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TRiBot Release 9.305_1 - Temporary Patch

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Missed out on this weekends P2P trial and couldn't bot as the flicker issue made my scripts missclick too much to the extent where my scripts basically got completely broken in certain areas (etc. by right click and not choosing the scripted option). Missed out on a lot of money due to relying on trilez to fix this within an understandable time. I understand that it might be a hard fix, but then he should he should take help of others (such as paying people who have already fixed the issue, or get the community involved to try solve it) instead of just keeping us in the dark and trying to fix it himself when it obviously isn't going well. Not happy at all right now.

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1 hour ago, swagg said:

Missed out on this weekends P2P trial and couldn't bot as the flicker issue made my scripts missclick too much to the extent where my scripts basically got completely broken in certain areas (etc. by right click and not choosing the scripted option). Missed out on a lot of money due to relying on trilez to fix this within an understandable time. I understand that it might be a hard fix, but then he should he should take help of others (such as paying people who have already fixed the issue, or get the community involved to try solve it) instead of just keeping us in the dark and trying to fix it himself when it obviously isn't going well. Not happy at all right now.

Release TriBot source code so we can all work on the flickering issue. Promise not to steal the client

giphy.gif

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15 minutes ago, Prankxter said:

Release TriBot source code so we can all work on the flickering issue. Promise not to steal the client

giphy.gif

Clearly the entire client wouldn't need to be released, most likely only a small part so that the runescape applet loads within a client the way tribot does it

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On 2017-6-10 at 6:22 PM, guywithlsd said:

"Lets not fix normal client for a bit longer, but lets push the fix for lg. So those who really need/ want to bot will pay extra (trollface)" 

Dr. Trilez

You could totally spin that around and the VIP extended users would argue they are paying extra for nothing.

Appreciate things sometimes take lots of resources to fix, it's not as if there isn't a working solution. It's not about money, it's about ensuring we have a strong and stable client. 

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13 hours ago, theholyone said:

except world hopping, which seems to rely on coordinates has gone been completely left out for 3 days and counting now

Isn't that up to individual scripts...seeing as how when deadman worlds are added or removed the scripters seem to write "fixed issue where extra worlds were causing world hopping issues"... ?????

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Opened up a client: No flickering.

I get excited, open up the rest: they flicker. :(

It's such a mild inconvenience, but it's so infuriating when you're controlling multiple clients at the same time lol. E.g. logging into a few mules manually and another account steals focus when trying to log in.

 

 

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On 5/28/2017 at 0:44 AM, Trynabot said:

The red banner and update posts are definitely much more helpful for us this time around compared to the last time we had a major update break the client. Hope Todd + Trilez stay on top of it like this for all future issues. To everyone crying, I get it, but other clients were hit hard too and we have an incomplete but still semi usable client right now at the very least. If it doesn't get fixed after a while then your complaints are justified, but the improvement in how they dealt with satisfying us is why a lot of us aren't going to side with the community this time around. Cry in like 2 days if nothing is done and every other client is up and running, for now relax and deal with the current client. Seizures come free of charge!

You're all free to cry now, btw.

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9 hours ago, neogeo567 said:

over flickering? what the cuck

Flickering + 1~2 weeks in order to repair world hopping + DURING A 4 DAYS FREE MEMBERSHIP
+ everything that happened in the past
Try tribot right now. It's not working properly, alright, you know that. But do you know it's been like that for the last 11 days? And can you believe it will not be fixed any time soon?
Have you been here during the 12 hooks problem 3~4 months ago? 3 weeks to repair an update

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2 hours ago, Hickorydrool said:

holy shit i cant believe its still not fixed lmao its funny how much they dont give a shit about their customers - now i see why they go so far as to not accept paypal because they dont want people charging back when they pull shit like this 

You can always chargeback via bank.

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4 minutes ago, Sechop said:

my bot is running but i cant see it, when I start running it, the screen splits in two, one side is the uncomplete bot and the other the start menu from runescape

Please create a thread in the bot help section, and read the stickies for information on how to write a good bug report.

 

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On 6/12/2017 at 8:37 PM, supremo said:

Flickering + 1~2 weeks in order to repair world hopping + DURING A 4 DAYS FREE MEMBERSHIP
+ everything that happened in the past
Try tribot right now. It's not working properly, alright, you know that. But do you know it's been like that for the last 11 days? And can you believe it will not be fixed any time soon?
Have you been here during the 12 hooks problem 3~4 months ago? 3 weeks to repair an update

I have been here but it isnt a issue. All bots i use run without any problems

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Mine seems to be mostly related to issues with world hopping. I get an 'allow once' window and it does not get past this until I click allow always - 45 mins later same again.

The only problem I get with the flickering is issues with bank pin.

Is there an ETA for a fix?

Has this been ever since the inferno update?

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  • Our picks

    • This release will:

      Fix key event handling issue


      Fix other event handling issue


      Fix RSServer hook


      Update world hopper to have it use OCR, thanks to Todd


      Use proper disposal of old Graphics objects


      Reformat code


      Rearrange code


      Organize code imports


      Apply around 8000 automated code refactorings


      Make preparations for Java 9


      Fix 11 various bugs


      Add more reliable debugging support


      Fix mouseEntered/Exited event dispatching bug


      Fix minimap walking bug where it opens the map


      Fix broken hooks for today's game update
        • Thanks
        • Like
      • 87 replies
    • This update will:

      Fix GE inventory item positioning bug


      Fix broken object hooks
        • Like
      • 27 replies
    • This release will:

      Fix some ClosedChannelException bug


      Fix bug in RSObject#getAllTiles


      Add game tab support for "Kourend Favour"
        • Like
      • 15 replies
    • This release will:

      Fix Settings UI placement bug


      Fix game object location bug


      Fix small layout bug making the client shift up and down


      Fix client crashing bug where loading the client with a small display area will cause the client to crash


      Fix annoying Linux bug relating to painting events and peers


      Fix settings saving bug where settings are saved to disk more often than they should


      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people


      Drop Java 1.7 bytecode version for 1.8


      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).


      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
        • Like
      • 40 replies
    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening


      Fix the incorrect object positions bug


      Fix and re-enable the LG Objects API Accelerator


      Fix the RSObject#getAllTiles bug
        • Like
      • 22 replies
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