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HeyImJamie

[Beta] JNMZStarter - Create NMZ accounts with ease!

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Posted (edited)

JNMZStarter

B0mD45Z.png

If the above activation link doesn't work, you can find the script here: https://tribot.org/repository/script/id/3209

 

This script automatically gains the requirements needed to use NMZ. As of current, it only gains the stats required for the quests. In a future addition (once I finish exams), it'll also complete the quests / purchase items via GE etc.

To use, have the following in the bank / your inventory.

700 Leather, 250 Thread, 1 Needle, 1 Iron axe, 1 Small fishing net, 100 Raw shrimp and 1x Amulet of glory (6) equipped for easier transport.

 

Current Features:

- Agility

- Fishing

- Woodcutting

- Crafting

- Cooking

- Randomised skill selection

 

Planned Features:

- GE Support

- NMZ Quest Support

- Randomised locations

- Randomised actions

 

Any suggestions / issues / bug reports etc, either post here or join my Discord via my signature and I'll aim to get back to you as quickly as possible. :)

Edited by HeyImJamie
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I assumed it did what was needed, I didnt look up exp rates but gloves -> bodies was all i needed for the script. I know its only a small xp gain per upgrade (1.5-2xp). So for the crafting part it worked with only crafting gloves and bodies till target reached.

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9 hours ago, zickzucker said:

I assumed it did what was needed, I didnt look up exp rates but gloves -> bodies was all i needed for the script. I know its only a small xp gain per upgrade (1.5-2xp). So for the crafting part it worked with only crafting gloves and bodies till target reached.

Yeah it does gloves until bodies, I don't really see the need for it to upgrade each time as you can begin crafting bodies at a relatively low level. :)

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26 minutes ago, guywithlsd said:

and a shift dropping is a must.

So far all tasks works good. I can see a lot of potential in this script - great work!

I always thought the API handled that. I'll put it into the suggestions list for when I work on the script :)

 

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Posted (edited)
7 hours ago, HeyImJamie said:

I always thought the API handled that. I'll put it into the suggestions list for when I work on the script :)

 

i ran 4 acc's. All 4 kept dying at white wolf mountain whole night trying to get me 10 agility.

Maybe add teletab options for walking and shit so this does not happen (?)

And one acc's got stuck very close to course - idk what happened, most likely daxwalker fucked up walking to another location (it leveled to 10 agility so i guess it was going to another spot - draynor?)

image.png.ee837112031ac63da1583da6205cfc34.png

Edited by guywithlsd

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Posted (edited)
11 hours ago, guywithlsd said:

i ran 4 acc's. All 4 kept dying at white wolf mountain whole night trying to get me 10 agility.

Maybe add teletab options for walking and shit so this does not happen (?)

And one acc's got stuck very close to course - idk what happened, most likely daxwalker fucked up walking to another location (it leveled to 10 agility so i guess it was going to another spot - draynor?)

image.png.ee837112031ac63da1583da6205cfc34.png

Had the same issue. Make sure you have a ring of dueling so you won’t have an issue next time getting to gnome. 

Edited by haxspec

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12 hours ago, guywithlsd said:

i ran 4 acc's. All 4 kept dying at white wolf mountain whole night trying to get me 10 agility.

Maybe add teletab options for walking and shit so this does not happen (?)

And one acc's got stuck very close to course - idk what happened, most likely daxwalker fucked up walking to another location (it leveled to 10 agility so i guess it was going to another spot - draynor?)

image.png.ee837112031ac63da1583da6205cfc34.png

 

36 minutes ago, haxspec said:

Had the same issue. Make sure you have a ring of dueling so you won’t have an issue next time getting to gnome. 

Noted, I'll either make it buy a camelot teleport or a ring of dueling when I add GE support. For now as mentioned, wearing a ring of dueling will allow the script to get to the gnome agility course. You'll also need to wear a charged amulet of glory so it can return to draynor. 

Thanks both. :)

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On 5/15/2019 at 8:35 PM, HeyImJamie said:

 

Noted, I'll either make it buy a camelot teleport or a ring of dueling when I add GE support. For now as mentioned, wearing a ring of dueling will allow the script to get to the gnome agility course. You'll also need to wear a charged amulet of glory so it can return to draynor. 

Thanks both. :)

by the way - for gnome agility course you could use Necklace of Passage - teleport to Outpost. It's very close to course!

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4 hours ago, MapedTechnic said:

Hey, on 2 accounts the bot got 10 agility but stuck on draynor village agi course.

I need a more detailed bug report than this. What was it doing? Was anything printed in debug? What was the paint showing? Screenshots etc? 

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Posted (edited)
1 hour ago, HeyImJamie said:

I need a more detailed bug report than this. What was it doing? Was anything printed in debug? What was the paint showing? Screenshots etc? 

I'll try to see again. But it didn't even do one round in draynor, just stood in start of draynor course. Didn't try to click anywhere, just stood there. I'll purchase VIP again soon and give more detailed if it says something.

Edit: debug says nothing, it literally just sits there in start of agility course. Cursor not even moving in script

Edited by MapedTechnic

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1 hour ago, MapedTechnic said:

I'll try to see again. But it didn't even do one round in draynor, just stood in start of draynor course. Didn't try to click anywhere, just stood there. I'll purchase VIP again soon and give more detailed if it says something.

Edit: debug says nothing, it literally just sits there in start of agility course. Cursor not even moving in script

Can you get a stack trace for me? It’s been fine for most so seems like an edge case. I’ll try to reproduce when working on the script but I’ve not experienced it yet so can’t guarantee.

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Posted (edited)
32 minutes ago, HeyImJamie said:

Can you get a stack trace for me? It’s been fine for most so seems like an edge case. I’ll try to reproduce when working on the script but I’ve not experienced it yet so can’t guarantee.

Shoul the script be able to continue if stopped, or should it all be done in one go? Like if I try to run it now with only 10-25 agility left, should it work and is it possible to get that stack trace?

 

Edit: The script didnt actually stop, it stayed on for 9 hours but didnt just move anywhere.

Edited by MapedTechnic

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30 minutes ago, MapedTechnic said:

Shoul the script be able to continue if stopped, or should it all be done in one go? Like if I try to run it now with only 10-25 agility left, should it work and is it possible to get that stack trace?

 

Edit: The script didnt actually stop, it stayed on for 9 hours but didnt just move anywhere.

Yes it should be able to pickup from wherever, although the skill it’s training may change 

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