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FALSkills

OneClickRegicide Questline [Free]

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4 minutes ago, imParadigm said:

I used this argument --

Purchase items was selected and I even started at GE. I just went ahead and bought everything myself and then started the script.

That is the Google sheets formula used to generate the argument. You need to fill in the cells in that row to the left (if desired) to generate the argument. Checking the box for "Purchase required items" would add the text:

"purchaseItems;" into that cell.

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2 minutes ago, FALSkills said:

That is the Google sheets formula used to generate the argument. You need to fill in the cells in that row to the left (if desired) to generate the argument. Checking the box for "Purchase required items" would add the text:

"purchaseItems;" into that cell.

I used the "another example" preset

Screen Shot 2019-03-06 at 6.28.22 PM.png

Edited by imParadigm

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41 minutes ago, FALSkills said:

If you are still having issues contact me on discord: FALSkills#1985

It's running smooth after that small hiccup ?

UPDATE:

Finished. Few small hiccups. On last pass through underground pass it returned "null" when trying to go through the grid puzzle. I had to nudge it a little bit. Also, after teleporting back to Ardougne it would not click back to my inventory, but instead click the space the stamina would be, but on the spell book tab.

Great release. :)

 

Screen Shot 2019-03-06 at 7.08.27 PM.png

Edited by imParadigm

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Script should now automatically know custom f-key setups and use them.

 

Working on updates that should improve the Kalrag fight (giant spider) and navigation after killing it.  Testing on two accounts now, will push if/when it works.

Edited by FALSkills

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Next update will include:

  • Stamina potion support for plague city, biohazard
  • Gearing up will now occur before plague city and after every quest (if needed)
  • Miscellaneous other fixes and efficiences which I am testing now before release.

Update is live.

Edited by FALSkills

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Argument used: purchaseItems;

Quest the script was on: underground pass killing spider

Description of what was happening: npe after killing spider

Screenshot/gif, if relevant:

Bot/client debugs (please include in spoiler as they will be very long):

 

Spoiler
  • [10:26:57] Starting client.
  • [10:27:35] Downloading script 'OneClickRegicide'.
  • [10:27:36] Argument received: purchaseItems
  • [10:27:36] Script Started: OneClickRegicide.
  • [10:27:37] Setting up global walk condition.
  • [10:27:37] Disabled all randoms.
  • [10:28:09] PlayerExaminer: Inspecting player: xing50619 using method: Look at only
  • [10:28:11] PlayerExaminer: Inspecting player: xing50619 using method: Look at only
  • [10:28:11] EzGrandExchange: Reducing desired stock of item Rune arrow (300) by current stock: 1
  • [10:28:11] EzGrandExchange: Reducing desired stock of item Limestone (1) by current stock: 1
  • [10:28:11] EzGrandExchange: Reducing desired stock of item Air rune (300) by current stock: 297
  • [10:28:12] EzGrandExchange: Reducing desired stock of item Pestle and mortar (1) by current stock: 1
  • [10:28:12] EzGrandExchange: Reducing desired stock of item Ring of dueling(8) (2) by current stock: 2
  • [10:28:12] EzGrandExchange: Reducing desired stock of item Water rune (30) by current stock: 24
  • [10:28:12] EzGrandExchange: Reducing desired stock of item Coal (15) by current stock: 15
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Cooked rabbit (1) by current stock: 1
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Pot (1) by current stock: 1
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Amulet of glory(6) (2) by current stock: 2
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Fire rune (30) by current stock: 29
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Summer pie (6) by current stock: 6
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Stamina potion(4) (15) by current stock: 11
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Rope (10) by current stock: 7
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Antidote++(4) (2) by current stock: 2
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Tinderbox (1) by current stock: 0
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Magic shortbow (1) by current stock: 0
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Shark (50) by current stock: 31
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Leather gloves (1) by current stock: 49
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Law rune (50) by current stock: 43
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Spade (1) by current stock: 0
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Ball of wool (4) by current stock: 4
  • [10:28:14] EzGrandExchange: Withdrawing coins
  • [10:28:18] EzGrandExchange: Successfully withdrew coins
  • [10:28:22] EzGrandExchange: Using offer slot: 1
  • [10:28:22] EzGrandExchange: Opened buying offer menu.
  • [10:28:26] EzGrandExchange: Searched for item.
  • [10:28:29] EzGrandExchange: Set quantity of item.
  • [10:28:29] EzGrandExchange: Set price of item.
  • [10:28:32] EzGrandExchange: Using offer slot: 2
  • [10:28:33] EzGrandExchange: Opened buying offer menu.
  • [10:28:36] EzGrandExchange: Searched for item.
  • [10:28:39] EzGrandExchange: Set quantity of item.
  • [10:28:40] EzGrandExchange: Set price of item.
  • [10:28:43] PlayerExaminer: Inspecting player: StrayKurtis using method: Look at only
  • [10:28:43] EzGrandExchange: Using offer slot: 3
  • [10:28:44] EzGrandExchange: Opened buying offer menu.
  • [10:28:47] EzGrandExchange: Searched for item.
  • [10:28:49] EzGrandExchange: Set price of item.
  • [10:28:51] EzGrandExchange: Set quantity of item.
  • [10:28:55] EzGrandExchange: Using offer slot: 4
  • [10:28:55] EzGrandExchange: Opened buying offer menu.
  • [10:28:59] EzGrandExchange: Searched for item.
  • [10:29:01] EzGrandExchange: Set price of item.
  • [10:29:01] EzGrandExchange: Set quantity of item.
  • [10:29:05] EzGrandExchange: Using offer slot: 5
  • [10:29:06] EzGrandExchange: Opened buying offer menu.
  • [10:29:14] EzGrandExchange: Searched for item.
  • [10:29:17] EzGrandExchange: Set price of item.
  • [10:29:18] EzGrandExchange: Set quantity of item.
  • [10:29:22] EzGrandExchange: Using offer slot: 6
  • [10:29:22] EzGrandExchange: Opened buying offer menu.
  • [10:29:25] EzGrandExchange: Searched for item.
  • [10:29:26] EzGrandExchange: GE: Idling and mouse leaving game.
  • [10:29:54] EzGrandExchange: Set price of item.
  • [10:29:56] EzGrandExchange: Set quantity of item.
  • [10:29:59] EzGrandExchange: Using offer slot: 7
  • [10:30:00] EzGrandExchange: Opened buying offer menu.
  • [10:30:03] EzGrandExchange: Searched for item.
  • [10:30:06] EzGrandExchange: Set price of item.
  • [10:30:06] EzGrandExchange: Set quantity of item.
  • [10:30:10] EzGrandExchange: Using offer slot: 8
  • [10:30:11] EzGrandExchange: Opened buying offer menu.
  • [10:30:15] EzGrandExchange: Searched for item.
  • [10:30:17] EzGrandExchange: Set price of item.
  • [10:30:17] EzGrandExchange: Set quantity of item.
  • [10:30:38] PlayerExaminer: Inspecting player: Solder Fred using method: Right click
  • [10:30:39] EzGrandExchange: Using offer slot: 1
  • [10:30:39] EzGrandExchange: Opened buying offer menu.
  • [10:30:42] EzGrandExchange: Searched for item.
  • [10:30:45] EzGrandExchange: Set quantity of item.
  • [10:30:46] EzGrandExchange: Set price of item.
  • [10:30:49] ABCTracker: Moving mouse.
  • [10:30:50] EzGrandExchange: Using offer slot: 2
  • [10:30:50] EzGrandExchange: Opened buying offer menu.
  • [10:30:54] EzGrandExchange: Searched for item.
  • [10:30:56] EzGrandExchange: Set price of item.
  • [10:30:57] EzGrandExchange: Set quantity of item.
  • [10:31:01] EzGrandExchange: Using offer slot: 3
  • [10:31:01] EzGrandExchange: Opened buying offer menu.
  • [10:31:05] EzGrandExchange: Searched for item.
  • [10:31:08] EzGrandExchange: Set price of item.
  • [10:31:09] EzGrandExchange: Set quantity of item.
  • [10:31:11] EzGrandExchange: We already have: Limestone, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Pestle and mortar, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Ring of dueling(8), quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Coal, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Cooked rabbit, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Pot, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Amulet of glory(6), quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Summer pie, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Antidote++(4), quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Leather gloves, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Ball of wool, quantity: 0
  • [10:31:28] The system cannot find the path specified
  • [10:31:28] Equipped arrow: 892
  • [10:31:28] DEBUG: Getting quest items from tile: (3162, 3489, 0)
  • [10:31:28] GETTING_QUEST_ITEMS
  • [10:31:30] DEBUG: Getting quest items from tile: (3162, 3489, 0)
  • [10:31:30] GETTING_QUEST_ITEMS
  • [10:31:32] DEBUG: Getting quest items from tile: (3162, 3489, 0)
  • [10:31:32] GETTING_QUEST_ITEMS
  • [10:31:34] DEBUG: Getting quest items from tile: (3162, 3489, 0)
  • [10:31:34] GETTING_QUEST_ITEMS
  • [10:31:52] WALKING_TO_UGP_ENTRANCE
  • [10:32:04] ABCTracker: Picking up mouse.
  • [10:32:13] WebWalker idling for 15946
  • [10:33:27] WALKING_TO_UGP_ENTRANCE
  • [10:33:35] ABCTracker: Right clicking.
  • [10:34:10] WebWalker idling for 20063
  • [10:35:08] ENTERING_UGP
  • [10:35:14] EXAMINING_IBANS_DOLL
  • [10:35:26] CLIMBING_FIRST_ENTRANCE_ROCKS
  • [10:35:27] InteractionHelper: Rotating camera to make target visible.
  • [10:35:34] CLIMBING_SECOND_ENTRANCE_ROCKS
  • [10:35:40] CLIMBING_THIRD_ENTRANCE_ROCKS
  • [10:35:47] TALKING_TO_KOFTIK
  • [10:35:50] DROPPING_FOOD
  • [10:35:52] DROPPING_FOOD
  • [10:35:54] TALKING_TO_KOFTIK
  • [10:35:55] CHAT_SKIP
  • [10:35:56] USING_CLOTH_ON_BRONZE_ARROWS
  • [10:35:58] TALKING_TO_KOFTIK
  • [10:35:59] CHAT_SKIP
  • [10:36:01] USING_CLOTH_ON_BRONZE_ARROWS
  • [10:36:03] TALKING_TO_KOFTIK
  • [10:36:05] CHAT_SKIP
  • [10:36:06] USING_CLOTH_ON_BRONZE_ARROWS
  • [10:36:08] TALKING_TO_KOFTIK
  • [10:36:10] CHAT_SKIP
  • [10:36:11] USING_CLOTH_ON_BRONZE_ARROWS
  • [10:36:13] TALKING_TO_KOFTIK
  • [10:36:14] CHAT_SKIP
  • [10:36:15] USING_CLOTH_ON_BRONZE_ARROWS
  • [10:36:17] LIGHTING_ARROWS
  • [10:36:23] LIGHTING_ARROWS
  • [10:36:27] LIGHTING_ARROWS
  • [10:36:31] LIGHTING_ARROWS
  • [10:36:34] LIGHTING_ARROWS
  • [10:36:37] PICKING_UP_FOOD
  • [10:36:39] PICKING_UP_FOOD
  • [10:36:40] WEARING_FIRE_ARROWS
  • [10:36:42] WALKING_TO_BRIDGE_SHOOTING_TILE
  • [10:36:48] WALKING_TO_BRIDGE_SHOOTING_TILE
  • [10:36:49] SHOOTING_BRIDGE_ROPE
  • [10:37:10] EQUIPPING_ARROWS
  • [10:37:11] WALKING_TO_ROPE_SWING
  • [10:37:21] WALKING_TO_ROPE_SWING
  • [10:37:21] WALKING_TO_ROPE_SWING
  • [10:37:23] WALKING_TO_ROPE_SWING
  • [10:37:24] WALKING_TO_ROPE_SWING
  • [10:37:25] WALKING_TO_ROPE_SWING
  • [10:37:26] USING_ROPE_ON_ROCK
  • [10:37:33] WALKING_TO_FIRST_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:39] WALKING_TO_FIRST_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:41] WALKING_TO_FIRST_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:42] CLIMBING_FIRST_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:42] CLIMBING_FIRST_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:42] InteractionHelper: Rotating camera to make target visible. Current attempts: 1
  • [10:37:48] ABCTracker: Moving mouse.
  • [10:37:49] WALKING_TO_SECOND_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:53] CLIMBING_SECOND_ROCKSLIDE_TO_GRID_ROOM
  • [10:38:01] SOLVING_GRID_PUZZLE
  • [10:38:01] Grid puzzle index: 0, target: -1
  • [10:38:05] SOLVING_GRID_PUZZLE
  • [10:38:05] Grid puzzle index: 0, target: -1
  • [10:38:07] Starting condition to see if we fall in the trap.
  • [10:38:07] We met the condition for falling.
  • [10:38:08] Setting tile to trap!
  • [10:38:10] CLIMBING_ROCKS_OUT_OF_GRID_TRAP
  • [10:38:12] SOLVING_GRID_PUZZLE
  • [10:38:12] Grid puzzle index: 0, target: -1
  • [10:38:13] SOLVING_GRID_PUZZLE
  • [10:38:13] Grid puzzle index: 0, target: -1
  • [10:38:13] SOLVING_GRID_PUZZLE
  • [10:38:13] Grid puzzle index: 0, target: -1
  • [10:38:14] SOLVING_GRID_PUZZLE
  • [10:38:14] Grid puzzle index: 0, target: -1
  • [10:38:15] Starting condition to see if we fall in the trap.
  • [10:38:19] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:19] SOLVING_GRID_PUZZLE
  • [10:38:19] Grid puzzle index: 1, target: -1
  • [10:38:20] We have walked onto the new grid.
  • [10:38:22] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:22] SOLVING_GRID_PUZZLE
  • [10:38:22] Grid puzzle index: 2, target: -1
  • [10:38:23] We have walked onto the new grid.
  • [10:38:25] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:25] SOLVING_GRID_PUZZLE
  • [10:38:25] Grid puzzle index: 3, target: -1
  • [10:38:26] We have walked onto the new grid.
  • [10:38:28] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:28] SOLVING_GRID_PUZZLE
  • [10:38:28] Grid puzzle index: 4, target: -1
  • [10:38:29] We have walked onto the new grid.
  • [10:38:29] We met the condition for falling.
  • [10:38:31] Setting tile to trap!
  • [10:38:31] CLIMBING_ROCKS_OUT_OF_GRID_TRAP
  • [10:38:35] EATING
  • [10:38:37] CLIMBING_ROCKS_OUT_OF_GRID_TRAP
  • [10:38:40] SOLVING_GRID_PUZZLE
  • [10:38:40] Grid puzzle index: 0, target: -1
  • [10:38:41] SOLVING_GRID_PUZZLE
  • [10:38:41] Grid puzzle index: 0, target: -1
  • [10:38:41] SOLVING_GRID_PUZZLE
  • [10:38:41] Grid puzzle index: 0, target: -1
  • [10:38:42] SOLVING_GRID_PUZZLE
  • [10:38:42] Grid puzzle index: 0, target: -1
  • [10:38:43] Starting condition to see if we fall in the trap.
  • [10:38:47] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:47] SOLVING_GRID_PUZZLE
  • [10:38:47] Grid puzzle index: 1, target: -1
  • [10:38:48] We have walked onto the new grid.
  • [10:38:50] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:50] SOLVING_GRID_PUZZLE
  • [10:38:50] Grid puzzle index: 2, target: -1
  • [10:38:51] We have walked onto the new grid.
  • [10:38:53] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:53] SOLVING_GRID_PUZZLE
  • [10:38:53] Grid puzzle index: 3, target: -1
  • [10:38:54] We have walked onto the new grid.
  • [10:38:56] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:56] SOLVING_GRID_PUZZLE
  • [10:38:56] Grid puzzle index: 4, target: -1
  • [10:38:57] We have walked onto the new grid.
  • [10:38:57] We met the condition for falling.
  • [10:38:58] Setting tile to trap!
  • [10:38:59] CLIMBING_ROCKS_OUT_OF_GRID_TRAP
  • [10:39:04] ABCTracker: Right clicking.
  • [10:39:04] CLIMBING_ROCKS_OUT_OF_GRID_TRAP
  • [10:39:06] SOLVING_GRID_PUZZLE
  • [10:39:06] Grid puzzle index: 0, target: -1
  • [10:39:09] SOLVING_GRID_PUZZLE
  • [10:39:09] Grid puzzle index: 0, target: -1
  • [10:39:11] Starting condition to see if we fall in the trap.
  • [10:39:15] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:39:15] SOLVING_GRID_PUZZLE
  • [10:39:15] Grid puzzle index: 1, target: -1
  • [10:39:16] We have walked onto the new grid.
  • [10:39:18] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:39:18] SOLVING_GRID_PUZZLE
  • [10:39:18] Grid puzzle index: 2, target: -1
  • [10:39:19] We have walked onto the new grid.
  • [10:39:21] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:39:21] SOLVING_GRID_PUZZLE
  • [10:39:21] Grid puzzle index: 3, target: -1
  • [10:39:22] We have walked onto the new grid.
  • [10:39:24] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:39:24] SOLVING_GRID_PUZZLE
  • [10:39:24] Grid puzzle index: 4, target: -1
  • [10:39:25] We have walked onto the new grid.
  • [10:39:27] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:39:27] SOLVING_GRID_PUZZLE
  • [10:39:27] ABCTracker: Picking up mouse.
  • [10:39:27] SOLVING_GRID_PUZZLE
  • [10:39:28] SOLVING_GRID_PUZZLE
  • [10:39:28] SOLVING_GRID_PUZZLE
  • [10:39:35] PASSING_WALL_TRAPS_WEST
  • [10:39:45] PASSING_WALL_TRAPS_WEST
  • [10:39:50] PASSING_WALL_TRAPS_WEST
  • [10:39:53] PASSING_WALL_TRAPS_WEST
  • [10:39:54] PASSING_WALL_TRAPS_WEST
  • [10:39:56] ABCTracker: Moving mouse.
  • [10:39:56] PASSING_WALL_TRAPS_WEST
  • [10:39:58] PASSING_WALL_TRAPS_WEST
  • [10:40:00] PASSING_WALL_TRAPS_WEST
  • [10:40:01] PASSING_WALL_TRAPS_WEST
  • [10:40:03] PASSING_WALL_TRAPS_WEST
  • [10:40:05] PASSING_WALL_TRAPS_WEST
  • [10:40:06] CLIMBING_DOWN_WELL
  • [10:40:06] CLIMBING_DOWN_WELL
  • [10:40:06] InteractionHelper: Rotating camera to make target visible.
  • [10:40:10] CLIMBING_DOWN_WELL
  • [10:40:10] InteractionHelper: Rotating camera to make target visible.
  • [10:40:15] WALKING_TO_DIG_CAGE
  • [10:40:25] PICK_LOCK_DIG_CAGE
  • [10:40:32] USING_SPADE_ON_MUD
  • [10:40:39] CLIMBING_LEDGE_AWAY_FROM_CAGES
  • [10:40:40] CLIMBING_LEDGE_AWAY_FROM_CAGES
  • [10:40:43] CLIMBING_LEDGE_AWAY_FROM_CAGES
  • [10:40:43] InteractionHelper: Rotating camera to make target visible.
  • [10:40:54] CROSSING_LEDGE_PUZZLE
  • [10:40:54] CROSSING_LEDGE_PUZZLE
  • [10:40:54] InteractionHelper: Rotating camera to make target visible. Current attempts: 1
  • [10:41:02] CROSSING_LEDGE_PUZZLE
  • [10:41:08] CROSSING_LEDGE_PUZZLE
  • [10:41:15] EATING
  • [10:41:18] CROSSING_LEDGE_PUZZLE
  • [10:41:19] CROSSING_LEDGE_PUZZLE
  • [10:41:19] InteractionHelper: Rotating camera to make target visible.
  • [10:41:22] CROSSING_LEDGE_PUZZLE
  • [10:41:22] InteractionHelper: Rotating camera to make target visible.
  • [10:41:24] CROSSING_LEDGE_PUZZLE
  • [10:41:24] InteractionHelper: Rotating camera to make target visible.
  • [10:41:26] CROSSING_LEDGE_PUZZLE
  • [10:41:26] InteractionHelper: Rotating camera to make target visible.
  • [10:41:38] CROSSING_LEDGE_PUZZLE
  • [10:41:38] CROSSING_LEDGE_PUZZLE
  • [10:41:38] InteractionHelper: Rotating camera to make target visible. Current attempts: 1
  • [10:41:47] CROSSING_LEDGE_PUZZLE
  • [10:41:51] CROSSING_LEDGE_PUZZLE
  • [10:41:58] CROSSING_LEDGE_PUZZLE
  • [10:42:04] CROSSING_LEDGE_PUZZLE
  • [10:42:04] WALKING_TO_UNICORN_ROOM_PIPE
  • [10:42:18] ENTERING_PIPE_TO_UNICORN_CAGE_ROOM
  • [10:42:27] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] InteractionHelper: Rotating camera to make target visible.
  • [10:42:37] WALKING_TO_PALADINS
  • [10:43:04] WALKING_TO_PALADIN_WELL
  • [10:43:20] OPENING_DOOR_OUT_OF_PALADIN_AREA
  • [10:43:25] WALKING_TO_SOUTHERN_STAIRS
  • [10:44:22] WALKING_TO_SOUTHERN_STAIRS
  • [10:44:23] CLIMBING_DOWN_STAIRS_TO_GROUND_FLOOR
  • [10:44:30] WALKING_TO_SPIDER
  • [10:45:03] KILLING_SPIDER
  • [10:45:04] KILLING_SPIDER
  • [10:45:04] InteractionHelper: Rotating camera to make target visible.
  • [10:45:10] ABCTracker: Moving mouse.
  • [10:45:11] KILLING_SPIDER
  • [10:45:12] KILLING_SPIDER
  • [10:45:12] KILLING_SPIDER
  • [10:45:13] KILLING_SPIDER
  • [10:45:13] KILLING_SPIDER
  • [10:45:14] KILLING_SPIDER
  • [10:45:14] KILLING_SPIDER
  • [10:45:15] KILLING_SPIDER
  • [10:45:15] KILLING_SPIDER
  • [10:45:16] KILLING_SPIDER
  • [10:45:16] KILLING_SPIDER
  • [10:45:16] KILLING_SPIDER
  • [10:45:17] KILLING_SPIDER
  • [10:45:17] KILLING_SPIDER
  • [10:45:18] KILLING_SPIDER
  • [10:45:18] KILLING_SPIDER
  • [10:45:19] KILLING_SPIDER
  • [10:45:19] KILLING_SPIDER
  • [10:45:20] KILLING_SPIDER
  • [10:45:20] KILLING_SPIDER
  • [10:45:21] KILLING_SPIDER
  • [10:45:21] KILLING_SPIDER
  • [10:45:22] KILLING_SPIDER
  • [10:45:22] KILLING_SPIDER
  • [10:45:23] KILLING_SPIDER
  • [10:45:23] KILLING_SPIDER
  • [10:45:23] KILLING_SPIDER
  • [10:45:24] KILLING_SPIDER
  • [10:45:24] KILLING_SPIDER
  • [10:45:25] KILLING_SPIDER
  • [10:45:25] KILLING_SPIDER
  • [10:45:25] KILLING_SPIDER
  • [10:45:26] KILLING_SPIDER
  • [10:45:26] KILLING_SPIDER
  • [10:45:27] KILLING_SPIDER
  • [10:45:27] KILLING_SPIDER
  • [10:45:28] KILLING_SPIDER
  • [10:45:28] KILLING_SPIDER
  • [10:45:29] KILLING_SPIDER
  • [10:45:29] KILLING_SPIDER
  • [10:45:30] KILLING_SPIDER
  • [10:45:30] KILLING_SPIDER
  • [10:45:31] KILLING_SPIDER
  • [10:45:31] KILLING_SPIDER
  • [10:45:31] KILLING_SPIDER
  • [10:45:32] KILLING_SPIDER
  • [10:45:32] KILLING_SPIDER
  • [10:45:33] KILLING_SPIDER
  • [10:45:33] KILLING_SPIDER
  • [10:45:34] KILLING_SPIDER
  • [10:45:34] KILLING_SPIDER
  • [10:45:34] KILLING_SPIDER
  • [10:45:35] KILLING_SPIDER
  • [10:45:35] KILLING_SPIDER
  • [10:45:36] KILLING_SPIDER
  • [10:45:36] KILLING_SPIDER
  • [10:45:36] KILLING_SPIDER
  • [10:45:37] KILLING_SPIDER
  • [10:45:38] KILLING_SPIDER
  • [10:45:38] KILLING_SPIDER
  • [10:45:38] KILLING_SPIDER
  • [10:45:39] KILLING_SPIDER
  • [10:45:39] KILLING_SPIDER
  • [10:45:40] KILLING_SPIDER
  • [10:45:40] KILLING_SPIDER
  • [10:45:41] KILLING_SPIDER
  • [10:45:41] KILLING_SPIDER
  • [10:45:42] KILLING_SPIDER
  • [10:45:42] KILLING_SPIDER
  • [10:45:43] KILLING_SPIDER
  • [10:45:43] KILLING_SPIDER
  • [10:45:44] KILLING_SPIDER
  • [10:45:44] KILLING_SPIDER
  • [10:45:44] KILLING_SPIDER
  • [10:45:45] KILLING_SPIDER
  • [10:45:45] KILLING_SPIDER
  • [10:45:46] KILLING_SPIDER
  • [10:45:46] KILLING_SPIDER
  • [10:45:47] KILLING_SPIDER
  • [10:45:47] KILLING_SPIDER
  • [10:45:48] KILLING_SPIDER
  • [10:45:48] KILLING_SPIDER
  • [10:45:49] KILLING_SPIDER
  • [10:45:49] KILLING_SPIDER
  • [10:45:50] KILLING_SPIDER
  • [10:45:50] KILLING_SPIDER
  • [10:45:51] KILLING_SPIDER
  • [10:45:51] KILLING_SPIDER
  • [10:45:51] KILLING_SPIDER
  • [10:45:52] KILLING_SPIDER
  • [10:45:52] KILLING_SPIDER
  • [10:45:56] KILLING_SPIDER
  • [10:46:00] KILLING_SPIDER
  • [10:46:00] java.lang.NullPointerException
  • [10:46:00] at org.tribot.api2007.Walking.clickTileMM(qd:190)
  • [10:46:00] at org.tribot.api2007.Walking.walkTo(qd:45)
  • [10:46:00] at scripts.ezquests.undergroundpass.e.g(UndergroundPass.java:2767)
  • [10:46:00] at scripts.ezquests.undergroundpass.e.G(UndergroundPass.java:1874)
  • [10:46:00] at scripts.ezquests.undergroundpass.e.G(UndergroundPass.java:90)
  • [10:46:00] at scripts.ezquests.l.G(EzQuest.java:187)
  • [10:46:00] at scripts.regicidequestline.RegicideQuestline.G(RegicideQuestline.java:475)
  • [10:46:00] at scripts.regicidequestline.RegicideQuestline.handleState(RegicideQuestline.java:76)
  • [10:46:00] at org.tribot.script.EnumScript.run(cn:99)
  • [10:46:00] at java.lang.Thread.run(Thread.java:748)
  • [10:46:00] Script Ended: OneClickRegicide.

 

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38 minutes ago, turkoize said:

Argument used: purchaseItems;

Quest the script was on: underground pass killing spider

Description of what was happening: npe after killing spider

Screenshot/gif, if relevant:

Bot/client debugs (please include in spoiler as they will be very long):

 

  Hide contents
  • [10:26:57] Starting client.
  • [10:27:35] Downloading script 'OneClickRegicide'.
  • [10:27:36] Argument received: purchaseItems
  • [10:27:36] Script Started: OneClickRegicide.
  • [10:27:37] Setting up global walk condition.
  • [10:27:37] Disabled all randoms.
  • [10:28:09] PlayerExaminer: Inspecting player: xing50619 using method: Look at only
  • [10:28:11] PlayerExaminer: Inspecting player: xing50619 using method: Look at only
  • [10:28:11] EzGrandExchange: Reducing desired stock of item Rune arrow (300) by current stock: 1
  • [10:28:11] EzGrandExchange: Reducing desired stock of item Limestone (1) by current stock: 1
  • [10:28:11] EzGrandExchange: Reducing desired stock of item Air rune (300) by current stock: 297
  • [10:28:12] EzGrandExchange: Reducing desired stock of item Pestle and mortar (1) by current stock: 1
  • [10:28:12] EzGrandExchange: Reducing desired stock of item Ring of dueling(8) (2) by current stock: 2
  • [10:28:12] EzGrandExchange: Reducing desired stock of item Water rune (30) by current stock: 24
  • [10:28:12] EzGrandExchange: Reducing desired stock of item Coal (15) by current stock: 15
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Cooked rabbit (1) by current stock: 1
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Pot (1) by current stock: 1
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Amulet of glory(6) (2) by current stock: 2
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Fire rune (30) by current stock: 29
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Summer pie (6) by current stock: 6
  • [10:28:13] EzGrandExchange: Reducing desired stock of item Stamina potion(4) (15) by current stock: 11
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Rope (10) by current stock: 7
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Antidote++(4) (2) by current stock: 2
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Tinderbox (1) by current stock: 0
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Magic shortbow (1) by current stock: 0
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Shark (50) by current stock: 31
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Leather gloves (1) by current stock: 49
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Law rune (50) by current stock: 43
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Spade (1) by current stock: 0
  • [10:28:14] EzGrandExchange: Reducing desired stock of item Ball of wool (4) by current stock: 4
  • [10:28:14] EzGrandExchange: Withdrawing coins
  • [10:28:18] EzGrandExchange: Successfully withdrew coins
  • [10:28:22] EzGrandExchange: Using offer slot: 1
  • [10:28:22] EzGrandExchange: Opened buying offer menu.
  • [10:28:26] EzGrandExchange: Searched for item.
  • [10:28:29] EzGrandExchange: Set quantity of item.
  • [10:28:29] EzGrandExchange: Set price of item.
  • [10:28:32] EzGrandExchange: Using offer slot: 2
  • [10:28:33] EzGrandExchange: Opened buying offer menu.
  • [10:28:36] EzGrandExchange: Searched for item.
  • [10:28:39] EzGrandExchange: Set quantity of item.
  • [10:28:40] EzGrandExchange: Set price of item.
  • [10:28:43] PlayerExaminer: Inspecting player: StrayKurtis using method: Look at only
  • [10:28:43] EzGrandExchange: Using offer slot: 3
  • [10:28:44] EzGrandExchange: Opened buying offer menu.
  • [10:28:47] EzGrandExchange: Searched for item.
  • [10:28:49] EzGrandExchange: Set price of item.
  • [10:28:51] EzGrandExchange: Set quantity of item.
  • [10:28:55] EzGrandExchange: Using offer slot: 4
  • [10:28:55] EzGrandExchange: Opened buying offer menu.
  • [10:28:59] EzGrandExchange: Searched for item.
  • [10:29:01] EzGrandExchange: Set price of item.
  • [10:29:01] EzGrandExchange: Set quantity of item.
  • [10:29:05] EzGrandExchange: Using offer slot: 5
  • [10:29:06] EzGrandExchange: Opened buying offer menu.
  • [10:29:14] EzGrandExchange: Searched for item.
  • [10:29:17] EzGrandExchange: Set price of item.
  • [10:29:18] EzGrandExchange: Set quantity of item.
  • [10:29:22] EzGrandExchange: Using offer slot: 6
  • [10:29:22] EzGrandExchange: Opened buying offer menu.
  • [10:29:25] EzGrandExchange: Searched for item.
  • [10:29:26] EzGrandExchange: GE: Idling and mouse leaving game.
  • [10:29:54] EzGrandExchange: Set price of item.
  • [10:29:56] EzGrandExchange: Set quantity of item.
  • [10:29:59] EzGrandExchange: Using offer slot: 7
  • [10:30:00] EzGrandExchange: Opened buying offer menu.
  • [10:30:03] EzGrandExchange: Searched for item.
  • [10:30:06] EzGrandExchange: Set price of item.
  • [10:30:06] EzGrandExchange: Set quantity of item.
  • [10:30:10] EzGrandExchange: Using offer slot: 8
  • [10:30:11] EzGrandExchange: Opened buying offer menu.
  • [10:30:15] EzGrandExchange: Searched for item.
  • [10:30:17] EzGrandExchange: Set price of item.
  • [10:30:17] EzGrandExchange: Set quantity of item.
  • [10:30:38] PlayerExaminer: Inspecting player: Solder Fred using method: Right click
  • [10:30:39] EzGrandExchange: Using offer slot: 1
  • [10:30:39] EzGrandExchange: Opened buying offer menu.
  • [10:30:42] EzGrandExchange: Searched for item.
  • [10:30:45] EzGrandExchange: Set quantity of item.
  • [10:30:46] EzGrandExchange: Set price of item.
  • [10:30:49] ABCTracker: Moving mouse.
  • [10:30:50] EzGrandExchange: Using offer slot: 2
  • [10:30:50] EzGrandExchange: Opened buying offer menu.
  • [10:30:54] EzGrandExchange: Searched for item.
  • [10:30:56] EzGrandExchange: Set price of item.
  • [10:30:57] EzGrandExchange: Set quantity of item.
  • [10:31:01] EzGrandExchange: Using offer slot: 3
  • [10:31:01] EzGrandExchange: Opened buying offer menu.
  • [10:31:05] EzGrandExchange: Searched for item.
  • [10:31:08] EzGrandExchange: Set price of item.
  • [10:31:09] EzGrandExchange: Set quantity of item.
  • [10:31:11] EzGrandExchange: We already have: Limestone, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Pestle and mortar, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Ring of dueling(8), quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Coal, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Cooked rabbit, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Pot, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Amulet of glory(6), quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Summer pie, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Antidote++(4), quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Leather gloves, quantity: 0
  • [10:31:11] EzGrandExchange: We already have: Ball of wool, quantity: 0
  • [10:31:28] The system cannot find the path specified
  • [10:31:28] Equipped arrow: 892
  • [10:31:28] DEBUG: Getting quest items from tile: (3162, 3489, 0)
  • [10:31:28] GETTING_QUEST_ITEMS
  • [10:31:30] DEBUG: Getting quest items from tile: (3162, 3489, 0)
  • [10:31:30] GETTING_QUEST_ITEMS
  • [10:31:32] DEBUG: Getting quest items from tile: (3162, 3489, 0)
  • [10:31:32] GETTING_QUEST_ITEMS
  • [10:31:34] DEBUG: Getting quest items from tile: (3162, 3489, 0)
  • [10:31:34] GETTING_QUEST_ITEMS
  • [10:31:52] WALKING_TO_UGP_ENTRANCE
  • [10:32:04] ABCTracker: Picking up mouse.
  • [10:32:13] WebWalker idling for 15946
  • [10:33:27] WALKING_TO_UGP_ENTRANCE
  • [10:33:35] ABCTracker: Right clicking.
  • [10:34:10] WebWalker idling for 20063
  • [10:35:08] ENTERING_UGP
  • [10:35:14] EXAMINING_IBANS_DOLL
  • [10:35:26] CLIMBING_FIRST_ENTRANCE_ROCKS
  • [10:35:27] InteractionHelper: Rotating camera to make target visible.
  • [10:35:34] CLIMBING_SECOND_ENTRANCE_ROCKS
  • [10:35:40] CLIMBING_THIRD_ENTRANCE_ROCKS
  • [10:35:47] TALKING_TO_KOFTIK
  • [10:35:50] DROPPING_FOOD
  • [10:35:52] DROPPING_FOOD
  • [10:35:54] TALKING_TO_KOFTIK
  • [10:35:55] CHAT_SKIP
  • [10:35:56] USING_CLOTH_ON_BRONZE_ARROWS
  • [10:35:58] TALKING_TO_KOFTIK
  • [10:35:59] CHAT_SKIP
  • [10:36:01] USING_CLOTH_ON_BRONZE_ARROWS
  • [10:36:03] TALKING_TO_KOFTIK
  • [10:36:05] CHAT_SKIP
  • [10:36:06] USING_CLOTH_ON_BRONZE_ARROWS
  • [10:36:08] TALKING_TO_KOFTIK
  • [10:36:10] CHAT_SKIP
  • [10:36:11] USING_CLOTH_ON_BRONZE_ARROWS
  • [10:36:13] TALKING_TO_KOFTIK
  • [10:36:14] CHAT_SKIP
  • [10:36:15] USING_CLOTH_ON_BRONZE_ARROWS
  • [10:36:17] LIGHTING_ARROWS
  • [10:36:23] LIGHTING_ARROWS
  • [10:36:27] LIGHTING_ARROWS
  • [10:36:31] LIGHTING_ARROWS
  • [10:36:34] LIGHTING_ARROWS
  • [10:36:37] PICKING_UP_FOOD
  • [10:36:39] PICKING_UP_FOOD
  • [10:36:40] WEARING_FIRE_ARROWS
  • [10:36:42] WALKING_TO_BRIDGE_SHOOTING_TILE
  • [10:36:48] WALKING_TO_BRIDGE_SHOOTING_TILE
  • [10:36:49] SHOOTING_BRIDGE_ROPE
  • [10:37:10] EQUIPPING_ARROWS
  • [10:37:11] WALKING_TO_ROPE_SWING
  • [10:37:21] WALKING_TO_ROPE_SWING
  • [10:37:21] WALKING_TO_ROPE_SWING
  • [10:37:23] WALKING_TO_ROPE_SWING
  • [10:37:24] WALKING_TO_ROPE_SWING
  • [10:37:25] WALKING_TO_ROPE_SWING
  • [10:37:26] USING_ROPE_ON_ROCK
  • [10:37:33] WALKING_TO_FIRST_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:39] WALKING_TO_FIRST_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:41] WALKING_TO_FIRST_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:42] CLIMBING_FIRST_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:42] CLIMBING_FIRST_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:42] InteractionHelper: Rotating camera to make target visible. Current attempts: 1
  • [10:37:48] ABCTracker: Moving mouse.
  • [10:37:49] WALKING_TO_SECOND_ROCKSLIDE_TO_GRID_ROOM
  • [10:37:53] CLIMBING_SECOND_ROCKSLIDE_TO_GRID_ROOM
  • [10:38:01] SOLVING_GRID_PUZZLE
  • [10:38:01] Grid puzzle index: 0, target: -1
  • [10:38:05] SOLVING_GRID_PUZZLE
  • [10:38:05] Grid puzzle index: 0, target: -1
  • [10:38:07] Starting condition to see if we fall in the trap.
  • [10:38:07] We met the condition for falling.
  • [10:38:08] Setting tile to trap!
  • [10:38:10] CLIMBING_ROCKS_OUT_OF_GRID_TRAP
  • [10:38:12] SOLVING_GRID_PUZZLE
  • [10:38:12] Grid puzzle index: 0, target: -1
  • [10:38:13] SOLVING_GRID_PUZZLE
  • [10:38:13] Grid puzzle index: 0, target: -1
  • [10:38:13] SOLVING_GRID_PUZZLE
  • [10:38:13] Grid puzzle index: 0, target: -1
  • [10:38:14] SOLVING_GRID_PUZZLE
  • [10:38:14] Grid puzzle index: 0, target: -1
  • [10:38:15] Starting condition to see if we fall in the trap.
  • [10:38:19] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:19] SOLVING_GRID_PUZZLE
  • [10:38:19] Grid puzzle index: 1, target: -1
  • [10:38:20] We have walked onto the new grid.
  • [10:38:22] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:22] SOLVING_GRID_PUZZLE
  • [10:38:22] Grid puzzle index: 2, target: -1
  • [10:38:23] We have walked onto the new grid.
  • [10:38:25] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:25] SOLVING_GRID_PUZZLE
  • [10:38:25] Grid puzzle index: 3, target: -1
  • [10:38:26] We have walked onto the new grid.
  • [10:38:28] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:28] SOLVING_GRID_PUZZLE
  • [10:38:28] Grid puzzle index: 4, target: -1
  • [10:38:29] We have walked onto the new grid.
  • [10:38:29] We met the condition for falling.
  • [10:38:31] Setting tile to trap!
  • [10:38:31] CLIMBING_ROCKS_OUT_OF_GRID_TRAP
  • [10:38:35] EATING
  • [10:38:37] CLIMBING_ROCKS_OUT_OF_GRID_TRAP
  • [10:38:40] SOLVING_GRID_PUZZLE
  • [10:38:40] Grid puzzle index: 0, target: -1
  • [10:38:41] SOLVING_GRID_PUZZLE
  • [10:38:41] Grid puzzle index: 0, target: -1
  • [10:38:41] SOLVING_GRID_PUZZLE
  • [10:38:41] Grid puzzle index: 0, target: -1
  • [10:38:42] SOLVING_GRID_PUZZLE
  • [10:38:42] Grid puzzle index: 0, target: -1
  • [10:38:43] Starting condition to see if we fall in the trap.
  • [10:38:47] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:47] SOLVING_GRID_PUZZLE
  • [10:38:47] Grid puzzle index: 1, target: -1
  • [10:38:48] We have walked onto the new grid.
  • [10:38:50] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:50] SOLVING_GRID_PUZZLE
  • [10:38:50] Grid puzzle index: 2, target: -1
  • [10:38:51] We have walked onto the new grid.
  • [10:38:53] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:53] SOLVING_GRID_PUZZLE
  • [10:38:53] Grid puzzle index: 3, target: -1
  • [10:38:54] We have walked onto the new grid.
  • [10:38:56] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:38:56] SOLVING_GRID_PUZZLE
  • [10:38:56] Grid puzzle index: 4, target: -1
  • [10:38:57] We have walked onto the new grid.
  • [10:38:57] We met the condition for falling.
  • [10:38:58] Setting tile to trap!
  • [10:38:59] CLIMBING_ROCKS_OUT_OF_GRID_TRAP
  • [10:39:04] ABCTracker: Right clicking.
  • [10:39:04] CLIMBING_ROCKS_OUT_OF_GRID_TRAP
  • [10:39:06] SOLVING_GRID_PUZZLE
  • [10:39:06] Grid puzzle index: 0, target: -1
  • [10:39:09] SOLVING_GRID_PUZZLE
  • [10:39:09] Grid puzzle index: 0, target: -1
  • [10:39:11] Starting condition to see if we fall in the trap.
  • [10:39:15] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:39:15] SOLVING_GRID_PUZZLE
  • [10:39:15] Grid puzzle index: 1, target: -1
  • [10:39:16] We have walked onto the new grid.
  • [10:39:18] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:39:18] SOLVING_GRID_PUZZLE
  • [10:39:18] Grid puzzle index: 2, target: -1
  • [10:39:19] We have walked onto the new grid.
  • [10:39:21] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:39:21] SOLVING_GRID_PUZZLE
  • [10:39:21] Grid puzzle index: 3, target: -1
  • [10:39:22] We have walked onto the new grid.
  • [10:39:24] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:39:24] SOLVING_GRID_PUZZLE
  • [10:39:24] Grid puzzle index: 4, target: -1
  • [10:39:25] We have walked onto the new grid.
  • [10:39:27] We did not fall! Setting other tiles at this x to cannot stand.
  • [10:39:27] SOLVING_GRID_PUZZLE
  • [10:39:27] ABCTracker: Picking up mouse.
  • [10:39:27] SOLVING_GRID_PUZZLE
  • [10:39:28] SOLVING_GRID_PUZZLE
  • [10:39:28] SOLVING_GRID_PUZZLE
  • [10:39:35] PASSING_WALL_TRAPS_WEST
  • [10:39:45] PASSING_WALL_TRAPS_WEST
  • [10:39:50] PASSING_WALL_TRAPS_WEST
  • [10:39:53] PASSING_WALL_TRAPS_WEST
  • [10:39:54] PASSING_WALL_TRAPS_WEST
  • [10:39:56] ABCTracker: Moving mouse.
  • [10:39:56] PASSING_WALL_TRAPS_WEST
  • [10:39:58] PASSING_WALL_TRAPS_WEST
  • [10:40:00] PASSING_WALL_TRAPS_WEST
  • [10:40:01] PASSING_WALL_TRAPS_WEST
  • [10:40:03] PASSING_WALL_TRAPS_WEST
  • [10:40:05] PASSING_WALL_TRAPS_WEST
  • [10:40:06] CLIMBING_DOWN_WELL
  • [10:40:06] CLIMBING_DOWN_WELL
  • [10:40:06] InteractionHelper: Rotating camera to make target visible.
  • [10:40:10] CLIMBING_DOWN_WELL
  • [10:40:10] InteractionHelper: Rotating camera to make target visible.
  • [10:40:15] WALKING_TO_DIG_CAGE
  • [10:40:25] PICK_LOCK_DIG_CAGE
  • [10:40:32] USING_SPADE_ON_MUD
  • [10:40:39] CLIMBING_LEDGE_AWAY_FROM_CAGES
  • [10:40:40] CLIMBING_LEDGE_AWAY_FROM_CAGES
  • [10:40:43] CLIMBING_LEDGE_AWAY_FROM_CAGES
  • [10:40:43] InteractionHelper: Rotating camera to make target visible.
  • [10:40:54] CROSSING_LEDGE_PUZZLE
  • [10:40:54] CROSSING_LEDGE_PUZZLE
  • [10:40:54] InteractionHelper: Rotating camera to make target visible. Current attempts: 1
  • [10:41:02] CROSSING_LEDGE_PUZZLE
  • [10:41:08] CROSSING_LEDGE_PUZZLE
  • [10:41:15] EATING
  • [10:41:18] CROSSING_LEDGE_PUZZLE
  • [10:41:19] CROSSING_LEDGE_PUZZLE
  • [10:41:19] InteractionHelper: Rotating camera to make target visible.
  • [10:41:22] CROSSING_LEDGE_PUZZLE
  • [10:41:22] InteractionHelper: Rotating camera to make target visible.
  • [10:41:24] CROSSING_LEDGE_PUZZLE
  • [10:41:24] InteractionHelper: Rotating camera to make target visible.
  • [10:41:26] CROSSING_LEDGE_PUZZLE
  • [10:41:26] InteractionHelper: Rotating camera to make target visible.
  • [10:41:38] CROSSING_LEDGE_PUZZLE
  • [10:41:38] CROSSING_LEDGE_PUZZLE
  • [10:41:38] InteractionHelper: Rotating camera to make target visible. Current attempts: 1
  • [10:41:47] CROSSING_LEDGE_PUZZLE
  • [10:41:51] CROSSING_LEDGE_PUZZLE
  • [10:41:58] CROSSING_LEDGE_PUZZLE
  • [10:42:04] CROSSING_LEDGE_PUZZLE
  • [10:42:04] WALKING_TO_UNICORN_ROOM_PIPE
  • [10:42:18] ENTERING_PIPE_TO_UNICORN_CAGE_ROOM
  • [10:42:27] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:28] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] EXITING_UNICORN_CAGE_AREA
  • [10:42:29] InteractionHelper: Rotating camera to make target visible.
  • [10:42:37] WALKING_TO_PALADINS
  • [10:43:04] WALKING_TO_PALADIN_WELL
  • [10:43:20] OPENING_DOOR_OUT_OF_PALADIN_AREA
  • [10:43:25] WALKING_TO_SOUTHERN_STAIRS
  • [10:44:22] WALKING_TO_SOUTHERN_STAIRS
  • [10:44:23] CLIMBING_DOWN_STAIRS_TO_GROUND_FLOOR
  • [10:44:30] WALKING_TO_SPIDER
  • [10:45:03] KILLING_SPIDER
  • [10:45:04] KILLING_SPIDER
  • [10:45:04] InteractionHelper: Rotating camera to make target visible.
  • [10:45:10] ABCTracker: Moving mouse.
  • [10:45:11] KILLING_SPIDER
  • [10:45:12] KILLING_SPIDER
  • [10:45:12] KILLING_SPIDER
  • [10:45:13] KILLING_SPIDER
  • [10:45:13] KILLING_SPIDER
  • [10:45:14] KILLING_SPIDER
  • [10:45:14] KILLING_SPIDER
  • [10:45:15] KILLING_SPIDER
  • [10:45:15] KILLING_SPIDER
  • [10:45:16] KILLING_SPIDER
  • [10:45:16] KILLING_SPIDER
  • [10:45:16] KILLING_SPIDER
  • [10:45:17] KILLING_SPIDER
  • [10:45:17] KILLING_SPIDER
  • [10:45:18] KILLING_SPIDER
  • [10:45:18] KILLING_SPIDER
  • [10:45:19] KILLING_SPIDER
  • [10:45:19] KILLING_SPIDER
  • [10:45:20] KILLING_SPIDER
  • [10:45:20] KILLING_SPIDER
  • [10:45:21] KILLING_SPIDER
  • [10:45:21] KILLING_SPIDER
  • [10:45:22] KILLING_SPIDER
  • [10:45:22] KILLING_SPIDER
  • [10:45:23] KILLING_SPIDER
  • [10:45:23] KILLING_SPIDER
  • [10:45:23] KILLING_SPIDER
  • [10:45:24] KILLING_SPIDER
  • [10:45:24] KILLING_SPIDER
  • [10:45:25] KILLING_SPIDER
  • [10:45:25] KILLING_SPIDER
  • [10:45:25] KILLING_SPIDER
  • [10:45:26] KILLING_SPIDER
  • [10:45:26] KILLING_SPIDER
  • [10:45:27] KILLING_SPIDER
  • [10:45:27] KILLING_SPIDER
  • [10:45:28] KILLING_SPIDER
  • [10:45:28] KILLING_SPIDER
  • [10:45:29] KILLING_SPIDER
  • [10:45:29] KILLING_SPIDER
  • [10:45:30] KILLING_SPIDER
  • [10:45:30] KILLING_SPIDER
  • [10:45:31] KILLING_SPIDER
  • [10:45:31] KILLING_SPIDER
  • [10:45:31] KILLING_SPIDER
  • [10:45:32] KILLING_SPIDER
  • [10:45:32] KILLING_SPIDER
  • [10:45:33] KILLING_SPIDER
  • [10:45:33] KILLING_SPIDER
  • [10:45:34] KILLING_SPIDER
  • [10:45:34] KILLING_SPIDER
  • [10:45:34] KILLING_SPIDER
  • [10:45:35] KILLING_SPIDER
  • [10:45:35] KILLING_SPIDER
  • [10:45:36] KILLING_SPIDER
  • [10:45:36] KILLING_SPIDER
  • [10:45:36] KILLING_SPIDER
  • [10:45:37] KILLING_SPIDER
  • [10:45:38] KILLING_SPIDER
  • [10:45:38] KILLING_SPIDER
  • [10:45:38] KILLING_SPIDER
  • [10:45:39] KILLING_SPIDER
  • [10:45:39] KILLING_SPIDER
  • [10:45:40] KILLING_SPIDER
  • [10:45:40] KILLING_SPIDER
  • [10:45:41] KILLING_SPIDER
  • [10:45:41] KILLING_SPIDER
  • [10:45:42] KILLING_SPIDER
  • [10:45:42] KILLING_SPIDER
  • [10:45:43] KILLING_SPIDER
  • [10:45:43] KILLING_SPIDER
  • [10:45:44] KILLING_SPIDER
  • [10:45:44] KILLING_SPIDER
  • [10:45:44] KILLING_SPIDER
  • [10:45:45] KILLING_SPIDER
  • [10:45:45] KILLING_SPIDER
  • [10:45:46] KILLING_SPIDER
  • [10:45:46] KILLING_SPIDER
  • [10:45:47] KILLING_SPIDER
  • [10:45:47] KILLING_SPIDER
  • [10:45:48] KILLING_SPIDER
  • [10:45:48] KILLING_SPIDER
  • [10:45:49] KILLING_SPIDER
  • [10:45:49] KILLING_SPIDER
  • [10:45:50] KILLING_SPIDER
  • [10:45:50] KILLING_SPIDER
  • [10:45:51] KILLING_SPIDER
  • [10:45:51] KILLING_SPIDER
  • [10:45:51] KILLING_SPIDER
  • [10:45:52] KILLING_SPIDER
  • [10:45:52] KILLING_SPIDER
  • [10:45:56] KILLING_SPIDER
  • [10:46:00] KILLING_SPIDER
  • [10:46:00] java.lang.NullPointerException
  • [10:46:00] at org.tribot.api2007.Walking.clickTileMM(qd:190)
  • [10:46:00] at org.tribot.api2007.Walking.walkTo(qd:45)
  • [10:46:00] at scripts.ezquests.undergroundpass.e.g(UndergroundPass.java:2767)
  • [10:46:00] at scripts.ezquests.undergroundpass.e.G(UndergroundPass.java:1874)
  • [10:46:00] at scripts.ezquests.undergroundpass.e.G(UndergroundPass.java:90)
  • [10:46:00] at scripts.ezquests.l.G(EzQuest.java:187)
  • [10:46:00] at scripts.regicidequestline.RegicideQuestline.G(RegicideQuestline.java:475)
  • [10:46:00] at scripts.regicidequestline.RegicideQuestline.handleState(RegicideQuestline.java:76)
  • [10:46:00] at org.tribot.script.EnumScript.run(cn:99)
  • [10:46:00] at java.lang.Thread.run(Thread.java:748)
  • [10:46:00] Script Ended: OneClickRegicide.

 

Thanks, fixed.  

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36 minutes ago, vipertrek79 said:

stuck on withdrawing teleports for making barrel bomb. jsut withdraws air/law/water runes a few at a time over and over. on regicide obv

Can you contact me on discord? FALSkills#1985

 

issue has been fixed and pushed to repository, thanks for reporting it.

Edited by FALSkills

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Found a bug ! Step 10  Walking_to_draynor_bank - it keeps spamming home teleport while walking ! And then in chat it says you cant use that teleport at the moment

Why not add rimington teleport for chemist instead of running all the way there ? And for banking in draynor why tele to lumby when you can use a glory ?

Something went wrong at the traps in regicide , it kept idling and didn't get past that point. ( the traps where you have to choose the same path ( Random for everyone ))

Edited by dantan

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3 hours ago, dantan said:

Found a bug ! Step 10  Walking_to_draynor_bank - it keeps spamming home teleport while walking ! And then in chat it says you cant use that teleport at the moment

Why not add rimington teleport for chemist instead of running all the way there ? And for banking in draynor why tele to lumby when you can use a glory ?

Something went wrong at the traps in regicide , it kept idling and didn't get past that point. ( the traps where you have to choose the same path ( Random for everyone ))

It was not trying to teleport to lumby, it's an issue with fkeys that I have fixed. It was trying to drink a stamina in your inventory, but couldn't because the fkey to open inventory wasn't working.

It will teleport to rimmington/draynor/falador if the teleport options are detected.

I know about the grid path issue, I will work on it in the future.

Edited by FALSkills

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10 minutes ago, FALSkills said:

It was not trying to teleport to lumby, it's an issue with fkeys that I have fixed. It was trying to drink a stamina in your inventory, but couldn't because the fkey to open inventory wasn't working.

It will teleport to rimmington/draynor/falador if the teleport options are detected.

Is the update live ?  Because its still doing that  and i have restarted twice now

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7 minutes ago, FALSkills said:

Nope, I'll push it now.

 

Updated

is it safe to restart script during the quest ? will it resume from where it last left off ?

Still not able to get past the random path. ( I did it manually the first time ) because it kept idling.. .

Second time it failed also

Edited by dantan

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8 minutes ago, dantan said:

is it safe to restart script during the quest ? will it resume from where it last left off ?

Still not able to get past the random path. ( I did it manually the first time ) because it kept idling.. .

Second time it failed also

Sounds like the saved path was wrong for some reason.  If you go into .tribot/UndergroundPass/data.txt and remove the row corresponding with your account, it should re-solve the puzzle.  I will have to code along those lines eventually.

 

And yes, the script should be able to figure itself out from any point. 

Edited by FALSkills

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