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Bbuu20's Tutorial Island [ABC2] [Free] [Open Source]

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Bbuu20's Tutorial Island (ABC2) (V2.0)

Hi, and thanks for checking out my tutorial island reboot! This script completes tutorial island for free!

I am very open to any suggestions on how I could improve this script. Please let me know if you experience any issue at all with the script, I will do my best to fix it and reply to you quickly. If you enjoy the script, some positive feedback would be greatly appreciated!

In the near future, I will be re-implementing the gui and paint, I realize it is rather basic for now.

 

Join my discord server: https://discordapp.com/invite/nF7fsjx

 

Source Code: https://github.com/zperkins11/Tribot/tree/master/scripts/tutorialIsland

Get It On The Repository: https://tribot.org/repository/script/id/3296-bbuu20-s-tutorial-island/

Edited by bbuu20
V 2.0!
  • Thanks 1

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I haven't tried your script and I'm no java expert but I took a quick look and got a few suggestions for you:

		else {
                    clickInventory.clickInventory("Shortbow");
                    clickInventory.clickInventory("Bronze arrow");
                    Walking.walkTo(new RSTile(3111, 9516));
                    General.sleep(General.random(1200, 1500));
                    talkToNPC.talkToNpc("Giant rat");
                }

Misclicks happen so it's better to check if things are equipped and if not then equip them.

Also General.sleep(1200, 1500) does accomplish the same as General.sleep(General.random(1200, 1500));

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1 hour ago, botuser420 said:

I haven't tried your script and I'm no java expert but I took a quick look and got a few suggestions for you:

		else {
                    clickInventory.clickInventory("Shortbow");
                    clickInventory.clickInventory("Bronze arrow");
                    Walking.walkTo(new RSTile(3111, 9516));
                    General.sleep(General.random(1200, 1500));
                    talkToNPC.talkToNpc("Giant rat");
                }

Misclicks happen so it's better to check if things are equipped and if not then equip them.

Also General.sleep(1200, 1500) does accomplish the same as General.sleep(General.random(1200, 1500));

Thanks for all the tips, I am still fairly new to the api so I really appreciate it!

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1 minute ago, bao5757 said:

Such BUG still exists. 

YTS9ID2G63)8JDKLL143UIU.png

@LSBZ2]}(WSE5IPSG_C@CT7.png

Is the script crashing at those spots, or does it stay active and just not do anything? Also, could you send me the bot debug when it gets stuck, because I haven't been able to replicate these issues. One more thing, how often does this happen?

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UPDATED V2.0 -

Added more quality checks to prevent any possible crashes

New Class "AreaChecks" that is used to make sure the player is in an area before interacting

New "Paint" feature that will display runtime, as well as the current step (See below)

 

Paint.png

Github open source java files have also been updated.

Edited by bbuu20
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10 hours ago, bao5757 said:

Such BUG still exists. 

YTS9ID2G63)8JDKLL143UIU.png

@LSBZ2]}(WSE5IPSG_C@CT7.png

Hey, I've updated the script a lot, and can now say confidently that this is the most functional tutorial island script on the website (Possibly even the most functional across all botting clients). I was able to run 20 bots through the island at once with no hiccups, each of the finishing in less than 9 minutes. If you have any further problems, please send me the last 15 or so lines of the bot debug, and I'll take care of it, but I honestly can't see how this script could possibly crash in it's current state.

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Great job with the recent update!

I noticed the changes instantly. Keep up the good work. The script has troubles with some doors at some angles which it can get temp stuck on, but other than that this is awesome.

Personal preference is maybe to give a selection after tut island for where the bot should walk to - since i always walk mine to the GE to my stocker

EDIT: Last thing too, is personally i find the starting Resolution a bit resource heavy. Maybe have the bot change it right away? just a QoL suggestion

Edited by davejay
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9 minutes ago, davejay said:

Great job with the recent update!

I noticed the changes instantly. Keep up the good work. The script has troubles with some doors at some angles which it can get temp stuck on, but other than that this is awesome.

Personal preference is maybe to give a selection after tut island for where the bot should walk to - since i always walk mine to the GE to my stocker

EDIT: Last thing too, is personally i find the starting Resolution a bit resource heavy. Maybe have the bot change it right away? just a QoL suggestion

Thanks for the feedback! I plan to add a gui in the near future, and I could certainly add certain "Walk To" options for the mainland. I can and will certainly have the bot change the resolution into fixed mode. And on that part about the doors, I realize it can be hard to catch, but if you ever do catch it, it'd be great if you could send the last 15 or so lines of the bot debug.

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14 hours ago, bbuu20 said:

V2.3 - Script automatically changes to fixed resolution after dialogue with Gielinor Guide

Yay!!!! Can't wait to send a batch of 30+ accounts into it tonight. I'll try capture those angle issues. I realized they may be caused by resizing while in stretched resolution, so this update may have fixed that problem indirectly.

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8 minutes ago, davejay said:

Yay!!!! Can't wait to send a batch of 30+ accounts into it tonight. I'll try capture those angle issues. I realized they may be caused by resizing while in stretched resolution, so this update may have fixed that problem indirectly.

Ok great, hopefully all goes well!

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2 minutes ago, heavy_rope said:

How's everyone elses progress? I got 7/7 accounts banned spread out over 3 IP's. Just ran script and had them walk to ge, logout, and then checked them after a couple days.

I've tightened some things up to reduce script crashes and account bans, and was able to run 20 accounts through the island on one ip yesterday. None of them have been banned as of yet, but jagex is typically pretty good with detecting tutorial island/questing scripts. I've been implementing some anti-ban features of my own, just so that the script isn't so consistent in terms of clicks and precise tiles, so that should help as well.

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2 minutes ago, bbuu20 said:

I've tightened some things up to reduce script crashes and account bans, and was able to run 20 accounts through the island on one ip yesterday. None of them have been banned as of yet, but jagex is typically pretty good with detecting tutorial island/questing scripts. I've been implementing some anti-ban features of my own, just so that the script isn't so consistent in terms of clicks and precise tiles, so that should help as well.

I'll make some again and see how long till they actually get banned. I've never tried suicide botting so this is new to me.

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28 minutes ago, davejay said:

image.thumb.png.811f10ae670885026facedd534ce86a2.pngwhile smithing in tut it gets stuck

 

Also, the bot doesnt change appearances at all. Very obvious bots haha

I'm actually working on a fix for that right now, the issue is that the bot has more than one of each ore. It's also probably about time that I add character customization. I'll try to get out an update for both of those things today, thanks for the feedback!

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5 minutes ago, heavy_rope said:

Do you have any plans to add a feature to import names for creation from a list? (txt or csv) I noticed it types "5" and then chooses the middle one same clicks every time.

I'm not sure exactly what I'll end up doing, but I'm definitely not sticking with the current naming system. I've thought about using a text file with thousands of words, and just choosing one or two of them, followed by some numbers. This is a pretty basic way of doing it, but it seems pretty legit since real people choose usernames in a similar fashion.

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      Example:
      skill=herblore, item=14-avantoe potion (unf), item=14-mort myre fungus, item=14-super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
      skill=crafting, item=1-needle, item=26-leather, item=10000-thread, item=26-leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
      mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true

      User Interface



      Note: The last item must be the product produced by combining the first and second items.
                 Exact non case sensitive names are a must.
                 You must press enter or click on a empty row to set the last row's value on the table.

      The setup above has four tasks:
      1st.  Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank.
      2nd. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank.
      3rd. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank.
      4th. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.

      Paint




      Updates
      18 April 2017 - Ability to combine two items with same name.
                                 Ability to bypass "make interface" by setting master or child interface id to -1 value.
      27 May 2017 -  Ability to combine items that require going through a selection interface and then an amount interface.
      02 July 2017 - Added script argument.
      20 November 2017 - Updated the script to support the new interfaces. 
                                            Script argument changed.
      06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
      23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
                                 Added option to enable/disable mouse offscreen when idling.
                            
    • By daxmagex
      Source over at GitHub

       
      Example:

       
      Debug Paint:

       
      Api-Access
      How to use Api-Key
      WebWalkerServerApi.getInstance().setDaxCredentialsProvider(new DaxCredentialsProvider() { @Override public DaxCredentials getDaxCredentials() { return new DaxCredentials("API-KEY", "SECRET-KEY"); } });  
       
       


       
      Map Preview

       
    • By bbuu20
      Bbuu20's Firemaker (ABC2 Level 10)
      Welcome to Bbuu20's Fire Maker. This script features:
      Custom GUI to select what log/logs to use Full ABC2 Level 10 Implementation to significantly lower the script's ban rate Universal Firemaking and Banking so players can run the bot wherever they want, with whatever log/logs they want I am very open to any suggestions on how I could improve this script. Please let me know if you experience any issue at all with the script, I will do my best to fix it and reply to you quickly. If you enjoy the script, some positive feedback would be greatly appreciated!
       
      To Do:
      Add custom paint to display current log, xp/hr, etc...
      And anything else you may suggest!
       
      Links:
       
      Join my discord server: https://discordapp.com/invite/nF7fsjx
       
      Source Code: https://github.com/zperkins11/Tribot/tree/master/scripts/firemaker
      Get It On The Repository: https://tribot.org/repository/script/id/3425
       
      Screenshots:
       

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      Please post on this thread if you experience any issues other than slow loading times.
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