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HeyImJamie

[Snippet] Autocast 'API'

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Had to set up autocasting for my quester and couldn't find a snippet for it, so here you go. :) 

import org.tribot.api2007.Game;
import org.tribot.api2007.GameTab;
import org.tribot.api2007.Interfaces;
import org.tribot.api2007.types.RSInterfaceChild;
import org.tribot.api2007.types.RSInterfaceComponent;
import scripts.heyimjamie.sleep.Sleep;

public enum Autocast {

    AIR_STRIKE(1, 3),
    WATER_STRIKE(2, 5),
    EARTH_STRIKE(3, 7),
    FIRE_STRIKE(4, 9),
    WIND_BOLT(5, 11),
    WATER_BOLT(6, 13),
    EARTH_BOLT(7, 15),
    FIRE_BOLT(8, 17),
    WIND_BLAST(9, 19),
    WATER_BLAST(10, 21),
    EARTH_BLAST(11, 23),
    FIRE_BLAST(12, 25),
    WIND_WAVE(13, 27),
    WATER_WAVE(14, 29),
    EARTH_WAVE(15, 31),
    FIRE_WAVE(16, 33),
    WIND_SURGE(17, 35),
    WATER_SURGE(18, 37),
    EARTH_SURGE(19, 39),
    FIRE_SURGE(20, 41);

    private int componentID;
    private int enabledSetting;

    Autocast(int componentID, int enabledSetting) {
        this.componentID = componentID;
        this.enabledSetting = enabledSetting;
    }

    public static boolean isAutocastEnabled(Autocast spellName) {
        int autocastSetting = Game.getSetting(108);
        return spellName.enabledSetting == autocastSetting;
    }

    public static void enableAutocast(Autocast spellName) {

        RSInterfaceChild autocastSelection = Interfaces.get(201, 1);
        RSInterfaceChild autocastSelectionBox = Interfaces.get(593, 24);

        if (autocastSelection != null && !autocastSelection.isHidden()) {
            RSInterfaceComponent spellToSelect = autocastSelection.getChild(spellName.componentID);
            if (spellToSelect != null) {
                if (spellToSelect.click())
                    Sleep.waitCondition(() -> Game.getSetting(108) == spellName.enabledSetting, 2000);
            }
        } else {
            if (GameTab.open(GameTab.TABS.COMBAT) && autocastSelectionBox != null) {
                if (autocastSelectionBox.click())
                    Sleep.waitCondition(() -> Interfaces.get(201, 1) != null, 2000);
            }
        }
    }

Usage:

if (!Autocast.isAutocastEnabled(Autocast.FIRE_STRIKE)) {
	Autocast.enableAutocast(Autocast.FIRE_STRIKE);
}

 

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Nice release I could use something like this for my nmz script!

Just a small suggestion (some people do this, some don't but I think it greatly improves code readability if you ever need to revisit it due to bugs) is to try not to use "floating numbers" and give every interface id number a static final reference. This way if the ID ever changes, you only have to change the value in one location as every method that needs the value will use that single reference.

Ex. public static final int AUTOCAST_SELECTION_MASTER = 201;

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You should randomize the dynamic sleeps instead of a constant 2000.

One time i had static dynamic sleeps and i got constant bans, randomized them and bam, they were gone.

Also maybe create a getter for componentId

I personally would rename the enum to Spell, and also create methods in the enum called isEnabled and Cast

so i could do something like Spell#cast (AIR_STRIKE.cast() )

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1 hour ago, Naton said:

Nice release I could use something like this for my nmz script!

Just a small suggestion (some people do this, some don't but I think it greatly improves code readability if you ever need to revisit it due to bugs) is to try not to use "floating numbers" and give every interface id number a static final reference. This way if the ID ever changes, you only have to change the value in one location as every method that needs the value will use that single reference.

Ex. public static final int AUTOCAST_SELECTION_MASTER = 201;

Ironically, I normally do. I'll change this soon. Thanks :)

27 minutes ago, erickho123 said:

You should randomize the dynamic sleeps instead of a constant 2000.

One time i had static dynamic sleeps and i got constant bans, randomized them and bam, they were gone.

Also maybe create a getter for componentId

I personally would rename the enum to Spell, and also create methods in the enum called isEnabled and Cast

so i could do something like Spell#cast (AIR_STRIKE.cast() )

Not a bad idea. Isn't spell casting already handled by the Tribot API though, so not really necessary?

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