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Netami

Netami's Barrows V3 - [Customizable] - [GUI Profiles] - [Argument Support]

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Just now, bignose said:

Could you add stopping the script if it account dies? Also being more safe with prayer points if its dharoks tunnel?

Sure I can look at these, do you mean choosing when to drink more prayer pots when the tunnel brother is there?

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15 minutes ago, bignose said:

Yeah drinking more pray pots when the tunnel brother is there. Maybe i just need higher pray level tho.

I'd like to integrate to the prayer potion system that it will know either when it's about to get drained and/or the amount that will be drained, so that it can drink more efficiently. I'll start working on this tomorrow

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Posted (edited)

Hey guys, I've just uploaded v3.07 of the script which contains mostly bug fixes including the following:

  • Checks if inventory is full before trying to withdraw new ring of dueling
  • Backup to minimap-walk to a mound if we fail clicking the on-screen tile
  • Fixed getting stuck trying to open chest if the last brother spawns in the connector tunnel right before center room and we miss him

This version also implements a multi-point stuck detection system, so if one of a few conditions are met (haven't moved in 5 minutes, animated in 5 minutes, completed a chest in 15 minutes), then the script will exit itself to avoid being stuck for hours.

You can expect another update today hopefully with some new additions and GUI options :)

EDIT: Also transitioned the beta discord to a support/updates discord, join it here: https://discord.gg/sZWPy2e

Edited by Netami
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Posted (edited)

Another quick update guys, I've uploaded version 3.08 of the script to fix an issue that I just introduced where the ending failsafes would trigger when the account was not stuck. Please update to this version immediately if you are running an older version.

NOTE: If you experience any issues starting this version, please remove your GUI profile saves from .tribot\NetamisBarrows folder.

Edited by Netami

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1 minute ago, kneecappa said:

I was just about to post about the camera issues too, worked around it by zooming out an extra notch lol

Yep, I'm working on fixing the bug where it wants to click a tile it can't quite reach when in the long outside tunnels, I believe I have a solution just testing it locally before upload.

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Little of topic here @Netami so I hope you dont mind. Otherwise feel free to move/delete this post. Im currently in the process of making 2 accounts to use with this script with the recommended stats stated before in the older version:

Recommendations:

  • 75+ magic (for Trident)
  • 60+ ranged
  • 50+ defence
  • 43+ prayer
  • 70+ melees if meleeing KC
  • Priest in Peril quest (required for Barrows teletabs)

I was wondering how many hours you guys spend creating such an account from tut island to finish. Because i feel im still spend a lot of time on manual work to get these accounts ready. Sorry wouldn't normally post this here but feel like almost everyone here uses the same kind of account for this script so very curious if im the odd one out. 

Cheers

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4 minutes ago, bmx03david said:

Hi,

My bot has got stuck outside of dh on the hill then just stands in a single location and does not time out happened twice now once on the first run second time on the third.

I'll need a lot more info including what version of the script it was, what the bot was meant to be doing, what status it was in, and debugs contents to be able to help

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2 minutes ago, Netami said:

I'll need a lot more info including what version of the script it was, what the bot was meant to be doing, what status it was in, and debugs contents to be able to help

Sorry bit new to this is this the log at the bottom of the client so (Bot debug) is it worth me messaging you privately ?

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Just now, bmx03david said:

Sorry bit new to this is this the log at the bottom of the client so (Bot debug) is it worth me messaging you privately ?

You can right click each Bot Debug and Client Debug tabs and upload them to pastebins then PM me the links, sometimes one of them will have your computer username in them

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Posted (edited)

Hey guys, a few smaller updates this evening but the most recent version is 3.12 which will include several minor bug fixes, along with a change to the automatic GUI profile loading. If the script detects a GUI profile that has been saved with a name identical to the name of the player logged in, it will automatically load that profile and start the script. This is to provide a bit more convenience in starting larger farms manually, making it so you don't have to feed each client a script argument or load it through the GUI manually.

Two more major rare bugs were also addressed, firstly being better handling of script trying to click mound tiles on screen that are hidden behind an interface or slightly off screen. The second one with an attempted fix is the possibility of clicking a tile that is barely out of render distance when in long tunnels, I'm currently trying to contact a client developer to better solve this.

One last note, if you're experiencing issues with the script trying to click anything it can't reach (namely the two issues directly above), please make sure your game zoom level is set to default and locked there.

 

EDIT: @eltotoloco Please try to start the script again now, making sure to use the "Start Script" button instead of "Re-run Script" in order to download the latest version.

Edited by Netami

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1 minute ago, Grinspoon said:

Nice little proggy

blah.png

Wow, quite impressive since the Wiki says "According to the formula released by Mod Kieren on his Twitter, the chances of getting at least one piece of Barrows equipment is 1/17.42 if you kill all six brothers."

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Just now, blase said:

Death walk does not work, just lost all my gear and runes. When it dies it tries to run to al kharid for some reason and got stuck. 

 

 

discord link doesn't work btw

There is no deathwalking in this script, I had meant to trigger script end on death but didn't make it an update yet, I'll add that quickly now.

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