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daxmagex

daxWalker [Open Source] [Walk Anywhere]

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7 hours ago, botuser420 said:

I keep having random problems with some of my scripts suddenly stopping (probably) because of daxwalker.

[19:35:01] java.lang.NullPointerException
[19:35:01] 	at scripts.dax_api.walker_engine.WalkerEngine.walkPath(WalkerEngine.java:97)
[19:35:01] 	at scripts.dax_api.api_lib.DaxWalker.walkTo(DaxWalker.java:73)

I suspect it's because the bot died while walking. This doesn't always happen when the bot dies while walking. Could something be done about this? That would be amazing.

It's fixed on my fork now.

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7 hours ago, deadking721 said:

Realllllllly? I tried soo many different settings. What settings did you use?

Edit: Sorry was vague. I am using Optimus Combat.

The stepping stones are configured, navigating into the lighthouse dungeon is probably not.  I can see about adding that.

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New supported areas:

  • Lighthouse Dungeon
  • Crandor Island + Dungeon
  • All of main level Fossil Island
  • Fossil Island's House on the Hill
  • All of the Morytania Slayer Tower

If a script is unable to access these areas, that means the scripter needs to grab the current version of the walker engine.  Notably the settings/varbits in the PlayerDetails class, and probably the NavigationSpecialCase class would be what needs updating.  I would recommend checking out recent commits for other fixes if you don't want to overwrite your folder :)

Edited by FALSkills

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I very rarely get this:

[07:45:21] java.lang.ClassCastException: java.util.HashMap$Node cannot be cast to java.util.HashMap$TreeNode
[07:45:21] 	at java.util.HashMap$TreeNode.moveRootToFront(Unknown Source)
[07:45:21] 	at java.util.HashMap$TreeNode.treeify(Unknown Source)
[07:45:21] 	at java.util.HashMap.treeifyBin(Unknown Source)
[07:45:21] 	at java.util.HashMap.putVal(Unknown Source)
[07:45:21] 	at java.util.HashMap.put(Unknown Source)
[07:45:21] 	at java.util.HashSet.add(Unknown Source)
[07:45:21] 	at scripts.dax_api.walker_engine.real_time_collision.RealTimeCollisionTile.create(RealTimeCollisionTile.java:185)
[07:45:21] 	at scripts.dax_api.walker_engine.real_time_collision.CollisionDataCollector.generateRealTimeCollision(CollisionDataCollector.java:24)
[07:45:21] 	at scripts.dax_api.walker_engine.local_pathfinding.PathAnalyzer.closestTileInPathToPlayer(PathAnalyzer.java:19)
[07:45:21] 	at scripts.dax_api.walker_engine.local_pathfinding.PathAnalyzer.furthestReachableTile(PathAnalyzer.java:27)
[07:45:21] 	at scripts.dax_api.walker_engine.interaction_handling.PathObjectHandler.lambda$9(PathObjectHandler.java:301)
[07:45:21] 	at scripts.dax_api.walker_engine.WaitFor.condition(WaitFor.java:60)
[07:45:21] 	at scripts.dax_api.walker_engine.interaction_handling.PathObjectHandler.handle(PathObjectHandler.java:299)
[07:45:21] 	at scripts.dax_api.walker_engine.interaction_handling.PathObjectHandler.handle(PathObjectHandler.java:206)
[07:45:21] 	at scripts.dax_api.walker_engine.WalkerEngine.walkPath(WalkerEngine.java:147)
[07:45:21] 	at scripts.scriptname.tasks.WalkToBank.execute(WalkToBank.java:194)
[07:45:21] 	at scripts.scriptname.scriptname.run(scriptname.java:103)
[07:45:21] 	at java.lang.Thread.run(Unknown Source)

It's probably also the combination of walking while getting killed. 

Edited by botuser420

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1 hour ago, botuser420 said:

I very rarely get this:

[07:45:21] java.lang.ClassCastException: java.util.HashMap$Node cannot be cast to java.util.HashMap$TreeNode
[07:45:21] 	at java.util.HashMap$TreeNode.moveRootToFront(Unknown Source)
[07:45:21] 	at java.util.HashMap$TreeNode.treeify(Unknown Source)
[07:45:21] 	at java.util.HashMap.treeifyBin(Unknown Source)
[07:45:21] 	at java.util.HashMap.putVal(Unknown Source)
[07:45:21] 	at java.util.HashMap.put(Unknown Source)
[07:45:21] 	at java.util.HashSet.add(Unknown Source)
[07:45:21] 	at scripts.dax_api.walker_engine.real_time_collision.RealTimeCollisionTile.create(RealTimeCollisionTile.java:185)
[07:45:21] 	at scripts.dax_api.walker_engine.real_time_collision.CollisionDataCollector.generateRealTimeCollision(CollisionDataCollector.java:24)
[07:45:21] 	at scripts.dax_api.walker_engine.local_pathfinding.PathAnalyzer.closestTileInPathToPlayer(PathAnalyzer.java:19)
[07:45:21] 	at scripts.dax_api.walker_engine.local_pathfinding.PathAnalyzer.furthestReachableTile(PathAnalyzer.java:27)
[07:45:21] 	at scripts.dax_api.walker_engine.interaction_handling.PathObjectHandler.lambda$9(PathObjectHandler.java:301)
[07:45:21] 	at scripts.dax_api.walker_engine.WaitFor.condition(WaitFor.java:60)
[07:45:21] 	at scripts.dax_api.walker_engine.interaction_handling.PathObjectHandler.handle(PathObjectHandler.java:299)
[07:45:21] 	at scripts.dax_api.walker_engine.interaction_handling.PathObjectHandler.handle(PathObjectHandler.java:206)
[07:45:21] 	at scripts.dax_api.walker_engine.WalkerEngine.walkPath(WalkerEngine.java:147)
[07:45:21] 	at scripts.scriptname.tasks.WalkToBank.execute(WalkToBank.java:194)
[07:45:21] 	at scripts.scriptname.scriptname.run(scriptname.java:103)
[07:45:21] 	at java.lang.Thread.run(Unknown Source)

It's probably also the combination of walking while getting killed. 

Are you grabbing collision data in an external thread at the same time?

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I'm getting a lot of errors from the API section of the script. Do I really have to pay to use this, or is there a way to use it without the API keys? I don't care about tracking my stats or whatever

I get this when I try and call DaxWalker:

 

  • [19:29:49] java.lang.Error: Unresolved compilation problem:
  • [19:29:49] at scripts.dax_api.api_lib.WebWalkerServerApi.getInstance(WebWalkerServerApi.java:34)
  • [19:29:49] at scripts.dax_api.api_lib.DaxWalker.walkTo(DaxWalker.java:66)
  • [19:29:49] at scripts.dax_api.api_lib.DaxWalker.walkTo(DaxWalker.java:53)
Edited by helloworldlol1

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19 hours ago, helloworldlol1 said:

I'm getting a lot of errors from the API section of the script. Do I really have to pay to use this, or is there a way to use it without the API keys? I don't care about tracking my stats or whatever

I get this when I try and call DaxWalker:

 

  • [19:29:49] java.lang.Error: Unresolved compilation problem:
  • [19:29:49] at scripts.dax_api.api_lib.WebWalkerServerApi.getInstance(WebWalkerServerApi.java:34)
  • [19:29:49] at scripts.dax_api.api_lib.DaxWalker.walkTo(DaxWalker.java:66)
  • [19:29:49] at scripts.dax_api.api_lib.DaxWalker.walkTo(DaxWalker.java:53)

Sounds like you have packaging errors. Make sure to put the dax_api folder into your scripts folder. You can also go to the file that is getting that error and look yourself.

There is a free public key but if too many people are using it, your api calls will be delayed/denied.

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On 11/8/2019 at 3:05 PM, FALSkills said:

Sounds like you have packaging errors. Make sure to put the dax_api folder into your scripts folder. You can also go to the file that is getting that error and look yourself.

There is a free public key but if too many people are using it, your api calls will be delayed/denied.

The only files that have compilation errors are the API ones. I guess I didn't look too hard. Also seems I need to download some gson libraries and such

When is this just going to be implemented as Tribot's main webwalker? 😅

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10 hours ago, shenxq said:

@FALSkills Teleport is error happened when using Ring or Neck in packbag ,evertime it's fly error place,please check it

Please make sure you are using the current version of the walker engine. You can get the most up-to-date version from my fork:
https://github.com/FALSkills/Runescape-Web-Walker-Engine

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6 hours ago, Marcusihno said:

As of today, DaxWalker will try to use the Morytania Slayer tower "Spikey-chain" agility shortcut to get to the second floor of the tower, despite not having the 61 agility requirement 😕 Could this maybe be checked out? Thanks :) 

Are you sure? It looks like it's properly configured to me.  It checks for agility level greater than or equal to 61, and if a nose peg or slayer helmet is equipped.  Please provide a full bot debug showing the issue.

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Really quite sure! Apologies for the slow reply.

So I only just actually got a Slayer helmet, which is the only difference between when it worked perfectly earlier yesterday and now - I believe the Slayer Helm/Nose Peg make it ignore the agility requirement?

Here's the debug I get:

[18:53:20] [Object Handler] Interacting with (Door) at (3428, 3535, 0) with options: [Open] SUCCESS
[18:53:24] [Walker Engine] Randomize(3414,3540,0) -> (3414,3539,0)
[18:53:26] [Walker Engine] PATH_DEBUG[ 3422, 3549, 0) -> DISCONNECTED_PATH -> (null [3422, 3549, 1] ) ]
[18:53:26] [Walker Engine] Randomize(3422,3549,0) -> (3423,3548,0)
[18:53:28] [Walker Engine] Handling Object...
[18:53:28] [Object Handler] Detected: Spikey chain 
[18:53:28] [Object Handler] Sort Order: Spikey chain [Climb-up], 
[18:53:36] [Walker Engine] Failed attempt on action.
[18:53:37] [Walker Engine] PATH_DEBUG[ 3422, 3549, 0) -> DISCONNECTED_PATH -> (null [3422, 3549, 1] ) ]
[18:53:37] [Walker Engine] Randomize(3422,3549,0) -> (3423,3549,0)
[18:53:41] [Walker Engine] Handling Object...
[18:53:41] [Object Handler] Detected: Spikey chain 
[18:53:41] [Object Handler] Sort Order: Spikey chain [Climb-up], 
[18:53:42] [Object Handler] Interacting with (Spikey chain) at (3422, 3550, 0) with options: [Climb-up] SUCCESS

Hopefully that's a little useful - sorry to be a pain!

Target tile was: (3447, 3575, 1)

Also, it is correctly listing my Agility level when it initialises the pathing and says "Generating Path"

Edited by Marcusihno

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1 hour ago, Marcusihno said:

Really quite sure! Apologies for the slow reply.

So I only just actually got a Slayer helmet, which is the only difference between when it worked perfectly earlier yesterday and now - I believe the Slayer Helm/Nose Peg make it ignore the agility requirement?

Here's the debug I get:

[18:53:20] [Object Handler] Interacting with (Door) at (3428, 3535, 0) with options: [Open] SUCCESS
[18:53:24] [Walker Engine] Randomize(3414,3540,0) -> (3414,3539,0)
[18:53:26] [Walker Engine] PATH_DEBUG[ 3422, 3549, 0) -> DISCONNECTED_PATH -> (null [3422, 3549, 1] ) ]
[18:53:26] [Walker Engine] Randomize(3422,3549,0) -> (3423,3548,0)
[18:53:28] [Walker Engine] Handling Object...
[18:53:28] [Object Handler] Detected: Spikey chain 
[18:53:28] [Object Handler] Sort Order: Spikey chain [Climb-up], 
[18:53:36] [Walker Engine] Failed attempt on action.
[18:53:37] [Walker Engine] PATH_DEBUG[ 3422, 3549, 0) -> DISCONNECTED_PATH -> (null [3422, 3549, 1] ) ]
[18:53:37] [Walker Engine] Randomize(3422,3549,0) -> (3423,3549,0)
[18:53:41] [Walker Engine] Handling Object...
[18:53:41] [Object Handler] Detected: Spikey chain 
[18:53:41] [Object Handler] Sort Order: Spikey chain [Climb-up], 
[18:53:42] [Object Handler] Interacting with (Spikey chain) at (3422, 3550, 0) with options: [Climb-up] SUCCESS

Hopefully that's a little useful - sorry to be a pain!

Target tile was: (3447, 3575, 1)

Also, it is correctly listing my Agility level when it initialises the pathing and says "Generating Path"

I will have to check in with dax to resolve this issue, as it looks to me like it could be a structural issue which may have unforeseen side effects if I change it.  Server updates were just deployed today, so unfortunately a fix will probably not be around for a while (1-3 weeks judging by current deployment history).  Either way, I will fix it for next deployment.

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Is this usable in the Wintertodt area? I am getting a null pointer when I try to use it here:

[15:08:11] java.lang.NullPointerException
[15:08:11] 	at scripts.dax_api.walker_engine.local_pathfinding.Reachable$Direction.isValidDirection(Reachable.java:304)
[15:08:11] 	at scripts.dax_api.walker.utils.path.DaxPathFinder.getMap(DaxPathFinder.java:179)
[15:08:11] 	at scripts.dax_api.walker.utils.path.PathUtils.getFurthestReachableTileInMinimap(PathUtils.java:35)
[15:08:11] 	at scripts.dax_api.walker_engine.WalkerEngine.walkPath(WalkerEngine.java:91)
[15:08:11] 	at scripts.dax_api.api_lib.DaxWalker.walkTo(DaxWalker.java:69)
[15:08:11] 	at scripts.dax_api.api_lib.DaxWalker.walkTo(DaxWalker.java:53)
[15:08:11] 	at scripts.WtRun.handleSteps(WtRun.java:738)
[15:08:11] 	at scripts.WtRun.run(WtRun.java:272)
[15:08:11] 	at java.lang.Thread.run(Thread.java:748)

 

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1 hour ago, itsasecrett said:

Is this usable in the Wintertodt area? I am getting a null pointer when I try to use it here:

[15:08:11] java.lang.NullPointerException
[15:08:11] 	at scripts.dax_api.walker_engine.local_pathfinding.Reachable$Direction.isValidDirection(Reachable.java:304)
[15:08:11] 	at scripts.dax_api.walker.utils.path.DaxPathFinder.getMap(DaxPathFinder.java:179)
[15:08:11] 	at scripts.dax_api.walker.utils.path.PathUtils.getFurthestReachableTileInMinimap(PathUtils.java:35)
[15:08:11] 	at scripts.dax_api.walker_engine.WalkerEngine.walkPath(WalkerEngine.java:91)
[15:08:11] 	at scripts.dax_api.api_lib.DaxWalker.walkTo(DaxWalker.java:69)
[15:08:11] 	at scripts.dax_api.api_lib.DaxWalker.walkTo(DaxWalker.java:53)
[15:08:11] 	at scripts.WtRun.handleSteps(WtRun.java:738)
[15:08:11] 	at scripts.WtRun.run(WtRun.java:272)
[15:08:11] 	at java.lang.Thread.run(Thread.java:748)

 

it dont support that yet 

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      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
      • 23 replies
    • Over the last three weeks, I've been working on upgrading our server infrastructure. It's finally ready and is now live!

      Why?

      Increased reliability - less server errors


      Increased availability - less downtime


      Increased security - keeping us and you secure


      Increased capacity - ability to serve you better


      Increased speed - less waiting for things to load


      Faster development - server and service updates will come faster


      What are the changes?

      Move from a single AWS EC2 instance to AWS ECS (Elastic Container Service)


      Distributed computing


      Load balancing


      Git management of server files and filesystem


      Redis caching


      How?

      AWS ECS (with 10 EC2 instances)


      AWS ElastiCache (Redis)


      AWS Load Balancing


      AWS EFS (Elastic file system)


      Please bare with us as I continue to tune the server for maximum performance. Slow loading speeds may occur temporarily. I thank everyone for their patience.

      Please post on this thread if you experience any issues other than slow loading times.
      • 51 replies
    • This release will:

      Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)


      Improve banking API (Thanks @Encoded)


      Adds methods for returning and using Java Lists, rather than arrays


      Slightly randomizes some hardcoded behaviour


      Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable


      Other back-end improvements





      Note: If you are using LG, please restart both the RS client and TRiBot.
      • 90 replies
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