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TRiLeZ

TRiBot Release 9.305_6

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16 hours ago, Prankxter said:

What did they just add that usually breaks world hopping in scripts?

AUS worlds.

And what I meant was that you dug shit up from 2 weeks ago to try and apply it to an issue today, which nobody has even complained about recently until AUS worlds were added, which new worlds/taking away worlds always makes script writers need to update. It's not a client issue.

Bro. Chill

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Getting this in bot debug after the latest update, the script seems to run fine on LG though. Is it safe to bot atm?

  • Spoiler

     

    • [11:41:49] Loading human mouse movement data.
    • [11:41:50] Successfully loaded human mouse data.
    • [11:41:54] AGENT PATH: C:\Users\y\AppData\Local\Temp\t1_agent_1093050600.jar
    • [11:41:58] Exception in thread "AWT-EventQueue-1"
    • [11:41:58] java.lang.NullPointerException
    • [11:41:58] at javax.swing.plaf.basic.BasicTabbedPaneUI.rotateInsets(BasicTabbedPaneUI.java:2150)
    • [11:41:58] at javax.swing.plaf.basic.BasicTabbedPaneUI.getTabAreaInsets(BasicTabbedPaneUI.java:1809)
    • [11:41:58] at javax.swing.plaf.basic.BasicTabbedPaneUI.paintContentBorder(BasicTabbedPaneUI.java:1264)
    • [11:41:58] at com.sun.java.swing.plaf.windows.WindowsTabbedPaneUI.paintContentBorder(WindowsTabbedPaneUI.java:154)
    • [11:41:58] at javax.swing.plaf.basic.BasicTabbedPaneUI.paint(BasicTabbedPaneUI.java:800)
    • [11:41:58] at javax.swing.plaf.ComponentUI.update(ComponentUI.java:161)
    • [11:41:58] at javax.swing.JComponent.paintComponent(JComponent.java:780)
    • [11:41:58] at javax.swing.JComponent.paint(JComponent.java:1056)
    • [11:41:58] at javax.swing.JComponent.paintChildren(JComponent.java:889)
    • [11:41:58] at javax.swing.JSplitPane.paintChildren(JSplitPane.java:1047)
    • [11:41:58] at javax.swing.JComponent.paint(JComponent.java:1065)
    • [11:41:58] at javax.swing.JComponent.paintToOffscreen(JComponent.java:5210)
    • [11:41:58] at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(RepaintManager.java:1579)
    • [11:41:58] at javax.swing.RepaintManager$PaintManager.paint(RepaintManager.java:1502)
    • [11:41:58] at javax.swing.RepaintManager.paint(RepaintManager.java:1272)
    • [11:41:58] at javax.swing.JComponent._paintImmediately(JComponent.java:5158)
    • [11:41:58] at javax.swing.JComponent.paintImmediately(JComponent.java:4969)
    • [11:41:58] at javax.swing.RepaintManager$4.run(RepaintManager.java:831)
    • [11:41:58] at javax.swing.RepaintManager$4.run(RepaintManager.java:814)
    • [11:41:58] at java.security.AccessController.doPrivileged(Native Method)
    • [11:41:58] at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:80)
    • [11:41:58] at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:814)
    • [11:41:58] at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:789)
    • [11:41:58] at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:738)
    • [11:41:58] at javax.swing.RepaintManager.access$1200(RepaintManager.java:64)
    • [11:41:58] at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1732)
    • [11:41:58] at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
    • [11:41:58] at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
    • [11:41:58] at java.awt.EventQueue.access$500(EventQueue.java:97)
    • [11:41:58] at java.awt.EventQueue$3.run(EventQueue.java:709)
    • [11:41:58] at java.awt.EventQueue$3.run(EventQueue.java:703)
    • [11:41:58] at java.security.AccessController.doPrivileged(Native Method)
    • [11:41:58] at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:80)
    • [11:41:58] at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
    • [11:41:58] at obf.fh.dispatchEvent(kh:673)
    • [11:41:58] at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
    • [11:41:58] at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
    • [11:41:58] at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
    • [11:41:58] at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
    • [11:41:58] at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
    • [11:41:58] at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

     

     

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4 minutes ago, Kohwali said:

Getting this in bot debug after the latest update, the script seems to run fine on LG though. Is it safe to bot atm?

What script are you trying to run? I'm using one without issues, but others are having trouble. Try: 

 

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2 minutes ago, Dukat said:

What script are you trying to run? I'm using one without issues, but others are having trouble. Try: 

 

daxHunter and it seems to be working. Just wanted to double check since I don't know what the debug means, I usually only see the "human mouse data loaded" part.

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1 minute ago, Kohwali said:

daxHunter and it seems to be working. Just wanted to double check since I don't know what the debug means, I usually only see the "human mouse data loaded" part.

I had a similar issue with another script also using LG but after restarting both I had no problems. You should tell Dax though in case there's a pattern!

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10 minutes ago, Dukat said:

I had a similar issue with another script also using LG but after restarting both I had no problems. You should tell Dax though in case there's a pattern!

Will do, thanks!

 

EDIT: Seems to be fixed.

Edited by Kohwali

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On 6/28/2017 at 9:57 AM, Prankxter said:

That's your script's problem, not the client.

I hope you know that world hopping is a tribot method and has nothing to do with the actual script. Script writers can't do anything unless they want to write their own world hopping methods.

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1 hour ago, Naton said:

I hope you know that world hopping is a tribot method and has nothing to do with the actual script. Script writers can't do anything unless they want to write their own world hopping methods.

Tons of scripts have working world hoppers after updating their script to account for the extra AUS worlds.

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This topic is now closed to further replies.

  • Our picks

    • This release will:

      Fix LG for both OSBuddy and RuneLite


      Fix issue where the resizable client isn't able to be made smaller (Thanks @JoeDezzy1)


      Fix detection of the logout game tab when resizable mode and side panels are enabled (Thanks @JoeDezzy1)


      Add initial support for Sentry to allow us to identify and easily debug exceptions happening with all TRiBot users


      Add methods to determine if the bank is actually loaded, and not just the overarching interface (Thanks @wastedbro)



      Upcoming updates:

      Improved CLI support


      Full Sentry support


      Much more
        • Like
      • 52 replies
    • This release will:

      Fix NPE in Camera API (Thanks @wastedbro)


      Update deposit box interface ids (Thanks @Encoded)


      Add various bank methods (Thanks @wastedbro)


      Banking#getWithdrawXQuantity


      Banking#getDefaultWithdrawQuantity


      Banking#arePlaceholdersOn




      Fix resizeable minimap bug (Thanks @wastedbro)


      Remove Java 8 requirement


      Please note: TRiBot is not yet fully compatible with Java 10+




      Fix the break handler issues by ensuring the break handler thread never gets paused


      Fix broken settings hooks



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 68 replies
    • This release will:

      Add support for using custom F key bindings to switch between game tabs (Thanks @erickho123)


      Fix tab opening for "Skills" and "Kourend Tasks" (Thanks @erickho123)



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Like
      • 34 replies
    • This release will:

      Fix an issue where breaks would stop firing


      Fix Combat#getWildernessLevel, use dynamic search for text and cache ID for later calls


      Fix an NPE in the Combat API


      Fix Mouse#leaveGame bug where the mouse wouldn't actually leave the game screen
        • Like
      • 21 replies
    • This release will:

      Add LG support for Runelite


      Fix NPCChat issues


      Fix a bug where the camera angle setter would just hold down a key for 5 seconds (the timeout)


      Slightly adjust the rotation via keys to be more accurate


      Add the ability for asynchronous camera movement via keys


      Make Camera rotation via mouse more fluid, with more antiban, and work much better in resizable mode


      Add a "Camera#setCamera" method, allowing the rotation and angle to be set in parallel


      Increase the likelihood of using the mouse for camera movements


      Add support for adjusting the camera to positionable entities (Positionable#adjustCameraTo)



      Upcoming updates:

      Improved CLI support


      Much more



      Note: If you are using LG, please restart both the RS client and TRiBot
        • Thanks
        • Like
      • 59 replies
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