Jump to content

Recommended Posts

This would be a very easy to make bot as it doesn't do anything out of the ordinary and I would definitely pay for a script that did this.

 

"Players will have to make three types of food based on the interface on the top-left corner of the player's game client: servery meat pieservery pineapple pizza, and servery stew. The interface shows which food will gain more of the soldiers' appreciation, which gives a greater amount of Hosidius favour and cooking experience. Players will have to cook them within the mess, and obtain the ingredients from the various areas within the mess's kitchen."

http://oldschoolrunescape.wikia.com/wiki/Mess

http://oldschoolrunescape.wikia.com/wiki/Hosidius_Kitchen

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By Starfox
      Sigma Cooker Premium
       
      Want to purchase Sigma Cooker with Old-school gp? You can buy repository credits from @erickho123 with Old-school gp HERE
       
       
      Script Features
      Meat Cooking: Cooks all of your favorite meats at 4 different locations (Rogue's Den, Catherby, Nardah and Al Kharid)
      Wine Making: Makes wine at any bank (over 300k xp/hr)
      Task Based: Sigma Cooker runs on a robust task based framework
      Cooking Profiles: Sigma Cooker allows you to save your tasks into profiles so you can easily load your favorite tasks
       
      Meats Supported
      Bear meat, Rat meat, Yak meat, Shrimp, Chicken, Rabbit, Anchovy,
      Sardine, Karambwan, Herring, Mackerel, Thin snail,
      Trout, Lean snail, Cod, Pike, Fat Snail, Salmon, Slimy eel, Tuna,
      Rainbow fish, Cave eel, Lobster, Bass, Swordfish, Monkfish
      Shark, Anglerfish, Sea turtle, Dark crab, and Manta ray
       
      To cook any meat of your choice, start the script at one of the three supported locations (Rogue's Den, Catherby, Nardah, and Al Kharid). The location will be detected automatically by the script.
       
      To make wine, start the script at any bank.
       
      GUI Preview
       

       
      Leave the count at 0 to make all of the selected item.
       
      Progress Reports
       
       
       
       
      Payment Options
       
       

       
       
      Change Log (most recent version on top)
    • By R0gue
      R0gue EZ Cooker
      Summary
      Start R0gue EZ Cooker from anywhere near a bank and it will get you all they way to 99 cooking without you having to lift a finger. For optimal use, start with enough cash in your bank and some Varrock Tabs and Games Necklaces. The bot will buy the necessary food and supplies as needed.
       
      Supports Travel and Buying Supplies
      The bot supports traveling to the Rogue's Den as well as the Grand Exchange to buy raw food and items to cook. Just start the bot near a bank and it will buy Varrock Tabs, Games Necklaces, and fish as needed (there are limits so you don't spend too much money at once). 
       
      Food supported
      The bot automatically checks your cooking level and will cook the necessary item until you are ready to cook a new fish. It will cook the following:
      Level 1-15: Shrimp
      Level 15-25: Trout
      Level 25-35: Salmon
      Level 35-50: Tuna
      Level 50-75: Lobster
      Level 75-80: Swordfish
      Level 80-99: Shark
       
      Jugs of Wine
      The bot also supports making Jugs of wine after cooking level 50 if the user desires. Just select the option in the GUI on bot startup. If your player is not level 50 yet, it will cook fish until your player reaches level 50 then automatically switch to wine. It will buy the necessary grapes and jugs of water as needed and will make the wines in the GE.
       
       
      Antiban
      The bot implements ABC2 methods as well as custom anti ban methods in order to prevent bans.
       
      GUI

       
       
       
      Paint
      Features a functional paint that includes the bot status as well as training method, time ran, XP gained, and XP per hour.
       
      Feedback
      Would love any feedback as this is our first script and we can make updates and changes as needed!
       
    • By Beg
      About
      This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
      It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.

      Tasks
      You can create or load from a previously saved file multiple tasks to be executed by order.
      A task is complete once you reach the desired amount or level.
      A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
       
      Script Argument
      The rules for script argument are the following:
      1. Each task is separated by a vertical bar, "|"
      2. Each task setting has an associated key and value, "key=value"
      3. Each task setting is separated by a comma, ","
      4. Option settings follow the same rules as task settings  
      5. Not case-sensitive

      Available task settings:
      skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill
      item - item's amount and name separated by a space. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies.
      master_interface_id -  set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item
      child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item
      component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item
      amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
      stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting
      inventory_timeout - the inventory timeout for this task. Value is in miliseconds

      Available option settings:
      mouse_speed - indicates the average mouse speed to use
      save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui
      antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished
      antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable
      close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable
      auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable
      auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable
      disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items

      Example:
      skill=herblore, item=14 avantoe potion (unf), item=14 mort myre fungus, item=14 super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
      skill=crafting, item=1 needle, item=26 leather, item=10000 thread, item=26 leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
      mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true

      User Interface



      Note: The last item must be the product produced by combining the first and second items.
                 Exact non case sensitive names are a must.
                 You must press enter or click on a empty row to set the last row's value on the table.

      The setup above has four tasks:
      1st.  Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank.
      2nd. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank.
      3rd. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank.
      4th. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.

      Paint




      Updates
      18 April 2017 - Ability to combine two items with same name.
                                 Ability to bypass "make interface" by setting master or child interface id to -1 value.
      27 May 2017 -  Ability to combine items that require going through a selection interface and then an amount interface.
      02 July 2017 - Added script argument.
      20 November 2017 - Updated the script to support the new interfaces. 
                                            Script argument changed.
      06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
      23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
                                 Added option to enable/disable mouse offscreen when idling.
                            
    • By Beg
      Cooks at Rogues Den (Burthoupe) using the well-known permanent fire.
      Supported Food:
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
       

      Makes fire on a pre-established area close to the bank, and cooks on it. Mostly thinking about free-to-play users, however, included a few pay-to-play banks as well. 
      Supported Banks:  
      Lumbridge Top, Varrock West, Varrock East, Edgeville, Grand Exchange, Falador West, Falador East, Draynor Village,  Duel Arena, Clan Wars, Al-Kharid.
      Castle Wars, Catherby, Seers (Camelot), Ardougne West, Ardougne East, Yanille, Nardah, Tzhaar City.
      Supported Food:  
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab.
                                
       
      Cooks food on a range/stove/oven.
      Supported Ranges:  
      Al-Kharid, Lumbridge, Falador, Edgeville, Varrock East.
      Cooking Guild, Catherby, Nardah.
      Supported Food:  
      Shrimps, Anchovies, Karambwanji, Sardine, Karambwan, Herring, Mackerel, Trout, Cod, Pike, Salmon, Tuna, Lobster, Bass, Swordfish, Monkfish, Shark, Dark crab, Plain pizza, Baked potato, Sweetcorn.
       

      Makes food using two ingredients on each other.
      Supported Banks:
      Every bank supported by Banking API.
      Supported Food:
      Jug of Wine, 
      Tuna potato, 
      Anchovy pizza, Meat pizza, Pineapple pizza, Pizza base, Incomplete pizza, Uncooked pizza,
      Pastry dough, Pie shell, Uncooked berry pie, Uncooked meat pie, Raw mud pie, Uncooked apple pie, Raw garden pie, Raw fish pie, Raw wild pie, Raw summer pie.
                                      
       

      The rules for script argument are the following:
      1. Each task is separated by a vertical bar, "|"
      2. Each task setting has an associated key and value, "key=value"
      3. Each task setting is separated by a comma, ","
      4. Option settings follow the same rules as task settings  
      5. Not case-sensitive

      Available task settings:
      type - indicates which type of task it is. Available options are "Rogues den", "Fire", "Range" or "Make item".
      first_supply - the first supply name you want to use. 
      second_supply - the second supply name you want to use. Only applies to make-item tasks.
      product - the product name you want to make.
      logs - the logs name you want to burn. Only applies to cooking on self-made fire tasks.
      amount - the amount to cook on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
      stop_level - the cooking level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored.

      Available option settings:
      mouse_speed - indicates the average mouse speed to use.
      save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui.
      antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished cooking.
      antibug_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable.
      toogle_roofs - to toogle roofs from buildings. "true" to enable, "false" to disable.
      close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable.

      Example:
      type=rogues den, first_supply=raw shrimps, product=shrimps, amount=1000 |
      type=range, first_supply=raw salmon, product=salmon, amount=10000, stop_level=70 |
      type=fire, first_supply=raw lobster, product=lobster, logs=magic logs, amount=5000, stop_level=75 |
      type=make item, first_supply=jug of water, second_supply=grapes, product=jug of wine, amount=10000 |
      mouse_speed=100, save_on_system_update=true, antiban_reaction=false, antibug_debug=true, toogle_roofs=true, close_with_esc_button=true
       

      Notes:  Set amount equal to 0 to ignore amount. Set stop level to 0 to ignore stop level.       Ability to create or load one or multiple tasks to be executed. Combine different methods, food, amounts or stop level at your own will.     Save the current script's state. This can be done either on Script's GUI or Script's Paint.  The data file will be stored at .tribot/beg_scripts/Cooking/'your_input'.dat. If enable on GUI, a game system update will generate an automatic save which will be stored at .tribot/beg_scripts/Cooking/'your_rs_name current_date (current time)'.dat.   Load any previous saved state. This can only be done upon start at Script's GUI.                                                      
       Got any progress report worth sharing? Let me know!
       

      Report any bug, missing feature, supported place or food below. If justified, it will be included to the script.
       

       
    • By Dundermiff
      New user to this forum and tri bot as well. Looking for well respected/reliable scripts that are consistently updating and somewhat safe (free or pay to use). Open to all types of skills really. Any suggestions as to what forums I should also look at as a new botter would be appreciated. Thanks!!! 
    • By crazygerrit
      I looked in the Tribot API but I couldn't find which class I should use for my problem. Does anyone know which class I could use to interact with the cooking dialogue and click on make 1-5-X-All
    • By Sphiinx
      SPX AIO Cooker

       
       
               Repository Link


       
       
       
                     Features

      JavaFX GUI Ability to submit bug reports through the GUI. Interactive paint Show GUI (Change settings during runtime) Hide paint Take screenshot Print StackTrace General stats Combat stats Supports wines Supports almost all food Stop at a specific level Stop at a specific amount of food cooked Handles doors Custom cursor  
       
                     Locations

      Catherby Cooking Guild West Falador East Falador 1 East Falador 2 Al Kharid Rogues Den Wines anywhere  
       
                            GUI

       
       
               Progress Reports

       
       
       
                    Change Log

    • By TheHippy
      Hello I've just signed up today and I've been doing very well creating my own custom script to fish and cook at the same time. However now that i'm at a point where i need to select the "cook all" chatbox option i'm stumped on how to do this. I've looked at the 'Interface' and 'ChooseOption' sections of the API to no avail (i'm pretty sure i have to use Interface tho).
      My current feeble attempt is as follows-> RSInterface child = Interfaces.get(137,1);  child.click(); .Okay so a couple of things, in the client nowhere in the debugging menu do i see anything to do with interfaces and their indexes, the only thing i found was at 'org.tribot.api2007.Constants.IDs.Interfaces' with chatbox having a value of 137 (are these the indexes?). i'm also unsure about the whole Master->Child->component stuff (ex: are components the select options themselves? then the master would be the chatbox interface and child would be the option container holder?).
      If anyone could help and show me a short example of how to select a chatbox interface then select "cook all" , i'm sure i would finally get a hold on this and be able to further apply this knowledge  Thanks in advance!
    • By c#2Bot
      C#2BOT AIO COOKER
      1. What are the features?
      Cooks in any "Range" in runescape in any location you want. Will stop script when you run out of supplies. Will detect doors and opens them if they close. Reaction timing and abc2 antiban features. 2. How can i setup the GUI so that the script works properly?
      Follow the video below exactly. Set the cooking walking tile as the tile in front of the obstacle (door).  
       
      Settings File for alkharid: C#AIOCooker alkharid settings.ini
      Settings File for varrock east: C#AIOCooker varrock east settings.ini
      Settings File for Falador east C#AIOCooker falador settings.ini
      Add script
      Get Source
    • By Razre
      QuitWhining
      Version 1.0
       
      This is an extremely basic script that makes wines. Threw it together because I couldn't be bothered getting 50-something cooking for heroes quest. Now, this script is extremely basic and was put together in a matter of less than 10 minutes. It's not the best script in the world, nor will i expect it to run flawlessly for 100 hours.
       
      This was mainly created with the intention of babysitting this on one of my other monitors. Do not leave this unattended as there are no fail-safes implemented etc.
       
      Following how basic it is, the only things required for this script to run, is the following;
       
      Grapes Jugs of wine  
      Thankfully with the flexibility of the current API, it shouldn't matter where these items are located in your bank, but as always, it will probably save time (in the startup) for the items to be place in the top row of your bank.
       
      If you run into any problems, don't hesitate to send me a PM(I'd prefer a PM rather than congestion on the thread) Most likely there will be a few errors, but I've been watching over this script for 45 minutes and haven't run into any problems.
       
      Code is below, or class download is here.
       
      Submitted to repository. 
      Edit; Denied. Most likely as it doesn't have any antibans and TriBot wants to part itself from anybody complaining about that. So just stick to placing the .class file in your script folder.
       


  • Our picks

    • This release includes:

      Fix shift clicking option selecting


      Fix high paint delay settings saving


      Update prayer IDs for the quick select menu


      Remove RS3 support


      Fix hooks



      RS3 Support Removed

      The RS3 client hasn't been updated since our Old-School version of TRiBot was released, as many of you may have noticed. Keeping all of the RS3 code in the client made the client as a whole harder to maintain, larger, slower, and messier. As hardly anyone still uses the RS3 client, and since the RS3 API was hardly functioning, we made the decision to completely remove it from TRiBot.

      For the average user, this means that the client will be smaller, cleaner, and faster. Future updates will also take less work meaning there will be more frequent updates.

      If you were one of the few users still using the RS3 client, we apologize for the inconvenience. No future support for RS3 is planned. There are many other botting clients which has support for RS3, so we recommend finding an alternative if you wish to continue botting on RS3.
        • Thanks
        • Like
      • 22 replies
    • Please welcome our new developers, @JoeDezzy1, @erickho123, @Encoded, and @wastedbro.

      These members will be responsible for working on, maintaining, and improving TRiBot.

      This means that bug fixes and improvements will now come at a much faster pace! We're committed to providing users with the best botting experience possible!
        • Thanks
        • Like
      • 30 replies
    • This release includes:

      More 3rd party libraries for script writers to use


      Apache Commons Codec


      Apache Commons Collections


      Apache Commons Configuration


      Apache Commons IO


      Apache Commons Lang


      Apache Commons Math


      GSON


      Guava


      JFoenix




      Hint arrow API


      Game#getHintArrowX


      Game#getHintArrowY




      Fix player hooks including Player#getSkullIcon and Prayer#getPrayerIcon
        • Thanks
        • Like
      • 49 replies
    • This update includes:

      Fix broken hooks


      Fix login bot for the message "No reply from login server. Please wait 1 minute and try again."


      Fix bug relating to which bot tab is sent human input


      General#randomLong bug fix involving negative numbers


      Fix GE API



      Please note: There are still some issues with the login bot due to a change in the game mechanisms handling the login screen. We're working on a fix and will upload it when ready.
        • Thanks
        • Like
      • 37 replies
    • This release will:

      Fix key event handling issue


      Fix other event handling issue


      Fix RSServer hook


      Update world hopper to have it use OCR, thanks to Todd


      Use proper disposal of old Graphics objects


      Reformat code


      Rearrange code


      Organize code imports


      Apply around 8000 automated code refactorings


      Make preparations for Java 9


      Fix 11 various bugs


      Add more reliable debugging support


      Fix mouseEntered/Exited event dispatching bug


      Fix minimap walking bug where it opens the map


      Fix broken hooks for today's game update
        • Thanks
        • Like
      • 100 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×