[ABC2 L10][200k+/h profit] LAN Chaos Druid Killer - Flawless - Kills Chaos Druids above Ardougne for herbs - [FREE][JAVAFX][OPEN SOURCE][DYN-SIG]By Laniax
Kills level 13 Chaos Druids above ardougne for herbs(money) and combat experience.
- Level 46 Thieving to picklock the tower door.
Need help gaining thieving levels? Check out my other script, LAN Thiever!
- Level 33 Agility to cross the log shortcut, otherwise we will walk over the bridge.
- Recommended settings: loot everything above Harralanders.
Kills Chaos Druids in the tower above Ardougne and banks in the north bank of Ardougne. Advanced Antiban (ABC2) Level 10 Over 200k/hour GP depending on drops (Recommended settings: Loot everything above Harralanders) Fast combat - will hover over next druid when attacking the first (random by antiban) Intelligent right click menu over the next druid (ABC2) Will auto-detect if your agility is above level 33 and use the agility log shortcut for fast travel between bank and tower. Advanced unstuck system. Use whatever food you want. Bring how many food u want each trip. Only loots after combat. Toggles on run if we gathered some energy. Flawless through stability, even with little updates! Ability to loot any item over X value. Drops items that it looted by mistake. Notification system, get desktop alerts when someone PMs you (and much more!) Support for script arguments! You can auto-start this script without showing the GUI. See list of settings below. Settings are changeable during runtime. Screenshots:
New proggies (ABC2)
Old proggies (ABC1)
How to get:
The circle of life. Fight barbarians and catch fish for food. 99% self sustaining!
Automatically changes options on startup if they are not set properly for the script (enables shift dropping in game, mouse camera, zoom, etc.) Fights barbarians in barbarian village When out of food, walks to barbarian village fishing spot and fishes trout and salmon, giving you have a fly fishing rod & feathers in inventory. Cooks the trout and salmon (Drops them if you don't have the cooking level for the particular food. Example: drops salmon if cooking level < 25) on the endless fire at barbarian village fishing spot. Drops burnt fish (all dropping uses shift click dropping) various ABC2 features including ABC2 eating, ABC2 waiting functions In the works:
JavaFX GUI to toggle multi combat fighting (to attack other players npcs, since it's a multi-combat zone) Looting & burying bones toggle Attack style toggle Obtain supplies from bank (Maybe - This could be handy if the player dies) Implementing more ABC2
Can get stuck outside/inside the pub if target is inside/outside when player is not and door is closed. I'll fix this soon. (Doesn't happen often and when it does, it doesn't last long) FIXED I am aware that the majority of the script is broken - I do not have time to work on these scripts. It is open source so feel free to tweak it - just don't reupload to repo. Change log:
09/07/2017 - Added an unstucker for the longhall - will not get stuck inside or outside of it anymore. 09/08/2017 - Replaced aStarWalk with daxWalker. ^^^^^^^^^^ - Fixed a cooking bug causing the bot not to use the raw fish on fire if fire not on screen. ^^^^^^^^^^ - Switched multi combat off - bot will only attack NPCs that are not already in combat. This will be toggle-able once GUI is put together. Source:
As per @vennykazam's request here, here is a quick script that softens clay by using already filled jugs of water - instead of filling up the jugs manually.
Made the script in ~45 mins. tested and it works. Start at a bank with jugs of water and clay in the bank.
Implements basic ABC2. I'll update it later today to have a basic paint, too, so you know what it's currently trying to do.
I purchased dax aio combat 2 days ago and have spent countless hours trying to figure out how to set up custom banking with no luck. Other people have tried to help me and also had no idea so I'm just wondering if anyone that has experience with the script can teach me atleast the basics to setting it up so I can figure it out.
I just created my first private script and as a learning process I want to look at some open source script code from experienced / compitenet scripters to see how you do things.
Specifically i'm interested in ones that use banking and if possible item combining methods, I bet theirs a way to implement OSBuddys mousekeys into a script too for combining items? https://www.youtube.com/watch?v=hD30_74sCnE&t=95s
For the past week, I've been on my own webwalker since Tribot's Webwalker is lacking functionality and accuracy.
Here are some images of my current work in progress.
Wizards Tower (Different Planes)
Simple demonstration of pathfinding from different planes. Jagex tends to put dungeons not on the the plane directly below, but really far away coordinates, which is pretty annoying.
Stronghold of Security (Level 1)
Haven't really collected all the data yet for dungeons, since I have to edit nodes by hand to remove door collision data. Here's a path generated from the first floor of the dungeon. My Walker Engine will be handling the stronghold doors.
Semi-Far Distances (Lumbridge -> Grand Exchange)
So far, semi-long paths are being computed pretty quickly. Will see how it'll do when I map P2P areas to calculate longer distances.
Here's a visual of how it finds the path slowed down (By a LOT).
Currently, I assume all paths are accessible to you. But once I incorporate the code into tribot, it should be pretty simple.
An example of a directional path is the main door of Draynor Manor. You can only enter it one way. Here's a small demonstration of how the walker will act in these cases.
From outside -> inside
From inside -> Outside
Click here for the repo!
Click here to view source!
This is a simple Bank Evaluator. It will pull data from OSBuddy's Exchange API for each item in your bank, categorize by F2P/Member, and give totals.
Why? I have accounts lying around with random stuff on them. They're all F2P, and I'm not paying OSBuddy money. This way I can evaluate my Member items easily on a F2P world.
Why not use the RS GE api? RSBuddy updates automatically, and had less info to parse. In the future I'd like to have a gui to toggle between either. (or both?)
Will webwalk to nearest bank if you're not already in one.
Implements FC Paint by FinalCalibur
Uses OSBuddy API to get latest trade prices of Members items
Outputs a log of all your items, your item's values, and totals to your .tribot/banks/ folder. (Also viewable from gui/bot debug)
(What the interface looks like)
(What the log looks like)
(The .tribot/banks output)
Hey guys, for my first script release I've put together a fairly simple Lumbridge miner. The point of this script is to get you to your desired level using the copper/tin rocks (picks randomly) in Lumbridge swamp. From there, you have the option to either log out or walk to the Motherlode Mine. Since this is my first release I am expecting a fair amount of bugs and possible improvements, so please provide all constructive criticism you can.
Source code: http://pastebin.com/i4S1jFHA
Get it HERE!
This release includes:
Fix shift clicking option selecting
Fix high paint delay settings saving
Update prayer IDs for the quick select menu
Remove RS3 support
RS3 Support Removed
The RS3 client hasn't been updated since our Old-School version of TRiBot was released, as many of you may have noticed. Keeping all of the RS3 code in the client made the client as a whole harder to maintain, larger, slower, and messier. As hardly anyone still uses the RS3 client, and since the RS3 API was hardly functioning, we made the decision to completely remove it from TRiBot.
For the average user, this means that the client will be smaller, cleaner, and faster. Future updates will also take less work meaning there will be more frequent updates.
If you were one of the few users still using the RS3 client, we apologize for the inconvenience. No future support for RS3 is planned. There are many other botting clients which has support for RS3, so we recommend finding an alternative if you wish to continue botting on RS3.
Please welcome our new developers, @JoeDezzy1, @erickho123, @Encoded, and @wastedbro.
These members will be responsible for working on, maintaining, and improving TRiBot.
This means that bug fixes and improvements will now come at a much faster pace! We're committed to providing users with the best botting experience possible!
This release includes:
More 3rd party libraries for script writers to use
Apache Commons Codec
Apache Commons Collections
Apache Commons Configuration
Apache Commons IO
Apache Commons Lang
Apache Commons Math
Hint arrow API
Fix player hooks including Player#getSkullIcon and Prayer#getPrayerIcon
This update includes:
Fix broken hooks
Fix login bot for the message "No reply from login server. Please wait 1 minute and try again."
Fix bug relating to which bot tab is sent human input
General#randomLong bug fix involving negative numbers
Fix GE API
Please note: There are still some issues with the login bot due to a change in the game mechanisms handling the login screen. We're working on a fix and will upload it when ready.
This release will:
Fix key event handling issue
Fix other event handling issue
Fix RSServer hook
Update world hopper to have it use OCR, thanks to Todd
Use proper disposal of old Graphics objects
Organize code imports
Apply around 8000 automated code refactorings
Make preparations for Java 9
Fix 11 various bugs
Add more reliable debugging support
Fix mouseEntered/Exited event dispatching bug
Fix minimap walking bug where it opens the map
Fix broken hooks for today's game update
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