Supports all hides Supports Energy, Super Energy, and Stamina Potions Adjustable mouse speed ABCv2 antiban
Click here to activate it on the repository
The script is currently Free/Open Access to all Non-VIP and VIP users.
If you'd like to support me, you can go ahead give me a :thonking: emoji.
- Will automatically switch to the next best logs to turn into unstrung bows upon level-up
- Supports arguments
progressive (untested but should make arrow shafts up to level 5)-> shortbows -> longbows ->oak shortbow -> oak longbows ->willow shortbow - > willow longbow - >maple shortbow - > maple longbow -> yew shortbow - > yew longbow -> magic longbow maple shortbow maple longbow yew shortbow yew longbow magic shortbow magic longbow string (only works for magic longbows at the moment)
Think you've found a bug? I'll happily fix it as long as you say more than "skript broke plz fix".
Version 1.00 soon tm
Version 2.00 Fixed a bug where script tried to fletch while bank was open
Version 3.00 Fixed a bug with fletching arrow shafts
Version 4.00 Added more human-like stringing(still only supports magic longs)
Version 5.00 Fixed bug where inventory wouldn't deposit, removed unnecessary code, added a timeout to stop attempts to double withdraw
Version 6.00 Rewrote the entire script with a different framework, still fairly basic but improved greatly.
This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.
You can create or load from a previously saved file multiple tasks to be executed by order.
A task is complete once you reach the desired amount or level.
A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
The rules for script argument are the following:
1. Each task is separated by a vertical bar, "|"
2. Each task setting has an associated key and value, "key=value"
3. Each task setting is separated by a comma, ","
4. Option settings follow the same rules as task settings
5. Not case-sensitive
Available task settings:
skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill
item - item's amount and name separated by a space. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies.
master_interface_id - set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item
child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item
component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item
amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting
inventory_timeout - the inventory timeout for this task. Value is in miliseconds
Available option settings:
mouse_speed - indicates the average mouse speed to use
save_on_system_update - when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui
antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished
antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable
close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable
auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable
auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable
disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items
skill=herblore, item=14 avantoe potion (unf), item=14 mort myre fungus, item=14 super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
skill=crafting, item=1 needle, item=26 leather, item=10000 thread, item=26 leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true
Note: The last item must be the product produced by combining the first and second items.
Exact non case sensitive names are a must.
You must press enter or click on a empty row to set the last row's value on the table.
The setup above has four tasks:
1st. Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank.
2nd. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank.
3rd. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank.
4th. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.
18 April 2017 - Ability to combine two items with same name.
Ability to bypass "make interface" by setting master or child interface id to -1 value.
27 May 2017 - Ability to combine items that require going through a selection interface and then an amount interface.
02 July 2017 - Added script argument.
20 November 2017 - Updated the script to support the new interfaces.
Script argument changed.
06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
Added option to enable/disable mouse offscreen when idling.
Just trying to right click make all on the gold bracelet interface. Most recent thing i've trid is getting the RSInterfaceChild braceInterface = Interfaces.get(446,47); then calling it as braceInterface.click("Make-All");
I've tried a few other things from the forum that I can't thing of atm, so any help would be appreciated.
By Potat OG
I'm looking for a crafting/magic script that can:
1. Purchase Buckets of Sand & Soda Ash at various dock locations.
2. Use the lunar spell SuperGlass Make to melt the glass.
3. Use a blowpipe to craft the glass into various items which are sold afterwards.
4. Hop worlds and repeat the process.
This is an effective ironman method to get crafting to a higher level.
I am willing to discuss payment options if a script like this were to surface.
I look forward to hearing back from the community on this.
Very curious to see how many people would be interested.
Cheers & Happy Botting,
Hey! Thanks for having a look at my second Tribot script!
This script will spin flax at lumbridge.
NOTE: Source code is at bottom, critiques on code are appreciated.
- ABC2 7/10 - Everything except the Reaction Times
- Spins flax at lumbridge
- Log's out if no materials are detected
- Spins ~1150 Bowstring's per hour
- Craft more Bowstrings per hour
- Add ABC2 reaction times
I have written this script as I have found spinning flax at Seers Village to have a lower ban rate than when spinning in Lumbridge, which makes up for it being slightly less bow strings per hour.
Spins flax in Seers Village. Logs out when out of flax. Deposits all items when banking. Will logout and end script is bot is lost. Can be started anywhere (Theoretically). Uses webWalking to get to Seers Village. Usage
To use this script, simple start it while near Seers Village. If have flax on you it will run straight to the Spinner otherwise bank for flax. If your character is not near Seers Village it will use WebWalking to get there.
Rune Crafter 6000! Looking for that script that will craft multiple Runes for you for hours on end? Look no further! What does it do? This script will effortlessly craft all of the Runes of your choice your heart desires!! Supports multiple Rune Crafting: Air, Mind, Body, Earth. Supports multiple Banks: Varrock West, Varrock East, Falador West, Falador East, and Edgeville. Will keep track of how many runes you have crafted. Where do I start it? You must start the script at whichever bank you'd like to bank at. What levels/items do I need? The required RC level for the rune you wish to craft. The tiara of whichever rune you wish to craft, equipped! Pure Essence (will add Rune Essence if someone gives me ID)
Bank Varrock E. for Earth runes, Edgeville for Body, Fally W. for Mind, and Fally E. for Air.
Add Multiple pouch support
I would really appreciate feed back & proggies (when I add paint).
REPORT ALL BUGS IF YOU WANT THIS SCRIPT TO BE FLAWLESS.
Get This Script!
Please welcome our new developers, @JoeDezzy1, @erickho123, @Encoded, and @wastedbro.
These members will be responsible for working on, maintaining, and improving TRiBot.
This means that bug fixes and improvements will now come at a much faster pace! We're committed to providing users with the best botting experience possible!
This release includes:
More 3rd party libraries for script writers to use
Apache Commons Codec
Apache Commons Collections
Apache Commons Configuration
Apache Commons IO
Apache Commons Lang
Apache Commons Math
Hint arrow API
Fix player hooks including Player#getSkullIcon and Prayer#getPrayerIcon
This update includes:
Fix broken hooks
Fix login bot for the message "No reply from login server. Please wait 1 minute and try again."
Fix bug relating to which bot tab is sent human input
General#randomLong bug fix involving negative numbers
Fix GE API
Please note: There are still some issues with the login bot due to a change in the game mechanisms handling the login screen. We're working on a fix and will upload it when ready.
This release will:
Fix key event handling issue
Fix other event handling issue
Fix RSServer hook
Update world hopper to have it use OCR, thanks to Todd
Use proper disposal of old Graphics objects
Organize code imports
Apply around 8000 automated code refactorings
Make preparations for Java 9
Fix 11 various bugs
Add more reliable debugging support
Fix mouseEntered/Exited event dispatching bug
Fix minimap walking bug where it opens the map
Fix broken hooks for today's game update
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