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wastedbro

[ABCL 10] [Free Trial] Wasted Chopper - A new kind of WCer [New Antiban] [Task System] [Level 3 Friendly] [Infernal Axe] [20+ locations] [CUSTOM Location support

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On 1/13/2020 at 4:04 PM, wastedbro said:

This is a failsafe that's being triggered a bit too early. Basically, the idea is that it will "give up" on a tree if the player doesn't start chopping so long after it clicks it (in case of being stuck, tree went down, etc). The time it waits until it gives up is based on the distance between you and the tree. It sounds like I need to make it a bit longer.

I'll go ahead and do that. Thank you!

I would like to apologize, my frustration may have been a bit aggresive. Being honest I really like the approach you made with this script. I like the layout and I love being able to easily combine multiple tasks in a specific order and the flexibility is very useful.

 My frustration however was caused by me using a paid script that claims the following: 

On 2/6/2018 at 5:28 AM, wastedbro said:

Wasted Chopper is a woodcutting script designed to be greater than any other woodcutter. Made with the best antiban yet seen, this script has been completely rewritten and runs flawlessly.

moving in a way which looks quite "botlike" I would say. I understand that antiban works by mimaking human behaviour with delays and non linar mouse movement, but if the character moves like a bot others are like to see that. When players see that they usually report you, which definitely puts a big gun to your head (metaphorically of course).

My suggestions to improve the script would be the following:

  • If I select the option "bank", don't make the script first run to the deposit box, do nothing, and then go to the bank stall and deposit there. I don't understand the use of this and feel like it would be less suspicious in the eyes of other players.
  • Maybe run check every 1, or 2 seconds or something similar. Giving each coorindate of a tree a new class, it would check if the tree has changed from 0 = unchopped, or 1 = chopped in the past 1, or 2 seconds. If your current target is tree1, tree2, tree3, tree4, tree5, or tree6 and the status of your target changed from 0 to 1 it means your need a new target. If this status hasn't changed then you don't need to change target. I am not familiar with Tribot script coding, so there may be an easier way possible, but you're more experienced in that department.

I would like to apologize again for my previous few posts to also your fellow scripters on this site @Einstein  and @Encoded maybe too. I feel like my post was a little less aggessive with Encoded. Even though there were little errors, the rest of all your scripts worked very well and I would like to get another month if these things could be fixed.

Recently I have been following a course to learn Java, and I am really enjoying it, but it's really difficult, and I understand making scripts like you have is difficult, but you have all done it.

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9 minutes ago, Aspiwell said:

My frustration however was caused by me using a paid script that claims the following: 

My suggestions to improve the script would be the following:

  • If I select the option "bank", don't make the script first run to the deposit box, do nothing, and then go to the bank stall and deposit there. I don't understand the use of this and feel like it would be less suspicious in the eyes of other players.
  • Maybe run check every 1, or 2 seconds or something similar. Giving each coorindate of a tree a new class, it would check if the tree has changed from 0 = unchopped, or 1 = chopped in the past 1, or 2 seconds. If your current target is tree1, tree2, tree3, tree4, tree5, or tree6 and the status of your target changed from 0 to 1 it means your need a new target. If this status hasn't changed then you don't need to change target. I am not familiar with Tribot script coding, so there may be an easier way possible, but you're more experienced in that department.

I'll stand by the claim I'm making. There's a lot of antiban you don't "see". You need to understand that Jagex doesn't have a video feed of your screen. Conclusions that you're making from visual data aren't necessarily transferable to conclusions that can be made via the data that Jagex collects.

This concept is a two way road:

  • Things that you see that you think are obvious aren't actually so obvious when you are looking at text on a screen rather than the game canvas.
  • Things you never even notice, and sometimes things you aren't capable of noticing, are very obvious to Jagex, or at least moreso than you might think.

 

I assure you I take this into account, and specifically target the factors that I think are important for avoiding bans. Of course, there are many huge factors outside of the script, but a good script can't hurt. Just yesterday someone posted a screenshot of them with 99WC from this script, on an f2p account (along with a 96 hour proggy).

 

Of course, there's no such thing as a perfect script that works in 100% of situations. I'll look into improving the script to act more fluid. It's already programmed to attempt to click the bank before it stops moving, but again, it doesn't always work. Some locations are more fluid than others. But, I can expand this. 

Thanks for letting me know.

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44 minutes ago, wastedbro said:

I'll stand by the claim I'm making. There's a lot of antiban you don't "see". You need to understand that Jagex doesn't have a video feed of your screen. Conclusions that you're making from visual data aren't necessarily transferable to conclusions that can be made via the data that Jagex collects.

This concept is a two way road:

  • Things that you see that you think are obvious aren't actually so obvious when you are looking at text on a screen rather than the game canvas.
  • Things you never even notice, and sometimes things you aren't capable of noticing, are very obvious to Jagex, or at least moreso than you might think.

 

I assure you I take this into account, and specifically target the factors that I think are important for avoiding bans. Of course, there are many huge factors outside of the script, but a good script can't hurt. Just yesterday someone posted a screenshot of them with 99WC from this script, on an f2p account (along with a 96 hour proggy).

 

Of course, there's no such thing as a perfect script that works in 100% of situations. I'll look into improving the script to act more fluid. It's already programmed to attempt to click the bank before it stops moving, but again, it doesn't always work. Some locations are more fluid than others. But, I can expand this. 

Thanks for letting me know.

That's great, thank you!

 

I was having the issues in Seer's village when chopping the oak trees right outside the bank if that helps. 

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15 hours ago, Aspiwell said:

I would like to apologize again for my previous few posts to also your fellow scripters on this site @Einstein  and @Encoded maybe too. I feel like my post was a little less aggessive with Encoded. Even though there were little errors, the rest of all your scripts worked very well and I would like to get another month if these things could be fixed.

We're trying our best to provide the highest quality software for our users.

Our scripts are not perfect, and never will be, but they are the best RS scripts publicly available on the market. The only better alternative would be creating or paying someone (hundreds of dollars) to create a private script that is tailored specifically for performing a single task, in a single area, with a single gear setup, and under a single set of conditions. Public scripts must be generally good at performing a multitude of tasks in a multitude of areas, so you can't expect 100% accurate and flawless behavior in any single situation. You can't expect this even from a real human, but that's a whole different discussion.

 

15 hours ago, Aspiwell said:

Recently I have been following a course to learn Java, and I am really enjoying it, but it's really difficult

Congratulations! Keep at it and it will gradually become easier.

 

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39 minutes ago, T_Kong said:

Great Script, thank you!

I love the planking feature.

 

I have some spare oak logs in my bank laying around.

Could you add a feature for running planks?

I really wasn't intending for this script to do planking. I just added it as sort of a bonus feature.

But I'll see if it could be easy to add...

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17 hours ago, wastedbro said:

I really wasn't intending for this script to do planking. I just added it as sort of a bonus feature.

But I'll see if it could be easy to add...

That would be sick!

i mean you could even offer your script under the "Conctruction" category :)

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5 minutes ago, Shaggerinos said:

When cutting red woods it just keeps right clicking the trunk when the current side its cutting on depletes, it doesn't run to another side. It'll keep right clicking till the side its on re spawns. I feel like its wasting a huge load of xp.

I'll see if I can improve the algorithm for redwoods tonight.

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Is it possible to get a refund on the latest month I purchased? I tried using it now as a chop burner, but it does not work well like this. I will not be using this script anymore and would appreciate if a refund is possible considering I have purchased the script before. Then, it worked for the purpose of chopping Oak logs and banking, but it is way too slow for me right now by chop burning logs to progress.

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1 hour ago, Aspiwell said:

Is it possible to get a refund on the latest month I purchased? I tried using it now as a chop burner, but it does not work well like this. I will not be using this script anymore and would appreciate if a refund is possible considering I have purchased the script before. Then, it worked for the purpose of chopping Oak logs and banking, but it is way too slow for me right now by chop burning logs to progress.

Message me on Discord so I can understand the issues better. 

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Posted (edited)

Let me be clear: I did not purchase the script, but utilized the 4 hour trial to determine if this script is worth buying. I am using LG with OpenOSRS as linked in the Tribot Discord. After some time, the bot will simply just idle with an inventory full of Willow Logs at Draynor, even though the bot is apparently trying to "bank". https://imgur.com/FTq4jLk | If this were to be fixed, I would be happy to purchase the script for the 180 day duration.

According to the XP rates, it chopped 243 logs before this occurred.

Edited by Speaker

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45 minutes ago, Speaker said:

Let me be clear: I did not purchase the script, but utilized the 4 hour trial to determine if this script is worth buying. I am using LG with OpenOSRS as linked in the Tribot Discord. After some time, the bot will simply just idle with an inventory full of Willow Logs at Draynor, even though the bot is apparently trying to "bank". https://imgur.com/FTq4jLk | If this were to be fixed, I would be happy to purchase the script for the 180 day duration.

According to the XP rates, it chopped 243 logs before this occurred.

Might have been a daxwalker connection or key issue. Anyone else seeing this?

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  • [01:37:23] Executing Task: Cut and plank Oaks until Never Stop
  • [01:37:26] java.lang.NullPointerException
  • [01:37:26] at scripts.wasted_chopper.modules.za.c(BankingModule.java:57)
  • [01:37:26] at scripts.wastedbro.api.fluent_behavior_tree.t.c(BehaviorTreeBuilder.java:41)
  • [01:37:26] at scripts.wastedbro.api.fluent_behavior_tree.e.b.c(ActionNode.java:20)
  • [01:37:26] at scripts.wastedbro.api.fluent_behavior_tree.e.a.c(SequenceNode.java:33)
  • [01:37:26] at scripts.wasted_chopper.planker_chopper.PlankerChopperLogic$createBankingModule$1$1$2.c(PlankerChopperLogic.kt:101)
  • [01:37:26] at scripts.wasted_chopper.planker_chopper.PlankerChopperLogic$createBankingModule$1$1$2.invoke(PlankerChopperLogic.kt:23)
  • [01:37:26] at scripts.wastedbro.api.kBehaviorTree.u.c(BehaviorTreeBuilder.kt:62)
  • [01:37:26] at scripts.wastedbro.api.kBehaviorTree.e.a.c(SequenceNode.kt:29)
  • [01:37:26] at scripts.wastedbro.api.kBehaviorTree.k.c(BehaviorTree.kt:9)
  • [01:37:26] at scripts.wastedbro.api.kBehaviorTree.e.t.c(SelectorNode.kt:29)
  • [01:37:26] at scripts.wastedbro.api.kBehaviorTree.e.a.c(SequenceNode.kt:29)
  • [01:37:26] at scripts.wastedbro.api.kBehaviorTree.e.j.c(RepeatUntilNode.kt:41)
  • [01:37:26] at scripts.wastedbro.api.kBehaviorTree.k.c(BehaviorTree.kt:9)
  • [01:37:26] at scripts.wasted_chopper.planker_chopper.a.c(PlankerChopperLogic.kt:29)
  • [01:37:26] at scripts.WastedChopper.c(WastedChopper.kt:178)
  • [01:37:26] at scripts.WastedChopper.c(WastedChopper.kt:130)
  • [01:37:26] at scripts.WastedChopper.run(WastedChopper.kt:95)
  • [01:37:26] at java.lang.Thread.run(Unknown Source)
  • [01:37:26] Script Ended: Wasted Chopper.

 

Issue when trying to run the WC plank feature for oak logs

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Update 2.3

  • Added an option to input your own DaxWalker API Key, if you want to run a very high number of accounts.
    • You can find this under "Other Settings" in the GUI. It will get saved along with the rest of the settings.
  • Updated the planker portion of this script so that it works with the new planking interface
  • Updated the DaxWalker engine.

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I don’t know what’s happened but the script has broke - it doesn’t move to the right place and just AFKs at bank when tryna cut logs, if I want it to work I have to move it the right area before it starts doing anything and when the inventory is done it doesn’t move just chills

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