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godspower33

Gods Slayer Beta

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28 minutes ago, flamekiller999 said:

Also a suggestion here for the premium release with Nieve, for some of the tasks they will be most optimisable to be bursted (like dust devils). Could this be an option for the final version along with the cannon support?

Bursting might be possible. There will be cannon support for most tasks though

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44 minutes ago, godspower33 said:

Bursting might be possible. There will be cannon support for most tasks though

Sweet, I mean if not it isn't that important. Just thought it might be a nice feature.

Also variants of monsters, say Demonic Gorillas instead of Black Demons etc. (although I get that would be a while after the initial release to make sure everything is running as it should before an addition like that)

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20 hours ago, godspower33 said:

Uploaded fix, but currently repo is broken again :( Will post here once its resolved

Not sure if you uploaded the fix, but now it won't walk to dwarves at all upon starting the script.

Client debug:

[11:53:27] Downloading script 'Gods Slayer [Beta]'.
[11:53:32] Script Started: Gods Slayer [Beta].
[11:53:32] Disabled all randoms.
[11:53:32] Settings loaded successfully: last
[11:53:45] You're assigned to kill dwarves; only 40 more to go.
[11:53:47] We are using: Salmon as food
[11:54:30] (3094, 3491, 0) Task: DWARVES
[11:55:07] (3094, 3491, 0) Task: DWARVES
[11:55:45] (3094, 3491, 0) Task: DWARVES
[11:56:23] (3094, 3491, 0) Task: DWARVES
[11:57:00] (3094, 3491, 0) Task: DWARVES
[11:57:42] (3094, 3491, 0) Task: DWARVES
[11:57:57] You're assigned to kill dwarves; only 40 more to go.

.gif of the issue: https://gfycat.com/meagerhardbrownbear

 

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@godspower33

Currently have a Kalphite task (from Nieve) and it goes to the location fine and starts to attack them. But then two things happen. Firstly it says it cannot find a target, even when there are like 7 other Kalphite Workers in the cave. It also randomly teleports away to Castle Wars, even when I haven't used any resources.

Client Debug is this:
 

  • [13:10:30] You're assigned to kill kalphite; only 69 more to go.
  • [13:11:43] (3293, 3163, 0) Task: KALPHITE
  • [13:12:30] (3305, 3112, 0) Task: KALPHITE
  • [13:12:47] Couldn't find a monster
  • [13:12:49] Couldn't find a monster
  • [13:12:51] Couldn't find a monster
  • [13:13:12] Couldn't find a monster
  • [13:13:13] (3326, 9502, 0) Task: KALPHITE
  • [13:13:14] Couldn't find a monster
  • [13:13:30] Couldn't find a monster
  • [13:13:32] Couldn't find a monster
  • [13:13:50] Couldn't find a monster
  • [13:13:51] (3322, 9497, 0) Task: KALPHITE
  • [13:13:52] Couldn't find a monster

Bot Debug is just DaxWebWalker stuff. 

 

 

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7 hours ago, Flax said:

Not sure if you uploaded the fix, but now it won't walk to dwarves at all upon starting the script.

Client debug:

[11:53:27] Downloading script 'Gods Slayer [Beta]'.
[11:53:32] Script Started: Gods Slayer [Beta].
[11:53:32] Disabled all randoms.
[11:53:32] Settings loaded successfully: last
[11:53:45] You're assigned to kill dwarves; only 40 more to go.
[11:53:47] We are using: Salmon as food
[11:54:30] (3094, 3491, 0) Task: DWARVES
[11:55:07] (3094, 3491, 0) Task: DWARVES
[11:55:45] (3094, 3491, 0) Task: DWARVES
[11:56:23] (3094, 3491, 0) Task: DWARVES
[11:57:00] (3094, 3491, 0) Task: DWARVES
[11:57:42] (3094, 3491, 0) Task: DWARVES
[11:57:57] You're assigned to kill dwarves; only 40 more to go.

.gif of the issue: https://gfycat.com/meagerhardbrownbear

 

Ah sorry about that, I just grabbed a tile from the map which looks like it had a object on it making it unwalkable. I just fixed that mistake

6 hours ago, flamekiller999 said:

@godspower33

Currently have a Kalphite task (from Nieve) and it goes to the location fine and starts to attack them. But then two things happen. Firstly it says it cannot find a target, even when there are like 7 other Kalphite Workers in the cave. It also randomly teleports away to Castle Wars, even when I haven't used any resources.

Client Debug is this:
 

  • [13:10:30] You're assigned to kill kalphite; only 69 more to go.
  • [13:11:43] (3293, 3163, 0) Task: KALPHITE
  • [13:12:30] (3305, 3112, 0) Task: KALPHITE
  • [13:12:47] Couldn't find a monster
  • [13:12:49] Couldn't find a monster
  • [13:12:51] Couldn't find a monster
  • [13:13:12] Couldn't find a monster
  • [13:13:13] (3326, 9502, 0) Task: KALPHITE
  • [13:13:14] Couldn't find a monster
  • [13:13:30] Couldn't find a monster
  • [13:13:32] Couldn't find a monster
  • [13:13:50] Couldn't find a monster
  • [13:13:51] (3322, 9497, 0) Task: KALPHITE
  • [13:13:52] Couldn't find a monster

Bot Debug is just DaxWebWalker stuff. 

 

 

Hmm I'm pushing a fix for not attacking, was there someone else there with a cannon? For teleporting out to CW, it should only do that if you're out of food or you don't have an active task? Did you notice if it misread the task and though it had none

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2 hours ago, godspower33 said:

Ah sorry about that, I just grabbed a tile from the map which looks like it had a object on it making it unwalkable. I just fixed that mistake

Hmm I'm pushing a fix for not attacking, was there someone else there with a cannon? For teleporting out to CW, it should only do that if you're out of food or you don't have an active task? Did you notice if it misread the task and though it had none

Ahh thanks! No it was just myself, didn't see another person while there. Yeah I thought it was odd too, it teleported to CW (didn't bank or anything), then teleported to Al Kharid to carry on with the task. I'm pretty sure it didn't change at any point. My inv was also set up like the suggested photo, and had only used 1 monkfish. 

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