Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
wastedbro

[ABCL] Fresh Splasher [Equipment Buying] [lvl 3 friendly] [f2p]

Recommended Posts

Fresh Splasher By Wastedbro

Link: https://tribot.org/repository/script/id/2584

Summary

Fresh Splasher is a script that is meant for low level Splashing for Magic EXP. It does a few things:

  1. Buys a Cursed Goblin Staff
  2. Buys full Iron Armor
  3. Buys Runes for Wind Strike (or Fire Strike if over 13 mage)
  4. Splashing on Seagulls
  5. Stops when out of runes and money

It will take into account any equipment you already have.

Uses as much ABCv2 allowed for such a script.

 

Requirements:

  • GP (like over 50k) in your inventory

 

Warnings:

  • Buys runes from Betty's shop, which can be a bit more expensive than the GE. If you want to save money, buy your runes beforehand and leave them in your inventory.
  • Does not stop antiban threads while splashing. It still moves the mouse and stuff. It's not a big deal, though.

 

Future Improvements

  • Fix those warnings ^
  • Add more NPC splash options.
  • Add a GUI for stopping at a certain level and deciding what NPC to splash on

 

Link: https://tribot.org/repository/script/id/2584

Source: https://github.com/WBScripts/FreshSplasher

 

Happy Botting :)

Edited by wastedbro
  • Like 3

Share this post


Link to post
Share on other sites
Just now, tomelis3211 said:

Is source code real? looks like it only got few lines.

Where script gets items from? G.E? General stores?

 

Most of the source is in the "Resources" folder. The Process Nodes are the actual chunks of functionality. It's all part of a framework I'm developing. Technically, the source isn't complete. It uses a GE Api that I made that's not included. And a couple Utils, etc. 

The reason I don't include all of the dependencies is:

  1. No good reason anyone needs to recompile my scripts without modification (other than theft)
  2. Source is meant for learning the logic of the script, as well as certain implementation. No need for unrelated helpers.

 

And the script gets the Runes and Staff from shops. It gets Iron Armor from the GE.

  • Like 1

Share this post


Link to post
Share on other sites
45 minutes ago, wastedbro said:

And for my next trick...

A bot that trolls, kills, and reports OTHER bots!

;)

https://www.sythe.org/threads/yohojos-silk-and-flax-bot-buster-reporter-beta/

Quote
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| -->                 YoHoJos Bot Buster             <-- |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
| Worked for 1 Hours, 25 Minutes and 5 Seconds           |
| Reported 231 bots at a rate of 162 per hour            |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

HDuNPtGys5qMYLGh0dHA6Ly9wdXUuc2gvMnN1OUUZbkzdClfA3Jmni2mh0dHA6Ly8yNS5tZWRpYS50dW

  • Like 1
  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites

@wastedbro

When using cursed staff it's somehow switching back to melee the seagulls when I check up on the bots, I'll try to see what happens. I don't know if running out of runes in between trips to the magic shop causes the preset cast to come off the staff or not. 

I also had a mutual debug error on both of my splashers when they hit 13 mage, the script seems to crash and I have to start it again. Very helpful script but I'll see if I can replicate these for you, sorry I don't have the log right now.

Share this post


Link to post
Share on other sites
Just now, Aroxez said:

@wastedbro

When using cursed staff it's somehow switching back to melee the seagulls when I check up on the bots, I'll try to see what happens. I don't know if running out of runes in between trips to the magic shop causes the preset cast to come off the staff or not. 

I also had a mutual debug error on both of my splashers when they hit 13 mage, the script seems to crash and I have to start it again. Very helpful script but I'll see if I can replicate these for you, sorry I don't have the log right now.

A log should let me fix it very quickly.

 

I didn't have an account under 13 mage for testing. So I only tested fire striking.

Share this post


Link to post
Share on other sites
8 minutes ago, guywithlsd said:

Maybe make it first Go to GE and get iron armor. Then Home tele to Lumby. then get GNOME staff and continue on seagulls?

Maybe if the script gets more popular.

That would save about 5-10 minutes. That shouldn't make much of a difference, even if you're mass goldfarming.

Share this post


Link to post
Share on other sites
29 minutes ago, guywithlsd said:

so far so good. will it restock runes for fire-strikes? cuz now it got 550 strikes (for 13 mage i guess) but didn;t stocked other runes.

https://gyazo.com/54e3298917f776415a8714269bee6a11

Yes it will restock when out of runes.

It only buys a small amount at a time so you can do it with a lower amount of GP. Also, the more runes you buy at once, the more expensive it is, so it saves GP in the long run.

Share this post


Link to post
Share on other sites
17 hours ago, wastedbro said:

Yes it will restock when out of runes.

It only buys a small amount at a time so you can do it with a lower amount of GP. Also, the more runes you buy at once, the more expensive it is, so it saves GP in the long run.

okay so heree is the problem. Bot crshed after trying to select fire strikes in auto-cast book page. it got runes and everything, managed to get to 13 mage.

Too bad i didn't screened debug :/

Share this post


Link to post
Share on other sites
4 hours ago, guywithlsd said:

okay so heree is the problem. Bot crshed after trying to select fire strikes in auto-cast book page. it got runes and everything, managed to get to 13 mage.

Too bad i didn't screened debug :/

Did it work when you restart? or does it still error out when trying to select fire strike?

 

Share this post


Link to post
Share on other sites

I also tried this out. However it tried attacking someone else's seagull while I was away and it got stuck there spamming it for god knows how long. Also you could add support for running out of runes/cash or it will start spam buying runes without money once you run out.

Edited by Mursumarsu

Share this post


Link to post
Share on other sites
17 minutes ago, Mursumarsu said:

I also tried this out. However it tried attacking someone else's seagull while I was away and it got stuck there spamming it for god knows how long. Also you could add support for running out of runes/cash or it will start spam buying runes without money once you run out.

Updated. Should no longer attack seagulls that are already being splashed.

 

Should also stop the script when under 500 gp and out of runes. (Not tested at all).

Share this post


Link to post
Share on other sites
2 minutes ago, wastedbro said:

I need more info. What was the current selected spell before it got stuck?

Did it print an error in the console?

Does it do anything at all?

it doesn't matter if there is air strike selected / or no air strike selected, it wil fail to select Fire Strike from Auto-cast spell book.

It printed some error first time - it didn't printed anything second time.

It does not do anything at all. i Just stopped script.

Edited by guywithlsd

Share this post


Link to post
Share on other sites
4 hours ago, guywithlsd said:

it doesn't matter if there is air strike selected / or no air strike selected, it wil fail to select Fire Strike from Auto-cast spell book.

It printed some error first time - it didn't printed anything second time.

It does not do anything at all. i Just stopped script.

Does it open the Auto-Cast book or does it fail before getting there?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Similar Content

    • By Optimus
      
      For any new users; here's a brief description of what the script does:
      Optimus AIO Combat & Magic is an AIO (All in one) script that was designed to train your account up from start to finish. Whether you want to train your slayer up while training your combat stats, or train your magic using any spell from air strike to ice barrage, it's all supported. I've poured over 5 years of hard work and development into the script; and the result is a safe & easy to use script that should meet all of your botting needs and expectations. 
      The script also implements advanced antiban methods created using thousands of hours of real human playing data, I've managed to make the script out-perform most human players, while also avoiding detection and staying under the radar from Jagex's anti-bot technology.
        Features Overview:
      Supports CLI Launcher & Script arguments:
      Enter the name of your GUI settings as the script argument and you'll be botting in seconds! Combat features:
      Ironman mode:
      The script now supports ironman and ultimate ironman mode accounts, and will only attack / loot your own monsters on those accounts.
      Kills every monster in the game including:
      Sand & Rock crabs + makes them aggressive again
      All dragons + can keep safe distance from Brutals
      All slayer monsters
      Monsters in dungeons e.g Stronghold of security, Slayer dungeon etc
      And anything else you can think of...
      Intelligent combat system that supports the following:
      - All food types + bones to peaches
      - Banking for more supplies at every bank in RS
      - All special attacks + weapon switching
      - All potion types (Including NMZ potions)
      - Full prayer support + quick prayers + recharging prayer at altars
      - Dwarf multicannon support + anti decay
      - Guthans for healing
      - Safe spotting
      - Worldhopping when certain conditions are met
      - All magic spells supported + can re-equip staffs and setup autocast for you automatically
      - Progressive training system so the script can automatically switch training methods / equipment when it levels up.
      Intelligent looting system that supports the following:
      - Looting by item name or ID
      - Loot items by item price (E.g loot all items over 500gp)
      Ironman looting - Only loots from monsters you've killed
      - Loot using telekinetic grab
      - Bury bones you loot
      - High alching the loot you pickup
      - Accurate profit calculations & tracking

      And much much more...
      Magic features:
      The script is also an AIO Magic script that supports every single combat AND non combat magic spell available on the regular,ancient and lunar spellbooks.
      Including:
      All combat spells
      All cursing spells
      All enchantment spells
      Superheat item
      All teleport spells
      All alchemy spells ( Can combo alch between casts to double your xp )
      Splashing
      The script can also train with the following lunar spells! Humidify Plank make Superglass make Tan leather Spin flax String Jewellery and More!   Purchase info and script trial info:   Packages:
        Free Trial Price: $FREE  Every month you're allowed a free 10 hour trial with the script, enjoy   1 month Package Price: $10  VIP is not required to run the script  The ability to train all of combat and magic effortlessly and safely for 1 month  Complete customer support via discord and the TRiBot forums   To purchase the script or activate your free trial, click the image below: TRiBot Repository | Optimus Combat & Magic     Gallery:    



         
                   
    • By Optimus
      Optimus AIO Tzhaar Fighter V2
      Tzhaars are a great method for training up your combat stats while making some good profit! All of the obsidian items are now worth a lot, and with the expansion of the Tzhaar caves they are now a very viable source of income! One of the best features of this script is that it can safe spot the Tzhaars using Ranged/Magic or Halberds so that you don't take damage, which means you don't need a high defence level or much food to kill them!
      Features:
      Kills all the Tzhaar monsters in all locations, including the new inferno area. Earns up to 1m/hour! Create your own fight area and select which monsters you want to target. Full safe spotting support, as well as face to face melee combat. Can fight with ranged / magic / melee ( Including halberds for safe spotting ). Advanced ABC2 antiban with a 10/10 rating. Custom looting & profit tracking Drinks all potions Can worldhop when certain conditions are met. Banks for more food / ammo / runes when required. Can navigate any player to the fight caves on foot, or via the minigames teleport if available.. And much more! Repository link:

       
    • By Starfox
      Sigma Magic Premium
       
      Script Features
       
      Normal Spells
      Alchemy: Alchemize any item of your choice with low or high alchemy
      Bolt Enchantment: Enchant any bolt of your choice
      Bones to Fruit: Turn any regular or big bone of your choice into bananas or peaches
      Cursing: Cast confuse, weaken, curse, vulnerability, enfeeble, stun, bind, snare, or entangle on any npc of your choice
      Cursing/Alchemy: Use any curse in combination with low or high alchemy for maximum xp per hour
      TO STUN+ALCH OR CURSE+ALCH, SEARCH "Curse" OR "Alch" IN THE SPELL SEARCH BOX AND SELECT "Curse/Alchemy"
      Jewelry Enchantment: Enchant rings, bracelets, necklaces or amulets with enchant level 1-6, DOES NOT SUPPORT TOPAZ
      Superheating: Superheat your ores into any bar of your choice
      Teleportation: Teleport anywhere repeatedly for great experience
       
      Lunar Spells
      Bake Pie: Bake any pie of your choice with the bake pie spell
      Humidify: Cast humidify on empty vials, bowls, jugs, buckets, or clay for great profit. You can also use the humidify spell on a single fish bowl for even faster experience
      Plank Make: Turn normal, oak, teak, or mahogany logs into planks for profit and experience
      String Jewelry: String all of your gold, unstrung symbols, sapphire, emerald, ruby, diamond, dragonstone, or even onyx amulets for fast experience
      Superglass Make: Convert buckets of sand and soda ash, seaweed, or swamp weed into molten glass for amazing profit and experience
      Tan Leather: Tan green, blue, red, or black dragonhide for huge profit and 100k+ xp/hr
      Spin Flax: Spin flax into bowstrings for magic and crafting experience
      Recharge Dragonstone: Charge dragonstone jewelry for profit
       
      GUI Preview
       

       
       
      Progress Reports
       
       
       
      Payment Options
       
      $7.99 for 1 month of access, run up to 5 accounts at the same time
      $14.99 for 3 months of access, run up to 5 accounts at the same time
       


       
    • By godspower33
      Gods AIO Tabs
      GET IT HERE
      I have had a lot of personal success in using this script to train magic for other gold farming activities while profiting and also running this script for gold farming itself. I personally use a level 3 host with 67 Construction and have all my other accounts go to that house. I experience extremely low ban rates on my hosts (I use separate proxies for the hosts) and I have had great success running my gold farm accounts to 90+ magic.
      For example, my typical gold farm bot will look like this (I normally run these accounts for 1-2 bonds, then retire them) Accounts with better looking stats, quests, proper breaks, etc should last even longer!

       
      Features:
      Profits up to 300k/hr depending on current prices of items.
      Can make up to 900+ tabs/hr
      Flawless tab making, can be run indefinitely, anti-stuck.
      Accurate profit counting (Based off OSBuddy prices)
      Supports self house use or using a friends house to host! (Gold farm 😉)
      Unnotes soft clay using phials in rimmington.
      Supports all lecterns.
      Client argument support
       
      How to use: 
      Fill out the simple GUI (You must select options, if you're running a host, you can select any tablet)

      Start in rimmington
      Have a staff of air equipped (No mud staff support at this time)
      Have supplies in inventory, for example Noted Soft clay, Law runes, Elemental rune of choice, Coins
      Example inventory: (House tabs)

      Do not run breaks on your host
       
      Stats required: 
      25+ Magic
      40+ Construction if you are not using a friends house.
       
      Proggies:

       
      How to use Script Arguments:
      Arguments list:
      "arg", "tab", "usingFriend", "host", "name"
      "arg" = if you are using arguments, you will put "yes"
      "tab" = you will enter one of the following tablets, "fally", "cammy", "varrock, "house"
      "host" = You will enter "yes" or "no" based on whether this account is the host or not
      "usingFriend" = You will enter "yes" or "no" based on if you are using a friends house
      "name" = You will enter your hosts name here.
      Example argument: arg:yes;tab:house;usingFriend:yes;host:no;name:zezima;
      1. Choose my script.
      2. Enter your information here.

    • By Optimus
      TRiBot's #1 Script For Training Pures & Mains
      Description:
      Tri Experiment Fighter is a flawless script designed to kill Experiments in the Canafis Dungeon.
      The script was designed not just to be fast, but also to be very stable and human like. With many many people often using the script for days at a time without stopping it. Tri Experiment Fighter is one of the fastest & safest script available to train any type of account with.
       
      Experiments are one of the best monster in the game to train on for all account types because:
      They have 100 hitpoints - Which means you don't have to attack another one often.
      They have a max hit of 2 - Which means they are ideal to train on for pures.
      There are ALOT of them to train on, and the script is capable of fighting in all areas of the dungeon
      They are close to a bank - They are about a 30 second walk away from the Canafis Bank.
      Features:
      Pictures:
      Contact Info / Support:
      If you ever need help with the script, feel free to send me a pm on the forums, or add me on skype and I usually reply within a few hours. My skype is: tri.tribot
      Purchase Information / Pricing:
      Simply click the button below or search for the script on the repository

       
      Thanks for reading
    • By [email protected]
      I'm looking for a Scripter who is willing to tackle a small script for me. All I want to do is an alternative alching script. I would like it to charge an inventory of Bracelet of Ethereums using 1 token per Bracelet. The script will need to go back into the bank to take out 1  Ethereum token individually. Once the inventory is full of charged Bracelets, it alchs the bracelets and restarts. I would pay 8 dollars every 14 days for a script like that.  An example of this process could be found here: 
        As shown, this is still profitable to this day. 
    • By Potat OG
      Evening all, 

      I'm looking for a crafting/magic script that can:

      1. Purchase Buckets of Sand & Soda Ash at various dock locations.
      2. Use the lunar spell SuperGlass Make to melt the glass.
      3. Use a blowpipe to craft the glass into various items which are sold afterwards.
      4. Hop worlds and repeat the process.

      This is an effective ironman method to get crafting to a higher level. 

      I am willing to discuss payment options if a script like this were to surface.

      I look forward to hearing back from the community on this. 
      Very curious to see how many people would be interested. 

      Cheers & Happy Botting,

      P

       
    • By wastedbro
      Summary
      Hello everyone, I've started a project that I hope can benefit our antiban technology. Since ABCv2, there really hasn't been much improvement in antiban. I think the concepts behind Trilez's creation are the key to staying under the heuristic radar of Jagex and prolong bot life.
      This project is an extension of the current implementation of ABCUtil, and serves to replace some functionality, and also add some.
      Since my class extends ABCUtil, you still have access to everything ABC has to offer. I'm not replacing all of it!
       
      Why?
      There are three main reasons behind this project:
      Put simply, ABCv2 is cumbersome. It's annoying to implement in most cases, and very difficult to implement correctly in a lot of cases. This mainly applies to the new addition of Reactions, which requires a lot of unnecessary input from the script. Some of the human data behind the new Reactions of ABCv2 isn't ideal. Bots should not emulate the average player, because the average player plays RS like an AFK game. That's how these reactions were recorded. We want our bot to be very efficient, but not abnormally efficient. We want our bot to be a no-life, caffeine-driven player, but still human. (Though we still want each bot to be heuristically different than other bots, but we'll get to that). There are more things to add!  
      Replacements
      Reactions
      I've already pointed out the problems with the current Reactions System. Anyone who's watched their bot wait 13 seconds between killing seagulls are likely also frustrated. 
      Not to mention, ABCv2 does not cover reactions for predictable events. 
      ABCv3 will offer a set of Reaction Types that allow the scripter to replace nearly all arbitrary sleep times with something that looks human, and takes into account RS username, mouse position, and a dynamic sleep.
      Here are some examples of Reactions that you can use in your script. Each one will use an equation that produces data that matches human data that I will collect:
      SHORT (generally around 200-600 milliseconds) MEDIUM (500-1000) LONG (1000,3000) BANK_APPEARS (used after bank screen opens. Based solely off of human data collected from people opening the bank) BANK_CLOSES (used after bank is closed) INTERFACE_APPEARS (used for non-bank interfaces) INTERFACE_CLOSES (used for non-bank interfaces)  
      Now, we must also account for AFK Reactions, which are performed after long, idling tasks, such as chopping a tree. The current implementation takes into account 9 factors. My system will take into account the majority of those factors, and some of them will be auto-detected.
      For example, ABCv2 forces you to tell it whether or not you're in combat. My reactions will determine that for you.
      Also, the Abc3Util class will now provide helper classes for keeping track of idle events so that it can take into account average idle time. It will also make it easy to keep tasks separate. ABCv2 is really only meant for generating reaction times based off of a single Idle Task. But let's say your bot chops oaks AND Willows. Those each require separate reaction generating variables. Abc3Util will allow you to easily track data for any number of events at the same time, and generate reactions based on them, with only a few lines of code.
      All of the old Reaction Methods will be Overriden and marked "Deprecated" (they will still function normally, however).
       
      Preferred Target
      ABC preferred target is annoying to implement, and sometimes doesn't make sense.
      For example, it requires you to call it for hovering the next Target, then you must store that target for when you decide to actually click something. The problem, however, is that in order for this to make sense, you must make sure that not only is the Target valid, but also that it hasn't moved or anything else has spawned or even if your mouse isn't on it.
      Also, this method only takes into account distance, which isn't a good metric, because it ignores any and all obstacles.
       
      In effect, the ABCLv2 Preferred target system is useless.
      .... but it's a good idea.
      I'm going to replace this by calculating many of the above variables I mentioned inside the API. Therefore, instead of calling the method when going to hover and storing the result, you can just call it whenever. It will be a more expensive call, but it will take into account Mouse Position, Weighted Distance to targets, Competition, and it will be adjusted to allow for human-like decisions, which include not always picking the absolute most optimal targets.
       
      New Features
      Timed Action - Accidental Input
      Performing actions in a human way is important, but our input in general must also look human. Even though our actions are performed at human times, they still all have a purpose. Hell, even most of the times actions have specific purposes. How many times have we accidentally pressed a key on the keyboard while playing a video game? A lot.
      This action in meant to be performed while the game screen is focused, and it simply presses 1 or more keys on the keyboard. It works the same as all timed actions, except the "should" method will rarely return true when the mouse is on screen (though it's possible, to avoid heuristic detection).
      The method will also return different results (over time) based on the RS account username (like normal ABC). This method will also be affected by fatigue. Basically speaking, the longer the script running, the more likely these accidents (although they will still be rare). 
      Predictive Inputs
      Now that we have human reactions, we must explore how humans have compensated for our slow nervous system! The answer is predicting the future. It's not hard. When we click the banker, we expect the bank screen to appear. Our reaction may be slow, but we compensate by moving our mouse near where we think the deposit button will appear.
      My API will simply provide a "shouldPredict()" method, which will return true most of the time, but the actual calculation will be complex. The implementation will be up to the scripter, except for APIs that I package with this project (for example, I might offer a Banking extension that uses this).
      The method will also return different results (over time) based on the RS account username (like normal ABC). This method will also be affected by fatigue. Simply put, the longer the script time, the fewer predictions (although it will normally still be true). 
       
       
      Improvements
      Easier Implementation
      Singleton
      In ABCv2, you must get a new instance of the class and use it in all of your code, until a new RS account logs in. That's not necessary, and really annoying if you have a lot of source files.
      My implementation stores an instance of itself in a thread-local variable (works with tabs, but can only be retrieved on the main thread).
      Here's how you use it now:
      Abc3Util.instance().shouldHover(); You're of course welcome to store the result of "instance()" in your script for easier use, but now you don't have to pass it to all of your objects if you don't want to.
       
      Timed Actions
      In ABCv2, you must do something like "if(shouldDoX) { doX(); }" for each action. You probably have a method that goes through each action and performs it if needed. My implementation has a built in method for that. As a bonus, it randomizes the order in which it checks and performs the actions. By doing so avoids certain behavioral patterns. Even though checking your stats and moving the mouse are humanized behaviors, always performing them in the same order can be dangerous, even if it doesn't happen often.
      Abc3Util.instance().performTimedActions();  
      Release Schedule
      I have not yet decided if I will release this publicly. If it ends up truly helping with banrates, it will be a very valuable tool. I don't want to sound greedy, but I might have to charge for this (maybe offer it to Patreon subscribers?).
       
      How You Can Help?
      I will be asking for private Beta Testers eventually. I will need human data. But the human data I collect will be much more controlled than what Trilez collected in order to produce the results I want. Remember, we want to be human, but an efficient human.
      If I had enough developer support, I would consider allowing this to be open-sourced for contributions.
       
      Other than that, I have no way you can help other that be loyal to Tribot and spread the word. I may eventually have a Patreon where you can subscribe for certain benefits and I will put the money towards things that will speed this development along. Let me know if you'd be behind that.
       
      Credits
      Shotdox - For providing a base set of calculation methods for generating distributions (jogged my statistics memories) TRiLez - For inventing ABC and showing that human data is important. If we want to fight against heuristics, we need to implement heuristics of our own!  
      If you have any question, feel free to post below, or contact me on Discord (wastedbro#9955).
    • By erickho123
      As of 9/21/2015, the script has been renamed to ExMTA and owned by Erickho123.
      ALWAYS RUN THE SCRIPT IN LITE MODE AND FIXED MODE, NEVER USE RESIZABLE MODE
      Ex MTA Premium

       
       Want to purchase Ex MTA with 07 gp? You can buy repository credits from my website with 07 gp HERE. The system is fully automated and you will receive your credits usually within seconds. 

      I NO LONGER USE SKYPE. CONTACT ME ON DISCORD (Erick Ho#3027)
      You can also pm me on TRiBot, both will be treated with priority.
       

       
      Features
       
      Alchemist's Playground: Finds the best item with ease and automatically deposits coins
      Telekinetic Theatre: Solves all of the telekinetic mazes dynamically
      Enchantment Chamber: Supports bonus items and dragonstone mode
      Graveyard: Supports both B2B and B2P
      Anti-ban Compliance Level 10:  EX MTA Premium keeps your accounts safe
       

       
      Requirements and Information
       
      To play all four mini-games in the mage training arena, you will need to have at least 33 magic or higher
      The mage training arena is located just due north of the duel arena
      Any information about the mage training arena can be found here
       

       
      MTA profit calculator

      http://wertyoui.tumblr.com/mta
      To get the most accurate profit values, enter the zybez price for the three runes (nature, cosmic, and law) (defaults may not always be accurate)
       
       

       
      Pricing
       
      $3.99 - Monthly subscription for 1 account
      $11.99 - Monthly subscription for unlimited accounts
      $9.99 - One-time payment (lifetime) for 1 account
       

       
      Progress reports

       
       

       
      Change logs
      Most recent logs are at the top.
  • Our picks

    • This update features:

      Fixed broken hooks from today's update


      Fix wilderness level with RuneLite (Thanks @Todd)


      Add support for Kotlin .class files in scripts (Thanks @wastedbro)


      Overhaul Inventory API (Thanks @wastedbro)


      Add List support for common methods


      Change method grouping to make more sense (by functionality)


      Refactor methods to utilize Java 8 streams instead of cumbersome loops




      Recognize chatbox minimization (Thanks @JoeDezzy1)


      Fix Screen#isInViewport when NPC chat is open (Thanks @JoeDezzy1)


      Fix login bot bugs (Thanks @erickho123)


      Fix hint arrow return values (Thanks @Encoded)


      Fix depositAllExcept functionality (Thanks @wastedbro)


      Change containing box interface bound and adjust for Y values (Thanks @erickho123)
        • Like
      • 150 replies
    • This release will:

      Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)


      Improve banking API (Thanks @Encoded)


      Adds methods for returning and using Java Lists, rather than arrays


      Slightly randomizes some hardcoded behaviour


      Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable


      Other back-end improvements





      Note: If you are using LG, please restart both the RS client and TRiBot.
        • Sad
        • Haha
        • Thanks
        • Like
      • 90 replies
    • This release will:

      Add new internal framework for capturing exceptions


      Fix issue with not selecting the last column in world hopper (Thanks @Todd)


      Add a message about pin usage in Banking#openBank (Thanks @Todd)


      Disable the firewall by default (Thanks @Todd)


      Fix handling of the welcome screen after login (Thanks @Encoded)


      Fix wrong amount bank withdrawal (Thanks @Encoded)


      Fix Screen#isInViewport


      Fix Game#isInViewport (Thanks @Encoded)


      Call onBreakEnd for ListenerManager Breaking Listeners (Thanks @Encoded)


      Fix Prayer#getPrayerPoints NumberFormatException (Thanks @JoeDezzy1)



      Note: If you are using LG, please restart both the RS client and TRiBot.
        • Thanks
        • Like
      • 28 replies
    • This release will:

      Fix LG for both OSBuddy and RuneLite


      Fix issue where the resizable client isn't able to be made smaller (Thanks @JoeDezzy1)


      Fix detection of the logout game tab when resizable mode and side panels are enabled (Thanks @JoeDezzy1)


      Add initial support for Sentry to allow us to identify and easily debug exceptions happening with all TRiBot users


      Add methods to determine if the bank is actually loaded, and not just the overarching interface (Thanks @wastedbro)



      Upcoming updates:

      Improved CLI support


      Full Sentry support


      Much more
        • Like
      • 64 replies
    • This release will:

      Fix NPE in Camera API (Thanks @wastedbro)


      Update deposit box interface ids (Thanks @Encoded)


      Add various bank methods (Thanks @wastedbro)


      Banking#getWithdrawXQuantity


      Banking#getDefaultWithdrawQuantity


      Banking#arePlaceholdersOn




      Fix resizeable minimap bug (Thanks @wastedbro)


      Remove Java 8 requirement


      Please note: TRiBot is not yet fully compatible with Java 10+




      Fix the break handler issues by ensuring the break handler thread never gets paused


      Fix broken settings hooks



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 68 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...