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m1zfortune

ABC2 Implementation for short waiting periods or mini games

3 posts in this topic

How do you guys implement wait times between actions which terminate quickly (ie. woodcutting a normal "Tree" with high woodcutting, tree disappears quickly) or players in mini games (in which a normal player would usually be more attentive than afk skilling).  The idea is that I would like to use the ABC_Util method for actions like this in order to make my players have humanlike reactions, but it is just too damn slow when doing these kind of activities.  If I chop a tree down and it takes 1 second, sometimes I end up waiting another 12 seconds before moving on to the next tree.

Would it be consider bad practice or tarnish the validity of these reaction times to simply use a multiplication factor (like .5) to determine reaction times?  This seems cheap to me.  Let me know what your guys' opinions are on the best way to implement this are. Thanks!

 

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For these actions I believe the recommended course of action is a basic sleep with some variation. Every so many trees you could call the ABC reaction time where it waits a few seconds before moving to the next tree.

It's really supposed to simulate clicking something then going afk/tabbing out for a few seconds then coming back. Obviously if you're chopping normal trees and you need to click once every few seconds, this isn't feasible. It's more appropriate for when you're fletching an inv of logs, smelting c-balls, etc, things that take a while, where the player would naturally tab out/go afk/do something else while it completes

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Just now, Adventure_Time said:

For these actions I believe the recommended course of action is a basic sleep with some variation. Every so many trees you could call the ABC reaction time where it waits a few seconds before moving to the next tree.

It's really supposed to simulate clicking something then going afk/tabbing out for a few seconds then coming back. Obviously if you're chopping normal trees and you need to click once every few seconds, this isn't feasible. It's more appropriate for when you're fletching an inv of logs, smelting c-balls, etc, things that take a while, where the player would naturally tab out/go afk/do something else while it completes

That was kind of my intuition after using it.  Thanks!

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