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Naton

nCrab Killer [ABC2] [All Sand Crab Locations] [Ammonite Crabs] [Rock Crabs] [Progressive Training] [82 Hour Proggy]

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26 minutes ago, trenbolone said:

Did you have trouble regaining agro on crab claw island?  Script frequently walks halfway to tile and then runs back to crabs.  Thus not resetting agro and causing problems.  Very detectable in my opinion

Are you using a custom tile? It only moves to a range near the tile so you may have to put it farther away if you’re using a custom tile. Have you tried deleting hooks? 

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7 hours ago, Naton said:

Are you using a custom tile? It only moves to a range near the tile so you may have to put it farther away if you’re using a custom tile. Have you tried deleting hooks? 

I will delete my hooks and check it out.  Currently, the custom tile is in the far corner of crab claw island to the south east; and the crabs im killing are in position 1 (far nw).  When resetting aggro it turns around when it is roughly 60% of the way to the custom tile.  Good antiban I guess but it is not functioning properly on such a small space.  I have watched it reset aggro and not walk far enough 3-5 times in a row before.  Nerve racking behavior.  I might be able to manually edit that tile to be somewhere in the water and fix it..

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2 minutes ago, trenbolone said:

I will delete my hooks and check it out.  Currently, the custom tile is in the far corner of crab claw island to the south east; and the crabs im killing are in position 1 (far nw).  When resetting aggro it turns around when it is roughly 60% of the way to the custom tile.  Good antiban I guess but it is not functioning properly on such a small space.  I have watched it reset aggro and not walk far enough 3-5 times in a row before.  Nerve racking behavior.  I might be able to manually edit that tile to be somewhere in the water and fix it..

The farthest it'll go from the set tile is 4 tiles away, and it will do so without fail. If that 4 tiles away doesn't reset aggro, than its a different situation.

Edited by Naton

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1 hour ago, guywithlsd said:

Script sometimes instead of going to crash tile and hopping force attacks crabs.

I checked after i found it doing this - i had selected Hop if crashed, but it pretty much force attacked crabs with another dude in spot.

I don't think that this is even possible. Can you please click the "Debug" line in the paint, and then screenshot what prints out in the client debug when this happens?

EDIT:

I do have a failsafe built in where it will temporarily attack back if you attempt to hop too many worlds in a row, to the point where you can't hop any more without being force logged out. You'd know this by reading the notification in the client debug.

Edited by Naton

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6 minutes ago, vho835 said:

70 attack and 75 strength so far on my pure, amazing work I’m surprised this script isn’t more expensive than it is!

Glad its working for you so far! I've actually thought about raising the price one dollar since the low price was an introductory price, however I can guarantee it will never go above 5$ a month (provided there isn't a new crab addition to RS that I add in or anything)

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3 hours ago, Naton said:

Glad its working for you so far! I've actually thought about raising the price one dollar since the low price was an introductory price, however I can guarantee it will never go above 5$ a month (provided there isn't a new crab addition to RS that I add in or anything)

I'd be happy to pay $5 per month to support you, I can tell you care about the quality of your scripts and your users

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8 hours ago, Naton said:

I don't think that this is even possible. Can you please click the "Debug" line in the paint, and then screenshot what prints out in the client debug when this happens?

EDIT:

I do have a failsafe built in where it will temporarily attack back if you attempt to hop too many worlds in a row, to the point where you can't hop any more without being force logged out. You'd know this by reading the notification in the client debug.

debug said - Crash detected.

Sleep

sleep

sleep

no other info or anything and i stopped by then to re-run and see if i selected world-hop (it was)

It is possible that it triggered worldhop limit so it attacked back, but i doubt it as i freshly ran script so it should not have hit limit by that time. I am not 100%. If i will manage to track it down again, i'll report it here.

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25 minutes ago, Quexi said:

script is not working anymore after the update. Great script thought , wouldn't mind paying 1 more dollar for this one.

Tribot is currently not working after the update today. I’m sure a fix will come soon.

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Just now, vho835 said:

Got 70 att and 90 str on my pure today with this script all from 1. Ran 24/7 except for when the bot stopped on updates and twice when it died. Other than that, amazing script

Do you know how it died?

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4 hours ago, Naton said:

Do you know how it died?

It wasn't due to a bug. It had died because I had set the script to stop at a certain progression and when that progression ended. The script would still be fighting at sand crabs and die due to 1 defence

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4 hours ago, vho835 said:

It wasn't due to a bug. It had died because I had set the script to stop at a certain progression and when that progression ended. The script would still be fighting at sand crabs and die due to 1 defence

Ahh alright that’s good to know, thanks

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@Naton hello. until i get to like 25-40HP every single fresh account i run dies 1-2 times. I started to throw in 2x ring of life into every account i run to be more or less safe from losing gear. I can see it does eat when it is in crash tile so i have really no idea how it can die but somehow it does.

Sometimes it would not recognize that there is No player in crab tile and hops from an empty world, so i guess something similar happens with eating, it just misses the point where it should eat and goes to afk state or smth.

It's not THAT much of a problem, but one thing for sure - i cannot leave fresh accounts get me some range levels over night without babysitting first hours.

 

I bet there is nothing to fix, so maybe we can have an option to - Wear ring of life if it's not in ring slot?

And stopping when out of ammo would be a blessing haha

but in general - very nice script, best crab killer i have tried so far 👏

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Just now, guywithlsd said:

@Naton hello. until i get to like 25-40HP every single fresh account i run dies 1-2 times. I started to throw in 2x ring of life into every account i run to be more or less safe from losing gear. I can see it does eat when it is in crash tile so i have really no idea how it can die but somehow it does.

Sometimes it would not recognize that there is No player in crab tile and hops from an empty world, so i guess something similar happens with eating, it just misses the point where it should eat and goes to afk state or smth.

It's not THAT much of a problem, but one thing for sure - i cannot leave fresh accounts get me some range levels over night without babysitting first hours.

 

I bet there is nothing to fix, so maybe we can have an option to - Wear ring of life if it's not in ring slot?

And stopping when out of ammo would be a blessing haha

but in general - very nice script, best crab killer i have tried so far 👏

Does it not stop when out of ammo? I believe I added that in but didn't do extensive testing. 

If you could somehow take a gif or video I could help with your situation, I'm not exactly sure how it would die. I'll try running a fresh level 3 and see what I can do with it, although I know some other people who ran fresh level 3's and never reported any problems with dying. 

Also it definitely only begins hopping if there is a player in the crab area for the amount of time specified in the gui, if you could provide more information on that, I could help fix the problem you're experiencing.

Thanks!

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4 hours ago, Naton said:

Does it not stop when out of ammo? I believe I added that in but didn't do extensive testing. 

If you could somehow take a gif or video I could help with your situation, I'm not exactly sure how it would die. I'll try running a fresh level 3 and see what I can do with it, although I know some other people who ran fresh level 3's and never reported any problems with dying. 

Also it definitely only begins hopping if there is a player in the crab area for the amount of time specified in the gui, if you could provide more information on that, I could help fix the problem you're experiencing.

Thanks!

I cant take a gif of that happening because i run bots on vps's. If i somehow will be able to do that, ill do. And yah, from highscored i can see i run script wayyy longer that anyone else, so maybe they just didn't tested with as much fresh accounts as i did.

And it tries to hop even spot is empty. Lets say like this - goes to crash tile. Hops world 3 times, 4th it finds empty world but it still hops for some reason. Happens rarely, maybe because of lagg?

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1 hour ago, guywithlsd said:

I cant take a gif of that happening because i run bots on vps's. If i somehow will be able to do that, ill do. And yah, from highscored i can see i run script wayyy longer that anyone else, so maybe they just didn't tested with as much fresh accounts as i did.

And it tries to hop even spot is empty. Lets say like this - goes to crash tile. Hops world 3 times, 4th it finds empty world but it still hops for some reason. Happens rarely, maybe because of lagg?

Could be cause lag, not sure I’ll run a level 3 with world hopping to test it 

Could you let me know what your crab position and safe tile is that you use

Edited by Naton

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