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getting error while loading local script

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i made my simple first script, i followed trilez tutorial. Moved miner.class to .tribot/bin/scripts  but got error loading local script : miner! where is the problem ?

import org.tribot.api.DynamicClicking;
import org.tribot.api.General;
import org.tribot.api.Timing;
import org.tribot.api.types.generic.Condition;
import org.tribot.api2007.Inventory;
import org.tribot.api2007.Objects;
import org.tribot.api2007.Player;
import org.tribot.api2007.Walking;
import org.tribot.api2007.types.RSObject;
import org.tribot.api2007.types.RSTile;
import org.tribot.script.Script;
import org.tribot.script.ScriptManifest;

@ScriptManifest(authors = { "Test" }, category = "Mining", name = "SIMPLECOPPERMINER")
public class miner extends Script {

	private RSTile last_ore_tile = null;
	public boolean atcopper() {
		final RSObject[] copper = Objects.findNearest(20, 7484,7453);
		if (copper.length < 1)
		return false;
		return copper[0].isOnScreen();
	public boolean mining() {
		if(ismining()) {
			final long timeout = System.currentTimeMillis() + General.random(60000,90000);
			while (ismining() && System.currentTimeMillis() < timeout) {
				if (this.last_ore_tile != null) {
					if (Objects.isAt(this.last_ore_tile, 7484,7453)) {
		final RSObject[] copperore = Objects.findNearest(50, 7484,7453);
		if(copperore.length < 1)
		return false;
		if (!copperore[0].isOnScreen()) {
				return false;
		if (!Timing.waitCondition(new Condition() {
			public boolean active() {
			     General.sleep(100); // Sleep to reduce CPU usage.
			     return copperore[0].isOnScreen();
		}, General.random(8000, 9300)))
			return false;
		if(!DynamicClicking.clickRSObject(copperore[0], "Mine"))
			return false;
		 Timing.waitCondition(new Condition() {
			  public boolean active() {
			   return !ismining();
			 }, General.random(1000, 1200));
		 if(Timing.waitCondition(new Condition() {
			 public boolean active() {
				 return ismining();
			 },General.random(8000, 9000))) {
			 this.last_ore_tile = copperore[0].getPosition().clone();
			 return true;
		return false;
	public boolean drop() {
		final String[] pics = {"Bronze_Pickaxe", "Iron_Pickaxe"};
		return false;
	public boolean ismining() {
	return Player.getAnimation() > 0;
	public void run() {
		if(atcopper()) {
			if(Inventory.isFull()) {
			} else 


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