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Netami

[ABC2] Netami's AIO Fletcher [TASK SUPPORT] [ALL BOWS/ITEMS] [SCRIPT ARGS] [GE SUPPORT]

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6 minutes ago, hmmm kk said:

Yes I am using LG, I tried it in normal and resizeable

 

4 minutes ago, Netami said:

If I had to guess LG is slowing the process down, I use the normal client and dart making is about as fast as possible using the TRiBot API on there.

here's a GIF of the darts on normal client (non-LG)

https://i.imgur.com/tgG6NOG.gifv

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@Netami I have some concerns relating to the anti ban. These are listed:

  • The delay between using the knife on a log and pressing the hotkey (number) to craft the item seems to be the same each time (could be wrong but it seems that way). If you could add a small random delay time (within the range of 0.2-1.5 secs) for this action that would be amazing.

These next 2 points relate to the "moving the mouse off client screen" antiban action:

  • This action needs to be more human. The mouse returns to the screen more often than it stays off for a complete fletching cycle (1 complete inventory cutting longs). For a human, the mouse would be off screen for the entire fletching cycle, for the majority of cycles.
  • Also the speed at which the mouse returns to the screen is way too fast. I think somewhere between 50-75% of the current speed would be more realistic. You could also add another random delay for this value and even make this variable adjustable from the setup GUI.

I can see that this script has the potential to be an absolutely amazing fletching script, if the points above are addressed. I will be keeping a very close watch on this script and your future scripts. You seem to understand how humans interact with the client well and have done better than anyone else (I have seen) to replicate this interaction. Keep up the good work! :)

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5 minutes ago, Shoee said:

@Netami I have some concerns relating to the anti ban. These are listed:

  • The delay between using the knife on a log and pressing the hotkey (number) to craft the item seems to be the same each time (could be wrong but it seems that way). If you could add a small random delay time (within the range of 0.2-1.5 secs) for this action that would be amazing.

These next 2 points relate to the "moving the mouse off client screen" antiban action:

  • This action needs to be more human. The mouse returns to the screen more often than it stays off for a complete fletching cycle (1 complete inventory cutting longs). For a human, the mouse would be off screen for the entire fletching cycle, for the majority of cycles.
  • Also the speed at which the mouse returns to the screen is way too fast. I think somewhere between 50-75% of the current speed would be more realistic. You could also add another random delay for this value and even make this variable adjustable from the setup GUI.

I can see that this script has the potential to be an absolutely amazing fletching script, if the points above are addressed. I will be keeping a very close watch on this script and your future scripts. You seem to understand how humans interact with the client well and have done better than anyone else (I have seen) to replicate this interaction. Keep up the good work! :)

The delay for clicking knife and log is not the same each time, although it is very small so it might seem like it. It uses a standard deviation random for a bell curve distribution to accurately match human data.

The rest of your concerns are all handled by TRiBot's built in ABC2 functions and are beyond my control unfortunately.

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19 minutes ago, Netami said:

The delay for clicking knife and log is not the same each time, although it is very small so it might seem like it. It uses a standard deviation random for a bell curve distribution to accurately match human data.

The rest of your concerns are all handled by TRiBot's built in ABC2 functions and are beyond my control unfortunately.

I see, thanks for the reply. I wish Tri added some overloads to some of the ABC2 methods.

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Please add an option to buy maximum possible items with available gold.

Now, when account has gold for 500 arrows but I input "buy 600 arrows", it won't buy any at all.

Instead, it should ideally buy the most it can (500) if an option "buy max" is ticked in config and it lacks gold to fulfill full order.

And if amount to buy is left "0", it could buy unlimited amount, as long as gold permits.

@Netami

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The bot is not depositing an inventory after it is finished stringing. Tries to withdraw 14 strings and bows while 14 strung bows are still in inventory. Gets stuck in a loop. Please let me know if you need any more details. I only have 13 days left. :3 Thank you!

Edited by Phortwenty

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13 hours ago, Phortwenty said:

The bot is not depositing an inventory after it is finished stringing. Tries to withdraw 14 strings and bows while 14 strung bows are still in inventory. Gets stuck in a loop. Please let me know if you need any more details. I only have 13 days left. :3 Thank you!

It should be using the deposit all inventory button, is that button present in bank and everything?

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6 hours ago, Netami said:

It should be using the deposit all inventory button, is that button present in bank and everything?

Yes, the button is present. Once it finishes stringing the first set of yew longbows, it right clicks the banker to bank, pulls up the bank screen, stalls for about a second and a half and then immediately tries to withdraw 14 more strings and bows. Since it never deposited the initial set of bows it tries to keep withdrawing and depositing nonstop.

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5 minutes ago, Soviet Union said:

@Netami I tried to use the trial to test the script before purchasing, unfortunately whilst making Maple longbow (u) the script repeatedly deposits the knife.

  • Banking set to "All"
  • Tried knife in first and second slot of inv
  • Was at GE
  • Mirror mode, resizeable with a proxy
Any help would be great thanks!

Banking should be set to "1", however I've heard there's currently still a banking issue with the current TRiBot release. I will test the script tonight/tomorrow and see if there's anything that can be done.

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