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TRiBot Release 10.19.0

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Hello TRiBot,

Today we have a significant release that has been in the works for the last month addressing several key issues, features and bugs in the backlog.

With these changes, we are also including a new TRiBot Loader which will allow you to select any version that is released. This adds the flexibility of allowing you to revert to a previous version should an issue arise, run development only builds, view an accurate change log between versions etc. we are very proud to offer this feature and think it will add a lot more functionality down the road as we continue to release new versions.

These changes include 80+ commits by our development team, a list of them is summarized below and also available for your viewing pleasure in the new TRiBot Loader.

In addition, we have taken additional steps to improve as a development team by adding continuous integration and deployment into our workflow to assist in delivering timely releases such as bug fixes as well as new features on a weekly basis depending on our development cycle.

b3dbf498b1c9ec3d22a00734f8639bbe.png

- Allow users the ability to select which version of TRiBot they want to run
- Fix clicking of the close button when logout tab is already open
- Update script description to display line breaks
- Add support for RuneLitePlus Looking Glass
- Check if minimap interface is substantiated instead of not hidden
- Remove keyboard speed reset on keyboard handler initialization
- Change MessageListening interface to have default implementations, allowing users to only implement what they want
- Prevent script end on failed dismissible random
- Change pin bot to fail if the pin is set to -1
- Change mouse movement on re-entering to appear more humanlike
- Improve camera rotation algorithm
- Change mouse to re-enter the screen from a random place, rather than the spot it left
- Change character randomization traits to be less constrictive and also more relative to screen size
- Update ABC camera rotation to be based on the current rotation, avoiding unrealistic and sporadic movements
- Prevent login bot from activating if auto-relog data is invalid
- Grab auto-relog data immediately on in-game login state
- Fix hint arrow API method
- Add 8-10 minute wait for too many incorrect logins
- Fix handling of NPC chat for high-risk worlds
- Change login timeout to two minutes
- Add ability to handle authenticator login message
- Make the mouse handler freeze less often by adjusting the timeout
- Fix auto-relog when using script queue
- Fix in-game world hopper chat message handling
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Anyone able to actually get tribot to load? It's been down since early yesterday for me (doesn't work on either of my computers, uninstalled and reinstalled twice on both). Thanks for the help TRiLez!

 

Edited by noliepoo
TRiLez

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For anyone wanting to use LG, try using the old loader which can be found here: https://tribot.org/bin/TRiBot_Loader.jar. I'll update the TRiBot jar which this one downloads so that everyone has access to the latest updates.

The development team has been working on fixes over the past few days and those should come by tonight or tomorrow.

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I am getting this when trying to run one of my scripts with the new launcher:

java.io.FileNotFoundException: C:\PATH\dependancies\TRiBot.jar (The system cannot find the file specified)

However, when I run it with the old loader as TRiLeZ said above, I do not get that error and it works fine.

The name of the TRiBot.jar with the new launcher, for me, is TRiBot-10.19.0.jar

Edited by monkaSman

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      Today we have a significant release that has been in the works for the last month addressing several key issues, features and bugs in the backlog.

      With these changes, we are also including a new TRiBot Loader which will allow you to select any version that is released. This adds the flexibility of allowing you to revert to a previous version should an issue arise, run development only builds, view an accurate change log between versions etc. we are very proud to offer this feature and think it will add a lot more functionality down the road as we continue to release new versions.

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