Jump to content
Sign in to follow this  
lets be friends

Can you choose when to take breaks?

Recommended Posts

I was wondering when the built in break handler chooses when to take breaks and if it was possible to customize this. For example if you're in combat with something and it wants to take a break so it keeps logging out while in combat. I have a script that I would like for it to only take breaks when its at the bank or not in danger of dying. Is this at all possible? I noticed the Nightmare zone script will wait until out of the dream before taking the break.
Thanks.

Share this post


Link to post
Share on other sites
2 hours ago, dragon.knight12377 said:

I am confident that the build in break system will not attemp to force stop the bot if it will compromise the flow of actions.

Eg: will wait until out of combat/ will actualy run in a safe spot

Hmm I'm not sure if I agree. I have been using a simple AFK script and when it is ready to break it does not move away from combat. 

Share this post


Link to post
Share on other sites
9 hours ago, Doomed said:

You would need to ask the scripter to implement this

im talking about a script that im making. thats why this topic is in scripting tutorials. 
I just want to take a break without dying lol. 
 

 

3 hours ago, dragon.knight12377 said:

I am confident that the build in break system will not attemp to force stop the bot if it will compromise the flow of actions.

Eg: will wait until out of combat/ will actualy run in a safe spot

Yeh it takes a break whenever it feels like it and i will sometimes die. For example if I tele in to an area with agro monsters it will sometimes take a break right then, while getting smashed to pieces, when it should normally only be in that area for 10 seconds. 

Share this post


Link to post
Share on other sites
Just now, lets be friends said:

im talking about a script that im making. thats why this topic is in scripting tutorials. 
I just want to take a break without dying lol. 
 

 

Yeh it takes a break whenever it feels like it and i will sometimes die. For example if I tele in to an area with agro monsters it will sometimes take a break right then, while getting smashed to pieces, when it should normally only be in that area for 10 seconds. 

Implement the Breaking interface into your script, then in the overridden onBreakStart() function, you can handle logging out/going to a safe spot.

Share this post


Link to post
Share on other sites
2 minutes ago, Deluxes said:

Implement the Breaking interface into your script, then in the overridden onBreakStart() function, you can handle logging out/going to a safe spot.

Would that just mean when the script is about to take a break you could make your bot do something? Or would it allow the bot to keep going until it is in a safe spot then the break occurs? I had a look for a thread about this before and couldn't find anything but i just saw this one about it then. All seems confusing, might be out of my league.

 

Share this post


Link to post
Share on other sites
1 minute ago, lets be friends said:

Would that just mean when the script is about to take a break you could make your bot do something? Or would it allow the bot to keep going until it is in a safe spot then the break occurs? I had a look for a thread about this before and couldn't find anything but i just saw this one about it then. All seems confusing, might be out of my league.

 

You could probably have the onBreakStart method set a boolean to true, and have it run your loop inside there until you hit a breaking point. Once it reaches a break point and if the boolean is true, you have it break out of the loop and end that method.

Share this post


Link to post
Share on other sites
1 minute ago, Deluxes said:

You could probably have the onBreakStart method set a boolean to true, and have it run your loop inside there until you hit a breaking point. Once it reaches a break point and if the boolean is true, you have it break out of the loop and end that method.

oh yeh would it work even better with onPreBreakStart? When its about to take a break, sets boolean to true and stops the script from looping and then onBreakEnd sets it back to false?

Share this post


Link to post
Share on other sites
39 minutes ago, lets be friends said:

im talking about a script that im making. thats why this topic is in scripting tutorials. 
I just want to take a break without dying lol. 

Sorry about that should have checked where it was posted:) Wish I could help but I'm a noob

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Our picks

    • Please welcome our new developers, @JoeDezzy1, @erickho123, @Encoded, and @wastedbro.

      These members will be responsible for working on, maintaining, and improving TRiBot.

      This means that bug fixes and improvements will now come at a much faster pace! We're committed to providing users with the best botting experience possible!
        • Thanks
        • Like
      • 30 replies
    • This release includes:

      More 3rd party libraries for script writers to use


      Apache Commons Codec


      Apache Commons Collections


      Apache Commons Configuration


      Apache Commons IO


      Apache Commons Lang


      Apache Commons Math


      GSON


      Guava


      JFoenix




      Hint arrow API


      Game#getHintArrowX


      Game#getHintArrowY




      Fix player hooks including Player#getSkullIcon and Prayer#getPrayerIcon
        • Thanks
        • Like
      • 41 replies
    • This update includes:

      Fix broken hooks


      Fix login bot for the message "No reply from login server. Please wait 1 minute and try again."


      Fix bug relating to which bot tab is sent human input


      General#randomLong bug fix involving negative numbers


      Fix GE API



      Please note: There are still some issues with the login bot due to a change in the game mechanisms handling the login screen. We're working on a fix and will upload it when ready.
        • Thanks
        • Like
      • 37 replies
    • This release will:

      Fix key event handling issue


      Fix other event handling issue


      Fix RSServer hook


      Update world hopper to have it use OCR, thanks to Todd


      Use proper disposal of old Graphics objects


      Reformat code


      Rearrange code


      Organize code imports


      Apply around 8000 automated code refactorings


      Make preparations for Java 9


      Fix 11 various bugs


      Add more reliable debugging support


      Fix mouseEntered/Exited event dispatching bug


      Fix minimap walking bug where it opens the map


      Fix broken hooks for today's game update
        • Thanks
        • Like
      • 100 replies
    • This update will:

      Fix GE inventory item positioning bug


      Fix broken object hooks
        • Like
      • 27 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×