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Einstein's Woodcutter ² - The best is now (probably) better

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@TRiLeZ Dad look at me!










Thanks to you, Einstein's Woodcutter has been the most successful Woodcutting script on the market, consistently having 5 times more users than all the premium Woodcutting scripts combined.

This, of course, should never be a reason to become self-complacent, should never be a reason to stop improvement. Last year I made the promise that I will continue to update and improve this script to the best of my ability, and I am willing to keep my word.


About two months ago, I've started working on a complete re-write of this script. Days of development became weeks, weeks became months, and after missing deadline after deadline in my attempt to make everything perfect, the script is finally here. And I'm glad to say that all the work was well worth it.


Einstein's Woodcutter ²

The first and only script that supports the Fossil Island farming patches, the first and only script that chops Sulliuscep mushrooms, the first and only script on the market to do a lot of things.

After a year of collecting user feedback, the second version of the script incorporates most of your suggestions: Support for deposit boxes, Castle Wars Teak teleport - with ring restocking, support for  all farming patches (of course including the previously mentioned Fossil Island ones), world-hopping when other players start speaking, integrated AFK mode, and many, many other features.

The only downside of the script is that it makes the previous version look ridiculous.


Here is the script's thread (promotion link included at the bottom):




I would like to thank all the users that have participated in the poll, all the users that have left suggestions on the thread, and all the users that have reached out through PMs. Your feedback was absolutely critical in helping me understand how are you using my software and what improvements would be most helpful.

Another huge thank you to @Naton for his amazing tutorial on JavaFX. If it wasn't for him, I wouldn't have discovered and adopted this amazing technology that will now power all my Graphical User Interfaces.

And last but not least, would like to thank you @Fluffee for your continued support. Through the good times, the bad times, and the very bad times. I really appreciate it.


I want to create the highest quality scripts for the TRiBot community. Whether or not I will succeed in this goal is uncertain.

What is certain however, is that I will try as hard as I can.


Thank you everyone!


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