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Andrew Cohen

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i was wondering what everyones script of choice to make alot of money is? i have just been scammed of 87mil and in need of making that back. Also Wondering out of all the skill bots out there, what is the safest one to use that will not get me banned if i were to use it on a main because a premium script from here has gotten me banned in the past. Im now an extended VIP and reading about the benefits so hopefully my luck will be better.

Edited by erickho123

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  • Similar Content

    • By Tri
      TRiBot's #1 Script For Training Pures & Mains
      Description:
      Tri Experiment Fighter is a flawless script designed to kill Experiments in the Canafis Dungeon.
      The script was designed not just to be fast, but also to be very stable and human like. With many many people often using the script for days at a time without stopping it. Tri Experiment Fighter is one of the fastest & safest script available to train any type of account with.
       
      Experiments are one of the best monster in the game to train on for all account types because:
      They have 100 hitpoints - Which means you don't have to attack another one often.
      They have a max hit of 2 - Which means they are ideal to train on for pures.
      There are ALOT of them to train on, and the script is capable of fighting in all areas of the dungeon
      They are close to a bank - They are about a 30 second walk away from the Canafis Bank.
      Features:
      Pictures:
      Contact Info / Support:
      If you ever need help with the script, feel free to send me a pm on the forums, or add me on skype and I usually reply within a few hours. My skype is: tri.tribot
      Purchase Information / Pricing:
      Simply click the button below or search for the script on the repository

       
      Thanks for reading
    • By Tri
      This script is an all in one combat script that can fight every monster in Runescape safely with extensive features
      Combined with a premium all in one magic trainer that can train your magic up using nearly every magic training method available! 
      The script is now capable of training on all monster within this map! And additional monsters in dungeons such as the stronghold of security, slayer dungeon, taverly dungeon and many more places!

      Features Overview:
      AIO Combat Features:
       VIP is not required!
        10 Hour free trial on the repository 
      Complete all in one combat system that can fight every single monster in Runescape including but not limited too:
       Brutal black dragons! *NEW*
       Wyverns! *NEW*
       Everything in the stronghold of security *NEW*
       Slayer dungeons *NEW*
       Sand crabs (automatically resets aggressiveness) *NEW*
       Rock crabs (automatically resets aggressiveness) 
       Dragons
       Giants
       Goblins
       Ghouls
       Dagganoths
       Druids
       And hundreds more different monsters!
        Can bank at every bank in Runescape
        Can use all teleports
        Supports all food types
        Guthans healing
      Dwarf multicannon support
        Supports all weapons and special attacks
        Re-equips ammo and can withdraw more from the bank
        Supports all potions
        Automatically uses the Looting bag and Herb sack
        Customisable looting
      Full prayer support
      Resets Rock crabs and Sand crabs aggro
        Safe spotting optional
      Full worldhopping system that can worldhop when many different conditions are met
      Bones to peaches support
      Herb cleaning and dropping
        ABC2 antiban with a 10/10 rating
        Telekinetic grab support
      Progressive training (Upgrade gear, switch training spots & more)
        Can bury bones
        Load & save GUI settings
        Profit calculations and xp tracking 
        Start the script from anywhere
      AND MORE!
      AIO Magic Features:
      This script isn't just an AIO combat script, it's also an All In One Magic script!
      The script can train magic using the following methods:
       
        Every single combat spell available, from air strike to ice barrage; It's all supported
        Every single curse spell available
        Stun/combo alching!
      This is the best magic xp in the game, you cast a regular combat spell or curse, quickly followed by a high level alchemy spell.
      This can earn you up to 180k magic xp/hour!
        Splashing!
        All alchemy spells
        All enchantment spells
        Superheat item
        All teleport spells
      The script can also train with the following lunar spells!
        Humidify
        Plank make
        Superglass make
        Tan leather
        Spin flax
        and More!
       
      Purchase info and script trial info:

      Packages:
      ~Free Trial~
      Price: $FREE
       Every month you're allowed a free 10 hour trial with the script, enjoy
       Complete access to all features

       ~1 Month Package~ 
      Price: $10 
       VIP is not required to run the script
       The ability to train all of combat and magic effortlessly and safely for 1 month
       Complete customer support via skype and the TRiBot forums

      To purchase the script or activate your free trial, click the image below:
      https://tribot.org/repository/script/id/651-tri-aio-combat-magic/

      Gallery
      Click show on the spoiler to view images of the script running
       
      FAQs
    • By YoHoJo
      More Runescape Botting Guides at https://RSBotSpot.com
      Join our Runescape Botting Discord chat channel here
      Original/Updated Article here at RSBotSpot
      This guide contains affiliate links
      How to Use TRiBot Looking Glass & Bot though the Official Runescape Client
      TRiBot’s Looking Glass feature allows you to bot through the official Runescape client by hooking onto and controlling it. Looking glass also supports proxies for botting & other clients like OSBuddy.
      While there’s no evidence that TRiBot is detectable, this feature was released as a form of antiban for users worried about the potential detectability of botting clients. Botters seem to be torn 50⁄50 about the effectiveness of Looking Glass on bans, but it never hurts to have some extra protection. This guide will cover how to use TRiBot Looking Glass to bot through the official Runescape client!
      1. Install Java Development Kit (JDK)
      Download and install JDK here. I will be using 32 bit JDK 8u151.
      Java Development Kit Download
      At the time of writing, only Java 8 is supported. 2. Load Runescape & TRiBot
      Load Runescape up to the login screen, and TRiBot up to the client select screen.
      3. Start Looking Glass
      On TRiBot, click the “New Client (Looking Glass)” button.
      Hooking TRiBot to the Official Runescape Client
      4.(Optional) Set a Proxy
      If you’re using a proxy for runescape botting, now’s the time to apply it. To do this: right click the client’s tab on TRiBot, and select “Set Proxy”.
      TRiBot Looking Glass Set Proxy
      That’s it, you’re done!
      Your TRiBot client is now hooked onto the official client, and you’re ready to start botting Runescape!
      Helpful Links:
      You can find out more about TRiBot’s Looking Glass feature on it’s release thread here You can find out more about using proxies with TRiBot Looking Glass here You can find more working Java/Client version combinations reported here  More setup guides: By Einstein
      Note: Some threads are only visible to TRiBot VIP users. Our Favorite Runescape Botting Proxy Providers
      We've tested and had great results with Runescape botting proxies from:
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    • By Tri
      Welcome To Tri Pest Control Pro

       
      Tri Pest Control Pro is a flawless script that plays the Pest Control minigame for you! While creating this script, my primary goal was to make a script that will play the game just as good as a human, if not better, while still remaining safe to use. And after rigorous testing from the community and myself, I believe I have succeeded in my goal. 
      Happy botting, and enjoy your void!
      Features:
        About the three different playing styles:
       
      Screenshots:

       
      Testimonials:







       
      Purchase Information:


      You can purchase the script through the repository or clicking the image below:
    • By AccountBoost
      Very basic yew cutter script.
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      Set the bot in Falador east bank with an axe equipped, or in inventory.
      First ever script. Feedback would be awesome.
    • By wastedbro
      Summary
      Hello everyone, I've started a project that I hope can benefit our antiban technology. Since ABCv2, there really hasn't been much improvement in antiban. I think the concepts behind Trilez's creation are the key to staying under the heuristic radar of Jagex and prolong bot life.
      This project is an extension of the current implementation of ABCUtil, and serves to replace some functionality, and also add some.
      Since my class extends ABCUtil, you still have access to everything ABC has to offer. I'm not replacing all of it!
       
      Why?
      There are three main reasons behind this project:
      Put simply, ABCv2 is cumbersome. It's annoying to implement in most cases, and very difficult to implement correctly in a lot of cases. This mainly applies to the new addition of Reactions, which requires a lot of unnecessary input from the script. Some of the human data behind the new Reactions of ABCv2 isn't ideal. Bots should not emulate the average player, because the average player plays RS like an AFK game. That's how these reactions were recorded. We want our bot to be very efficient, but not abnormally efficient. We want our bot to be a no-life, caffeine-driven player, but still human. (Though we still want each bot to be heuristically different than other bots, but we'll get to that). There are more things to add!  
      Replacements
      Reactions
      I've already pointed out the problems with the current Reactions System. Anyone who's watched their bot wait 13 seconds between killing seagulls are likely also frustrated. 
      Not to mention, ABCv2 does not cover reactions for predictable events. 
      ABCv3 will offer a set of Reaction Types that allow the scripter to replace nearly all arbitrary sleep times with something that looks human, and takes into account RS username, mouse position, and a dynamic sleep.
      Here are some examples of Reactions that you can use in your script. Each one will use an equation that produces data that matches human data that I will collect:
      SHORT (generally around 200-600 milliseconds) MEDIUM (500-1000) LONG (1000,3000) BANK_APPEARS (used after bank screen opens. Based solely off of human data collected from people opening the bank) BANK_CLOSES (used after bank is closed) INTERFACE_APPEARS (used for non-bank interfaces) INTERFACE_CLOSES (used for non-bank interfaces)  
      Now, we must also account for AFK Reactions, which are performed after long, idling tasks, such as chopping a tree. The current implementation takes into account 9 factors. My system will take into account the majority of those factors, and some of them will be auto-detected.
      For example, ABCv2 forces you to tell it whether or not you're in combat. My reactions will determine that for you.
      Also, the Abc3Util class will now provide helper classes for keeping track of idle events so that it can take into account average idle time. It will also make it easy to keep tasks separate. ABCv2 is really only meant for generating reaction times based off of a single Idle Task. But let's say your bot chops oaks AND Willows. Those each require separate reaction generating variables. Abc3Util will allow you to easily track data for any number of events at the same time, and generate reactions based on them, with only a few lines of code.
      All of the old Reaction Methods will be Overriden and marked "Deprecated" (they will still function normally, however).
       
      Preferred Target
      ABC preferred target is annoying to implement, and sometimes doesn't make sense.
      For example, it requires you to call it for hovering the next Target, then you must store that target for when you decide to actually click something. The problem, however, is that in order for this to make sense, you must make sure that not only is the Target valid, but also that it hasn't moved or anything else has spawned or even if your mouse isn't on it.
      Also, this method only takes into account distance, which isn't a good metric, because it ignores any and all obstacles.
       
      In effect, the ABCLv2 Preferred target system is useless.
      .... but it's a good idea.
      I'm going to replace this by calculating many of the above variables I mentioned inside the API. Therefore, instead of calling the method when going to hover and storing the result, you can just call it whenever. It will be a more expensive call, but it will take into account Mouse Position, Weighted Distance to targets, Competition, and it will be adjusted to allow for human-like decisions, which include not always picking the absolute most optimal targets.
       
      New Features
      Timed Action - Accidental Input
      Performing actions in a human way is important, but our input in general must also look human. Even though our actions are performed at human times, they still all have a purpose. Hell, even most of the times actions have specific purposes. How many times have we accidentally pressed a key on the keyboard while playing a video game? A lot.
      This action in meant to be performed while the game screen is focused, and it simply presses 1 or more keys on the keyboard. It works the same as all timed actions, except the "should" method will rarely return true when the mouse is on screen (though it's possible, to avoid heuristic detection).
      The method will also return different results (over time) based on the RS account username (like normal ABC). This method will also be affected by fatigue. Basically speaking, the longer the script running, the more likely these accidents (although they will still be rare). 
      Predictive Inputs
      Now that we have human reactions, we must explore how humans have compensated for our slow nervous system! The answer is predicting the future. It's not hard. When we click the banker, we expect the bank screen to appear. Our reaction may be slow, but we compensate by moving our mouse near where we think the deposit button will appear.
      My API will simply provide a "shouldPredict()" method, which will return true most of the time, but the actual calculation will be complex. The implementation will be up to the scripter, except for APIs that I package with this project (for example, I might offer a Banking extension that uses this).
      The method will also return different results (over time) based on the RS account username (like normal ABC). This method will also be affected by fatigue. Simply put, the longer the script time, the fewer predictions (although it will normally still be true). 
       
       
      Improvements
      Easier Implementation
      Singleton
      In ABCv2, you must get a new instance of the class and use it in all of your code, until a new RS account logs in. That's not necessary, and really annoying if you have a lot of source files.
      My implementation stores an instance of itself in a thread-local variable (works with tabs, but can only be retrieved on the main thread).
      Here's how you use it now:
      Abc3Util.instance().shouldHover(); You're of course welcome to store the result of "instance()" in your script for easier use, but now you don't have to pass it to all of your objects if you don't want to.
       
      Timed Actions
      In ABCv2, you must do something like "if(shouldDoX) { doX(); }" for each action. You probably have a method that goes through each action and performs it if needed. My implementation has a built in method for that. As a bonus, it randomizes the order in which it checks and performs the actions. By doing so avoids certain behavioral patterns. Even though checking your stats and moving the mouse are humanized behaviors, always performing them in the same order can be dangerous, even if it doesn't happen often.
      Abc3Util.instance().performTimedActions();  
      Release Schedule
      I have not yet decided if I will release this publicly. If it ends up truly helping with banrates, it will be a very valuable tool. I don't want to sound greedy, but I might have to charge for this (maybe offer it to Patreon subscribers?).
       
      How You Can Help?
      I will be asking for private Beta Testers eventually. I will need human data. But the human data I collect will be much more controlled than what Trilez collected in order to produce the results I want. Remember, we want to be human, but an efficient human.
      If I had enough developer support, I would consider allowing this to be open-sourced for contributions.
       
      Other than that, I have no way you can help other that be loyal to Tribot and spread the word. I may eventually have a Patreon where you can subscribe for certain benefits and I will put the money towards things that will speed this development along. Let me know if you'd be behind that.
       
      Credits
      Shotdox - For providing a base set of calculation methods for generating distributions (jogged my statistics memories) TRiLez - For inventing ABC and showing that human data is important. If we want to fight against heuristics, we need to implement heuristics of our own!  
      If you have any question, feel free to post below, or contact me on Discord (wastedbro#9955).
    • By erickho123
      As of 9/21/2015, the script has been renamed to ExMTA and owned by Erickho123.
      ALWAYS RUN THE SCRIPT IN LITE MODE AND FIXED MODE, NEVER USE RESIZABLE MODE
      Ex MTA Premium

       
       Want to purchase Ex MTA with 07 gp? You can buy repository credits from my website with 07 gp HERE. The system is fully automated and you will receive your credits usually within seconds. 

      I NO LONGER USE SKYPE. CONTACT ME ON DISCORD (Erick Ho#3027)
      You can also pm me on TRiBot, both will be treated with priority.
       

       
      Features
       
      Alchemist's Playground: Finds the best item with ease and automatically deposits coins
      Telekinetic Theatre: Solves all of the telekinetic mazes dynamically
      Enchantment Chamber: Supports bonus items and dragonstone mode
      Graveyard: Supports both B2B and B2P
      Anti-ban Compliance Level 10:  EX MTA Premium keeps your accounts safe
       

       
      Requirements and Information
       
      To play all four mini-games in the mage training arena, you will need to have at least 33 magic or higher
      The mage training arena is located just due north of the duel arena
      Any information about the mage training arena can be found here
       

       
      MTA profit calculator

      http://wertyoui.tumblr.com/mta
      To get the most accurate profit values, enter the zybez price for the three runes (nature, cosmic, and law) (defaults may not always be accurate)
       
       

       
      Pricing
       
      $3.99 - Monthly subscription for 1 account
      $11.99 - Monthly subscription for unlimited accounts
      $9.99 - One-time payment (lifetime) for 1 account
       

       
      Progress reports

       
       

       
      Change logs
      Most recent logs are at the top.
    • By Toxic Hacker
      Hello,
       
      I need help splitting Bot's through profixier or any software you know simillar to it, I already have a a lot of private proxy's with auth, it is fresh and working perfectly.
       
      Just need a little help, with splitting accounts, I don't use tribot feature proxy, not so noob at all* I am using Bitvise SSH Client for now and profixier aswell. 
      If anyone knows any good software where you can split accounts in different proxies please share below in comments! I will appreciate very much!
      Best Regards,
      Toxic Hacker ^^

  • Our picks

    • This update will:

      Fix GE inventory item positioning bug


      Fix broken object hooks
        • Like
      • 23 replies
    • This release will:

      Fix some ClosedChannelException bug


      Fix bug in RSObject#getAllTiles


      Add game tab support for "Kourend Favour"
        • Like
      • 15 replies
    • This release will:

      Fix Settings UI placement bug


      Fix game object location bug


      Fix small layout bug making the client shift up and down


      Fix client crashing bug where loading the client with a small display area will cause the client to crash


      Fix annoying Linux bug relating to painting events and peers


      Fix settings saving bug where settings are saved to disk more often than they should


      Fix RSInterface#isBeingDrawn bug affecting a limited amount of people


      Drop Java 1.7 bytecode version for 1.8


      Important: Since the downloadable RS client uses Java 7, it will no longer be compatible with Looking Glass. To make up for this, we will add support for using other clients such as RuneLite (at a later date).


      This change was necessary to allow us to use Java 8 syntax. It also paves the way for Java 9/10/11 support.
        • Like
      • 40 replies
    • This update will:

      Fix the RSMenuNode bug which also fixes the bug with bank opening


      Fix the incorrect object positions bug


      Fix and re-enable the LG Objects API Accelerator


      Fix the RSObject#getAllTiles bug
        • Like
      • 22 replies
    • Try our development release by checking "Development Release" on the TRiBot Loader. Note that these new features are currently in beta.

      This release features:

      Re-sizable mode support for both LG and the regular client


      Slightly improved login bot


      Removed final access modifiers from API classes


      Added RSServer hook wrapper to get the client's cached list of server/world info


      [NEW] Bug fix for intelligent banking


      [NEW] Improvement to the stability of LG over time


      [NEW] Vastly improved the reliability and speed of Screen#getColorAt on both LG and the regular client


      [NEW] Fix LG login problems


      [NEW] Fixed re-sizable mode container bug


      [NEW] Fixed re-sizable mode mouse bug


      [NEW] Use of public constants in the Banking API


      [NEW] Use of other various constants such as Projection#NULL_PT and Screen#EMPTY_COLOR



      More features to come very soon!

      Please test it and let us know here if there are any new bugs introduced in this release.
        • Thanks
        • Like
      • 12 replies
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