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IceKontroI

Simulating off-screen activity with mouse

3 posts in this topic

Generating antiban is important, and I'm interested in creating realistic antiban procedures that real players do. I know moving the mouse off-screen is something Tribot can do, but when you move the mouse off-screen with Mouse.leaveGame() it moves from point A to point B, but when it re-enters the screen it goes from point B again (the exit point) to point D. I want it to move from point A to point B, then re-enter the screen at a new point C to point D which is considerably more believable. Here's a visual if my words confuse you.

http://imgur.com/a/HANxM

Is there a way for Tribot to do this normally or will I have to manually code it in myself, and if I do are there are functions I need to be aware of? This is a small but important part of my script's antiban so I would really like to make sure it's optimized.

EDIT: I've even tried using Mouse.leaveGame(true) and it doesn't drag the mouse back in from a different point than the one it exited from so that doesn't seem to be the answer. It does, however seem to be a good choice since it makes the game client think it's not the window in focus any more.

Edited by IceKontroI
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13 hours ago, IceKontroI said:

Generating antiban is important, and I'm interested in creating realistic antiban procedures that real players do. I know moving the mouse off-screen is something Tribot can do, but when you move the mouse off-screen with Mouse.leaveGame() it moves from point A to point B, but then it goes from point B (which makes it look like you didn't really move the mouse off-screen) to point D. I want it to move from point A to point B, then from point C (to show you are going from one window to another) to point D which is considerably more believable. Here's a visual if my words confuse you.

http://imgur.com/a/HANxM

Is there a way for Tribot to do this normally or will I have to manually code it in myself? This is a small but important part of my script's antiban so I would really like to make sure it's optimized.

NOTE: I've tried using Mouse.leaveGame(true) and it doesn't drag the mouse back in from a different point than the one it exited from so that doesn't seem to be the answer.

I think this would be a much more believable mouse movement pattern. You mouse would never return straight from where it left.

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