Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Buy OSRS Gold

Sell OSRS Gold
Einstein

Einstein's Fisher ² - Probably the best Fisher on TRiBot

Recommended Posts

wh914vu.png

 

 

Open in Repository

 

 

j699lSw.png

BMv7QzN.png

3Uer0CV.png

gB8K3VC.png

 

 

 

 

The most advanced Anti-Ban.

The safest script on the market.

X0kZC74.png

 

Account safety is the most important priority.

Einstein's Fisher aims to provide the safest solution on the market. Hundreds of hours of development time have been put into the creation and improvement of this script, and special attention has been given to the the Anti-Ban system.

Powered by ABC 2 (Anti-Ban Compliance v2), this script attempts to emulate the game interactions of a real human player. About this utility:

  • It's based on statistical analysis of real human playing data.
  • Generates and executes human-like reaction times using a complex algorithm that takes into account 9 different factors.
  • Creates unique profiles for each and every RuneScape account that runs this script, which means that no two accounts will have the same heuristics.
  • Emulates typical human behavior through timed actions based on internal timers and game interaction preferences.

Beyond the full implementation of this utility, Einstein's Fisher provides additional anti-ban functionality, meant to further increase the account safety. Player triggered world-hopping, banking preferences, and special reaction delays injected into game interactions, just to name a few.

Most of the preferences are fully configurable, and I encourage my users to do so, as this will further increase the variation of the data, making the bots even harder to profile.

 

 

 

 

 

Easy to use!

Your preferences are automatically saved and loaded.

All you have to do is click START and see the magic happen!

Yes, It's really THAT simple!

 

bK01XYj.gif

 

 

 

 

Features:

gDsaTvF.png    Regular mode: 11 different fish types

  • All the possible disposal methods included: baking, dropping, dissecting, cracking open, cutting, and even noting fish
  • Supports the most useful fish in the game
  • Plenty of locations

 

OuK1MJ2.png     Karambwan

  • Banks at Castle Wars
    • Requires: Ring of dueling
  • Uses fairy ring to teleport to the fishing spot
    • Requires: Dramen/Lunar staff

 

YLljO7N.png      Dark crabs

  • Wilderness Resource Area
  • Notes the crabs when the inventory gets full
  • PK detection

 

nf3bC0s.png     Anglerfish

  • Requires: 100% house favor

 

KCKu74T.png     Karambwanji

  • The bait used to catch Karambwan

 

Iy14tNG.png   Lure fishing mode

  • Fly fishing and barbarian fishing
  • All locations included
  • Can bank, drop or gut the leaping fish for their roe and caviar

 

SF9jlow.png  Minnows

  • Completely fixed and functional
  • Accurate flying fish detection
  • Human play data collected, adapted using a probabilistic algorithm to increase safety

 

9R9VYfs.jpg   Improved Fishing Trawler

  • Easy to use GUI settings
  • Added the option to use bailing buckets, saving you swamp tar
  • Doesn't get kicked out of the boat
  • Specialized anti-ban, also based on collected data

 

MiH32aI.png   Aerial Fishing

  • Just start the script on Molch Island and let it run, everything is done automatically, from collecting the bait to cutting the fish
  • Exceptionally accurate and efficient

 

YT5rX3t.png   World Hopping - Avoid player reports

  • Based on time spent on world
  • Based on number of nearby players
  • Triggered by another player speaking with you

 

lENY52T.png  Argument support

  • Quickly start the script using arguments!
  • Enter the desired profile name to automatically load it, skipping the GUI
  • Works with any profile you've created and saved

 

ssXIggt.png   Banking preferences

  • Closing preferences
  • Deposit box support

 

WRBVOeq.png   Custom Walking Engine

  • TRiBot Webwalker
  • Dijkstra's Algorithm
  • Built-in failsafes

 

 

J31gb2J.png  The Most Advanced Anti-Ban, the safest script on the market.

  • Based on real human playing data
  • Unique account profiling
  • Human reactions injected, calculated by the ABC v2 algorithm
  • Timed actions based on internal trackers
  • Human-like game interaction preferences

 

 

 

What others say about Einstein's Fisher:

 

SOVmumh.png

B8D8huF.png

jHGRPVD.png

qB8gL8b.png

9FKRZR9.png

 

 

 

 

Is this truly the best Fisher on TRiBot?

That is for you to decide:

Open in Repository

 

 

 

j699lSw.png

BMv7QzN.png

3Uer0CV.png

gB8K3VC.png

 

 

 

Edited by Einstein
  • Like 6
  • Thanks 1

Share this post


Link to post
Share on other sites

@Einstein Heya, imo, it seems that you're the scripter that focuses heavily on anti-ban compared to other scripters on tribot. Out of curiosity, I was wondering if any of the following were possible with tribot client and its api:

1) allow user to manually do fishing for a session (1-4 hrs) and collect the user's response time for various things such as when the bag is full, how long does the user wait before proceeding to drop. When the fishing spot moves, how long does the user take to respond. 

2) Record various patterns of an individual user's dropping method.

Combine and implement the above two topics mentioned above tailored to an individual's response time rather than an average/collection of all "human-like" data within a script.

The reason why I'm asking this is because from personal experience, if I use a script to fletch or stun/alch, no matter how much anti-ban compliance the scripter has, in the end, you always get banned. However, when I record various sessions that are an hour or two long of fletching or stun/alching with a macro recorder and loop them (from various recordings), I have yet to get banned on 8+ accounts. I have a strong theory that the bans are a result of numerous accounts with patterns that overlap in certain ways. If a script could give the ability to randomize/customize to the an individual's pattern, i'd believe that'd be the ultimate script.  

 

Share this post


Link to post
Share on other sites
8 hours ago, MuleTraveler said:

@Einstein Heya, imo, it seems that you're the scripter that focuses heavily on anti-ban compared to other scripters on tribot

Reducing the ban-rate to a minimum for my users is one of my primary goals, therefore a great deal of development and research time is allocated to improvements in this area.

 

8 hours ago, MuleTraveler said:

1) allow user to manually do fishing for a session (1-4 hrs) and collect the user's response time for various things such as when the bag is full, how long does the user wait before proceeding to drop. When the fishing spot moves, how long does the user take to respond.  

2) Record various patterns of an individual user's dropping method. 

Both suggestions have already been planned and they are currently under development.

 

8 hours ago, MuleTraveler said:

I have a strong theory that the bans are a result of numerous accounts with patterns that overlap in certain ways.

Your theory is entirely correct.

This is one of the ways in which public scripts that are run by hundreds or even thousands of accounts result in bans. Although it's not necessarily the easiest thing to do, the scripter can work around this this problem by implementing unique profiling, which means that the same code will run in a different way for every different account.

 

Share this post


Link to post
Share on other sites

This looks juicy

 

edit: @Einstein, trying out trial, script keeps buying harpoon even though only fishing for lobsters, think this happened because "purchase missing tools" is ticked, this happened after fishing level hit 40

Script also tried to walk to karamja instead of taking port sarim ship (???)

edit 2: Script banks shrimps instead of dropping during f2p goldfarming mode.

Edited by filthyfrank

Share this post


Link to post
Share on other sites

@filthyfrank I am aware of the problems with the F2P Suicide Mode. Although it eventually works, there are a lot of things that can be improved. I will post in this thread as the code is updated.

Thank you!

 

On 7/19/2018 at 12:29 PM, cheeko said:

Is 35K p/hr normal for barb fishing @ around level 70 on level 1 speed? Seems a little low, but I appreciate the emphasis on antiban.

Using TRiBot's default reaction times (1) will result in a lower xp/hour rate, but I highly recommend using this default value, since the numbers are based on analysis of real human playing data.

 

On 7/19/2018 at 9:53 PM, MilkyWay said:

could you add option so end user can customize the dropping patterns instead of a static dropping patern we can mix it up if we want to?

"Mixing up" dropping patters cannot be done without randomization. Humans are not random, therefore adding this feature is very likely to increase the ban-rate, which is not desirable.

Unless I will be gathering a lot dropping pattern data, left-to-right will remain the default dropping pattern, which is many times better than any kind of randomization.

 

Share this post


Link to post
Share on other sites
3 hours ago, Einstein said:

@filthyfrank I am aware of the problems with the F2P Suicide Mode. Although it eventually works, there are a lot of things that can be improved. I will post in this thread as the code is updated.

Thank you!

 

Using TRiBot's default reaction times (1) will result in a lower xp/hour rate, but I highly recommend using this default value, since the numbers are based on analysis of real human playing data.

 

"Mixing up" dropping patters cannot be done without randomization. Humans are not random, therefore adding this feature is very likely to increase the ban-rate, which is not desirable.

Unless I will be gathering a lot dropping pattern data, left-to-right will remain the default dropping pattern, which is many times better than any kind of randomization.

 

If you could do that  would be amazing.

Share this post


Link to post
Share on other sites

The source code has been updated: In-Game World Hopper Version 2

  • Greatly improved iteration of my custom world hopping utility
  • Dynamic interface grabbing ensures functioning in both fixed and re-sizable mode
  • New paint overlay
  • Conditional waiting for loading the new world based on color detection
  • Accepts both world formats (3xx and xx)

Every line of code has been carefully reviewed and the new utility is expected to work many times better than the previous one.

Enjoy!

JFacMP4.png

 

@filthyfrank after I am done fixing another project, I will go through each and every problem that occurs in F2P. Everything will be patched within a few days.

 

Share this post


Link to post
Share on other sites

Does the script recover from unforeseen mousemovement and clicks? I tested a bit around with clicking at other places to make it go off course and moving the mouse to interrupt its movement so it clicked on the wrong places. From what I can tell it seems to always recover and get back on track eventually, which left me impressed. Im just curious about how/if there is a way to permanently break the flow so that it wont be able to get back at doing what it does?

Edited by trilobottimon

Share this post


Link to post
Share on other sites
4 hours ago, trilobottimon said:

Does the script recover from unforeseen mousemovement and clicks? I tested a bit around with clicking at other places to make it go off course and moving the mouse to interrupt its movement so it clicked on the wrong places. From what I can tell it seems to always recover and get back on track eventually, which left me impressed. Im just curious about how/if there is a way to permanently break the flow so that it wont be able to get back at doing what it does?

If you're trying to make the script malfunction, pause it and walk your RS character into an enclosed area that is not mapped in the walking utility, so the script will be unable to get out of there.

I recommend certain places in Zeah, Wilderness dungeons, and the Stronghold of Security.

 

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, Einstein said:

If you're trying to make the script malfunction, pause it and walk your RS character into an enclosed area that is not mapped in the walking utility, so the script will be unable to get out of there.

I recommend certain places in Zeah, Wilderness dungeons, and the Stronghold of Security.

 

That makes sense, thanks for replying. Im happy what I have seen so far from the trial, think I'll go ahead and purchase ;)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Our picks

    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
        • Like
      • 24 replies
    • Come give us feedback on the next version of TRiBot!
        • Thanks
        • Like
      • 70 replies
    • TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
        • Like
      • 23 replies
    • Over the last three weeks, I've been working on upgrading our server infrastructure. It's finally ready and is now live!

      Why?

      Increased reliability - less server errors


      Increased availability - less downtime


      Increased security - keeping us and you secure


      Increased capacity - ability to serve you better


      Increased speed - less waiting for things to load


      Faster development - server and service updates will come faster


      What are the changes?

      Move from a single AWS EC2 instance to AWS ECS (Elastic Container Service)


      Distributed computing


      Load balancing


      Git management of server files and filesystem


      Redis caching


      How?

      AWS ECS (with 10 EC2 instances)


      AWS ElastiCache (Redis)


      AWS Load Balancing


      AWS EFS (Elastic file system)


      Please bare with us as I continue to tune the server for maximum performance. Slow loading speeds may occur temporarily. I thank everyone for their patience.

      Please post on this thread if you experience any issues other than slow loading times.
        • Like
      • 51 replies
    • This release will:

      Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)


      Improve banking API (Thanks @Encoded)


      Adds methods for returning and using Java Lists, rather than arrays


      Slightly randomizes some hardcoded behaviour


      Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable


      Other back-end improvements





      Note: If you are using LG, please restart both the RS client and TRiBot.
        • Sad
        • Haha
        • Thanks
        • Like
      • 90 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...