-base compared to most alternatives (The largest?)

2.) Excellent open source scripts

3.) Ability to run as many clients as you want, for as long as you want

4.) Really easy to run clients attached to a proxy

5.) The option to write local scripts, and run them without the IDE open (Saves a lot of resources)

6.) This one should be a big selling point: The option to turn down client fps, and change heap size. I can run at least 8x the amount of clients with tribot than I could with powRbot

The only thing that I don't like about tribot is the fact that the forums aren't as active as some other sites. Despite having thousands of people using the client at any given time, it's sometimes difficult to get a forum response within 24 hours. This isn't a huge deal, and I realize there isn't much the can be done about it, but it feels a bit lonely.

@bbuu20 that is awesome that you pointed that out that Tribot allows user generated scripts. At Tribot that is one of our goals to not only make the best scripts, but to teach others how to do it as well. Who needs a formal education, right? ;) 

I appreciate your feedback. One thing we're looking to do is create better engagement within the community. From a botter's perspective, how do you think we could evoke more engagement from our community? (oh yeah, pulling out the deep questions). videos? polls? contests? badges? 

  • Like 2

Share this post


Link to post
Share on other sites
  • 0
On 9/16/2019 at 3:54 PM, Rileyz said:

@bbuu20 that is awesome that you pointed that out that Tribot allows user generated scripts. At Tribot that is one of our goals to not only make the best scripts, but to teach others how to do it as well. Who needs a formal education, right? ;) 

I appreciate your feedback. One thing we're looking to do is create better engagement within the community. From a botter's perspective, how do you think we could evoke more engagement from our community? (oh yeah, pulling out the deep questions). videos? polls? contests? badges? 

Shoot, I just realized I missed the second part of your reply. Really though, I would say all of the above. It would be super cool to see contests, like most exp gained for the month or something, with the incentive of a badge and credits. That would certainly be something that would help set us apart from other communities, but I realize it's much easier said than done.

  • Thanks 1

Share this post


Link to post
Share on other sites
  • 0

@bbuu20 best Tut island script I have used in a long time, across all platforms.

@Rileyz

Though I am quite new to Tribot, the worst thing I have found so far is that the old scripts are mixed in. There should be some archiving process for scripts. There are a lot of scripts that were last updated in 2015 and even 2013/12.  You could set a filter to show archived scripts, but set something like 3/6 months as the limit so that the older scripts are easily filtered out.

It looks much better to have fewer scripts but have them at least remotely updated.  

  • Like 2

Share this post


Link to post
Share on other sites
  • 0
17 hours ago, Basand24 said:

@bbuu20 best Tut island script I have used in a long time, across all platforms.

@Rileyz

Though I am quite new to Tribot, the worst thing I have found so far is that the old scripts are mixed in. There should be some archiving process for scripts. There are a lot of scripts that were last updated in 2015 and even 2013/12.  You could set a filter to show archived scripts, but set something like 3/6 months as the limit so that the older scripts are easily filtered out.

It looks much better to have fewer scripts but have them at least remotely updated.  

That's a good point, it's confusing for new users to see 10 or more scripts in a certain category, but only one or two of them are actually still updated (and might not even be the top results).

  • Like 1

Share this post


Link to post
Share on other sites
  • 0

@Rileyz One thing that really bugs me is that it's hard to develop my own version of TRiBot methods because of lack of access to basic building block methods. For example, in writing my own typing functions, I found I couldn't continue because the functions that are supposed to simulate key events either weren't available directly, or were attached to other methods so I couldn't use them without making compromises. I also have no way of checking if the game client has the mouse's focus, which is necessary when sending key events, or checking if a mouse wheel event can be sent. I've got tons of reworked TRiBot methods that incorporate extremely detailed and realistic antibans but I can't release them to the community in their current incomplete state. I also can't complete my own personal scripts to a satisfactory level for this reason.

Share this post


Link to post
Share on other sites
  • 0

Fix the client faster when it breaks, this is so awfully done and takes so long and has people waiting around for someones multiple days for example, right now, last week, the week before. These days that TriBot has issues people are not refunded when they lose a day or 5, really unfair.

Share this post


Link to post
Share on other sites
  • 0

Things I like:

- Nothing at the moment. I used to see TriBot as the number one bot for me. But over the last year and more when the client breaks information is severely lacking as to when it will be fixed.

Things I don't like

- Range of scripts is pretty lacklustre these days 

- Soooo many broken/untoched scripts compared to working on the repository it needs to be cleaned up

- No advancements or developments have been made to improve the bot/scripts anti detection since what feels like abcl2 and human mouse movement. It's just stagnant

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By schenkelenkel
      Getting this error, client won't start.

    • By TheIronPride
      Hey everyone i been using looking glass for a few months now, and just today i no longer see it as an option, i only see "new Client" and "New Client (advanced)" where there is normally a "new Client (looking Glass)" option, any suggestions?
    • By twizzletwanger
      Hi!
      I have multiple proxies that I like to jump to and from. Can I do this without having to close the app and re-open to select a new proxy?
      Thanks!
    • By IceKontroI
      Overview
      A while back I had to create an implementation of a Server and Client communications system for a personal script of mine. My implementation was shit. Here's a much better one. It's still a bit unrefined so if you have an improvement, post it and I'll consider it for revision. The implementation for a lot of the class events is abstract, meaning the user determines what he wants to do when those events fire. Both Server and Client feature a heartbeat system, where after a certain time interval, the Client will send some info to the Server to let it know it's still alive. Likewise every time interval the Server does the same, but for each Client Connection it has saved. Servers and Clients both always have threads open which wait for Objects to be read. When an Object is read, an event will be fired as mentioned below. If the Object read is a Request (covered later on), then it will be displayed through a separate designated event. Implementations of the following events are not mandatory. If you don't want to handle certain events, simply create a constructor for the Server/Client, but leave the blocks for the unused event blank.
      Server events
      public abstract void onConnectionGain(Connection connection); Fired whenever a Client successfully connects to the Server, providing you the Connection that was just established. public abstract void onConnectionLoss(Connection connection, Exception e); Fired whenever a Connection is dropped, except when the Server closes a Connection manually when its shutdown() method is called. The Exception describes the circumstances that lead to the Connection being dropped. public abstract void onWrite(Serializable object); Fired whenever an Object is written to every Connection in the Server's list of current Connections. public abstract void onWrite(Serializable object, Connection connection); Same as above, but fires once for each Connection in the Server's Connection list at the time of writing the Object. public abstract void onRead(Object object, Connection connection); Fires whenever an Object is received on the Server's end from a Client Connection. Does not fire when a Request is received, the following event handles those cases. public abstract void onRequest(Request request, Connection connection); Fires whenever a Request is received on the Server's end from a Client. This class should handle implementation of how exactly you want to handle Requests. Requests will be covered in detail later on in the post. public abstract void onShutdown(); Fires at the end of Server#shutdown(). Client events
      public abstract void onConnectionGain(); Fired when the Client successfully established a Connection to the Server. public abstract void onConnectionLoss(Exception e); Fired when the Client's Connection to the Server drops. The Exception describes the circumstances that lead to the Connection being dropped. public abstract void onRead(Object object); Fires when the Client receives an Object from the Server. This again does not fire when a Request is received, that is handled by the event below. public abstract void onRequest(Request request); Fires when a Request is received on the Client's end, from the Server. public abstract void onShutdown(); Fires at the end of Client#shutdown(). Functionality
      The primary function of a Server/Client implementation like this is to facilitate communication between the Client and Server. Communication can happen across multiple scripts and even multiple computers. They must all be on the same network, however. Reading more than one Object at a time is unsupported (would corrupt underlying streams), and the same for writing. You can, however, read and write at the same time. To set this up, the user must specify which port the Server will be set up on, and then create Clients that attempt to connect to that port. You can do this through the constructors like so:
      Note  the implementations of each event in the example above do not need to contain any actual code, they just need to have their headers. Clients will automatically attempt to re-connect to the Server with their designated port number. If the Server connection is lost while a Client is still online, it will fire a onConnectionLoss(...) event and wait 1 second before reconnecting. If a Client connection drops while the Server is still online, the Server will simply fire onConnectionLoss(...) and do nothing special.
      When a Connection is dropped, either Server or Client, you won't know about it until you try to read/write to it. This is why both Server and Client implement a "heartbeat" system. Every time interval (0.5 seconds) the Server sends a null Object to each Client, and each Client does the same for its Server. This simply ensures a minimum read/write frequency between the Server and Client so that dropped connections can be handled properly. On read/write from a disconnected Connection, an error will be thrown, which will properly remove the Connection from the Server's list and fire onConnectionLoss(...).
      Writing
      Communication between Server and Client is two-way, meaning the Server can send Objects and Requests to any of its Connections and the Client can do the same to its designated Server. A Server can have as many Connections as your heap space allows, however a Client can only have 1 Server Connection. Reads happen automatically via their own threads, however writes must be handled directly by the user. Anything you want to write must be Serializable, otherwise you'll get an Exception. Here's how the write methods work:
      Server
      public void write(Serializable object) Simply writes the given Serializable to every Connection in the Server's current Connection list. Fires onWrite(Serializable object); public void write(Serializable object, Connection connection) Writes the Serializable to only the specified Connection. Fires onWrite(Serializable object, Connection connection); Client
      public void write(Serializable object) Writes the given object Fires onWrite(Serializable object); When writing Requests, if the Request is unfulfilled (see section below), it will appear in the recipient's onRequest(...) event.
      Requests
      Finally I'll get to Requests, which is one of the main things I built this system to handle. A Request is a specialized Object, sent to a recipient, with the expectation for it to be returned, but with some modification. A Client may want to send a Request containing a Point with coordinates (-1, -1), expecting it to be returned with different coordinates. Here's an example of what that might look like:
      Simply extend Request<T> where T is the type of Object you want to be able to modify and implement Serializable so that the Request can actually be sent. When you initialize the Request<Point>, it will contain a Point (or otherwise specified type) variable called "target" which will be null until the Request is fulfilled. To fulfill the Request, simply call Request#fulfill(Object ... args) with the proper argument parameters (in this case 2 ints). The Request will automatically process the parameters in the way specified by your abstract implementation of Request#execute(Object ... args), and update the "target" from null to whatever the result actually is. If Request#execute(...) throws an Exception at any point, the Request will simply be processed as unfulfilled and ignored, even if it is written back to the sender. Here's what Request fulfillment looks like:
      To send Requests, simply call the Client or Server's fulfill(...) method. It will write the specified Request to the target(s), wait for it to be returned as fulfilled, and then return it. If it doesn't receive the Request within a designated time frame, it'll throw a RequestTimeoutException. Requests use System.nanoTime() as an identifier to ensure the originally sent Request is returned at the end of the method call. This is a failsafe to ensure you don't accidentally return a different Request to the one that was originally sent out.
      Classes
      That's it. Here are the classes:
       
    • By Fluffee
      How to Run Most Applications Through a Proxy on both Windows and Linux
      Windows Instructions
      Note: Chrome and Firefox portable do not work with WideCap.
      1. Download WideCap from here (http://widecap.ru/en/download/)
      2. Run through the installer, and launch WideCap, you should see this screen.

      3.Go ahead and click on Settings (First option under the Widecap section on the left hand side). Then uncheck the box that says Run with system startup.

      4. Now go ahead and click on New proxy (First option under the proxies section on the left hand side).
      5.You should see this screen, in the top field enter the IP address and port (IP:Port format). Confirm that the protocol is set to SOCKS v5 (which is the default), and tick the box for Authentication if necessary. If using an authenticated proxy, enter your username in the login field, and obviously your password in the password field. Then hit the Create New button, next to Chain, and type in a name for your Proxy, then Hit OK

      6. Now that you're back to the main screen, click on the Proxy List section (Second option under the proxies section on the left hand side). Right click on your newly added proxy, and click check selected, to make sure you entered all the information correctly. If the status field rolls over to OK, you're good to go, and can move on to the next step

      7. Find WideCap in your System tray, right click, and uncheck the box that says Enable Widecap.

      8. Click on View Programs (Second option under the Programs section on the left hand side). Then drag and drop the icon for the application you want to proxify (run behind a proxy) into WideCap. WideCap supports the proxifying of both .exe and .jar files!

      9. Right Click on your newly added program, and click on Modify Application, you should see a similar screen depending on what you added. Then click on Create New... (to create a new rule)

      10. In the Chain tab, select the Proxy Chain you created earlier, then under the Main tab, give your new rule a name and hit OK. Then Hit OK again on the modify Application screen.

      11. Hit Apply and OK in the main window of WideCap, and then find it in your System Tray again, but this time click the box to Enable Widecap
      12.Open your Proxified application, and check to see if the proxy worked! If your IP is changed, congrats, you've got WideCap working!
      Linux Instructions (Based off of a Debian Installation)
      1. Open a new terminal and run this command
      sudo apt-get update && sudo apt-get install -y proxychains 2. Now that proxychains is installed, we're going to go ahead and create a user specific configuration file. To do this, we'll make a directory, then copy the standard proxychains configuration file to it and change the ownership of the configuration file to your user. Run the command below as your user.
      mkdir ~/.proxychains/ && cp /etc/proxychains.conf ~/.proxychains/proxychains.conf && sudo chown ${USER:=$(/usr/bin/id -run)} $HOME/.proxychains/proxychains.conf && sudo chgrp ${USER:=$(/usr/bin/id -run)} $HOME/.proxychains/proxychains.confroxychains.conf 3. Once the command is finished, open the proxychains config file in your favorite Linux text editor, for ease of use, I'm going to use nano. To install nano run this command
      sudo apt-get install -y nano To edit the proxychains config file, with nano, run this command
      nano ~/.proxychains/proxychains.conf 4. Now, what you'll want to do is scroll all the way down to the bottom, and you should see something like this

      That last line that says
      socks4    127.0.0.1    9050
      That's the line we'll be editing. Firstly, we'll go ahead and erase everything on that line, don't worry we'll put it back. The format for the configuration file is
      Proxy Type(lowercase) (tab) IP address (tab) Port (tab) Username (tab) Password
      Therefore if your proxy was a Socks5 proxy, with an IP of 192.168.1.1, a port of 1080, a username of Fluffee and a password of TRiBot, your final line would look like this:
      socks5    192.168.1.1    1080    Fluffee    TRiBot
      So, go ahead and modify your last line to fit your own proxy and then hit Control+X to exit, and then hit Y to save (instructions are based off of using nano to edit the file).
      5. Proxychains is now setup, but how do you use it? Go ahead and VNC into your Server and open a terminal, or open a Terminal inside your Desktop Environment (if using Linux installed on a PC). From there run the command proxychains followed by the application you would like to run, or the path to the application. For example, try running, if you have Firefox installed:
      proxychains firefox Then navigate to an IP checking website, and see if your proxy worked!
      That concludes the tutorial on how to use a proxy with Oldschool or any browser, on both Linux and Windows. If you have any questions feel free to post in the comments!
    • By rtorry
      Im new to tribot and runscape. I was told theres go money to be made selling gold off the game. For this I need proxies..I have that or can easily get them..my problem is connecting Tor with tribot, no clue how to get them to connect to each other. Is it needed for me to run multiple accounts or are the proxies good enough? Either way I would like to know how to do so
    • By rtorry
      I just bought a VIP membership but I can't even get the client to install. When I download the file it comes as a jar file. Once extracted it just give me 4 folders,. Im completely lost and videos I look at show something completely different going on. Please help
    • By zawok
      Hi, whenever I try to start an advanced client with proxies it gets stuck on "loading client params". I've seen another post about it ( from 2015 ) and it didnt correct my problem.
      I use the last version of Java 8_161 and I tried both 32 bit, 64 bit for windows. I've tried deleting .tribot, changing heap size , changing in CMD to make sure I was connecting in IPV4 and not IPV6... I'm kinda stuck right now ! ( Also uninstalled and reinstalled both Java, tried Jdk, not working )
      Here's the client debug
      and it just keep repeating...
    • By YellowClaw
      Good afternoon,
      I'm currently in a loop I'm not able to get out of. It tells me this:

      I would like to hear how I get out of this loop. It keeps saying this when I try to start @erickho123 Exshopper script.
       
      Kind Regards,
      Jasper
    • By joeltlou2
      I tried running a script and my client froze, so restarted the laptop. 
      Now the client is saying I cannot be running more than 1 script without being VIP, though no process is stuck in the background (obvious as I did a hard reboot), so think something might be stuck somewhere else? But not sure.

      Thanks
       
  • Our picks

    • [CONTEST ANNOUNCEMENT] 2019 Botter's Choice Awards
      2019 Botter’s Choice Awards

      To celebrate the launch of our TRiBot Official RuneScape Bot Blog,

      we’re doing a giveaway! 

      The TRiBot Official RuneScape Bot Blog: 

      Teaching you how to do more advanced botting, faster.
      Contest Details

      Prize: 3 winners will be selected to win 25 TRiBot credits.

      How to enter:

      Respond to this forum post by November 12th tagging the thread for: 

      Your favorite script

      Provide a brief explanation (1-2 sentences) why you think that script should be put in the top 5. 

      Who can enter?

      Botter’s who are not currently scripters. Sorry scripters, the people are going to vote. Your contest is here.

      The top 5 in each category will be showcased on our TRiBot Official RuneScape Bot Blog in a “People’s Choice” section and promoted across the TRiBot website. 

      -- Credits will be awarded based on thoughtfulness and humor -- 

      Bonus points

      Use a meme in your explanation. Because we all love memes.

      *no purchase necessary. Winners will be announced on Friday, November 15, 2019 at 4:00 p.m. on our News and Announcements forum. 

      -- Vote Below -- 
        • Like
      • 28 replies
    • [READ TO THE END FOR A TEASER]

      I've noticed some new TRiBotters have had some troubles finding out sources of how to do certain things, such as using advanced scripts and often get lost in the forums.

      We are still getting posts asking where to start, what to do, recommended scripts, etc. 

      As many of you know, I am new to the team, and had troubles myself learning how to bot, let alone script. 

      So, what our team decided to do was make it easier to learn how to bot, how to script, and just become an overall better botter and scripter faster. 

      As some of you might have seen, I've posted 3 new blogs, you can check it out by clicking on the following picture or here.


      These first 3 blogs are the first of many blogs that will be TRiBot official. They are encouraged to be challenged, improved upon and act as A Best Practices Guide for Botters.

      What information would you like to see in the blogs?

      👇 [TEASER] 👇

      .

      .

      .

      We are going to be hosting a  CONTEST  this  OCTOBER.

      Its scary to think how soon you'll find out.👻

      Stay tuned.


      - RileyZ
      • 8 replies
    • Today marks a big day for TRiBot! To make it easier for users to use TRiBot, we've created installers available for every platform! These installers are all bundled with the latest version of OpenJDK 1.8 (Java 😎, which is LG compatible.

      Using TRiBot is now easy. Simply download the installer for your platform, install TRiBot, and run it. The TRiBot Loader will correctly identify the bundled JDK so there's no need to change the Java selection.

      Windows

      EXE installer: TRiBot-windows-x64-4.0.3.exe


      MSI installer: TRiBot-windows-x64-4.0.3.msi


      Portable version: TRiBot-windows-x64-4.0.3.zip


      Mac OS

      Installer: TRiBot-macos-4.0.3.dmg


      Portable version: TRiBot-macos-4.0.3.tgz


      Unix/Linux

      Installer: TRiBot-unix-4.0.3.sh


      RPM installer (CentOS/Fedora): TRiBot-linux-4.0.3.rpm


      DEB installer (Debian): TRiBot-linux-4.0.3.deb


      Portable version: TRiBot-unix-4.0.3.tar.gz


      Platform Independent

      JAR file: tribot-loader-4.0.3.jar


      Note that this jar file does not include the bundled JDK.



      Windows and Mac OS users may notice a warning message stating that the installer/application is un-recognized or un-trusted. Please ignore this message and proceed with running the installer/application. We need to acquire a code signing certificate so that we can sign the installers letting the operating system know that these files can be trusted. It will take a week or more to acquire one, so please hold tight.

      Other notable changes to the TRiBot Loader:

      Support getting the version from OpenJDK distributions


      Add check for bundled JDK


      Copy OpenJDK tools.jar to the bundled JDK if not present


      Set the current java as the first available list entry


      Ignore Java versions which are symbolic links


      Make the bundled JDK the preferred Java version


      Update icon images


      Reduce the number of HTTP calls
        • Thanks
        • Like
      • 24 replies
    • TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
        • Like
      • 18 replies
    • Hello TRiBot,

      Today we have a significant release that has been in the works for the last month addressing several key issues, features and bugs in the backlog.

      With these changes, we are also including a new TRiBot Loader which will allow you to select any version that is released. This adds the flexibility of allowing you to revert to a previous version should an issue arise, run development only builds, view an accurate change log between versions etc. we are very proud to offer this feature and think it will add a lot more functionality down the road as we continue to release new versions.

      These changes include 80+ commits by our development team, a list of them is summarized below and also available for your viewing pleasure in the new TRiBot Loader.

      In addition, we have taken additional steps to improve as a development team by adding continuous integration and deployment into our workflow to assist in delivering timely releases such as bug fixes as well as new features on a weekly basis depending on our development cycle.
        • Thanks
        • Like
      • 39 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...