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bbuu20

Bbuu20's Tutorial Island [ABC2] [Free] [Open Source]

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Bbuu20's Tutorial Island (ABC2) (V3.1)

Hi, and thanks for checking out my first script! This script features:

  • GUI to toggle roofs, music, fixed mode, and character customization
  • GUI Text Boxes to enter coordinates that the script will walk to upon completion of tutorial island
  • Custom Paint to display the current runtime, and which step of the island we are currently on
  • Random Name Creation that will randomly make a name, choosing strings from the English dictionary.
  • Full ABC2 Implementation to significantly lower the script's ban rate

I am very open to any suggestions on how I could improve this script. Please let me know if you experience any issue at all with the script, I will do my best to fix it and reply to you quickly. If you enjoy the script, some positive feedback would be greatly appreciated!

Source Code: https://github.com/bbuu20/Tribot/tree/master/Bbuu20's%20Tutorial%20Island/src/scripts

Get It On The Repository: https://tribot.org/repository/script/id/3296-bbuu20-s-tutorial-island/

Edited by bbuu20
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I haven't tried your script and I'm no java expert but I took a quick look and got a few suggestions for you:

		else {
                    clickInventory.clickInventory("Shortbow");
                    clickInventory.clickInventory("Bronze arrow");
                    Walking.walkTo(new RSTile(3111, 9516));
                    General.sleep(General.random(1200, 1500));
                    talkToNPC.talkToNpc("Giant rat");
                }

Misclicks happen so it's better to check if things are equipped and if not then equip them.

Also General.sleep(1200, 1500) does accomplish the same as General.sleep(General.random(1200, 1500));

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1 hour ago, botuser420 said:

I haven't tried your script and I'm no java expert but I took a quick look and got a few suggestions for you:

		else {
                    clickInventory.clickInventory("Shortbow");
                    clickInventory.clickInventory("Bronze arrow");
                    Walking.walkTo(new RSTile(3111, 9516));
                    General.sleep(General.random(1200, 1500));
                    talkToNPC.talkToNpc("Giant rat");
                }

Misclicks happen so it's better to check if things are equipped and if not then equip them.

Also General.sleep(1200, 1500) does accomplish the same as General.sleep(General.random(1200, 1500));

Thanks for all the tips, I am still fairly new to the api so I really appreciate it!

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1 minute ago, bao5757 said:

Such BUG still exists. 

YTS9ID2G63)8JDKLL143UIU.png

@LSBZ2]}(WSE5IPSG_C@CT7.png

Is the script crashing at those spots, or does it stay active and just not do anything? Also, could you send me the bot debug when it gets stuck, because I haven't been able to replicate these issues. One more thing, how often does this happen?

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UPDATED V2.0 -

Added more quality checks to prevent any possible crashes

New Class "AreaChecks" that is used to make sure the player is in an area before interacting

New "Paint" feature that will display runtime, as well as the current step (See below)

 

Paint.png

Github open source java files have also been updated.

Edited by bbuu20
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10 hours ago, bao5757 said:

Such BUG still exists. 

YTS9ID2G63)8JDKLL143UIU.png

@LSBZ2]}(WSE5IPSG_C@CT7.png

Hey, I've updated the script a lot, and can now say confidently that this is the most functional tutorial island script on the website (Possibly even the most functional across all botting clients). I was able to run 20 bots through the island at once with no hiccups, each of the finishing in less than 9 minutes. If you have any further problems, please send me the last 15 or so lines of the bot debug, and I'll take care of it, but I honestly can't see how this script could possibly crash in it's current state.

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Great job with the recent update!

I noticed the changes instantly. Keep up the good work. The script has troubles with some doors at some angles which it can get temp stuck on, but other than that this is awesome.

Personal preference is maybe to give a selection after tut island for where the bot should walk to - since i always walk mine to the GE to my stocker

EDIT: Last thing too, is personally i find the starting Resolution a bit resource heavy. Maybe have the bot change it right away? just a QoL suggestion

Edited by davejay
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9 minutes ago, davejay said:

Great job with the recent update!

I noticed the changes instantly. Keep up the good work. The script has troubles with some doors at some angles which it can get temp stuck on, but other than that this is awesome.

Personal preference is maybe to give a selection after tut island for where the bot should walk to - since i always walk mine to the GE to my stocker

EDIT: Last thing too, is personally i find the starting Resolution a bit resource heavy. Maybe have the bot change it right away? just a QoL suggestion

Thanks for the feedback! I plan to add a gui in the near future, and I could certainly add certain "Walk To" options for the mainland. I can and will certainly have the bot change the resolution into fixed mode. And on that part about the doors, I realize it can be hard to catch, but if you ever do catch it, it'd be great if you could send the last 15 or so lines of the bot debug.

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14 hours ago, bbuu20 said:

V2.3 - Script automatically changes to fixed resolution after dialogue with Gielinor Guide

Yay!!!! Can't wait to send a batch of 30+ accounts into it tonight. I'll try capture those angle issues. I realized they may be caused by resizing while in stretched resolution, so this update may have fixed that problem indirectly.

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8 minutes ago, davejay said:

Yay!!!! Can't wait to send a batch of 30+ accounts into it tonight. I'll try capture those angle issues. I realized they may be caused by resizing while in stretched resolution, so this update may have fixed that problem indirectly.

Ok great, hopefully all goes well!

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2 minutes ago, heavy_rope said:

How's everyone elses progress? I got 7/7 accounts banned spread out over 3 IP's. Just ran script and had them walk to ge, logout, and then checked them after a couple days.

I've tightened some things up to reduce script crashes and account bans, and was able to run 20 accounts through the island on one ip yesterday. None of them have been banned as of yet, but jagex is typically pretty good with detecting tutorial island/questing scripts. I've been implementing some anti-ban features of my own, just so that the script isn't so consistent in terms of clicks and precise tiles, so that should help as well.

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2 minutes ago, bbuu20 said:

I've tightened some things up to reduce script crashes and account bans, and was able to run 20 accounts through the island on one ip yesterday. None of them have been banned as of yet, but jagex is typically pretty good with detecting tutorial island/questing scripts. I've been implementing some anti-ban features of my own, just so that the script isn't so consistent in terms of clicks and precise tiles, so that should help as well.

I'll make some again and see how long till they actually get banned. I've never tried suicide botting so this is new to me.

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28 minutes ago, davejay said:

image.thumb.png.811f10ae670885026facedd534ce86a2.pngwhile smithing in tut it gets stuck

 

Also, the bot doesnt change appearances at all. Very obvious bots haha

I'm actually working on a fix for that right now, the issue is that the bot has more than one of each ore. It's also probably about time that I add character customization. I'll try to get out an update for both of those things today, thanks for the feedback!

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5 minutes ago, heavy_rope said:

Do you have any plans to add a feature to import names for creation from a list? (txt or csv) I noticed it types "5" and then chooses the middle one same clicks every time.

I'm not sure exactly what I'll end up doing, but I'm definitely not sticking with the current naming system. I've thought about using a text file with thousands of words, and just choosing one or two of them, followed by some numbers. This is a pretty basic way of doing it, but it seems pretty legit since real people choose usernames in a similar fashion.

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    • TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
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      • 18 replies
    • Hello TRiBot,

      Today we have a significant release that has been in the works for the last month addressing several key issues, features and bugs in the backlog.

      With these changes, we are also including a new TRiBot Loader which will allow you to select any version that is released. This adds the flexibility of allowing you to revert to a previous version should an issue arise, run development only builds, view an accurate change log between versions etc. we are very proud to offer this feature and think it will add a lot more functionality down the road as we continue to release new versions.

      These changes include 80+ commits by our development team, a list of them is summarized below and also available for your viewing pleasure in the new TRiBot Loader.

      In addition, we have taken additional steps to improve as a development team by adding continuous integration and deployment into our workflow to assist in delivering timely releases such as bug fixes as well as new features on a weekly basis depending on our development cycle.
        • Thanks
        • Like
      • 39 replies
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