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sl_kelevra

Autonomous farm management ideas

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Posted (edited)

I'm sure someone else has already thought of this; just looking for the more experienced botters here to shoot some holes through my idea.

Imagine you're running different scripts on many accounts, in multiple batches, across multiple machines.
Getting profit/hr, profit/script run, profit/day information is handily displayed on a paint, but we want this data recorded autonomously, available on command.
Could one write a light-weight script that in 10 seconds, say in between scripts in a queue, logged in, took an inventory and bank count, pushed the values to a MySQL server, then continued to the next item in the script queue?
This data could be analyzed in a number of ways to fine tune the farm

Furthermore, If you're tracking total GP muled off of each account on a Google Spreadsheet like I am, the 'manual' part of farming is going to get pretty repetitive for you.
This could be eliminated with the same idea, recording gp muled off per account to the database.  I think it'd be interesting to see, you?

Lastly, imagine you're running a processing script.

In one script iteration it 

   1. Buys raw material
   2. Processes material into item
   3. Sells item 

In my experience, depending on how I have max runtime, break time, progression, etc setup, I find sometimes the account will only process half of the raw material, before that iteration of the script ending.
This means when it goes to start the next iteration of the script, it doesn't have enough GP to perform step 1 and remains stuck until fixed.

Using this 'inventory checking and reporting' script could alert the farm manager via private tweet or text that an account needs to be fixed/re-aligned.

For more autonomy, the inventory checking and reporting script could just sell off excess items and have a fresh cash stack ready for the next iteration of the script.

If you made it through this whole post, and even if you didn't, I would really love your thoughts.

Please feel free to shoot holes through the idea.

Edited by sl_kelevra
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4 hours ago, sl_kelevra said:

Lastly, imagine you're running a processing script.

In one script iteration it 

   1. Buys raw material
   2. Processes material into item
   3. Sells item 

1

I can't comment on the scripting aspect but this little bit about running a processing script seems odd. The only reason I can think of you wanting to do this is if you're on one of the two ends on the gold farming spectrum. Either you've got very little gold to work with and buy all the supplies you need for the most profitable step in that process of yours, or you're producing so much supply of raw materials that selling it would crash the price.

If the first scenario applies to you (broke as hell), all this effort into producing a system of that complexity seems like you're trying to jump 10 steps before you even start walking. I assume this is a huge project, something a private scripter wouldn't do for less than a few thousand USD). You'd probably be better of dropping $50-$200 in gold, and starting your gold farming with enough gp to buy all the supplies you need daily. 

I don't mean to underestimate you but I don't think you or 99.5% of gold farmers are producing so much supply single-handedly that they're crashing an item but if you are, then your problem is incomprehensible to the group of people that would even consider answering you on a public forum. 

Learn to crawl, walk, run, and then jump; don't build a rocket ship while still in baby diapers :) 

P.S. Key thing to note here is that you should probably pick the most profitable step and focus your efforts on that.

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4 minutes ago, gyrate said:

I can't comment on the scripting aspect but this little bit about running a processing script seems odd. The only reason I can think of you wanting to do this is if you're on one of the two ends on the gold farming spectrum. Either you've got very little gold to work with and buy all the supplies you need for the most profitable step in that process of yours, or you're producing so much supply of raw materials that selling it would crash the price.

If the first scenario applies to you (broke as hell), all this effort into producing a system of that complexity seems like you're trying to jump 10 steps before you even start walking. I assume this is a huge project, something a private scripter wouldn't do for less than a few thousand USD). You'd probably be better of dropping $50-$200 in gold, and starting your gold farming with enough gp to buy all the supplies you need daily. 

I don't mean to underestimate you but I don't think you or 99.5% of gold farmers are producing so much supply single-handedly that they're crashing an item but if you are, then your problem is incomprehensible to the group of people that would even consider answering you on a public forum. 

Learn to crawl, walk, run, and then jump; don't build a rocket ship while still in baby diapers :) 

P.S. Key thing to note here is that you should probably pick the most profitable step and focus your efforts on that.

I believe he may be referring to my herblore script, where the restocking is based on a chosen set of steps in the GUI (whereas all my other scripts use a dynamic restocking system). This means that if you stop the script in the middle of the progression steps and then restart it without selling the items, it could not have enough gold/items to complete a step. I plan on changing this to use a dynamic restocking system soon (which will also contain muling). This specific issue is more script related and isn't something the user should really have to worry about in my opinion.

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Posted (edited)
6 hours ago, Naton said:

I believe he may be referring to my herblore script, where the restocking is based on a chosen set of steps in the GUI (whereas all my other scripts use a dynamic restocking system). This means that if you stop the script in the middle of the progression steps and then restart it without selling the items, it could not have enough gold/items to complete a step. I plan on changing this to use a dynamic restocking system soon (which will also contain muling). This specific issue is more script related and isn't something the user should really have to worry about in my opinion.

Lol I'm 89% done tho ?

Also, I'm relying on less feature-packed scripts as they're less appealing to mass farmers if they don't have features like built-in muling.

I imagine adding these features will attract LARGE scale farmers and tank the profitability.

Is what it is though I guess; little to nothing I can do but find new methods.

Edited by sl_kelevra

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10 hours ago, Naton said:

I believe he may be referring to my herblore script, where the restocking is based on a chosen set of steps in the GUI (whereas all my other scripts use a dynamic restocking system). This means that if you stop the script in the middle of the progression steps and then restart it without selling the items, it could not have enough gold/items to complete a step. I plan on changing this to use a dynamic restocking system soon (which will also contain muling). This specific issue is more script related and isn't something the user should really have to worry about in my opinion.

Thanks for the clarification, I misunderstood/misread that and thought he wanted to make such a progressive script and then solve a potential bug that might occur with such a script

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