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gef30

Opensource broken tribot methods

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Posted (edited)

I want to suggest that all broken things are released as opensource projects, so they can be fixed a lot faster. There are plenty of issues, which are still, even with the new dev team, taking way to long to be fixed.

for instance the worldhopper, it has been broken for months already, when hopping to high worlds. Which results in people making their own methods. If someone has a well written fix for a problem, i dont see why it wouldn't be a good addition to this client. 

Ofcourse you would be exposing some parts of the source of methods to the public, but im certain this would help increate the user experience by a lot. I'd happy to give more argumentation/explainations on this matter if required.

@TRiLeZ

Edited by gef30
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Posted (edited)

Everything posted on the GitLab issues page has been fixed except for the deadlock bug (if you can accurately reproduce the bug, let us know) and is either awaiting code review or for TRiBot to be updated.

This includes 
- isOnScreen/isClickable not working properly on resizable
- Out of game world hopper not selecting the last column
- General#isInViewport not working on resizable
- onBreakEnd not being called when using ListenerManager

If the issue is not listed here, we more than likely aren't aware of it. https://gitlab.com/trilez-software/tribot/TRiBot-Issues

Edited by Encoded
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15 hours ago, gef30 said:

I want to suggest that all broken things are released as opensource projects, so they can be fixed a lot faster.

Issues that are not fixed quickly are usually occurring on a very low level, so open sourcing bits of code won't be of any use.

And even if TRiBot was modular enough to allow for partial open-sourcing and fixing, trusting the code base to some amateur coders is the worst idea possible. Without having a thorough understanding of the whole system, applying superficial patches to fix 1 bug, could result in several new bugs being introduced.

As far as I am concerned, the new development team is doing fairly well (considering the fact that most of them are also studying or working full time). If you want to assist them, do what @Encoded suggested and report the newly discovered bugs here: https://gitlab.com/trilez-software/tribot/TRiBot-Issues/issues

 

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14 hours ago, Encoded said:

Everything posted on the GitLab issues page has been fixed except for the deadlock bug (if you can accurately reproduce the bug, let us know) and is either awaiting code review or for TRiBot to be updated.

This includes 
- isOnScreen/isClickable not working properly on resizable
- Out of game world hopper not selecting the last column
- General#isInViewport not working on resizable
- onBreakEnd not being called when using ListenerManager

If the issue is not listed here, we more than likely aren't aware of it. https://gitlab.com/trilez-software/tribot/TRiBot-Issues

Has any progress been made in fixing Login handler after breaks/disconnects? Getting multiple accounts "stuck" every day for the past few months is the bane of my existence.

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On 1/6/2019 at 7:46 PM, Encoded said:

Everything posted on the GitLab issues page has been fixed except for the deadlock bug (if you can accurately reproduce the bug, let us know) and is either awaiting code review or for TRiBot to be updated.

This includes 
- isOnScreen/isClickable not working properly on resizable
- Out of game world hopper not selecting the last column
- General#isInViewport not working on resizable
- onBreakEnd not being called when using ListenerManager

If the issue is not listed here, we more than likely aren't aware of it. https://gitlab.com/trilez-software/tribot/TRiBot-Issues

Oh boy I can't wait for this to be pushed, been noticing many scripts hover interfaces in resizeable and "isOnScreen/isClickable" is obviously why

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On 1/7/2019 at 7:06 AM, contemporary said:

Has any progress been made in fixing Login handler after breaks/disconnects? Getting multiple accounts "stuck" every day for the past few months is the bane of my existence.

I'm personally not able to reproduce it. Not sure on the status of everyone else.

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49 minutes ago, Encoded said:

I'm personally not able to reproduce it. Not sure on the status of everyone else.

Try running Tri AIO Combat with breaks, you should be able to trigger the bug promptly.

Login bug happens with every script in repository, but with Tri AIO Combat it occurs much more frequently, for some reason.

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