I purchased dax aio combat 2 days ago and have spent countless hours trying to figure out how to set up custom banking with no luck. Other people have tried to help me and also had no idea so I'm just wondering if anyone that has experience with the script can teach me atleast the basics to setting it up so I can figure it out.
For the past week, I've been on my own webwalker since Tribot's Webwalker is lacking functionality and accuracy.
Here are some images of my current work in progress.
Wizards Tower (Different Planes)
Simple demonstration of pathfinding from different planes. Jagex tends to put dungeons not on the the plane directly below, but really far away coordinates, which is pretty annoying.
Stronghold of Security (Level 1)
Haven't really collected all the data yet for dungeons, since I have to edit nodes by hand to remove door collision data. Here's a path generated from the first floor of the dungeon. My Walker Engine will be handling the stronghold doors.
Semi-Far Distances (Lumbridge -> Grand Exchange)
So far, semi-long paths are being computed pretty quickly. Will see how it'll do when I map P2P areas to calculate longer distances.
Here's a visual of how it finds the path slowed down (By a LOT).
Currently, I assume all paths are accessible to you. But once I incorporate the code into tribot, it should be pretty simple.
An example of a directional path is the main door of Draynor Manor. You can only enter it one way. Here's a small demonstration of how the walker will act in these cases.
From outside -> inside
From inside -> Outside
This release will:
Fix key event handling issue
Fix other event handling issue
Fix RSServer hook
Update world hopper to have it use OCR, thanks to Todd
Use proper disposal of old Graphics objects
Organize code imports
Apply around 8000 automated code refactorings
Make preparations for Java 9
Fix 11 various bugs
Add more reliable debugging support
Fix mouseEntered/Exited event dispatching bug
Fix minimap walking bug where it opens the map
Fix broken hooks for today's game update
This release will:
Fix Settings UI placement bug
Fix game object location bug
Fix small layout bug making the client shift up and down
Fix client crashing bug where loading the client with a small display area will cause the client to crash
Fix annoying Linux bug relating to painting events and peers
Fix settings saving bug where settings are saved to disk more often than they should
Fix RSInterface#isBeingDrawn bug affecting a limited amount of people
Drop Java 1.7 bytecode version for 1.8
Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).
This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
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