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I'm somewhat new to this and am looking for some guidance. Money is of no concern, I just need the communities best recommendations. I'm looking for scripts meeting the following criteria:
I've also been using LG with OSBuddy, however; My accounts seem to be getting hacked within 48 hours of using the OSB. Not sure what the problem is there, but I've heard of it happening with that particular client before. Let me know what clients you recommend. I don't think it has anything to do with my botting hours as I've only been experimenting with a few scripts in 1-2 hour sessions every 24 hours on innocent accounts several hours old using proxys. Look forward to your opinions.
A while back I had to create an implementation of a Server and Client communications system for a personal script of mine. My implementation was shit. Here's a much better one. It's still a bit unrefined so if you have an improvement, post it and I'll consider it for revision. The implementation for a lot of the class events is abstract, meaning the user determines what he wants to do when those events fire. Both Server and Client feature a heartbeat system, where after a certain time interval, the Client will send some info to the Server to let it know it's still alive. Likewise every time interval the Server does the same, but for each Client Connection it has saved. Servers and Clients both always have threads open which wait for Objects to be read. When an Object is read, an event will be fired as mentioned below. If the Object read is a Request (covered later on), then it will be displayed through a separate designated event. Implementations of the following events are not mandatory. If you don't want to handle certain events, simply create a constructor for the Server/Client, but leave the blocks for the unused event blank.
public abstract void onConnectionGain(Connection connection); Fired whenever a Client successfully connects to the Server, providing you the Connection that was just established. public abstract void onConnectionLoss(Connection connection, Exception e); Fired whenever a Connection is dropped, except when the Server closes a Connection manually when its shutdown() method is called. The Exception describes the circumstances that lead to the Connection being dropped. public abstract void onWrite(Serializable object); Fired whenever an Object is written to every Connection in the Server's list of current Connections. public abstract void onWrite(Serializable object, Connection connection); Same as above, but fires once for each Connection in the Server's Connection list at the time of writing the Object. public abstract void onRead(Object object, Connection connection); Fires whenever an Object is received on the Server's end from a Client Connection. Does not fire when a Request is received, the following event handles those cases. public abstract void onRequest(Request request, Connection connection); Fires whenever a Request is received on the Server's end from a Client. This class should handle implementation of how exactly you want to handle Requests. Requests will be covered in detail later on in the post. public abstract void onShutdown(); Fires at the end of Server#shutdown(). Client events
public abstract void onConnectionGain(); Fired when the Client successfully established a Connection to the Server. public abstract void onConnectionLoss(Exception e); Fired when the Client's Connection to the Server drops. The Exception describes the circumstances that lead to the Connection being dropped. public abstract void onRead(Object object); Fires when the Client receives an Object from the Server. This again does not fire when a Request is received, that is handled by the event below. public abstract void onRequest(Request request); Fires when a Request is received on the Client's end, from the Server. public abstract void onShutdown(); Fires at the end of Client#shutdown(). Functionality
The primary function of a Server/Client implementation like this is to facilitate communication between the Client and Server. Communication can happen across multiple scripts and even multiple computers. They must all be on the same network, however. Reading more than one Object at a time is unsupported (would corrupt underlying streams), and the same for writing. You can, however, read and write at the same time. To set this up, the user must specify which port the Server will be set up on, and then create Clients that attempt to connect to that port. You can do this through the constructors like so:
Note the implementations of each event in the example above do not need to contain any actual code, they just need to have their headers. Clients will automatically attempt to re-connect to the Server with their designated port number. If the Server connection is lost while a Client is still online, it will fire a onConnectionLoss(...) event and wait 1 second before reconnecting. If a Client connection drops while the Server is still online, the Server will simply fire onConnectionLoss(...) and do nothing special.
When a Connection is dropped, either Server or Client, you won't know about it until you try to read/write to it. This is why both Server and Client implement a "heartbeat" system. Every time interval (0.5 seconds) the Server sends a null Object to each Client, and each Client does the same for its Server. This simply ensures a minimum read/write frequency between the Server and Client so that dropped connections can be handled properly. On read/write from a disconnected Connection, an error will be thrown, which will properly remove the Connection from the Server's list and fire onConnectionLoss(...).
Communication between Server and Client is two-way, meaning the Server can send Objects and Requests to any of its Connections and the Client can do the same to its designated Server. A Server can have as many Connections as your heap space allows, however a Client can only have 1 Server Connection. Reads happen automatically via their own threads, however writes must be handled directly by the user. Anything you want to write must be Serializable, otherwise you'll get an Exception. Here's how the write methods work:
public void write(Serializable object) Simply writes the given Serializable to every Connection in the Server's current Connection list. Fires onWrite(Serializable object); public void write(Serializable object, Connection connection) Writes the Serializable to only the specified Connection. Fires onWrite(Serializable object, Connection connection); Client
public void write(Serializable object) Writes the given object Fires onWrite(Serializable object); When writing Requests, if the Request is unfulfilled (see section below), it will appear in the recipient's onRequest(...) event.
Finally I'll get to Requests, which is one of the main things I built this system to handle. A Request is a specialized Object, sent to a recipient, with the expectation for it to be returned, but with some modification. A Client may want to send a Request containing a Point with coordinates (-1, -1), expecting it to be returned with different coordinates. Here's an example of what that might look like:
Simply extend Request<T> where T is the type of Object you want to be able to modify and implement Serializable so that the Request can actually be sent. When you initialize the Request<Point>, it will contain a Point (or otherwise specified type) variable called "target" which will be null until the Request is fulfilled. To fulfill the Request, simply call Request#fulfill(Object ... args) with the proper argument parameters (in this case 2 ints). The Request will automatically process the parameters in the way specified by your abstract implementation of Request#execute(Object ... args), and update the "target" from null to whatever the result actually is. If Request#execute(...) throws an Exception at any point, the Request will simply be processed as unfulfilled and ignored, even if it is written back to the sender. Here's what Request fulfillment looks like:
To send Requests, simply call the Client or Server's fulfill(...) method. It will write the specified Request to the target(s), wait for it to be returned as fulfilled, and then return it. If it doesn't receive the Request within a designated time frame, it'll throw a RequestTimeoutException. Requests use System.nanoTime() as an identifier to ensure the originally sent Request is returned at the end of the method call. This is a failsafe to ensure you don't accidentally return a different Request to the one that was originally sent out.
That's it. Here are the classes:
I have activated a few scripts and non of them are working, a few worked when i first used the program but none will start. I have restarted the program multiple times but nothing works when i try to start them they wont even make the start script button go grey.
if you could help i would greatly appreciate it
Request: Alching on charged bracelets of ethereum
Description: Starting with some gold and nature rune in your inventory and have revenant ethers in your bank. Buying 26 uncharged bracelets of ethereum from grand exchange and charge each bracelet with 1 revenant ether. After 26 bracelets are charged it is now time for high alching all of them from your inventory and now profits are made and should go on repeat. If it possible to set max buying price for uncharged bracelets it would be great. Sorry for my bad English, I can record all the process and send it to you, to understand me more.
Please add me on Discord if you are willing to write this script for me. Thank you,
Payment Amount: $110 If all works fine.
Time: As soon as possible
2019 Botter’s Choice Awards
To celebrate the launch of our TRiBot Official RuneScape Bot Blog,
we’re doing a giveaway!
The TRiBot Official RuneScape Bot Blog:
Teaching you how to do more advanced botting, faster.
Prize: 3 winners will be selected to win 25 TRiBot credits.
How to enter:
Respond to this forum post by November 12th tagging the thread for:
Your favorite script
Provide a brief explanation (1-2 sentences) why you think that script should be put in the top 5.
Who can enter?
Botter’s who are not currently scripters. Sorry scripters, the people are going to vote. Your contest is here.
The top 5 in each category will be showcased on our TRiBot Official RuneScape Bot Blog in a “People’s Choice” section and promoted across the TRiBot website.
-- Credits will be awarded based on thoughtfulness and humor --
Use a meme in your explanation. Because we all love memes.
*no purchase necessary. Winners will be announced on Friday, November 15, 2019 at 4:00 p.m. on our News and Announcements forum.
-- Vote Below --
[READ TO THE END FOR A TEASER]
I've noticed some new TRiBotters have had some troubles finding out sources of how to do certain things, such as using advanced scripts and often get lost in the forums.
We are still getting posts asking where to start, what to do, recommended scripts, etc.
As many of you know, I am new to the team, and had troubles myself learning how to bot, let alone script.
So, what our team decided to do was make it easier to learn how to bot, how to script, and just become an overall better botter and scripter faster.
As some of you might have seen, I've posted 3 new blogs, you can check it out by clicking on the following picture or here.
These first 3 blogs are the first of many blogs that will be TRiBot official. They are encouraged to be challenged, improved upon and act as A Best Practices Guide for Botters.
What information would you like to see in the blogs?
👇 [TEASER] 👇
We are going to be hosting a CONTEST this OCTOBER.
Its scary to think how soon you'll find out.👻
Today marks a big day for TRiBot! To make it easier for users to use TRiBot, we've created installers available for every platform! These installers are all bundled with the latest version of OpenJDK 1.8 (Java 😎, which is LG compatible.
Using TRiBot is now easy. Simply download the installer for your platform, install TRiBot, and run it. The TRiBot Loader will correctly identify the bundled JDK so there's no need to change the Java selection.
EXE installer: TRiBot-windows-x64-4.0.3.exe
MSI installer: TRiBot-windows-x64-4.0.3.msi
Portable version: TRiBot-windows-x64-4.0.3.zip
Portable version: TRiBot-macos-4.0.3.tgz
RPM installer (CentOS/Fedora): TRiBot-linux-4.0.3.rpm
DEB installer (Debian): TRiBot-linux-4.0.3.deb
Portable version: TRiBot-unix-4.0.3.tar.gz
JAR file: tribot-loader-4.0.3.jar
Note that this jar file does not include the bundled JDK.
Windows and Mac OS users may notice a warning message stating that the installer/application is un-recognized or un-trusted. Please ignore this message and proceed with running the installer/application. We need to acquire a code signing certificate so that we can sign the installers letting the operating system know that these files can be trusted. It will take a week or more to acquire one, so please hold tight.
Other notable changes to the TRiBot Loader:
Support getting the version from OpenJDK distributions
Add check for bundled JDK
Copy OpenJDK tools.jar to the bundled JDK if not present
Set the current java as the first available list entry
Ignore Java versions which are symbolic links
Make the bundled JDK the preferred Java version
Update icon images
Reduce the number of HTTP calls
TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.
Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.
So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).
Today we have a significant release that has been in the works for the last month addressing several key issues, features and bugs in the backlog.
With these changes, we are also including a new TRiBot Loader which will allow you to select any version that is released. This adds the flexibility of allowing you to revert to a previous version should an issue arise, run development only builds, view an accurate change log between versions etc. we are very proud to offer this feature and think it will add a lot more functionality down the road as we continue to release new versions.
These changes include 80+ commits by our development team, a list of them is summarized below and also available for your viewing pleasure in the new TRiBot Loader.
In addition, we have taken additional steps to improve as a development team by adding continuous integration and deployment into our workflow to assist in delivering timely releases such as bug fixes as well as new features on a weekly basis depending on our development cycle.
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