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Einstein

Relative Agility - Written by Einstein

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Ok, so either this is an antiban from Jagex or its a little problem with the script. @Canafis rooftops the bot gets 'stuck' at the rooftop it gets to after using the jumping pole. You have to click trough yourself otherwise the bot will stand completely still. This doesn't happen each time. I've successfully botted 40 to 44 agility without it happening.

I've tried changing some settings. Tried fullscreen, hiding chat box etc but still happens. Closed the bot and hope it wasn't an anti cheating measurement thing from Jagex.

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2 hours ago, Lange Ritch said:

Ok, so either this is an antiban from Jagex or its a little problem with the script. @Canafis rooftops the bot gets 'stuck' at the rooftop it gets to after using the jumping pole. You have to click trough yourself otherwise the bot will stand completely still. This doesn't happen each time. I've successfully botted 40 to 44 agility without it happening.

I've tried changing some settings. Tried fullscreen, hiding chat box etc but still happens. Closed the bot and hope it wasn't an anti cheating measurement thing from Jagex.

It has been reported in other post. Looks like he's busy with the holidays and will probably attend to it when he has some time.

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17 hours ago, Lange Ritch said:

Ok, so either this is an antiban from Jagex or its a little problem with the script. @Canafis rooftops the bot gets 'stuck' at the rooftop it gets to after using the jumping pole.

Please read the last section of the thread for more info on the next major update.

 

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6 hours ago, leixner said:

I think Pollnivneach roof top is having some problems.

Script clicks the next obstacle before the animation is finished. Then takes a few seconds to click the obstacle again making it really slow, pretty much unusable for this course!

Thanks for the report.

This issue will be reviewed in the next patch.

 

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On 11/26/2018 at 2:00 PM, Einstein said:

Relative Agility

 

qttC8Ww.png               DdGmXoe.png

 

The next generation Agility Script

Capable of completing almost all agility-related content in the entire game, while using a dynamic anti-detection system, based entirely on real playing data collected from the actual users.

 

Features:

  • A total of 14 courses added thus far, and 2 more are about to be released.
  • Supports regular, rooftop courses, and agility mini-games.
  • All types of food supported, wine included.
  • Uses energy and stamina potions.
  • Level boosting by using summer pie or agility potions - start doing a course before you have the required level.
  • Extremely easy to setup.
  • Save / Load / Restore defaults GUI options. The last profile is automatically loaded.
  • Camelot tab usage.
  • Auto-disable roofs.
  • Automatically toggles the client in "full screen" (re-sizable mode, with the TRiBot window maximized).
  • Hides the chat-box, preventing a known client bug from occurring.
  • Hops worlds if too many players are nearby, or after a certain amount of time spent on world. This can be used to avoid player reports entirely.
  • AFK Mode - Mimic a real player's inability to play uninterrupted for hours at a time.
  • Built-in Data Collector under development.
  • Progressive Mode 1-99
  • Paint animations that change dynamically based on the environment.

 

mbIaMbd.png

 

 

Regular Courses:

  • Gnome
  • Barbarian
  • Ape Atoll
  • Wilderness
  • Werewolf

 

Rooftop Courses:

  • Draynor
  • Al Kharid
  • Varrock
  • Canifis
  • Falador
  • Seer's Village
  • Pollnivneach
  • Rellekka - coming soon
  • Ardougne - coming soon

 

Minigames:

  • Agility Pyramid
  • Brimhaven Agility Arena (Karamja)

 

 

This is the first and currently the only script in the repository that can do the Brimhaven Agility Arena, but I can't take the credits for it.

@TRiLeZ released the hint arrow API more "Just-In-Time" than the JRE compiler. Without having this tool at my disposal, the only solution was color detection, which would have added several hours to the total development time and it wouldn't have been nearly as accurate as the current implementation.

So thank you very much! ?

 

 

YINhrPX.png

 

 

 

Anti-Detection Measures

The customizable AFK Mode will act exactly as a real player that gets distracted by something else whilst playing RuneScape, and the automatic world hopper can be used to avoid player reports entirely, but in addition to those two systems, this script implements something truly unique: a custom reaction time generator that will be a determining factor in the overall behavior and efficiency of the script.

What exactly does this mean and why is this important?

One of the fundamental ways in which computers and humans differ, is that computers are incredibly consistent in executing their tasks. When the RuneScape playing data is analyzed, the average script is so obviously different from the human player that Jagex can instantly tell which one is the bot.

A naive approach to solving the computer's consistency problem is adding randomization. But this doesn't solve the problem at all, because yet another in-human pattern has been created: the script is now consistently inconsistent.

 

I strongly believe that the only way to defeat a data-mining bot detection system, is to provide script input that is indiscernible from real human input. And that's exactly what I did. Based on over 200 variables containing biometric data, this system will generate and inject delays during the script's runtime, making it act exactly as the human that provided the data (with certain variation, of course).

A built-in data collector will be released soon, and the users will have the ability to record and submit their own playing data, which the script will subsequently use. The bigger the data sample and the more users submit their own recorded data, the more accurate and human-like the system becomes.

 

Does this mean that the ban-rate for this script will be absolute 0?

Nobody can make this claim for any script. But I can confidently say that Jagex is going to have the hardest time of their lives trying to figure out which one is the real human and which one is the bot, as their game input is virtually identical.

 

gHfYJUS.png

 

jNd7Oh3.png

 

 

 

 

 

 

Upcoming update January 2019

The next big update for the script will be released in January, and will include the following:

  • A new course will be added: Rellekka.
  • Brimhaven Arena will be restored.
  • The visual RuneScape glitch that occurs in Canifis will be avoided.
  • Extended goldfarming support, with mark of grace trading will be added.
  • The data collector will be released and all the users will be able to contribute to making this script even safer!

 

 

 

qttC8Ww.png              DdGmXoe.png

 

 

 

if your inv is full of pots and a mark of grace or whatever pops up itl tele to lumb to fix, at least in draynor, instead of dropping something or moving on.

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Been baby sitting this, I am impressed.

Only gripe I have is that I have not once seen it pause for even 30 seconds like the AFK mode states it would so unsure where the issue is with it not working.

 

Good job so far, looking forward to do the human based movements.

 

EDIT:

Just realised on start I am getting "invalid number entered in AFK settings".

I am entered all within what seems to be a reasonable threshold - I will attach the AFK settings below.

https://imgur.com/a/G3z9NUD

Thanks.

Edited by Dog.

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39 minutes ago, Dog. said:

Been baby sitting this, I am impressed.

Only gripe I have is that I have not once seen it pause for even 30 seconds like the AFK mode states it would so unsure where the issue is with it not working.

 

Good job so far, looking forward to do the human based movements.

 

EDIT:

Just realised on start I am getting "invalid number entered in AFK settings".

I am entered all within what seems to be a reasonable threshold - I will attach the AFK settings below.

https://imgur.com/a/G3z9NUD

Thanks.

I'm going to guess the deviation can't greater than the max - min.

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I know that someone already mentioned this but I just wanted to also let you know that I am getting the issue that @leixner is getting. The first obstacle after the starting basket in pollnivneach is clicked too early and the character just sits there for several seconds. It also gets stuck for a moment after the monkey bars. The bot tries to do the palm tree while performing the monkey bars animation. Other than that the bot has been running great. Just those two issues which make it seem slow. Lastly, I know it says a January 2019 update on the first post. When in January do you expect to release this? Thanks anyways for this great script!

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So far so good for me! Works flawlessy for Draynor and Varrock courses from what I've seen. Love the human clicking feature where it kind of clicks around a lot trying to hit the next jump like a human trying to click it too fast does. Also, like the AFK feature. Let you know if I find any bugs.

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