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TRiBot Release 9.305_6

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16 hours ago, Prankxter said:

What did they just add that usually breaks world hopping in scripts?

AUS worlds.

And what I meant was that you dug shit up from 2 weeks ago to try and apply it to an issue today, which nobody has even complained about recently until AUS worlds were added, which new worlds/taking away worlds always makes script writers need to update. It's not a client issue.

Bro. Chill

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Getting this in bot debug after the latest update, the script seems to run fine on LG though. Is it safe to bot atm?

  • Spoiler

     

    • [11:41:49] Loading human mouse movement data.
    • [11:41:50] Successfully loaded human mouse data.
    • [11:41:54] AGENT PATH: C:\Users\y\AppData\Local\Temp\t1_agent_1093050600.jar
    • [11:41:58] Exception in thread "AWT-EventQueue-1"
    • [11:41:58] java.lang.NullPointerException
    • [11:41:58] at javax.swing.plaf.basic.BasicTabbedPaneUI.rotateInsets(BasicTabbedPaneUI.java:2150)
    • [11:41:58] at javax.swing.plaf.basic.BasicTabbedPaneUI.getTabAreaInsets(BasicTabbedPaneUI.java:1809)
    • [11:41:58] at javax.swing.plaf.basic.BasicTabbedPaneUI.paintContentBorder(BasicTabbedPaneUI.java:1264)
    • [11:41:58] at com.sun.java.swing.plaf.windows.WindowsTabbedPaneUI.paintContentBorder(WindowsTabbedPaneUI.java:154)
    • [11:41:58] at javax.swing.plaf.basic.BasicTabbedPaneUI.paint(BasicTabbedPaneUI.java:800)
    • [11:41:58] at javax.swing.plaf.ComponentUI.update(ComponentUI.java:161)
    • [11:41:58] at javax.swing.JComponent.paintComponent(JComponent.java:780)
    • [11:41:58] at javax.swing.JComponent.paint(JComponent.java:1056)
    • [11:41:58] at javax.swing.JComponent.paintChildren(JComponent.java:889)
    • [11:41:58] at javax.swing.JSplitPane.paintChildren(JSplitPane.java:1047)
    • [11:41:58] at javax.swing.JComponent.paint(JComponent.java:1065)
    • [11:41:58] at javax.swing.JComponent.paintToOffscreen(JComponent.java:5210)
    • [11:41:58] at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(RepaintManager.java:1579)
    • [11:41:58] at javax.swing.RepaintManager$PaintManager.paint(RepaintManager.java:1502)
    • [11:41:58] at javax.swing.RepaintManager.paint(RepaintManager.java:1272)
    • [11:41:58] at javax.swing.JComponent._paintImmediately(JComponent.java:5158)
    • [11:41:58] at javax.swing.JComponent.paintImmediately(JComponent.java:4969)
    • [11:41:58] at javax.swing.RepaintManager$4.run(RepaintManager.java:831)
    • [11:41:58] at javax.swing.RepaintManager$4.run(RepaintManager.java:814)
    • [11:41:58] at java.security.AccessController.doPrivileged(Native Method)
    • [11:41:58] at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:80)
    • [11:41:58] at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:814)
    • [11:41:58] at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:789)
    • [11:41:58] at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:738)
    • [11:41:58] at javax.swing.RepaintManager.access$1200(RepaintManager.java:64)
    • [11:41:58] at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1732)
    • [11:41:58] at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
    • [11:41:58] at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
    • [11:41:58] at java.awt.EventQueue.access$500(EventQueue.java:97)
    • [11:41:58] at java.awt.EventQueue$3.run(EventQueue.java:709)
    • [11:41:58] at java.awt.EventQueue$3.run(EventQueue.java:703)
    • [11:41:58] at java.security.AccessController.doPrivileged(Native Method)
    • [11:41:58] at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:80)
    • [11:41:58] at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
    • [11:41:58] at obf.fh.dispatchEvent(kh:673)
    • [11:41:58] at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
    • [11:41:58] at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
    • [11:41:58] at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
    • [11:41:58] at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
    • [11:41:58] at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
    • [11:41:58] at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

     

     

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4 minutes ago, Kohwali said:

Getting this in bot debug after the latest update, the script seems to run fine on LG though. Is it safe to bot atm?

What script are you trying to run? I'm using one without issues, but others are having trouble. Try: 

 

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2 minutes ago, Dukat said:

What script are you trying to run? I'm using one without issues, but others are having trouble. Try: 

 

daxHunter and it seems to be working. Just wanted to double check since I don't know what the debug means, I usually only see the "human mouse data loaded" part.

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1 minute ago, Kohwali said:

daxHunter and it seems to be working. Just wanted to double check since I don't know what the debug means, I usually only see the "human mouse data loaded" part.

I had a similar issue with another script also using LG but after restarting both I had no problems. You should tell Dax though in case there's a pattern!

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Posted (edited)
10 minutes ago, Dukat said:

I had a similar issue with another script also using LG but after restarting both I had no problems. You should tell Dax though in case there's a pattern!

Will do, thanks!

 

EDIT: Seems to be fixed.

Edited by Kohwali

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On 6/28/2017 at 9:57 AM, Prankxter said:

That's your script's problem, not the client.

I hope you know that world hopping is a tribot method and has nothing to do with the actual script. Script writers can't do anything unless they want to write their own world hopping methods.

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1 hour ago, Naton said:

I hope you know that world hopping is a tribot method and has nothing to do with the actual script. Script writers can't do anything unless they want to write their own world hopping methods.

Tons of scripts have working world hoppers after updating their script to account for the extra AUS worlds.

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