Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Red_Spark

RSTile.translate(z) plane?

Recommended Posts

Any way to translate z plane for RSTile or RSArea?

Example:I have a house mapped out and the other floors are the came coordinates just z plane +1 or -1.Any easy way to translate it?

I know i could loop trough the RSArea and manually redo each tile with a different z plane, but it feels like there should be a method for this, same as for the x and y coordinates :).

Share this post


Link to post
Share on other sites
7 minutes ago, XmQ said:

I am not sure if I understand you correctly but are you looking for #toLocalTile() or what ever it is called?

Not really sure what #toLocalTile() does.The doc doesn't really say.
 

I'll explain by example:
Lets say i have polygon area

RSArea area = new RSArea(new RSTile[]{new RSTile(3000, 3000, 0), new RSTile(3050, 3000, 0), new RSTile(3050, 3050, 0),new RSTile(3080, 3000, 0)})

So lets say the area maps the 1st(ground) floor of a building.What I want to do is translate the area for the second floor.It is exactly the same but the plane(z) is 1 instead of 0.

What is an easy way to do it?The way i did it now is i have a RSTile[] array that stores the polygon corners and I manually loop trough the array and make a new array with the z being 1.Than I paste the polygon into a new RSArea.

 

	
public static final RSTile[] MILL_AREA_POLYGONS_POINTS = new RSTile[]{new RSTile(3166,3303), new RSTile(3163,3306), new RSTile(3163, 3307),
            new RSTile(3166, 3311), new RSTile(3167,3311), new RSTile(3171, 3307), new RSTile(3171, 3306),
            new RSTile(3167,3302)};

public static final RSArea MILL_AREA_0 = new RSArea(MILL_AREA_POLYGONS_POINTS);
public static final RSArea MILL_AREA_1 = new RSArea(translateZ(MILL_AREA_POLYGONS_POINTS, 1));
public static final RSArea MILL_AREA_2 = new RSArea(translateZ(MILL_AREA_POLYGONS_POINTS, 2));




public static RSTile[] translateZ(RSTile[] tiles, int z){
	RSTile[] translatedTiles = new RSTile[tiles.length+1];
	for(int i = 0; i < tiles.length; i++){
		translatedTiles[i] = translateZ(tiles[i], z);
	}
	return translatedTiles;
}
public static RSTile translateZ(RSTile tile, int z){
	return new RSTile(tile.getX(), tile.getY(), z);
}

 

Share this post


Link to post
Share on other sites
5 minutes ago, HeyImJamie said:

Would it not be easier just to create another area, or assume you're in that area and just check your tile is > 0?

That's pretty much what i'm doing :).This also lets me use tribots contains method to see if i'm in the area.I just find it off that the api has a method for translating X and Y but not Z =[.

PS:I never assume anything.The weirdest shit happens XD.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Our picks

    • This update features:

      Fixed broken hooks from today's update


      Fix wilderness level with RuneLite (Thanks @Todd)


      Add support for Kotlin .class files in scripts (Thanks @wastedbro)


      Overhaul Inventory API (Thanks @wastedbro)


      Add List support for common methods


      Change method grouping to make more sense (by functionality)


      Refactor methods to utilize Java 8 streams instead of cumbersome loops




      Recognize chatbox minimization (Thanks @JoeDezzy1)


      Fix Screen#isInViewport when NPC chat is open (Thanks @JoeDezzy1)


      Fix login bot bugs (Thanks @erickho123)


      Fix hint arrow return values (Thanks @Encoded)


      Fix depositAllExcept functionality (Thanks @wastedbro)


      Change containing box interface bound and adjust for Y values (Thanks @erickho123)
        • Like
      • 151 replies
    • This release will:

      Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)


      Improve banking API (Thanks @Encoded)


      Adds methods for returning and using Java Lists, rather than arrays


      Slightly randomizes some hardcoded behaviour


      Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable


      Other back-end improvements





      Note: If you are using LG, please restart both the RS client and TRiBot.
        • Sad
        • Haha
        • Thanks
        • Like
      • 90 replies
    • This release will:

      Add new internal framework for capturing exceptions


      Fix issue with not selecting the last column in world hopper (Thanks @Todd)


      Add a message about pin usage in Banking#openBank (Thanks @Todd)


      Disable the firewall by default (Thanks @Todd)


      Fix handling of the welcome screen after login (Thanks @Encoded)


      Fix wrong amount bank withdrawal (Thanks @Encoded)


      Fix Screen#isInViewport


      Fix Game#isInViewport (Thanks @Encoded)


      Call onBreakEnd for ListenerManager Breaking Listeners (Thanks @Encoded)


      Fix Prayer#getPrayerPoints NumberFormatException (Thanks @JoeDezzy1)



      Note: If you are using LG, please restart both the RS client and TRiBot.
        • Thanks
        • Like
      • 28 replies
    • This release will:

      Fix LG for both OSBuddy and RuneLite


      Fix issue where the resizable client isn't able to be made smaller (Thanks @JoeDezzy1)


      Fix detection of the logout game tab when resizable mode and side panels are enabled (Thanks @JoeDezzy1)


      Add initial support for Sentry to allow us to identify and easily debug exceptions happening with all TRiBot users


      Add methods to determine if the bank is actually loaded, and not just the overarching interface (Thanks @wastedbro)



      Upcoming updates:

      Improved CLI support


      Full Sentry support


      Much more
        • Like
      • 64 replies
    • This release will:

      Fix NPE in Camera API (Thanks @wastedbro)


      Update deposit box interface ids (Thanks @Encoded)


      Add various bank methods (Thanks @wastedbro)


      Banking#getWithdrawXQuantity


      Banking#getDefaultWithdrawQuantity


      Banking#arePlaceholdersOn




      Fix resizeable minimap bug (Thanks @wastedbro)


      Remove Java 8 requirement


      Please note: TRiBot is not yet fully compatible with Java 10+




      Fix the break handler issues by ensuring the break handler thread never gets paused


      Fix broken settings hooks



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 68 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...