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boatsb4hose

Saving tree as entity object

2 posts in this topic

Instead of waiting until my player isn't animating to start chopping the next tree, i'd rather chop the next one when it turns into a tree stump. What part of Java do  I need to read on to save this tree as an entity object. Once I learn that part, then I can check if the tree exists. Thanks for help

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I believe something like this should work, however in my script that woodcuts, I usually just wait until the animation is -1 or if the inventory changes(if chopping normal logs)

				Timing.waitCondition(new Condition() {
					@Override
					public boolean active() {
						General.random(200, 400);
						return Player.getRSPlayer().getAnimation() == -1 || !tree[0].isOnScreen();
					}
				}, General.random(8500, 12500));

I haven't tested it myself, but I believe it should.

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