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Shady1

short api question

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hi,

I made another thread asking how to detect the equipment that another person is wearing and someone was very nice and provided this information on the API to use for me, below.  I'm having trouble figuring out how to implement it, if anyone could use this with a small example for me on creating the method.  Also, unclear what the filters would be and how I would go about making them, thank you very much.

 

//===================================================================

Players.getAll(filter) / Players.findNearest(filter)   (Filter used to exclude yourself)
getDefinition()
getEquipment()

Make sure to length/null check when necessary.

//===================================================================

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    private RSItem[] getPlayerEquipment(String player_name) {
        final RSPlayer[] player = Players.find(Filters.Players.nameEquals(player_name));
        if (player.length <= 0)
            return null;

        final RSPlayerDefinition player_definition = player[0].getDefinition();
        if (player_definition == null)
            return null;

        return player_definition.getEquipment();
    }

Null check

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1 hour ago, Sphiinx said:
    private RSItem[] getPlayerEquipment(String player_name) {
        final RSPlayer[] player = Players.find(Filters.Players.nameEquals(player_name));
        if (player.length <= 0)
            return null;

        final RSPlayerDefinition player_definition = player[0].getDefinition();
        if (player_definition == null)
            return null;

        return player_definition.getEquipment();
    }

Null check

should return an empty array.

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On 11/1/2016 at 11:44 AM, Sphiinx said:
    private RSItem[] getPlayerEquipment(String player_name) {
        final RSPlayer[] player = Players.find(Filters.Players.nameEquals(player_name));
        if (player.length <= 0)
            return null;

        final RSPlayerDefinition player_definition = player[0].getDefinition();
        if (player_definition == null)
            return null;

        return player_definition.getEquipment();
    }

Null check

sorry i am confused still.  see im trying to see the enemies gear, so that i can say, if the enemy has the gear that matches what i write down for example if they have a blue wizard hat on, i want to teleport out.  so i don't understand how to implement this.  also how it just says "private rsitem" i thought a method needed to be boolean or void sorry if i sound noob cuz i am.

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41 minutes ago, Shady1 said:

sorry i am confused still.  see im trying to see the enemies gear, so that i can say, if the enemy has the gear that matches what i write down for example if they have a blue wizard hat on, i want to teleport out.  so i don't understand how to implement this.  also how it just says "private rsitem" i thought a method needed to be boolean or void sorry if i sound noob cuz i am.

You should look into learning more java.

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3 hours ago, Shady1 said:

is it possible to do this though? detect what they are wearing and do something if they are wearing a certain item?

I've answered a few days ago on your previous post

Now that I know what you really want to do with the method i can rewrite it:
 

// a list of item names
private List<String> itemNames = Arrays.asList("blue wizard hat");   

// a filter to find other players
private Filter<RSPlayer> enemies = new Filter<RSPlayer>() {
	private RSPlayer myself = Player.getRSPlayer();
	@Override
	public boolean accept(RSPlayer p) {
		return p != null && !p.equals(myself);
	}
};

private boolean enemyFound() {	
	List<String> enemyItemNames = new ArrayList<String>();

	// get every enemy item around you
	for (RSPlayer p : Players.find(enemies)) {
		RSPlayerDefinition player = p.getDefinition();
		if (player != null) {
			for (RSItem i : player.getEquipment()) {
				RSItemDefinition item = i.getDefinition();
				if (item != null) {
					enemyItemNames.add(item.getName());
				}
			}	
		}
	}
	
	// if disjoint returns false, we have found an item that matches the ones you specified
	return !Collections.disjoint(itemNames, enemyItemNames);
}

@Override
public void run() {

	if (enemyFound()) {
		// enemy found, do your logic here
	}
}

An example with "Quest point cape" on items list:
32JlNfT.png

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