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Netami

Netami's Barrows V3 - [Customizable] - [GUI Profiles] - [Argument Support]

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1 hour ago, Netami said:

It shouldn't be resetting autocast, just selecting the spell if it's not already set, otherwise leaving it alone. Which staff/spell are you using?

 

There's supposed to already be handling for this, however if it's not functioning I'll take a look. In the mean time try to bring less food on trips to ensure you'll have space

fire wave/smoke battlestaff it sets it anyways right after swapping back, maybe a short delay before it checks?

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2 hours ago, Dusty said:

fire wave/smoke battlestaff it sets it anyways right after swapping back, maybe a short delay before it checks?

Sure, I've pushed a small update that will add a small delay checking if spell is set.

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4 hours ago, James_Rogers said:

Does it support using fairy ring + boat and then ROD replenishing at clan wars and repeat?

 

Reason I ask is because I am an iron man and obviously have more limitations 

It does not, just the barrow tablets

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Just tested this out via the VIP Trial. Your script works very well. It amazes me that so few people use this script according to the repository..... One of my biggest concerns for long term use of this script would be that your script just goes straight to the correct doors every time without even checking the other routes... Its definitely not human like and I would think would be a big factor in bans. I think your script should at least do a rapid sweep of the mouse cursor over the doors to check and see if they are path-able as opposed to getting the correct door first time, every time. I feel like that is a more human like thing. After my trial is up, I am going to keep using your script. 

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3 minutes ago, briareos2285 said:

Just tested this out via the VIP Trial. Your script works very well. It amazes me that so few people use this script according to the repository..... One of my biggest concerns for long term use of this script would be that your script just goes straight to the correct doors every time without even checking the other routes... Its definitely not human like and I would think would be a big factor in bans. I think your script should at least do a rapid sweep of the mouse cursor over the doors to check and see if they are path-able as opposed to getting the correct door first time, every time. I feel like that is a more human like thing. After my trial is up, I am going to keep using your script. 

Thanks for the feedback; most all legit players nowadays use a client like Runelite or OSBuddy, both of which have minimap overlays that show the openable doors without having the check the doors in game. Due to this I don't think the behavior is abnormal, since people using these clients/plugins don't need to hover/click the doors either

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Posted (edited)
22 minutes ago, Netami said:

Thanks for the feedback; most all legit players nowadays use a client like Runelite or OSBuddy, both of which have minimap overlays that show the openable doors without having the check the doors in game. Due to this I don't think the behavior is abnormal, since people using these clients/plugins don't need to hover/click the doors either

You are mistaken. They have overlays for barrows brothers and percentage of rewards. and they have an overlay for the puzzle door. But they do not show the openable doors on the minimap or painted on screen. If you see that on your runelite or osbuddy, then tell me what versions you have....because mine dont do that, nor do they have that available in the options. See my screenshot.

 

Untitled.jpg

Edited by briareos2285

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10 hours ago, briareos2285 said:

You are mistaken. They have overlays for barrows brothers and percentage of rewards. and they have an overlay for the puzzle door. But they do not show the openable doors on the minimap or painted on screen. If you see that on your runelite or osbuddy, then tell me what versions you have....because mine dont do that, nor do they have that available in the options. See my screenshot.

 

Untitled.jpg

After some googling it looks like Jagex told clients to remove this feature late last year (source) - but I still don't believe this is an issue. The script does not seem to have any outstanding detection issues, and openable doors are an easily distinguishable color vs the locked ones, so players can tell the difference just by looking:

ZSEjQZ8.png

9 hours ago, connagh said:

how do i use the mule feature ?

There's documentation in my discord server linked in the original post :)

 

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Posted (edited)
On 7/3/2020 at 8:38 AM, Netami said:

After some googling it looks like Jagex told clients to remove this feature late last year (source) - but I still don't believe this is an issue. The script does not seem to have any outstanding detection issues, and openable doors are an easily distinguishable color vs the locked ones, so players can tell the difference just by looking:

ZSEjQZ8.png

There's documentation in my discord server linked in the original post :)

 

Thanks for responding. I didnt know you could tell the openable doors by color. Since this is the case, I feel alot better about the script knowing the correct routes. Also, I wasnt trying to be problematic or anything, just wanting to improve upon the bot for everyone and was worried about it seeming knowing the correct path every time without fail. Im purchasing it now and looking forward to using it on my Ironman.

Also, +1 for support on using Ibans for ironmen and low level accounts.

Edited by briareos2285

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7 hours ago, briareos2285 said:

Thanks for responding. I didnt know you could tell the openable doors by color. Since this is the case, I feel alot better about the script knowing the correct routes. Also, I wasnt trying to be problematic or anything, just wanting to improve upon the bot for everyone and was worried about it seeming knowing the correct path every time without fail. Im purchasing it now and looking forward to using it on my Ironman.

Also, +1 for support on using Ibans for ironmen and low level accounts.

No worries I understand the concern,  always happy to explain my reasoning on script functions :)

 

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