Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Buy OSRS Gold

Sell OSRS Gold
bbuu20

Bbuu20's Tutorial Island [ABC2] [Free] [Open Source]

Recommended Posts

Bbuu20's Tutorial Island (ABC2) (V2.0)

Hi, and thanks for checking out my tutorial island reboot! This script completes tutorial island for free!

I am very open to any suggestions on how I could improve this script. Please let me know if you experience any issue at all with the script, I will do my best to fix it and reply to you quickly. If you enjoy the script, some positive feedback would be greatly appreciated!

In the near future, I will be re-implementing the gui and paint, I realize it is rather basic for now.

 

Join my discord server: https://discordapp.com/invite/nF7fsjx

 

Source Code: https://github.com/zperkins11/Tribot/tree/master/scripts/tutorialIsland

Get It On The Repository: https://tribot.org/repository/script/id/3296-bbuu20-s-tutorial-island/

Edited by bbuu20
V 2.0!
  • Thanks 1

Share this post


Link to post
Share on other sites

I haven't tried your script and I'm no java expert but I took a quick look and got a few suggestions for you:

		else {
                    clickInventory.clickInventory("Shortbow");
                    clickInventory.clickInventory("Bronze arrow");
                    Walking.walkTo(new RSTile(3111, 9516));
                    General.sleep(General.random(1200, 1500));
                    talkToNPC.talkToNpc("Giant rat");
                }

Misclicks happen so it's better to check if things are equipped and if not then equip them.

Also General.sleep(1200, 1500) does accomplish the same as General.sleep(General.random(1200, 1500));

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, botuser420 said:

I haven't tried your script and I'm no java expert but I took a quick look and got a few suggestions for you:

		else {
                    clickInventory.clickInventory("Shortbow");
                    clickInventory.clickInventory("Bronze arrow");
                    Walking.walkTo(new RSTile(3111, 9516));
                    General.sleep(General.random(1200, 1500));
                    talkToNPC.talkToNpc("Giant rat");
                }

Misclicks happen so it's better to check if things are equipped and if not then equip them.

Also General.sleep(1200, 1500) does accomplish the same as General.sleep(General.random(1200, 1500));

Thanks for all the tips, I am still fairly new to the api so I really appreciate it!

Share this post


Link to post
Share on other sites
1 minute ago, bao5757 said:

Such BUG still exists. 

YTS9ID2G63)8JDKLL143UIU.png

@LSBZ2]}(WSE5IPSG_C@CT7.png

Is the script crashing at those spots, or does it stay active and just not do anything? Also, could you send me the bot debug when it gets stuck, because I haven't been able to replicate these issues. One more thing, how often does this happen?

Share this post


Link to post
Share on other sites

UPDATED V2.0 -

Added more quality checks to prevent any possible crashes

New Class "AreaChecks" that is used to make sure the player is in an area before interacting

New "Paint" feature that will display runtime, as well as the current step (See below)

 

Paint.png

Github open source java files have also been updated.

Edited by bbuu20
  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, bao5757 said:

Such BUG still exists. 

YTS9ID2G63)8JDKLL143UIU.png

@LSBZ2]}(WSE5IPSG_C@CT7.png

Hey, I've updated the script a lot, and can now say confidently that this is the most functional tutorial island script on the website (Possibly even the most functional across all botting clients). I was able to run 20 bots through the island at once with no hiccups, each of the finishing in less than 9 minutes. If you have any further problems, please send me the last 15 or so lines of the bot debug, and I'll take care of it, but I honestly can't see how this script could possibly crash in it's current state.

Share this post


Link to post
Share on other sites

Great job with the recent update!

I noticed the changes instantly. Keep up the good work. The script has troubles with some doors at some angles which it can get temp stuck on, but other than that this is awesome.

Personal preference is maybe to give a selection after tut island for where the bot should walk to - since i always walk mine to the GE to my stocker

EDIT: Last thing too, is personally i find the starting Resolution a bit resource heavy. Maybe have the bot change it right away? just a QoL suggestion

Edited by davejay
  • Like 1

Share this post


Link to post
Share on other sites
9 minutes ago, davejay said:

Great job with the recent update!

I noticed the changes instantly. Keep up the good work. The script has troubles with some doors at some angles which it can get temp stuck on, but other than that this is awesome.

Personal preference is maybe to give a selection after tut island for where the bot should walk to - since i always walk mine to the GE to my stocker

EDIT: Last thing too, is personally i find the starting Resolution a bit resource heavy. Maybe have the bot change it right away? just a QoL suggestion

Thanks for the feedback! I plan to add a gui in the near future, and I could certainly add certain "Walk To" options for the mainland. I can and will certainly have the bot change the resolution into fixed mode. And on that part about the doors, I realize it can be hard to catch, but if you ever do catch it, it'd be great if you could send the last 15 or so lines of the bot debug.

Share this post


Link to post
Share on other sites
14 hours ago, bbuu20 said:

V2.3 - Script automatically changes to fixed resolution after dialogue with Gielinor Guide

Yay!!!! Can't wait to send a batch of 30+ accounts into it tonight. I'll try capture those angle issues. I realized they may be caused by resizing while in stretched resolution, so this update may have fixed that problem indirectly.

Share this post


Link to post
Share on other sites
8 minutes ago, davejay said:

Yay!!!! Can't wait to send a batch of 30+ accounts into it tonight. I'll try capture those angle issues. I realized they may be caused by resizing while in stretched resolution, so this update may have fixed that problem indirectly.

Ok great, hopefully all goes well!

Share this post


Link to post
Share on other sites
2 minutes ago, heavy_rope said:

How's everyone elses progress? I got 7/7 accounts banned spread out over 3 IP's. Just ran script and had them walk to ge, logout, and then checked them after a couple days.

I've tightened some things up to reduce script crashes and account bans, and was able to run 20 accounts through the island on one ip yesterday. None of them have been banned as of yet, but jagex is typically pretty good with detecting tutorial island/questing scripts. I've been implementing some anti-ban features of my own, just so that the script isn't so consistent in terms of clicks and precise tiles, so that should help as well.

Share this post


Link to post
Share on other sites
2 minutes ago, bbuu20 said:

I've tightened some things up to reduce script crashes and account bans, and was able to run 20 accounts through the island on one ip yesterday. None of them have been banned as of yet, but jagex is typically pretty good with detecting tutorial island/questing scripts. I've been implementing some anti-ban features of my own, just so that the script isn't so consistent in terms of clicks and precise tiles, so that should help as well.

I'll make some again and see how long till they actually get banned. I've never tried suicide botting so this is new to me.

Share this post


Link to post
Share on other sites
28 minutes ago, davejay said:

image.thumb.png.811f10ae670885026facedd534ce86a2.pngwhile smithing in tut it gets stuck

 

Also, the bot doesnt change appearances at all. Very obvious bots haha

I'm actually working on a fix for that right now, the issue is that the bot has more than one of each ore. It's also probably about time that I add character customization. I'll try to get out an update for both of those things today, thanks for the feedback!

Share this post


Link to post
Share on other sites
5 minutes ago, heavy_rope said:

Do you have any plans to add a feature to import names for creation from a list? (txt or csv) I noticed it types "5" and then chooses the middle one same clicks every time.

I'm not sure exactly what I'll end up doing, but I'm definitely not sticking with the current naming system. I've thought about using a text file with thousands of words, and just choosing one or two of them, followed by some numbers. This is a pretty basic way of doing it, but it seems pretty legit since real people choose usernames in a similar fashion.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Red_Spark
      Red_ClayMaster is an open source soft clay making script.It will take empty buckets from Edgeville bank and fill them up with water.After all the buckets have been filled it will withdraw clay from the bank and start making soft clay.It will do this until it runs out of clay .
       
      Red_ClayMaster V2 is here!!!!!!!!!!
      I have re-written the framework, so I can expand on it easier.It also works a lot smoother now and it has passed my overnight test(Ran for 7h:42m made 8,3k soft clay, the only reason it stopped was because it ran out of clay )
       
      Starting the script:
       
      Start the script in Edgeville with and empty inventory.
      Make sure you have the supply in the bank
      Make sure roof are toggle off
         //togglerooftops
       
      GUI Explained:

       
       
      Know Bugs:
      LogIn failing sometimes FIXED(13/01/2016)
       
       
      Features:
      World Hoping
      GUI-Pick what you want to do
      Anti-Ban-Full ABCL10 compliance  (might not work as intended need to test it)
      Fast Dynamic clicking-Accenture and fast clicking
      Dynamic sleep/wait
       
      Have a suggestion?
      Feel free to post it. You can also pm or even contact me through skype. Just click the red Add My Skype button in my signature to add me to your skype
       
      Script Repository Link
       
      TODO:
      Need to implement ABC2 instead of ABC1 Done(will still tweak it a bit)
      If you're interested in the source code please go to this topic:
       
      https://tribot.org/forums/topic/58881-betared-claymasterfirst-script/
       
      UPDATES:
      2.6 Date 26/07/2020
      Removed Profit calculation(The api I was using no longer works and was breaking the script)
      2.5 Date 11/04/2019
      Updated IDs
      Updated World Hoping
       
      2.5 Date 20/01/2016
      Upgraded to ABC2(new Tribot Anit-Ban)
      2.4 Date 21/12/2015
      Added World Hoping
       
      2.3 Date 19/12/2015
      If the bot ends up outside the bank while making soft clay. It will run back to the bank(even if the bank is off-screen)
       
      2.2 Date 18/12/2015
      FIXED fail-safes in the script
      More info on this topic:https://tribot.org/forums/topic/58881-betared-claymasterfirst-script/
    • By Optimus
      Welcome to Optimus AIO Combat & Magic!
      Glossary:
      1. Description

      2. Combat Overview
           2.1 What Can the Script Kill
           2.2 Core Combat
           2.3 Looting
           2.4 Banking
           2.5 Progressive Training
           2.6 Worldhopping
      3. Magic Overview
           3.1 Regular Spellbook
           3.2 Ancient Spellbook
           3.3 Lunar Spellbook
           3.4 Combo Alching
      4. Purchase Info & 10 Hour Free Trial.
           4.1 Packages
      5. Testimonials
      6. Gallery
      Total Runtime Statistics:
       
      GUI Preview: 

      1. Description:
      Optimus AIO Combat & Magic is a script engineered to safely train up your Combat, Magic and Slayer skills using nearly every training method available in the game.

      Using ABC2 technology and thousands of hours of real human playing data, the script now out-performs most human players, while also avoiding bot-detection and staying under the radar from Jagex.
      2. Combat Overview:
      2.1 What Can the Script Kill?:
      The script is capable of killing every monster in the game, below are some noteworthy opponents: 
      Dragons - Including Green, Blue, Red, Black, Brutal, Adamant& Rune dragons - Amazing for goldfarming or training up your account.  Slayer monsters - Dark Beasts, Cave Krakens, Abyssal Demons, Drakes, Spiritual Mages/Warriors, Wyverns, Nechryaels, Gargoyles, Dust Devils & everything below. It will automatically use the required slayer items for finishing.  Crabs - The script can kill ALL types of crabs: Rock, Sand, Swamp and Ammonite crabs! are all supported. The script will reset the aggressiveness when they stop waking up.  Experiments - Insane XP for pures. Yaks - Insane XP for mains. Chaos druids - Good goldfarming for medium level accounts. All wilderness monsters - Good for farming emblems & wildy slayer.  Dagannoths - Insane XP, I recommend bringing a cannon for maximum gains.  Nightmare Zone Bosses - The script can kill all bosses inside NMZ and drink all the potions. It will end once the dream is complete.  Stronghold of Security and other dungeons - The script supports all of these locations.  Plus 1000's of other monsters - Literally anything you can think of, some people even use it for KBD.  2.2 Core Combat:
      Below are some of the core features that make the script so powerful. Using the features mentioned below the script can perform just as good as any player. 
      Custom fight areas - You can specify exactly where in the game you want the script to fight. Either with a polygon or a circle. Below is an example of a polygon fight area. Dwarf multicannon - The script will place, reload, pickup and stop your cannon decaying. Prayer - The script can use all prayers, including quick prayer, and even recharge your prayer at nearby altars.  Potions - Including Divine, Extended, Super, Regular, Energy, Stamina & NMZ potions.  Special Attacks - Supports every special attack weapon in the game, including weapon switching.  Guthans - The script can switch to Guthan's to heal, then switch back to your primary gear once hp is recovered.  Resetting Aggressiveness - The script can detect when monsters stop being aggressive towards you, and run away to reset the aggro.  Food - It can eat every type of food in the game. Even multiple types of food, simply seperate their names with a comma E.G Lobster, Swordfish. Bones to peaches - The script efficiently uses Bones to peach tablets if you've got them in your inventory.  Safe spotting - Safely train combat from a distance without taking any damage.  Uses slayer items to finish kills - Bags of salt, ice coolers, rock hammer etc. Detects if you've unlocked the slayer ability to auto-kill.  Bone burrying - Train up your prayer! 2.3 Looting:
      Looting by item name or ID - Simple to setup Looting by item price - E.G Loot all items over 500gp - Fetches prices from the Runescape grand exchange. Telekinetic grab support - For those hard to reach places.  High alching - Turn your loot into gold while you train! Pickup and re-equip ammo - Supports all ammo types. Ironman looting - The script will automatically detect if you're an Ironman, and loot accordingly.  Looting bag & Herb sack  - The script will automatically use them if you're carrying one. Accurate profit calculations  - Track your gains on screen or with your dynamic signature.  2.4 Banking:
      Supports every bank in the game - Can use every bank chest / booth / banker in RS. Fully customisable inventory setups. Tip 1: When withdrawing potions or charged jewellery, you can type (*) Instead of the dose number and it will withdraw whatever dose is highest in the bank. 
      For example Ring of duelling(*).  Tip 2: You can also type 0 as the quantity, and it will withdraw-all of the item instead of a specific quantity. 
      For example these settings would make it withdraw all of your cannonballs, then fill your inventory with lobsters.

      Supports all Teleports - The script can use all teleport methods including Spells, Tabs, Jewelery & Scrolls + more. Will bank for multiple conditions: 
      - Hp is below a set %.
      - Inventory is full.
      - Out of food.
      - Out of runes.
      - Out of ammo.
      - Out of all potions.
      - Out of prayer potions.
      - Out of antifire potions.
      - Out of cannonballs.
      - Before a break starts.
      - When your slayer task is complete. Heals to full HP at the bank - To save food during your trip, it'll heal up in the bank.  Logs out when you're out of supplies. 2.5 Progressive training: 
      The script can do the following when you level up, or after x amount of time:
      Upgrade equipment - E.g upgrade to Rune scimitar when you reach 40 attack. Change attack styles - E.g switch to Strength training after you reach 40 attack Change training method / location - The script can completely switch training methods, e.g Rock crabs to 60 strength, then go train magic to 70 alching, then switch back to Chaos druids after an hour. All without stopping the script.  2.6 Worldhopping: 
      The script uses both the ingame worldhopper and login screen worldhopper to find the ideal training spot. Note: All of these settings are optional. 
      Supports F2P, Members & DMM worlds  - It will automatically detect which you're in, and select worlds accordingly.  Worldhop when x players in your area - The script can count how many players are around and worldhop if it gets too busy.  Worldhop when there's a cannon in your spot - To avoid reduced XP / GP rates. Worldhop when there's a Jagex Moderator nearby - A safety precaution.  Worldhop when the break handler activated - So someone doesn't see you training for prolong periods of time. Worldhop when someone talks in your area. 3. Magic Overview:
      The script can train with pretty much every training method available, from Air strike to Ice barrage, it's all supported. 
      (The script can also loot, use cannon etc while using non-combat methods).

      3.1 Regular Spellbook
      The script can use the following regular spellbook spells, both in combat & out of combat.
      Splashing Strike spells Bolt spells Blast spells Surge spells Enchant jewelry spells Superheat items Enchant crossbow bolt spells Curse spells Alchemy spells Teleport spells 3.2 Ancient Spellbook
      The script can use the following ancient spellbook spells.
      All rush spells All burst spells All blitz spells All barrage spells 3.3 Lunar Spellbook
      The script can traing using the following lunar spellbook spells.
      Humidify Superglass Make Tan Leather Plank Make Spin Flax String Jewelry  3.4 Combo Alching
      The script can also Combo alch, meaning it will cast the high alchemy spell after using another spell to recieve rapid XP.
      It can combo alch with the following spells:
      Combat / Alch - E.G Fire surge & Alch at the same time Curse / Alch - From curse up to stun it's all supported. Earn up to 180K XP/Hour Teleport / Alch - Very fast XP.  4. Purchase info and script trial info:
      Packages:
      Free Trial
      Instance count: 1
      Duration: 10 Hours per month
      $10 Package:
      Instance count: 4
      Duration: 1 month
      $20 Package:
      Instance count: 10
      Duration: 1 month
      $30 Package:
      Instance count: 20
      Duration: 1 month
      $50 Package:
      Instance count: 50
      Duration: 1 month
      All packages include:
      VIP is not required to run the script
      The ability to train all of combat and magic effortlessly and safely for the duration of your subscription.
      Complete customer support via discord and the TRiBot forums
       
      To purchase the script or activate your free trial, click the image below:
      TRiBot Repository | Optimus Combat & Magic

       
      5. Testimonials:

       
      6. Gallery:
      Killing 15,000 abyssal demons and getting over 26 whips on one account.














    • By Optimus
      Welcome to Optimus AIO Combat & Magic Lite Edition!
      Note: Because this is the Lite Version of the script, certain features have been disabled. To unlock all features please visit the premium edition thread: 
      Glossary:
      1. Description

      2. Combat Overview
           2.1 What Can the Script Kill
           2.2 Core Combat
           2.3 Looting
           2.4 Banking
           2.5 Progressive Training
           2.6 Worldhopping
      3. Magic Overview
           3.1 Regular Spellbook
           3.2 Ancient Spellbook
           3.3 Lunar Spellbook
           3.4 Combo Alching
      4. Repository Information
      5. Testimonials
      6. Gallery
      Total Runtime Statistics:
       
      GUI Preview: 

      1. Description:
      Optimus AIO Combat & Magic is a script engineered to safely train up your Combat, Magic and Slayer skills using nearly every training method available in the game.

      Using ABC2 technology and thousands of hours of real human playing data, the script now out-performs most human players, while also avoiding bot-detection and staying under the radar from Jagex.
      2. Combat Overview:
      2.1 What Can the Script Kill?:
      The script is capable of killing every monster in the game, below are some noteworthy opponents: 
      Dragons - Including Green, Blue, Red, Black, Brutal, Adamant& Rune dragons - Amazing for goldfarming or training up your account.  Slayer monsters - Dark Beasts, Cave Krakens, Abyssal Demons, Drakes, Spiritual Mages/Warriors, Wyverns, Nechryaels, Gargoyles, Dust Devils & everything below. It will automatically use the required slayer items for finishing.  Crabs - The script can kill ALL types of crabs: Rock, Sand, Swamp and Ammonite crabs! are all supported. The script will reset the aggressiveness when they stop waking up.  Experiments - Insane XP for pures. Yaks - Insane XP for mains. Chaos druids - Good goldfarming for medium level accounts. All wilderness monsters - Good for farming emblems & wildy slayer.  Dagannoths - Insane XP, I recommend bringing a cannon for maximum gains.  Nightmare Zone Bosses - The script can kill all bosses inside NMZ and drink all the potions. It will end once the dream is complete.  Stronghold of Security and other dungeons - The script supports all of these locations.  Plus 1000's of other monsters - Literally anything you can think of, some people even use it for KBD.  2.2 Core Combat:
      Below are some of the core features that make the script so powerful. Using the features mentioned below the script can perform just as good as any player. 
      Custom fight areas - You can specify exactly where in the game you want the script to fight. Either with a polygon or a circle. Below is an example of a polygon fight area. Dwarf multicannon - The script will place, reload, pickup and stop your cannon decaying. Prayer - The script can use all prayers, including quick prayer, and even recharge your prayer at nearby altars.  Potions - Including Divine, Extended, Super, Regular, Energy, Stamina & NMZ potions.  Special Attacks - Supports every special attack weapon in the game, including weapon switching.  Guthans - The script can switch to Guthan's to heal, then switch back to your primary gear once hp is recovered.  Resetting Aggressiveness - The script can detect when monsters stop being aggressive towards you, and run away to reset the aggro.  Food - It can eat every type of food in the game. Even multiple types of food, simply seperate their names with a comma E.G Lobster, Swordfish. Bones to peaches - The script efficiently uses Bones to peach tablets if you've got them in your inventory.  Safe spotting - Safely train combat from a distance without taking any damage.  Uses slayer items to finish kills - Bags of salt, ice coolers, rock hammer etc. Detects if you've unlocked the slayer ability to auto-kill.  Bone burrying - Train up your prayer! 2.3 Looting:
      Looting by item name or ID - Simple to setup Looting by item price - E.G Loot all items over 500gp - Fetches prices from the Runescape grand exchange. Telekinetic grab support - For those hard to reach places.  High alching - Turn your loot into gold while you train! Pickup and re-equip ammo - Supports all ammo types. Ironman looting - The script will automatically detect if you're an Ironman, and loot accordingly.  Looting bag & Herb sack  - The script will automatically use them if you're carrying one. Accurate profit calculations  - Track your gains on screen or with your dynamic signature.  2.4 Banking:
      Supports every bank in the game - Can use every bank chest / booth / banker in RS. Fully customisable inventory setups. Tip 1: When withdrawing potions or charged jewellery, you can type (*) Instead of the dose number and it will withdraw whatever dose is highest in the bank. 
      For example Ring of duelling(*).  Tip 2: You can also type 0 as the quantity, and it will withdraw-all of the item instead of a specific quantity. 
      For example these settings would make it withdraw all of your cannonballs, then fill your inventory with lobsters.

      Supports all Teleports - The script can use all teleport methods including Spells, Tabs, Jewelery & Scrolls + more. Will bank for multiple conditions: 
      - Hp is below a set %.
      - Inventory is full.
      - Out of food.
      - Out of runes.
      - Out of ammo.
      - Out of all potions.
      - Out of prayer potions.
      - Out of antifire potions.
      - Out of cannonballs.
      - Before a break starts.
      - When your slayer task is complete. Heals to full HP at the bank - To save food during your trip, it'll heal up in the bank.  Logs out when you're out of supplies. 2.5 Progressive training: 
      The script can do the following when you level up, or after x amount of time:
      Upgrade equipment - E.g upgrade to Rune scimitar when you reach 40 attack. Change attack styles - E.g switch to Strength training after you reach 40 attack Change training method / location - The script can completely switch training methods, e.g Rock crabs to 60 strength, then go train magic to 70 alching, then switch back to Chaos druids after an hour. All without stopping the script.  2.6 Worldhopping: 
      The script uses both the ingame worldhopper and login screen worldhopper to find the ideal training spot. Note: All of these settings are optional. 
      Supports F2P, Members & DMM worlds  - It will automatically detect which you're in, and select worlds accordingly.  Worldhop when x players in your area - The script can count how many players are around and worldhop if it gets too busy.  Worldhop when there's a cannon in your spot - To avoid reduced XP / GP rates. Worldhop when there's a Jagex Moderator nearby - A safety precaution.  Worldhop when the break handler activated - So someone doesn't see you training for prolong periods of time. Worldhop when someone talks in your area. 3. Magic Overview:
      The script can train with pretty much every training method available, from Air strike to Ice barrage, it's all supported. 
      (The script can also loot, use cannon etc while using non-combat methods).

      3.1 Regular Spellbook
      The script can use the following regular spellbook spells, both in combat & out of combat.
      Splashing Strike spells Bolt spells Blast spells Surge spells Enchant jewelry spells Superheat items Enchant crossbow bolt spells Curse spells Alchemy spells Teleport spells 3.2 Ancient Spellbook
      The script can use the following ancient spellbook spells.
      All rush spells All burst spells All blitz spells All barrage spells 3.3 Lunar Spellbook
      The script can traing using the following lunar spellbook spells.
      Humidify Superglass Make Tan Leather Plank Make Spin Flax String Jewelry  3.4 Combo Alching
      The script can also Combo alch, meaning it will cast the high alchemy spell after using another spell to recieve rapid XP.
      It can combo alch with the following spells:
      Combat / Alch - E.G Fire surge & Alch at the same time Curse / Alch - From curse up to stun it's all supported. Earn up to 180K XP/Hour Teleport / Alch - Very fast XP.  4. Repository Information:
      To activate the script on the repository, please use the following links:
        https://tribot.org/repository/script/id/3097-optimus-combat-magic/ - Lite Version

      https://tribot.org/repository/script/id/651-optimus-combat-magic/ - Premium Version
      Note: There is a 10 hour FREE TRIAL for anybody who wants to try out the PREMIUM VERSION of the script on the repository   5. Testimonials:

       
      6. Gallery:
      Killing 15,000 abyssal demons and getting over 26 whips on one account.














       
    • By ELON
      [ FREE ]   ELON Combat AIO  [ Open Source ] 
       

       
      . Description:
      Train Combat Anywhere Banking support Looting support Potion support ABC2 LVL10 Free Fully Open Source JavaFx Gui Paint  GET SCRIPT HERE: https://tribot.org/repository/script/id/3549
      SOURCE LINK: https://github.com/Elon333/Scripts
      P.S.
      If you have any questions, about the script or the source feel free to post me on here.
      Feedback on source or script is appreciated good or bad.
      What Feature would You Like to see Added Next?
    • By Ark
      Features
      Mixes all potions/unfinished potions using IDs
      Cleans all Herbs using IDs
      Amulet of Chemistry support
      Automatic stopping when out of ingredients or amulets
      Grand Exchange Restocking and Product Selling supported if selected
      Support for pressing Escape to close the Bank interface
      Simple UI, simple paint
      Intuitive GUI
      Shows profit/loss accurately, even with Amulet of Chemistry
      Stable
      Full ABCL10/ABC2 support
      Variable reaction times settable in the GUI
      Intelligent antiban features, such as reaction time waits and herb-skipping
      Working April 2020
       
      Repository Link

       


       
      Version Log:
      V1.00 - Release
      V1.01 - Performance improvements and a few bug fixes
      V1.10 - Added Herb cleaning, re-wrote framework for stability, re-wrote GUI for more intuitive design, improved antiban
      V1.11 - Added a quick feature to improve performance and make the script behave more like a human would
      V1.15 - GUI saving/loading and improved efficiency
      V1.20 - Work on enhanced antiban, variable reaction times, better GUI overall
      V1.22 - Modified GUI, added Esc Bank Interface Closing, performance improvements
      V1.23 - Added finer control of reaction-times, tweaked reaction-times and fixed a rare bug
      V1.25 - Added abc trackers properly, implemented banker hovering (abc2-based), cleaned up code
      V1.30 - Added GE Restocking
    • By Optimus
      Optimus AIO Firemaker is a free All In One Firemaking script that's efficient and easy to use.
      Overview:
      Start the script with one click. It will automatically detect which logs to use from your inventory or bank, and progressively train your firemaking until you run out of logs.

      ~ Withdraws tinderbox if you don't have one
      ~ Supports all logs types
      ~ Progressive training - Will automatically start burning better logs if they're available
      ~ Smart algorithm to detect best area to burn
      ~ One-tick burning
      ~ Logs out when out of logs
      ~ ABC2 Antiban
      ~ Sleek paint
      ~ Lit AF 
      Supports 8 different locations:
      (The script will automatically detect the nearest location)
      ~ Varrock West
      ~ Varrock East
      ~ Grand Exchange North
      ~ Grand Exchange South
      ~ Falador East
      ~ Draynor Village
      ~ Duel Arena
      ~ Seers Village
      ~ More to come (Open to suggestions).
      Gallery:




      Free repository link:


       
      Hope you all enjoy the script! Feedback is appreciated  
    • By bbuu20
      Bbuu20's Miner
      This script is some of my best work. I've followed all the guidelines for a premium script. I've also implemented a user friendly gui, along with options to bypass the gui using args. The script uses ABC2 level 10, as well as a custom fatigue system that users can adjust manually in the gui. The script handles traditional mining with any tradable ore, with an option to hop worlds on rock depletion, and/or avoid wilderness pkers. It also has a progressive mining system, allowing users to string together tasks, making the script truly set and forget.
      And now, it is completely open source on my github at: https://github.com/zperkins11/Bbuu20-s-Miner
      I developed this script with the intention of going for premium scripter, but I've since decided I'd rather make it open source for people to learn from. It has its imperfections, as does any script, but I believe it will become an excellent learning tool for new scripters.
      From this source, you can learn:
      How to create and implement interfaces How to create and instantiate objects How to/when to use static methods/variables How to implement profile saving/loading How to implement a javafx gui and/or receive arguments How to use a custom css stylesheet with your javafx gui How to create a simple and effective paint And much more involving the tribot api.
       
      GUI
      Paint
      50 hour proggie
       
    • By bbuu20
      Bbuu20's Miner (Open Source) (Progressive Mining) (World Hopping) (ABC2 Level 10 + Additional Custom Antiban) (Arguments)
      Hi, and thanks for checking out my AIO mining script! This script features:
      3 Tick Mining so players can reach xp rates of up to 115k/hr! Iron, Sandstone, and Granite all supported (Mouse variance must be set to 0) *Removed For Now, Will Be Added Back Soon* Progressive Mining so you can run your bots through multiple tasks with just a few clicks Custom Paint to display the current runtime, xp/hr, and more Full ABC2 Level 10 Implementation to significantly lower the script's ban rate Universal Mining and Banking so players can run the bot wherever they want, on whatever ore they want Java FX GUI to adjust antiban, and mining settings Profile saving/loading so players can easily reload previous settings Arguments to allow instant profile loading, and gui bypassing Let me know if you encounter any issues, or have any feedback.
      To Do:
      Re-implement 3 tick mining
      Add motherlode support
      And anything else you may suggest!
       
      Join my discord server: https://discordapp.com/invite/nF7fsjx
       
      Source Code: https://github.com/zperkins11/Bbuu20-s-Miner
      Get It On The Repository: https://tribot.org/repository/script/id/3417
       
      How to use arguments:

      Enter the name of the profile, and the task code, separated by a colon (:)
      Task codes are as follows:
      0: Traditional Mining
      1: Progressive Mining
       
      More info can be found on my discord server
       





       
  • Our picks

    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 62 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
        • Like
      • 50 replies
    • Come give us feedback on the next version of TRiBot!
        • Thanks
        • Like
      • 86 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...