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pureleaf

need help with paint for script

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Many ways to do it. As deluxe said, you just increment a counter when you receive the item and then add that to your paint (implement Painting if you haven't done any paint before). It would help to show specific code that you need help with.

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4 hours ago, pureleaf said:

how would i keep track of a item picked up and display total amount to the screen?

You are asking two different things:

  1. how to keep track of the number of items picked up
  2. how to display that number on the screen

 

1.

  • Declare an integer variable.
  • Implement a mechanism that increments that variable when a new item is picked up. You could use an inventory listener (most reliable), use the server messages (if you get a server message when you pick the item), or use the player's animation (if the animation changes when picking up items).

2.

  • Make your script implement the Painting interface
  • Override onPaint() and write this inside the method:
/* g is the Graphics object*/
/* itemsPickedUp is the integer variabe that is incremented when the script picks up items */
/* the last two arguments are the x and y coordiantes on the screen */
g.drawString("Items picked up: " + itemsPickedUp , 0, 0);

 

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Posted (edited)
//the total shit you have since the script started, the previous shit you just had in the inventory
//And also, a reference variable for the current shit you have in your inventory at all times so you dont rape your ram for no reason
int totalShit = 0, previousShit = 0, currentShit = 0; //global

public void paintSomeGoodShit(Graphics g) {

    currentShit = Inventory.find(someShit).length;

    if (currentShit != previousShit) {
      
      
        if (currentShit > previousShit)
            totalShit++; //or do some math to find the difference for the exact increase of shit

        previousShit = currentShit;

    }

    g.drawString("Shit we have: " + totalShit, 69, 69);
}

 

Edited by JoeDezzy1

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Posted (edited)

very helpful thank you.  I realized when my script uses web-walking it tends to almost every time run 20-30 tiles past the gate it needs to go through then turns around and runs back to open the gate and enter. Any reason why this might be happening? @Extreme Thinker

 

Edited by pureleaf

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20 hours ago, pureleaf said:

very helpful thank you.  I realized when my script uses web-walking it tends to almost every time run 20-30 tiles past the gate it needs to go through then turns around and runs back to open the gate and enter. Any reason why this might be happening? @Extreme Thinker

 

It's probably the way you wrote the code.

Can we see a snippet of your code for the webwalking? 

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