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Laniax

[ABC2 L10] LAN Thiever [AIO] [Stalls] [Npcs] [Chests + Alching] [Blackjacking 230K XP/hr] [REALTIME BOT PANEL ]

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19 hours ago, dazzy243 said:

So your no VIP free trial requires VIP Rip 

The trial is free, i make no money off that. You need VIP for ANY premium script trial, not just mine.

You can also buy the script and contact me if you don't like it, if it's within a reasonable time frame (few days after purchasing) i will refund you no questions asked.

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2 hours ago, Santay5 said:

The blackjacking really isn't working much at all for me. The script takes a long time to properly lure, and then when doing the actual blackjacking, frequently fails to click properly and gets into combat after a minute or so.

Are you completely zoomed out and on fixed mode (not resizable)?

Please add me on Discord if the issue persists. Discord: Laniax#2980

 

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On 5.3.2018 at 12:07 AM, laniax said:

When exactly do you see the hover loop? Would appreciate a gif or similar. Can you also clarify what you mean with unnatural eating? A exp gained/hr statistic is available if you hover over the Thieving bar in the paint.

Works fine, no reported issues.

Hello, just bought the bot and i am noticing the same "hovering" bug, i am too afraid to use it until this is fixed :( (i have attached gif)

 

bandit.gif

Edited by itumi

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7 hours ago, johndoe2 said:

Maybe an Idea to add the location with the ladder? You can run away from the combat by simply going up the ladder and climb back down. Right now it wants to lure, then eat if he hits too high and then comes in that loop


What is your HP level? It should have plenty of time between luring to drop combat and having to eat again. It's not low HP friendly, but you could try lowering the eat percentage in the settings tab of the GUI.

 

On 11-3-2018 at 12:22 AM, Shockplug said:

This image shows it fairly well, look at the mouse tracer, all those lines around the same place are the mouse moving back and forth really quickly.

image.png.1a3cfddc7414df9e2cfe1214cde58f84.png

 

3 hours ago, DroppedB2b said:

thinking of buying the script want to see if the bugs or whatever are fixed. lmk when then i can buy for that thiev xp :)

3 hours ago, itumi said:

Since i cannot edit my post i will add another.

Also does the same "hovering" thing when closing curtains sometimes.

And would LOVE when it had thiveing xp/h GUI :)

 

Fixed the hovering issue. You can see xp/h and more by hovering over the little 'Thieving' xp bar in the paint.

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Had some issues whilst blackjacking.

Background info:

Thiev level: 45 (blackjacking lowest bandits)

Using LG

 

Bug 1: When luring to the north building, the bandit will just stuck outside the door and does not get lured correctly. The script then tries to repeat on a loop.

Bug 2: If I manually lured a bandit to the north building, the script worked fine. Even whilst running from combat and continuing to blackjack. However, when the script ran from combat, to the south, it tried to re-aquire a new target instead of returning to the previously lured bandit in the north.

Bug 3: Whilst trying to lure a new bandit, following bug 2, the script then tries to lure a bandit to the 'broken ladder room'. However, the room is out of range for the bandit. The script walks my character to the room, realises there's no bandit being lured and tried to lure the same bandit to the same location, on loop.

 

Running flawlessly at the fruitstall.

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6 hours ago, RKO said:

Had some issues whilst blackjacking.

Background info:

Thiev level: 45 (blackjacking lowest bandits)

Using LG

 

Bug 1: When luring to the north building, the bandit will just stuck outside the door and does not get lured correctly. The script then tries to repeat on a loop.

Bug 2: If I manually lured a bandit to the north building, the script worked fine. Even whilst running from combat and continuing to blackjack. However, when the script ran from combat, to the south, it tried to re-aquire a new target instead of returning to the previously lured bandit in the north.

Bug 3: Whilst trying to lure a new bandit, following bug 2, the script then tries to lure a bandit to the 'broken ladder room'. However, the room is out of range for the bandit. The script walks my character to the room, realises there's no bandit being lured and tried to lure the same bandit to the same location, on loop.

 

Running flawlessly at the fruitstall.

Thanks for the info, I'll take a look at your issues. 

2 hours ago, kunifighter2 said:

The GUI isn't loading for me, it just stays on "downloading script LAN Thiever" is there anyone that can help?

 Check for any messages in the Bot Debug. Paste them here it you don't understand what they mean. 

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16 minutes ago, laniax said:

Thanks for the info, I'll take a look at your issues. 

 Check for any messages in the Bot Debug. Paste them here it you don't understand what they mean. 

This is what the bot debug says:

 

  • [16:16:26] TRiBot Release 9.308_1 loaded. (1.8.0_05:/Library/Java/JavaVirtualMachines/jdk1.8.0_05.jdk/Contents/Home/jre)
  • [16:16:27] Loading human mouse movement data.
  • [16:16:28] Successfully loaded human mouse data.
  • [16:17:06] AGENT PATH: /var/folders/gm/p8phyhf568bbgkxx2djpl52w0000gn/T/t1_agent_1093080100.jar
  • [16:17:51] Exception in thread "P[1]"
  • [16:17:51] java.lang.NoClassDefFoundError: javafx/scene/control/Dialog
  • [16:17:51] at java.lang.ClassLoader.defineClass1(Native Method)
  • [16:17:51] at java.lang.ClassLoader.defineClass(ClassLoader.java:825)
  • [16:17:51] at java.lang.ClassLoader.defineClass(ClassLoader.java:687)
  • [16:17:51] at obf.FF.dG(xn:23)
  • [16:17:51] at obf.FF.loadClass(xn:110)
  • [16:17:51] at java.lang.Class.forName0(Native Method)
  • [16:17:51] at java.lang.Class.forName(Class.java:356)
  • [16:17:51] at obf.ke.JG(di:406)
  • [16:17:51] at obf.XE.mD(ai:157)
  • [16:17:51] at obf.ki.run(dj:696)
  • [16:17:51] at java.lang.Thread.run(Thread.java:745)
  • [16:17:51] Caused by: java.lang.ClassNotFoundException: javafx.scene.control.Dialog
  • [16:17:51] at java.lang.ClassLoader.findClass(ClassLoader.java:574)
  • [16:17:51] at java.lang.ClassLoader.loadClass(ClassLoader.java:467)
  • [16:17:51] at java.lang.ClassLoader.loadClass(ClassLoader.java:385)
  • [16:17:51] at obf.FF.loadClass(xn:130)
  • [16:17:51] ... 11 more

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3 hours ago, kunifighter2 said:

This is what the bot debug says:

 

  • [16:16:26] TRiBot Release 9.308_1 loaded. (1.8.0_05:/Library/Java/JavaVirtualMachines/jdk1.8.0_05.jdk/Contents/Home/jre)
  • [16:16:27] Loading human mouse movement data.
  • [16:16:28] Successfully loaded human mouse data.
  • [16:17:06] AGENT PATH: /var/folders/gm/p8phyhf568bbgkxx2djpl52w0000gn/T/t1_agent_1093080100.jar
  • [16:17:51] Exception in thread "P[1]"
  • [16:17:51] java.lang.NoClassDefFoundError: javafx/scene/control/Dialog
  • [16:17:51] at java.lang.ClassLoader.defineClass1(Native Method)
  • [16:17:51] at java.lang.ClassLoader.defineClass(ClassLoader.java:825)
  • [16:17:51] at java.lang.ClassLoader.defineClass(ClassLoader.java:687)
  • [16:17:51] at obf.FF.dG(xn:23)
  • [16:17:51] at obf.FF.loadClass(xn:110)
  • [16:17:51] at java.lang.Class.forName0(Native Method)
  • [16:17:51] at java.lang.Class.forName(Class.java:356)
  • [16:17:51] at obf.ke.JG(di:406)
  • [16:17:51] at obf.XE.mD(ai:157)
  • [16:17:51] at obf.ki.run(dj:696)
  • [16:17:51] at java.lang.Thread.run(Thread.java:745)
  • [16:17:51] Caused by: java.lang.ClassNotFoundException: javafx.scene.control.Dialog
  • [16:17:51] at java.lang.ClassLoader.findClass(ClassLoader.java:574)
  • [16:17:51] at java.lang.ClassLoader.loadClass(ClassLoader.java:467)
  • [16:17:51] at java.lang.ClassLoader.loadClass(ClassLoader.java:385)
  • [16:17:51] at obf.FF.loadClass(xn:130)
  • [16:17:51] ... 11 more

You are on a very very old Java version. (1.8.0_05) you need at least 1.8.0_60 or higher. (Not 1.9 though!) 

Most scripts will have issues with your current version, Google for the latest Java 8 Jdk 

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Hey I am having problems with this script at the fruit vendors. So everything works fine until banking-- in which it spams between walking to bank and banking several times a second. It reaches the end of the path between bank chest and fruit stall and doesn't realize its at the chest. I have to manually click chest and it will continue on its way depositing, and walking back to chest.

  • [21:15:45] [Walker Engine] Reached end of path
  • [21:15:46] Response: SUCCESS [Web Path Took: 1ms. Actual Path Took: 0ms. Iteration: 0 Bank Search took 120ms.]
  • [21:15:46] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [21:15:46] [Walker Engine] Reached end of path
  • [21:15:46] Response: SUCCESS [Web Path Took: 1ms. Actual Path Took: 0ms. Iteration: 0 Bank Search took 111ms.]
  • [21:15:46] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [21:15:46] [Walker Engine] Reached end of path
  • [21:15:47] Response: SUCCESS [Web Path Took: 1ms. Actual Path Took: 0ms. Iteration: 0 Bank Search took 117ms.]
  • [21:15:47] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
  • [21:15:47] [Walker Engine] Reached end of path

and then it continues on this path forever haha.

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Hey just bought this script and noticed that while thieving at the ardougne knights it will say no knight inside house, lets worldhop when it's not necessary. I believe this could be due to overcrowded thieving area's masking the knight. Is there anyway to fix this? Maybe by just putting a delay on this on this test?

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On 23-3-2018 at 2:30 AM, duthy said:

Hey just bought this script and noticed that while thieving at the ardougne knights it will say no knight inside house, lets worldhop when it's not necessary. I believe this could be due to overcrowded thieving area's masking the knight. Is there anyway to fix this? Maybe by just putting a delay on this on this test?

The knight doesn't have to be visible to be detected. There are some who had issues with NPC detection, clearing the hooks.dat fixed it for them.

On 23-3-2018 at 6:23 AM, duthy said:

@laniaxAlso noticed that when the script log's out I don't you disabled login state to false, as login bot keeps trying to log back in.

The script will only try to log back in if you selected an account when starting it

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when doing blackjacks my character stalls and then the guy just keeps hitting me...

 

I am not using LG, i am zoomed all the way out and i am on a UK server. it seems to be "missclicking" alot.

I have noticed that if u "pickpocket" twice after failing a knockout, he will stop attacking you. Maybe you can change the "Lure" to this?

Thanks

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Hi Im having troubles with the blackjacking, when in the building with a ladder it goes up the ladder and cant find its way back down

 

also im using a crappy pc and its a bit laggy could be my end?

 

script ran for 20 minutes then got stuck up the ladder xp per hr was only 35k

 

I need 75 thieving so if you could get this going flawlessly in the next couple of days id appreciate it also it doesnt always pickpocket twice

I added you on discord

TY, Choc

Edited by choco

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On 25-3-2018 at 1:48 AM, pr3dator said:

when doing blackjacks my character stalls and then the guy just keeps hitting me...

 

I am not using LG, i am zoomed all the way out and i am on a UK server. it seems to be "missclicking" alot.

I have noticed that if u "pickpocket" twice after failing a knockout, he will stop attacking you. Maybe you can change the "Lure" to this?

Thanks

Glad we got it figured out on Discord. For anyone having similar issues as well: make sure Game messages are not filtered and you are zoomed out completely.

17 hours ago, Will said:

It's expensive, but could you add sara brews for the food?

Added the option, but haven't had a chance to test it, please let me know if it works properly.

1 hour ago, choco said:

Hi Im having troubles with the blackjacking, when in the building with a ladder it goes up the ladder and cant find its way back down

 

also im using a crappy pc and its a bit laggy could be my end?

 

script ran for 20 minutes then got stuck up the ladder xp per hr was only 35k

 

I need 75 thieving so if you could get this going flawlessly in the next couple of days id appreciate it also it doesnt always pickpocket twice

I added you on discord

TY, Choc

I've added a failsafe to check if you are downstairs.
Pulling off the 2nd pickpocket requires no lag, please try to increase your FPS. (try playing with the TRiBot paint delay)

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5 hours ago, laniax said:

Glad we got it figured out on Discord. For anyone having similar issues as well: make sure Game messages are not filtered and you are zoomed out completely.

Added the option, but haven't had a chance to test it, please let me know if it works properly.

I've added a failsafe to check if you are downstairs.
Pulling off the 2nd pickpocket requires no lag, please try to increase your FPS. (try playing with the TRiBot paint delay)

Legend - thanks!

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19 minutes ago, duthy said:

@laniax Hey when thieving ardougne knights, would it be possible to remove the close door option or at least add more of a delay to it as I've noticed it can look very bot like especially when people are trying to leave and it instantly closes the door if it hasn't in a while. 

Please try it again, it should've already waited ~10 seconds between the door opening and trying to close it, but i found a bug that prevented that. Updated was pushed moments ago, please verify.

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29 minutes ago, laniax said:

Please try it again, it should've already waited ~10 seconds between the door opening and trying to close it, but i found a bug that prevented that. Updated was pushed moments ago, please verify.

@laniax Thanks for fixing that up so quickly. Just did a couple of tests and it does look like it's handling this better. Appreciate the quick update.

  • Thanks 1

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      Before Games World hop to the official LMS competitive world Automatically teleports using the LMS minigame teleport Completes the LMS tutorial if not completed Right clicks to join games During Games Turns on run Turns on protect from range prayer Turns on piety Turn on Auto-Retaliate if it isn't on Switch to ranging gear Custom prayer setup (Priority: 3) Automatic prayer flicks Custom gear switches (Priority: 2) Automatic gear switches Eats when below certain health Drinks potions at the beginning of the game Tick eats a Shark + Brew + Karambwan when below a certain very low health Moving to safe zones (Priority: 3) (I can currently detect which safezone we need to go to but don't know how to get there) Opening chests with keys from kills (Priority: 1) Switching gear if it's better (Better cape etc.) (Priority: 1) Implementing new gear into switches (i.e replacing ranged crossbow swap with Heavy ballista etc.) (Priority: 1) Using weapon specs After Games Re-queues Redeems points automatically (Priority: 3) Choose what item you want to redeem automatically (Priority: 1) Mule mode to mule away redeemed prizes (Priority: 1) (Absolutely no clue how to do this) Miscellaneous Anti Ban Compliance All ABC2 Timed Actions (Except XP because it's not needed and logout because it's glitchy to begin with + we're in an instanced minigame) Randomized delays between actions ABC2 Reaction times on flicks/gear switches (Priority: 1) Occasionally "forgetting" to switch prayers or gear (Priority: 1) Paint Games played/Games per hour Points won/Points per hour Points redeemed (Priority: 1) Approximate GP made/GP per hour (Priority: 1) GUI (Priority: 3) This would likely just allow all the options mentioned in the other sections Green - Implemented and working
      Yellow - Being implemented or glitchy (Priority means 1 is lowest 5 is highest)
      Red - Not implemented
      Current Glitches/Downfalls (Hopefully going to fix):
      If an account has already used a minigame teleport in the last 20 minutes it will become stuck in a loop of trying to teleport until the 20 minutes are up Any feedback or recommendations are greatly appreciated. If you would like to be one of the (free) beta testers for the script leave a reply or PM me
    • By Ark
      Features
      Mixes all potions/unfinished potions using IDs
      Cleans all Herbs using IDs
      Amulet of Chemistry support
      Automatic stopping when out of ingredients or amulets
      Grand Exchange Restocking and Product Selling supported if selected
      Support for pressing Escape to close the Bank interface
      Simple UI, simple paint
      Intuitive GUI
      Shows profit/loss accurately, even with Amulet of Chemistry
      Stable
      Full ABCL10/ABC2 support
      Variable reaction times settable in the GUI
      Intelligent antiban features, such as reaction time waits and herb-skipping
      Working April 2020
       
      Repository Link

       


       
      Version Log:
      V1.00 - Release
      V1.01 - Performance improvements and a few bug fixes
      V1.10 - Added Herb cleaning, re-wrote framework for stability, re-wrote GUI for more intuitive design, improved antiban
      V1.11 - Added a quick feature to improve performance and make the script behave more like a human would
      V1.15 - GUI saving/loading and improved efficiency
      V1.20 - Work on enhanced antiban, variable reaction times, better GUI overall
      V1.22 - Modified GUI, added Esc Bank Interface Closing, performance improvements
      V1.23 - Added finer control of reaction-times, tweaked reaction-times and fixed a rare bug
      V1.25 - Added abc trackers properly, implemented banker hovering (abc2-based), cleaned up code
      V1.30 - Added GE Restocking
    • By ScriptsForMains
      https://tribot.org/repository/script/id/3461
      Start the script in the area you want to gather resources. Follow the prompts in the pop-up boxes and type exactly what's needed (pay attention to caps!!).  Uses ABC2 timing and custom antiban.  Lots of safety features (will log out if unsuccessful at banking, if experience hasn't been gained, if it can't click on its target, etc etc).  

      Supports mining, woodcutting, fishing, thieving (with coin pouches!!), and some hunter animals (can't remember which ones, it's been forever since I've used it for hunter :P).  I recommend using low ABC2 reductions for slower things (fishing or high level resources) and higher ABC2 reductions for stuff like power mining.  For slower things, this will make you move the mouse a lot less when waiting for your character to stop doing something and is much more realistic.  For faster things, you'll be standing around a lot less and getting more exp.  

      Uses Daxwalker to bank...  Right now I'm just using public keys so if it's not working it's likely because Daxwalker is busy.  
      It can also power level.  Just tell it what to drop!!

      Used this to get my stats up to Drag slayer 2 requirements...  Simple program but very effective.  

       


      Troubleshooting:
      If you run into any problems with the default file, delete it (it's in the AppData -> Roaming -> .tribot folder) 
    • By bbuu20
      Bbuu20's Tutorial Island (ABC2) (V2.0)
      Hi, and thanks for checking out my tutorial island reboot! This script completes tutorial island for free!
      I am very open to any suggestions on how I could improve this script. Please let me know if you experience any issue at all with the script, I will do my best to fix it and reply to you quickly. If you enjoy the script, some positive feedback would be greatly appreciated!
      In the near future, I will be re-implementing the gui and paint, I realize it is rather basic for now.
       
      Join my discord server: https://discordapp.com/invite/nF7fsjx
       
      Source Code: https://github.com/zperkins11/Tribot/tree/master/scripts/tutorialIsland
      Get It On The Repository: https://tribot.org/repository/script/id/3296-bbuu20-s-tutorial-island/
    • By mjdge
      That's right another f*cking potato picker. First script so don't bash me if something breaks. Very basic and plain but, hey, you gotta start somewhere right?
       
      Crappy short list of features:
      Picks potatoes near Lumbridge and banks them in Draynor ABC2 implemented (not fully) Randomized delays between actions Doesn't break (I hope) Has clean concise logging of what the script is currently doing Randomized run activation Let's be honest, the only reason you're using this script is to test breaking mechanics, random event solvers or to test out looking glass or something
      You can get the script here (not sure why you'd want to though)
    • By Fluffee
      Fluffee's Tutorial Island v4
      TRiBot's best Tutorial Island Script
      • Completes Tutorial Island
      • Supports loading of bulk accounts
      • Script Argument/Queue/Client Starter support
      • Tons of customization options
      • Random account profiling
      • Full ABC2 support
      • Post tutorial island tasks
      • Account Creation
      • Task based, chose the options for every account
      • Resizable mode support
      Get it here!
      GUI

      Script Arguments
      Script arguments must be entered as follows (with the following keys):
      settingsFile:saved_settings_file_name.json; The only argument required now is the name of the settings file to load. If the file specified does not exist, an error will be printed in the debug, and the script will show the GUI instead.
      Source
  • Our picks

    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
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    • Come give us feedback on the next version of TRiBot!
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    • TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.

      Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.

      So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).

      Love, 

      RileyZ
        • Like
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    • Over the last three weeks, I've been working on upgrading our server infrastructure. It's finally ready and is now live!

      Why?

      Increased reliability - less server errors


      Increased availability - less downtime


      Increased security - keeping us and you secure


      Increased capacity - ability to serve you better


      Increased speed - less waiting for things to load


      Faster development - server and service updates will come faster


      What are the changes?

      Move from a single AWS EC2 instance to AWS ECS (Elastic Container Service)


      Distributed computing


      Load balancing


      Git management of server files and filesystem


      Redis caching


      How?

      AWS ECS (with 10 EC2 instances)


      AWS ElastiCache (Redis)


      AWS Load Balancing


      AWS EFS (Elastic file system)


      Please bare with us as I continue to tune the server for maximum performance. Slow loading speeds may occur temporarily. I thank everyone for their patience.

      Please post on this thread if you experience any issues other than slow loading times.
      • 51 replies
    • This release will:

      Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)


      Improve banking API (Thanks @Encoded)


      Adds methods for returning and using Java Lists, rather than arrays


      Slightly randomizes some hardcoded behaviour


      Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable


      Other back-end improvements





      Note: If you are using LG, please restart both the RS client and TRiBot.
      • 90 replies
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