Jump to content

Universal Web Walker [Open Source]

Recommended Posts

Source over at GitHub






Debug Paint:




How to use Api-Key

        WebWalker.setApiKey(apiKey, secretKey);


My web walker will always be free, and the engine will always be open sourced

However, I currently pay 79 per month keeping my computation server up to be able to support Tribot's huge user base. Pathfinding algorithms aren't exactly light on the CPU. I've spent 200+ on the open beta keeping servers up for the past 3 months (40 + 79 + 79). I will try my best to keep the engine updated but I cannot guarantee I will be available to do so. Overtime, there will be more documentation on my walker engine. Feel free to create your own git branches and add features to my walker.

If you profit from making scripts and use my webwalker, please consider buying yourself an api key. The public key will hit its call limit if everyone uses it. Funds go towards server costs and development time. 

Keep in mind that you are paying for the computational server + client-server communication, not the engine which is completely open sourced. Server will be up 99% of the time. I've managed to keep a total downtime of <30 minutes the past 3 months.

Contact me right after you bought an api key!


400 Call Limit (~6.6 calls per second) resets every minute

Free! - Already Included in source



1000 Call Limit (~16.6 calls per second) resets every minute





3000 Call Limit (~50 calls per second) resets every minute





Not a developer? Support my project through Patreon!

Public key limit will be raised once I hit the goal! All patrons have access to a developers key.





Edited by daxmagex
  • Like 15

Share this post

Link to post
Share on other sites

Will there be a replacement for web walker's walk to bank functionality? Since I do a lot of botting near the GE, it's annoying how buggy the webwalker can be. Plus, the GE isn't a bank according to the webwalker :(



Implemented this into my current project. Works flawlessly. Fantastic job.


[EDIT 2]

Made a simple addition that finds the nearest bank based on the WebWalker tile array length :) So it's no problem anymore.


[EDIT 3]

Gotta say, this is just so nice. I can tell it to go to an arbitrary location, IE top of the wizards tower, or into the varrok sewer, and it has no problems. Great job!

Edited by orange451
  • Like 1

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By igotacat
      I purchased dax aio combat 2 days ago and have spent countless hours trying to figure out how to set up custom banking with no luck. Other people have tried to help me and also had no idea so I'm just wondering if anyone that has experience with the script can teach me atleast the basics to setting it up so I can figure it out.
    • By daxmagex
      For the past week, I've been on my own webwalker since Tribot's Webwalker is lacking functionality and accuracy.
      Here are some images of my current work in progress.
      Wizards Tower (Different Planes)
      Simple demonstration of pathfinding from different planes. Jagex tends to put dungeons not on the the plane directly below, but really far away coordinates, which is pretty annoying.
      Stronghold of Security (Level 1)
      Haven't really collected all the data yet for dungeons, since I have to edit nodes by hand to remove door collision data. Here's a path generated from the first floor of the dungeon. My Walker Engine will be handling the stronghold doors.
      Semi-Far Distances (Lumbridge -> Grand Exchange)
      So far, semi-long paths are being computed pretty quickly. Will see how it'll do when I map P2P areas to calculate longer distances.

      Here's a visual of how it finds the path slowed down (By a LOT).

      Path Requirements
      Currently, I assume all paths are accessible to you. But once I incorporate the code into tribot, it should be pretty simple.
      One-Direction Paths
      An example of a directional path is the main door of Draynor Manor. You can only enter it one way. Here's a small demonstration of how the walker will act in these cases.  
      From outside -> inside

      From inside -> Outside

      Walker Engine
      0% done
  • Our picks

    • This release will:

      Fix key event handling issue

      Fix other event handling issue

      Fix RSServer hook

      Update world hopper to have it use OCR, thanks to Todd

      Use proper disposal of old Graphics objects

      Reformat code

      Rearrange code

      Organize code imports

      Apply around 8000 automated code refactorings

      Make preparations for Java 9

      Fix 11 various bugs

      Add more reliable debugging support

      Fix mouseEntered/Exited event dispatching bug

      Fix minimap walking bug where it opens the map

      Fix broken hooks for today's game update
        • Thanks
        • Like
      • 55 replies
    • This update will:

      Fix GE inventory item positioning bug

      Fix broken object hooks
        • Like
      • 27 replies
    • This release will:

      Fix some ClosedChannelException bug

      Fix bug in RSObject#getAllTiles

      Add game tab support for "Kourend Favour"
        • Like
      • 15 replies
    • This release will:

      Fix Settings UI placement bug

      Fix game object location bug

      Fix small layout bug making the client shift up and down

      Fix client crashing bug where loading the client with a small display area will cause the client to crash

      Fix annoying Linux bug relating to painting events and peers

      Fix settings saving bug where settings are saved to disk more often than they should

      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people

      Drop Java 1.7 bytecode version for 1.8

      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).

      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
        • Like
      • 40 replies
    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening

      Fix the incorrect object positions bug

      Fix and re-enable the LG Objects API Accelerator

      Fix the RSObject#getAllTiles bug
        • Like
      • 22 replies
  • Recently Browsing   0 members

    No registered users viewing this page.