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Jerminater

Drag Items to Slots

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I was in need of some inventory rearrangement in my scripts, and decided to make this snippet so that I could drag them around in a human-like way.

Just like the point selection algorithms for inventory clicking, I developed this to do the same when dragging items. It will select a point to drag the item based on truncated distribution curves centered on each inventory slot. Below I altered the standard deviation from the center of the inventory slot, to show you what type of customization's are possible.

Standard deviations: 1 -> 3 -> 6 (default) -> 15

phv43UB.png     6EWj9OI.png     q8JlGzP.png     4ng0EKv.png

In action:

M0lyaDA.png

Just simply copy and paste the code below into your API.

Constructor: (Item to drag, destination row and column, standard deviation as described above. To use default, leave dev blank.)

UtilitiesClass.dragItemToSlot(RSItem item, int row, int col, int... dev)
Spoiler
 public static boolean dragItemToSlot(RSItem item, int row, int col, int... dev){
   int x; int y;
   RSInterfaceChild i = Interfaces.get(149,0);
   if (i == null)
     return false;
   
   x = (int)i.getAbsoluteBounds().getX()+42*(col-1)+16+General.randomSD(-16, 16, 0, dev.length == 0 ? 6 : dev[0]);
   y = (int)i.getAbsoluteBounds().getY()+36*(row-1)+16+General.randomSD(-16, 16, 0, dev.length == 0 ? 6 : dev[0]);
   
   item.hover();
   Mouse.drag(Mouse.getPos(),new Point(x, y),1);
   return item.getIndex() == row*4+col;
 }

 

Let me know what you think, and any improvements!

Edited by Jerminater
Better code
  • Like 1

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13 hours ago, Jerminater said:
public static boolean dragItemToSlot(RSItem item, int row, int col, int... dev) {
	RSInterfaceChild i = Interfaces.get(149,0);
	if (i == null)
		return false;

	int x = (int)i.getAbsoluteBounds().getX()+42*(col-1)+16+General.randomSD(-16, 16, 0, dev.length == 0 ? 6 : dev[0]);
	int y = (int)i.getAbsoluteBounds().getY()+36*(row-1)+16+General.randomSD(-16, 16, 0, dev.length == 0 ? 6 : dev[0]);

	item.hover();
	Mouse.drag(Mouse.getPos(), new Point(x, y),1);
	return item.getIndex() == row*4+col;
}

 

If statement for dev can be changed to ternary within the x/y declaration.

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