This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.
You can create or load from a previously saved file multiple tasks to be executed by order.
A task is complete once you reach the desired amount or level.
A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
The rules for script argument are the following:
1. Each task is separated by a vertical bar, "|"
2. Each task setting has an associated key and value, "key=value"
3. Each task setting is separated by a comma, ","
4. Option settings follow the same rules as task settings
5. Not case-sensitive
Available task settings:
skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill
item - item's amount and name separated by a hyphen. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies.
master_interface_id - set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item
child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item
component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item
amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting
inventory_timeout - the inventory timeout for this task. Value is in miliseconds
Available option settings:
mouse_speed - indicates the average mouse speed to use
save_on_system_update - when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui
antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished
antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable
close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable
auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable
auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable
disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items
skill=herblore, item=14-avantoe potion (unf), item=14-mort myre fungus, item=14-super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
skill=crafting, item=1-needle, item=26-leather, item=10000-thread, item=26-leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true
Note: The last item must be the product produced by combining the first and second items.
Exact non case sensitive names are a must.
You must press enter or click on a empty row to set the last row's value on the table.
The setup above has four tasks:
1st. Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank.
2nd. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank.
3rd. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank.
4th. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.
18 April 2017 - Ability to combine two items with same name.
Ability to bypass "make interface" by setting master or child interface id to -1 value.
27 May 2017 - Ability to combine items that require going through a selection interface and then an amount interface.
02 July 2017 - Added script argument.
20 November 2017 - Updated the script to support the new interfaces.
Script argument changed.
06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
Added option to enable/disable mouse offscreen when idling.
I have been out of the botting community for years now, but was very active back in the day. I have created many scripts when I was active (back in the day of iBot/neXus).
I have started getting back into the botting scene, and as a result has created a new script.
This script is a gold jewellery, it will simply make gold rings/necklaces/bracelets/amulets at the Edgeville furnace, and once it runs out of gold bars the script will terminate.
To start the script move your character to the area around the bank and furnace at Edgeville with the required mould in your inventory, the script will then pick it up from there.
Feel free to report any bugs in this thread.
Script Link: https://tribot.org/repository/script/id/3384
At the moment the script doesn't support crafting gems with jewellery, however if this is a highly requested feature I will add it in.
Version 1.4 - 27/01/2020 ================================================ - Fixed an issue with running the script in fixed size mode - Some minor optimizations in the main script loop which will not make a noticable difference unless you are running a lot of instances Version 1.3 - 18/01/2020 ================================================ - Adjusted some random timings when withdrawing gold bars and gems from the bank to resolve issues where more than 13 gold bars or gems were being withdrawn Version 1.2 ================================================ - Added support for gems, you will now be able to make Sapphire - Zenyte jewellery (Necklaces, Bracelets, Rings, Amulets) (NO SILVER JEWELLERY SUPPORT) * Note: There hasn't been extensive testing with the higher level gems and bracelets, please post here is there are any bugs Version 1.11 - 31/12/2019 ================================================ - Fixed a bug where if the break handler took a break, the script wouldn't be able to find the Furnace once the break was over and the account was logged back in Version 1.1 - 29/12/2019 ================================================ - Changed name from Gold Ring Crafter to Gold Jewellery Crafter - Added support for necklaces, bracelets, and amulets - Created a GUI for users to choose what they want to craft - Added support for the script to log off the account once the script has used all the gold bars
I would like a script that
Starts a Seer's Village Bank - Get buckets from bank- teleports outside of house- fills buckets at sand pit- teleports back to Seer's Village Bank and repeats.
Time for script: As Soon As possible.
Payment: Paypal or Rsgp Either is fine. looking to be less thank 25m or 20Usd
Please let me know if you can help.
Supports all hides Supports Energy, Super Energy, and Stamina Potions Adjustable mouse speed ABCv2 antiban
Click here to activate it on the repository
The script is currently Free/Open Access to all Non-VIP and VIP users.
If you'd like to support me, you can go ahead give me a :thonking: emoji.
- Will automatically switch to the next best logs to turn into unstrung bows upon level-up
- Supports arguments
progressive (untested but should make arrow shafts up to level 5)-> shortbows -> longbows ->oak shortbow -> oak longbows ->willow shortbow - > willow longbow - >maple shortbow - > maple longbow -> yew shortbow - > yew longbow -> magic longbow maple shortbow maple longbow yew shortbow yew longbow magic shortbow magic longbow string (only works for magic longbows at the moment)
Think you've found a bug? I'll happily fix it as long as you say more than "skript broke plz fix".
Version 1.00 soon tm
Version 2.00 Fixed a bug where script tried to fletch while bank was open
Version 3.00 Fixed a bug with fletching arrow shafts
Version 4.00 Added more human-like stringing(still only supports magic longs)
Version 5.00 Fixed bug where inventory wouldn't deposit, removed unnecessary code, added a timeout to stop attempts to double withdraw
Version 6.00 Rewrote the entire script with a different framework, still fairly basic but improved greatly.
Just trying to right click make all on the gold bracelet interface. Most recent thing i've trid is getting the RSInterfaceChild braceInterface = Interfaces.get(446,47); then calling it as braceInterface.click("Make-All");
I've tried a few other things from the forum that I can't thing of atm, so any help would be appreciated.
By Potat OG
I'm looking for a crafting/magic script that can:
1. Purchase Buckets of Sand & Soda Ash at various dock locations.
2. Use the lunar spell SuperGlass Make to melt the glass.
3. Use a blowpipe to craft the glass into various items which are sold afterwards.
4. Hop worlds and repeat the process.
This is an effective ironman method to get crafting to a higher level.
I am willing to discuss payment options if a script like this were to surface.
I look forward to hearing back from the community on this.
Very curious to see how many people would be interested.
Cheers & Happy Botting,
Hey! Thanks for having a look at my second Tribot script!
This script will spin flax at lumbridge.
NOTE: Source code is at bottom, critiques on code are appreciated.
- ABC2 7/10 - Everything except the Reaction Times
- Spins flax at lumbridge
- Log's out if no materials are detected
- Spins ~1150 Bowstring's per hour
- Craft more Bowstrings per hour
- Add ABC2 reaction times
Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
Come give us feedback on the next version of TRiBot!
TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.
Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.
So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).
Over the last three weeks, I've been working on upgrading our server infrastructure. It's finally ready and is now live!
Increased reliability - less server errors
Increased availability - less downtime
Increased security - keeping us and you secure
Increased capacity - ability to serve you better
Increased speed - less waiting for things to load
Faster development - server and service updates will come faster
What are the changes?
Move from a single AWS EC2 instance to AWS ECS (Elastic Container Service)
Git management of server files and filesystem
AWS ECS (with 10 EC2 instances)
AWS ElastiCache (Redis)
AWS Load Balancing
AWS EFS (Elastic file system)
Please bare with us as I continue to tune the server for maximum performance. Slow loading speeds may occur temporarily. I thank everyone for their patience.
Please post on this thread if you experience any issues other than slow loading times.
This release will:
Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)
Improve banking API (Thanks @Encoded)
Adds methods for returning and using Java Lists, rather than arrays
Slightly randomizes some hardcoded behaviour
Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable
Other back-end improvements
Note: If you are using LG, please restart both the RS client and TRiBot.
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