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Yawodo

Logic Question

12 posts in this topic

Hi smart people,

I'm withdrawing items from bank, and combining them then depositing all and looping.

What methods might you suggest for that, as I can't use the standard; if (iInventory.isFull) as a deposit condition for this task because it will be full upon initial withdraw of items from bank (since i'm not skilling) collecting wood etc.

And could anyone point me in the right method direction for combining two inventory slot items together.

Really apreciated !!

Thanks guys

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Thank you bro, saved me alot of time there!

@Worthy have you ever combined using numkeys, I'm aware there is an OSBuddy 'setting' for this looks pretty awesome.

Edited by Yawodo
Update

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Logic:

Inventory contains items to combine?
    Bank open?
        Close bank
    Bank closed and not combining items?
        Combine items
    Combining items?
        Sleep/antiban/etc
Inventory does not contain items to combine?
    Bank open?
        Combined items in inventory?
            Deposit combine items
        Inventory empty?
            Withdraw items to combine
    Bank closed?
        Open bank

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2 hours ago, Yawodo said:

Thank you bro, saved me alot of time there!

@Worthy have you ever combined using numkeys, I'm aware there is an OSBuddy 'setting' for this looks pretty awesome.

Never really heard of it but you can use the Keyboard class to simulate keyboard input.

Do note if you want to use a special keyboard character you may need to look here:

http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html

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6 hours ago, Encoded said:

Logic:

Inventory contains items to combine?
    Bank open?
        Close bank
    Bank closed and not combining items?
        Combine items
    Combining items?
        Sleep/antiban/etc
Inventory does not contain items to combine?
    Bank open?
        Combined items in inventory?
            Deposit combine items
        Inventory empty?
            Withdraw items to combine
    Bank closed?
        Open bank

very usefull for beginners , i saved that for the future

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20 hours ago, Encoded said:

Logic:

Inventory contains items to combine?
    Bank open?
        Close bank
    Bank closed and not combining items?
        Combine items
    Combining items?
        Sleep/antiban/etc
Inventory does not contain items to combine?
    Bank open?
        Combined items in inventory?
            Deposit combine items
        Inventory empty?
            Withdraw items to combine
    Bank closed?
        Open bank

This is awesome, thank you Encoded seems like a few others appreciated it too !

 

18 hours ago, Worthy said:

Never really heard of it but you can use the Keyboard class to simulate keyboard input.

Do note if you want to use a special keyboard character you may need to look here:

http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html

Thanks again Worthy, keyboard class works perfect !

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On 16/11/2016 at 3:18 AM, Encoded said:

Logic:

Inventory contains items to combine?
    Bank open?
        Close bank
    Bank closed and not combining items?
        Combine items
    Combining items?
        Sleep/antiban/etc
Inventory does not contain items to combine?
    Bank open?
        Combined items in inventory?
            Deposit combine items
        Inventory empty?
            Withdraw items to combine
    Bank closed?
        Open bank

Could I ask how to determine not combining items?

Should I do it using clicking api to combine items and then when thats all done it will return false if there nothing left to combine? Is that how we know we are not combining items.

Cheers!

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13 minutes ago, Yawodo said:

Could I ask how to determine not combining items?

Should I do it using clicking api to combine items and then when thats all done it will return false if there nothing left to combine? Is that how we know we are not combining items.

Cheers!

Check the count of certain items in the inventory to determine what you should do using Inventory#getCount

i.e.: if you have the items that can be combined in your inventory then combine them, otherwise go to the bank and get more.

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2 hours ago, Worthy said:

Check the count of certain items in the inventory to determine what you should do using Inventory#getCount

i.e.: if you have the items that can be combined in your inventory then combine them, otherwise go to the bank and get more.

Ok that all makes sence to me however, i've only used if else statements so far, so that would only return me a number. Do I then create a generic java statement which states:

if <1 

else ...

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2 hours ago, Yawodo said:

Ok that all makes sence to me however, i've only used if else statements so far, so that would only return me a number. Do I then create a generic java statement which states:

if <1 

else ...

Assuming you're combining two items, and minimum amount of each is 1,
Inventory contains items to combine? ==> if (Inventory.getCount("itemName1") > 0 && Inventory.getCount("itemName2") > 0)
or,
Inventory does not contain items to combine? ==> if (Inventory.getCount("itemName1) < 1 || Inventory.getCount("itemName2) < 1)

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