Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Buy OSRS Gold

Sell OSRS Gold
God

Gods Runecrafter [OPEN BETA] [LG, Resizeable support] [Up to 1M/hr]

Recommended Posts

43 minutes ago, framble said:

Trying to run with only small pouch, but the bot keeps trying to fill the pouch even if it is already full. This is on Mining/Agility, stam pot in inventory, keep food (lobster) in inventory.

Logger repeats:

Small pouch amount: 3

Small pouch amount: 3

Small pouch amount: 3

Small pouch amount: 3

Ah.. I think I know why, are you above 25 RC? If so, it is assuming you are using all pouches available up to your current RC lvl and since you aren't it doesn't know that it has all the pouches filled. For now, I would just get all 4 pouches to keep in bank so you can use them progressively as you level up, I'm gonna add pouch selection to the "Other settings" in the GUI that will solve this issue.

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Failed4life said:

Mmmm bummer, after just the one day of testing the account I had prepped for abyss got ripped.. oh well ?‍♀️, cant give you any more feedback, sorry!

190f6be284581edb6073851c4b870877.png

Aw :( You must have been really unlucky to get a ban from less than two hours of run time. I did lose one account today as well, I had been running it over the past week but that account I lost was my guinea pig and I kept testing various features until it was ready for the beta push, my other accounts using the repo version survived though. I started tracking data when I released this thread.

  • Sad 1

Share this post


Link to post
Share on other sites
1 hour ago, godspower33 said:

V0.7 

  • Some anti-pk improvements
  • Navigation improvements in abyss

Hey, could you make it so the script has a bit more delay between eating each lobster. As it is now the script has to click the lobster twice in order to eat it. 

+ Add shift click to empty pouches.

+ (Not needed but might be helpfull) add restoration pool support so we dont have to use stamina potions. Drink from pool in house and then use mounted glory to get back to edgeville. 

Edited by framble

Share this post


Link to post
Share on other sites
9 minutes ago, framble said:

Hey, could you make it so the script has a bit more delay between eating each lobster. As it is now the script has to click the lobster twice in order to eat it. 

+ Add shift click to empty pouches.

+ (Not needed but might be helpfull) add restoration pool support so we dont have to use stamina potions. Drink from pool in house and then use mounted glory to get back to edgeville. 

Yeah I can fix the eating bug, I don't run into it with wines. For the other two options, those are planned to be put in the "Other settings" tab on the GUI. I'm going to have plenty of options in there such as clan wars banking, shift clicking, house glory, etc. After a bit more of testing, I am going to implement restocking next.

Share this post


Link to post
Share on other sites
On 1/21/2019 at 4:45 AM, framble said:

Very nice script, unfortunately i wont be able to give any more progress reports, account was banned after getting 60 runecrafting.

Ah damn :( I'll be continuing development and implementing many customization for antiban options as the script progresses 

  • thonking 1

Share this post


Link to post
Share on other sites

V1.0

  • Fixed a bug where starting the script with a full inventory of food would not deposit
  • Improved eating while handling obstacles
  • The script will now try to open bank if it is visible based off abc2 if it should or not
  • The script will currently stop on death until death walk is properly fixed
  • Fixed bug where you'd get stuck if you had a uncharged glory with full inv
  • Fixed bug where it wouldnt bank Jugs until next trip after drinking wine at bank 
  • Added failsafe to ensure you don't go to abyss without a pickaxe or axe
  • Script will now attempt to heal up after teleing out from being too low hp and if theres no food in inventory

I think that is nearly all the bugs I've had reported to me so far, released most of it all in this update

  • Like 1

Share this post


Link to post
Share on other sites

V1.3

  • Other settings has been enabled
  • ESC to close bank has been added
  • Fill/Empty pouches randomly
  • Pre-turn camera to Edgeville bank booth while teleporting
  • Emergency HP to teleport to bank at
  • Custom mouse speeds
  • Various stopping conditons (on death, profit reached, time ran)
  • Camera handling options
  • Shift click empty pouch option
  • Keep camera angle high

Not every option is completed in the new update, coming tomorrow/this weekend

  • Clan wars banking (Portal will automatically be used)
  • Mounted glory support (House tablets)
  • Re-introduction of death-walk (At the moment I disabled it to end on death)
  • Automatic pouch grabber option being enabled in GUI.

wWfQz2x.gif

  • Like 1

Share this post


Link to post
Share on other sites

V1.6

  • Clan wars banking is now supported.
    • You must have rings of dueling in bank for this mode to work
    • Start it in clan wars area to avoid potential bugs
  • Mounted Glory is now supported.
    • You must have the mounted glory in one of the 4 squares around portal entrance
    • You must have teleport to house tablets in bank
  • Restocking has been updated to reflect changes above
  • All modes work interchangeably.
  • thonking 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Our picks

    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
        • Like
      • 1 reply
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 70 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
        • Like
      • 50 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...