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ikkeflikkeri

!!! DELETED !!! EasyBlastMine beta

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!!! DELETED !!!

 

EasyBlastMine (beta v0.9)

This script will blast rocks at the blast mine.
You can start it anywhere and will walk there and take the required items.
The ores will also be collected when the ore sack is full.
Using world hop when place is occupied.
This will get you 450k/h easily if you have 75+ mining.
100% Lovakengj house favour is required to access the blast mine.

ABCL2 (29 points) is implemented, will be implementing more soon.

Please try it out, this is my first script.
Also post bugs if you find any, i will actively fix bugs and add features.

Get the script here: https://tribot.org/repository/script/id/2568-easyblastmine/

CHAoIwb.pngO3ROM4o.png1PMGiH3.png

TODO:

Eating when hp is low

Edited by ikkeflikkeri
  • Like 2

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1 hour ago, neek3ri said:

Alright, I have been using it for 20 minutes, and for some reason it gets stuck at the thing where you deposit the ore and the status is: Excavating rock.

Getting the same

Seems an issue with daxwalker

[20:28:30] Response: UNWALKABLE [Position[1468, 3860, 0] is an unwalkable tile.]
[20:28:31] Response: UNWALKABLE [Position[1468, 3860, 0] is an unwalkable tile.]

@ikkeflikkeri

edit: Works fine when you click back to where you blast the ore, seems the walker has issues returning to it's location

Edited by Ratz241

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3 hours ago, neek3ri said:

Alright, I have been using it for 20 minutes, and for some reason it gets stuck at the thing where you deposit the ore and the status is: Excavating rock.

 

2 hours ago, Ratz241 said:

 

Getting the same

Seems an issue with daxwalker

[20:28:30] Response: UNWALKABLE [Position[1468, 3860, 0] is an unwalkable tile.]
[20:28:31] Response: UNWALKABLE [Position[1468, 3860, 0] is an unwalkable tile.]

@ikkeflikkeri

edit: Works fine when you click back to where you blast the ore, seems the walker has issues returning to it's location

I know what causes the issue, i will be implementing the fix when i get home from work.

Thanks for the feedback!

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By the way, this script doesn't collect the ore. That's perfectly fine, but I was wondering is there some kind of limit how much the guy can store xp or ore before you collect them?

 

Edit: Nvm I researched it and the script actually collects them and you have to collect them when you have 450 of any ore ready.

Edited by neek3ri

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54 minutes ago, neek3ri said:

By the way, this script doesn't collect the ore. That's perfectly fine, but I was wondering is there some kind of limit how much the guy can store xp or ore before you collect them?

 

Edit: Nvm I researched it and the script actually collects them and you have to collect them when you have 450 of any ore ready.

As you said it has a limit of 450 of any ore, and the script will collect them when its full.

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13 hours ago, Ratz241 said:

 

Getting the same

Seems an issue with daxwalker

[20:28:30] Response: UNWALKABLE [Position[1468, 3860, 0] is an unwalkable tile.]
[20:28:31] Response: UNWALKABLE [Position[1468, 3860, 0] is an unwalkable tile.]

@ikkeflikkeri

edit: Works fine when you click back to where you blast the ore, seems the walker has issues returning to it's location

 

14 hours ago, neek3ri said:

Alright, I have been using it for 20 minutes, and for some reason it gets stuck at the thing where you deposit the ore and the status is: Excavating rock.

These issues are fixed in version 0.8

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1 hour ago, ikkeflikkeri said:

 

These issues are fixed in version 0.8

Great stuff, seems to have been fixed.

Only issue I see now is when a player is on the same world using the same spot, very easy way to die with all the dynamite going off.

Edit: Seems to be getting hit with dynamite now and not being quick enough to react to the explosion, it is uncommon but I could see a death occurring with this

Edited by Ratz241

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6 minutes ago, Ratz241 said:

Great stuff, seems to have been fixed.

Only issue I see now is when a player is on the same world using the same spot, very easy way to die with all the dynamite going off.

Edit: Seems to be getting hit with dynamite now and not being quick enough to react to the explosion, it is uncommon but I could see a death occurring with this

I'll look into it, maybe i'll add a world switcher if there is someone else using the rocks.

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Just now, ikkeflikkeri said:

I'll look into it, maybe i'll add a world switcher if there is someone else using the rocks.

The reaction issue hasn't happened since so it was probably a little lag, but it can't be used if someone else is on that spot. Thank you for releasing this by the way, there is not a blast mining script on this site :) 

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8 minutes ago, Ratz241 said:

@ikkeflikkeri

https://gyazo.com/17a65d215bc569b3681d61d6b592973b

Oh well, was working good while it lasted, seems I was right about the reaction to dynamite at times.

You'll have to look into it, perhaps a failsafe with some food would help as well.

Im implementing world hopping now, will check it when thats done.
Have you seen it happen? What was it doing?
Maybe antiban has some effect on the timing.

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28 minutes ago, Ratz241 said:

@ikkeflikkeri

https://gyazo.com/17a65d215bc569b3681d61d6b592973b

Oh well, was working good while it lasted, seems I was right about the reaction to dynamite at times.

You'll have to look into it, perhaps a failsafe with some food would help as well.

I just added world hopping if world is occupied and tweaked the timing a little bit, maybe it will be better now.
Version 0.9 is available

The next thing i'll add is eating if hp is low.

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Just now, ikkeflikkeri said:

I just added world hopping if world is occupied and tweaked the timing a little bit, maybe it will be better now.
Version 0.9 is available

The next thing i'll add is eating if hp is low.

I'll do a test now, thank you for the updates

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@ikkeflikkeri

Dynamite issue is fixed, running so much smoother now and doesn't end up dying.

Break handler can cause some issues sometimes, sometimes it gets stuck in a loop when it logs back in for some reason, or can't detect where to put the dynamite, there isn't in the client debug but the status could be "loading dynamite" when a rock hasn't been excavated.

Perhaps a few failsafes to determine where it is and what it is going on exactly if it's been idle would help matters a ton and make it much more stable for long run times.

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43 minutes ago, neek3ri said:

The script just stopped at banking, some error about dynamites, even though I have 10k of them.

Leaving the script running while going to bed. Fingers crossed.

  • [20:14:39] java.lang.ArrayIndexOutOfBoundsException: 0
  • [20:14:39] at scripts.mining.blastmine.a.z.j(GetDynamiteTask.java:47)
  • [20:14:39] at scripts.mining.blastmine.EasyBlastMine.G(EasyBlastMine.java:126)
  • [20:14:39] at scripts.mining.blastmine.EasyBlastMine.run(EasyBlastMine.java:110)
  • [20:14:39] at java.lang.Thread.run(Thread.java:745)
  • [20:14:41] Script Ended: EasyBlastMine.

    Same issue, that was the debug after it happened.

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5 hours ago, neek3ri said:

The script just stopped at banking, some error about dynamites, even though I have 10k of them.

Leaving the script running while going to bed. Fingers crossed.

 

4 hours ago, Ratz241 said:
  • [20:14:39] java.lang.ArrayIndexOutOfBoundsException: 0
  • [20:14:39] at scripts.mining.blastmine.a.z.j(GetDynamiteTask.java:47)
  • [20:14:39] at scripts.mining.blastmine.EasyBlastMine.G(EasyBlastMine.java:126)
  • [20:14:39] at scripts.mining.blastmine.EasyBlastMine.run(EasyBlastMine.java:110)
  • [20:14:39] at java.lang.Thread.run(Thread.java:745)
  • [20:14:41] Script Ended: EasyBlastMine.

    Same issue, that was the debug after it happened.

Seems to be an issue while getting new dynamite, im looking into it

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