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[Snippet] NPC Contact

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I was bored again and made this for @wastedbro.  This could be used for slayer, repairing pouches, hitting up Bert the sandman, or whatever else those other NPCs do.


package scripts.Utilities;

import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
import java.util.function.BooleanSupplier;

import org.tribot.api.General;
import org.tribot.api.Timing;
import org.tribot.api2007.GameTab;
import org.tribot.api2007.Interfaces;
import org.tribot.api2007.NPCChat;
import org.tribot.api2007.GameTab.TABS;
import org.tribot.api2007.types.RSInterface;
import org.tribot.api2007.types.RSVarBit;

public class NPCContact {

	private static final int 	INTERFACE_MASTER = 75;
	private static Map<String,Integer> cache = new HashMap<String,Integer>();
	public enum NPC {
		HONEST_JIMMY("Honest Jimmy"),
		BERT_THE_SANDMAN("Bert the Sandman"),
		ADVISOR_GHRIM("Advisor Ghrim"),
		DARK_MAGE("Dark Mage"),
		CAPTAIN_GINEA("Captain Ginea"),
		BARBARIAN_GUARD("Barbarian guard"),
		private String[] name;
		NPC(String... name){
			this.name = name;
		public String[] getName(){
			return name;
		 * Contacts the relevant NPC.  If the NPC is the last one contacted, it will use the right click option on the spell interface.  
		 * Otherwise, it will cast the spell and contact the NPC via the NPC Contact interface.
		 * If waitForChat is true, it will wait until the NPCChat.getClickContinueInterface interface is not null.
		public boolean contact(boolean waitForChat){
			if(this == getLastNPC()){
				return castSpell("NPC Contact",name) && (waitForChat ? Timing.waitCondition(chattingCondition(), 8000) : true);
				if(!(castSpell("NPC Contact","Cast") && Timing.waitCondition(new BooleanSupplier(){
					public boolean getAsBoolean() {
						return isOpen();
				}, 8000))){
					return false;
			RSInterface chat = getInterface();
			return chat != null && chat.click() && (waitForChat ? Timing.waitCondition(chattingCondition(), 8000) : true);
		 * Returns the interface that stores the action to contact the NPC.
		public RSInterface getInterface(){
			return NPCContact.getInterface(this.getName());
	 * Contacts the relevant NPC
	public static boolean contactNPC(NPC npc, boolean shouldWait){
		return npc.contact(shouldWait);
	 * Uses varbit information to determine who the last NPC contacted was.
	public static NPC getLastNPC(){
		RSVarBit var = RSVarBit.get(5006);
		return var != null ? NPC.values()[var.getValue() - 1] : null;
	 * Returns true if the NPC Contact interface is open.
	public static boolean isOpen(){
		return Interfaces.isInterfaceSubstantiated(INTERFACE_MASTER);
	 * Scans the child interfaces of the NPC Contact interface master for the RSInterface with the proper action, and caches the index for later use.
	private static RSInterface getInterface(String... names){
		for(String name:names){
				return Interfaces.get(INTERFACE_MASTER, cache.get(name));
		RSInterface master = Interfaces.get(INTERFACE_MASTER);
		if(master == null)
			return null;
		RSInterface[] children = master.getChildren();
		if(children == null || children.length == 0)
			return null;
		for(RSInterface child:children){
			String[] actions = child.getActions();
			if(actions == null || actions.length == 0)
			for(String name:names){
					cache.put(name, child.getIndex());
					return child;
		return null;
	 * Scans the child interfaces of the Magic spellbook interface master for the RSInterface with the proper spell name, and caches the index for later use.
	public static boolean castSpell(String spellName, String... action) {
			if(cache.containsKey("S" + spellName)){
				RSInterface spell = Interfaces.get(218, cache.get("Spell " + spellName));
				return spell != null && spell.click(action);
			RSInterface spellbook = Interfaces.get(218);
			if(spellbook == null)
				return false;
			RSInterface[] spells = spellbook.getChildren();
			if(spells == null || spells.length == 0)
				return false;
			for(RSInterface spell:spells){
				String name = spell.getComponentName();
				if(name != null && name.contains(spellName)){
					cache.put("S" + spellName, spell.getIndex());
					return spell.click(action);
		return false;
	 * Returns a wait condition that returns true once the NPCChat click to continue interface is up.
	private static BooleanSupplier chattingCondition(){
		return new BooleanSupplier(){

			public boolean getAsBoolean() {
				return NPCChat.getClickContinueInterface() != null;



    //code to handle chat for new task


Edited by FALSkills
  • Like 1

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