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fmtrick

[Free] FmFeed'nFight [Open Source]

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FmFeed'nFight 

The circle of life. Fight barbarians and catch fish for food. 99% self sustaining!

Features:

  • Automatically changes options on startup if they are not set properly for the script (enables shift dropping in game, mouse camera, zoom, etc.)
  • Fights barbarians in barbarian village
  • When out of food, walks to barbarian village fishing spot and fishes trout and salmon, giving you have a fly fishing rod & feathers in inventory.
  • Cooks the trout and salmon (Drops them if you don't have the cooking level for the particular food. Example: drops salmon if cooking level < 25) on the endless fire at barbarian village fishing spot.
  • Drops burnt fish (all dropping uses shift click dropping)
  • various ABC2 features including ABC2 eating, ABC2 waiting functions

In the works:

  • JavaFX GUI to toggle multi combat fighting (to attack other players npcs, since it's a multi-combat zone)
  • Looting & burying bones toggle
  • Attack style toggle
  • Obtain supplies from bank (Maybe - This could be handy if the player dies)
  • Implementing more ABC2

 

Known bugs:

  • Can get stuck outside/inside the pub if target is inside/outside when player is not and door is closed. I'll fix this soon. (Doesn't happen often and when it does, it doesn't last long) FIXED
  • I am aware that the majority of the script is broken - I do not have time to work on these scripts. It is open source so feel free to tweak it - just don't reupload to repo.

Change log:

  • 09/07/2017 - Added an unstucker for the longhall - will not get stuck inside or outside of it anymore.
  • 09/08/2017 - Replaced aStarWalk with daxWalker.
  • ^^^^^^^^^^ - Fixed a cooking bug causing the bot not to use the raw fish on fire if fire not on screen.
  • ^^^^^^^^^^ - Switched multi combat off - bot will only attack NPCs that are not already in combat. This will be toggle-able once GUI is put together.

Source:

https://github.com/fmtrick/FMFeednFight

Repository:

https://tribot.org/repository/script/id/2523

Images:

Spoiler

ss2.PNGss3.PNGss.PNG

 

Proggies:

Spoiler

VwRpfM7.pngss5.PNG

 

Edited by fmtrick
change log
  • Like 1
  • Thanks 3

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Array

Nice release! Something real unique! Maybe add the requirements needed to run the script too? 
I reckon 15 fishing/cooking & 10/10/10 in combat stats?

Edit: As in add the requirements to the thread haha, will help you test out with a low level acc later too :>

Edited by Black Knight

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3 minutes ago, Black Knight said:

Nice release! Something real unique! Maybe add the requirements needed to run the script too? 
I reckon 15 fishing/cooking & 10/10/10 in combat stats?

10/10/10 should be fine for combat. Uses abc2 eating so it eats high and runs mid combat if out of food so chance of death is unlikely. Ill test it on a low lvl acc and update

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@fmtrick
Eats way too much even when it is not in combat O_o. It just went nomnomnomnom through the whole inventory of food then goes back fishing. The fishing/cooking part seems fine though, just use right click on the fire though as the cooking spot can get quite crowded when trying to left click on the fire.

Script/random trace:
 

Spoiler
[11:03:09] Script Stack Trace:
[11:03:09]  java.lang.Thread.sleep(Native Method)
[11:03:09]  obf.fd.hc(gc:169)
[11:03:09]  obf.Jg.RF(fo:764)
[11:03:09]  org.tribot.api.General.sleep_definite(st:143)
[11:03:09]  org.tribot.api.Timing.waitNextFrame(wu:607)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:667)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:324)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:779)
[11:03:09]  scripts.FmAPI.c.i(FmCombat.java:100)
[11:03:09]  scripts.Strategies.k.m(Fighting.java:44)
[11:03:09]  scripts.Strategies.k.i(Fighting.java:71)
[11:03:09]  scripts.FMFeednFight.run(FMFeednFight.java:139)
[11:03:09]  java.lang.Thread.run(Thread.java:748)
[11:03:12] Random Stack Trace:
[11:03:12]  java.lang.Thread.sleep(Native Method)
[11:03:12]  obf.fd.hc(gc:169)
[11:03:12]  obf.Jg.RF(fo:764)
[11:03:12]  org.tribot.api2007.Interfaces.get(mf:234)
[11:03:12]  org.tribot.api2007.Banking.isPinMessageOpen(hm:460)
[11:03:12]  obf.dE.dD(ff:111)
[11:03:12]  obf.be.FB(zg:749)
[11:03:12]  obf.be.AC(zg:590)
[11:03:12]  obf.be.run(zg:530)
[11:03:12]  java.lang.Thread.run(Thread.java:748)

 

 

Edited by Black Knight

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Just now, Black Knight said:

@fmtrick
Eats way too much even when it is not in combat O_o. It just went nomnomnomnom through the whole inventory of food then goes back fishing. The fishing/cooking part seems fine though, just use right click on the fire though as the cooking spot can get quick crowded when trying to left click on the fire.

Script/random trace:
 

  Reveal hidden contents

[11:03:09] Script Stack Trace:
[11:03:09]  java.lang.Thread.sleep(Native Method)
[11:03:09]  obf.fd.hc(gc:169)
[11:03:09]  obf.Jg.RF(fo:764)
[11:03:09]  org.tribot.api.General.sleep_definite(st:143)
[11:03:09]  org.tribot.api.Timing.waitNextFrame(wu:607)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:667)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:324)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:779)
[11:03:09]  scripts.FmAPI.c.i(FmCombat.java:100)
[11:03:09]  scripts.Strategies.k.m(Fighting.java:44)
[11:03:09]  scripts.Strategies.k.i(Fighting.java:71)
[11:03:09]  scripts.FMFeednFight.run(FMFeednFight.java:139)
[11:03:09]  java.lang.Thread.run(Thread.java:748)
[11:03:12] Random Stack Trace:
[11:03:12]  java.lang.Thread.sleep(Native Method)
[11:03:12]  obf.fd.hc(gc:169)
[11:03:12]  obf.Jg.RF(fo:764)
[11:03:12]  org.tribot.api2007.Interfaces.get(mf:234)
[11:03:12]  org.tribot.api2007.Banking.isPinMessageOpen(hm:460)
[11:03:12]  obf.dE.dD(ff:111)
[11:03:12]  obf.be.FB(zg:749)
[11:03:12]  obf.be.AC(zg:590)
[11:03:12]  obf.be.run(zg:530)
[11:03:12]  java.lang.Thread.run(Thread.java:748)

 

 

ABC2 tells it when to eat. What was the hp level of the account you used?

It should right click the fire and fishing spot if theres anything in the way of the desired option.

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5 hours ago, Black Knight said:

Just 19 hp, :o Does it right click already? It was having problem using the raw on the fire when I watched it though, will test again tmr!

fixed a bug where if the fire was not on the screen it wouldn't walk to it. all cooking bugs should be fixed.

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Suggestions::
 

multiple ways to drop other than just right click drop right click drop right click drop

possibly keep trout?

do a check if the player has the cooking/fishing level to cook/fish and if not end the script and print something in the debug saying there isnt a sufficient level

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Just now, adamhackz said:

Suggestions::
 

multiple ways to drop other than just right click drop right click drop right click drop

possibly keep trout?

do a check if the player has the cooking/fishing level to cook/fish and if not end the script and print something in the debug saying there isnt a sufficient level

it currently shift click drops.

it keeps trout, what do you mean? It only drops them if you dont have the cooking level to cook.

^ i will implement a check that wont let it try to fish if it doesnt have 20 fishing.

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1 minute ago, fmtrick said:

it currently shift click drops.

it keeps trout, what do you mean? It only drops them if you dont have the cooking level to cook.

^ i will implement a check that wont let it try to fish if it doesnt have 20 fishing.

ah i didn't have the cooking level for trout or salmon and it dropped the trout with right cook clicking only but kept the salmon (getting the cooking levels rn just wanted to see how the script worked)

 

Thanks for the quick reply just figured i'd give a little feedback right off the bat

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5 hours ago, Black Knight said:

@fmtrick
Eats way too much even when it is not in combat O_o. It just went nomnomnomnom through the whole inventory of food then goes back fishing. 

 

Just tested on my low level (19 hp) account and confirmed it's doing this for me too - not sure why. i will debug this for awhile..

 

edit:

 

  • [20:02:36] eat at hp at beginning of eatFood method: 9
  • [20:02:38] ABC2 eat at hp at END of eatFood method: 62

ABC2 thinks it has 99 hp for some reason.

Edited by fmtrick

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Random things 

Seems to not care if other people are already fighting barbarians and attacks the same ones as other people causing them to get annoyed and talk to you

Perhaps add a check if the NPC is in combat before going to attack

and if there are non that arn't in combat THEN attack one thats already being attacked

 

ALWAYS  opens the door even if already in the building so you'll find yourself constantly running back to open the door. ( you want the door closed to they dont wonder all over the place and stay in the spawn for the most part)

 

Perhaps looting of chaos runes/bonze arrows/law runes would be nice but thats not a big deal at all

 

Edited by adamhackz

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18 minutes ago, adamhackz said:

Random things 

Seems to not care if other people are already fighting barbarians and attacks the same ones as other people causing them to get annoyed and talk to you

Perhaps add a check if the NPC is in combat before going to attack

and if there are non that arn't in combat THEN attack one thats already being attacked

 

ALWAYS  opens the door even if already in the building so you'll find yourself constantly running back to open the door. ( you want the door closed to they dont wonder all over the place and stay in the spawn for the most part)

 

Perhaps looting of chaos runes/bonze arrows/law runes would be nice but thats not a big deal at all

 

first thing is already implemented, i just have multi combat turned on right now, i'll flip it to false. I planned on keeping it multi-combat until i figure out a JavaFX so the user has control of that.

i will debug the longhall door.

looting is to come when i figure out JavaFX GUIs as well.

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      The script can traing using the following lunar spellbook spells.
      Humidify Superglass Make Tan Leather Plank Make Spin Flax String Jewelry  3.4 Combo Alching
      The script can also Combo alch, meaning it will cast the high alchemy spell after using another spell to recieve rapid XP.
      It can combo alch with the following spells:
      Combat / Alch - E.G Fire surge & Alch at the same time Curse / Alch - From curse up to stun it's all supported. Earn up to 180K XP/Hour Teleport / Alch - Very fast XP.  4. Repository Information:
      To activate the script on the repository, please use the following links:
        https://tribot.org/repository/script/id/3097-optimus-combat-magic/ - Lite Version

      https://tribot.org/repository/script/id/651-optimus-combat-magic/ - Premium Version
      Note: There is a 10 hour FREE TRIAL for anybody who wants to try out the PREMIUM VERSION of the script on the repository   5. Testimonials:

       
      6. Gallery:
      Killing 15,000 abyssal demons and getting over 26 whips on one account.














       
    • By ELON
      [ FREE ]   ELON Combat AIO  [ Open Source ] 
       

       
      . Description:
      Train Combat Anywhere Banking support Looting support Potion support ABC2 LVL10 Free Fully Open Source JavaFx Gui Paint  GET SCRIPT HERE: https://tribot.org/repository/script/id/3549
      SOURCE LINK: https://github.com/Elon333/Scripts
      P.S.
      If you have any questions, about the script or the source feel free to post me on here.
      Feedback on source or script is appreciated good or bad.
      What Feature would You Like to see Added Next?
    • By Zinkan
      Cow Killer, pretty simple.
      Kills cows in most parts of the map.
      The bot doesn't go outside the gate, so no worry about that.
    • By dax
      Click the spoiler for more progress reports!
       
       
       
      Posting a BUG REPORT
      Please read this and submit the report here.
      You can buy Credits with RSGP instantly here!
    • By Optimus
      Optimus AIO Firemaker is a free All In One Firemaking script that's efficient and easy to use.
      Overview:
      Start the script with one click. It will automatically detect which logs to use from your inventory or bank, and progressively train your firemaking until you run out of logs.

      ~ Withdraws tinderbox if you don't have one
      ~ Supports all logs types
      ~ Progressive training - Will automatically start burning better logs if they're available
      ~ Smart algorithm to detect best area to burn
      ~ One-tick burning
      ~ Logs out when out of logs
      ~ ABC2 Antiban
      ~ Sleek paint
      ~ Lit AF 
      Supports 8 different locations:
      (The script will automatically detect the nearest location)
      ~ Varrock West
      ~ Varrock East
      ~ Grand Exchange North
      ~ Grand Exchange South
      ~ Falador East
      ~ Draynor Village
      ~ Duel Arena
      ~ Seers Village
      ~ More to come (Open to suggestions).
      Gallery:




      Free repository link:


       
      Hope you all enjoy the script! Feedback is appreciated  
  • Our picks

    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
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    • Come give us feedback on the next version of TRiBot!
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      • 86 replies
    • TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
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    • Over the last three weeks, I've been working on upgrading our server infrastructure. It's finally ready and is now live!

      Why?

      Increased reliability - less server errors


      Increased availability - less downtime


      Increased security - keeping us and you secure


      Increased capacity - ability to serve you better


      Increased speed - less waiting for things to load


      Faster development - server and service updates will come faster


      What are the changes?

      Move from a single AWS EC2 instance to AWS ECS (Elastic Container Service)


      Distributed computing


      Load balancing


      Git management of server files and filesystem


      Redis caching


      How?

      AWS ECS (with 10 EC2 instances)


      AWS ElastiCache (Redis)


      AWS Load Balancing


      AWS EFS (Elastic file system)


      Please bare with us as I continue to tune the server for maximum performance. Slow loading speeds may occur temporarily. I thank everyone for their patience.

      Please post on this thread if you experience any issues other than slow loading times.
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      • 51 replies
    • This release will:

      Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)


      Improve banking API (Thanks @Encoded)


      Adds methods for returning and using Java Lists, rather than arrays


      Slightly randomizes some hardcoded behaviour


      Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable


      Other back-end improvements





      Note: If you are using LG, please restart both the RS client and TRiBot.
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