This topic is now closed to further replies.
This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.
You can create or load from a previously saved file multiple tasks to be executed by order.
A task is complete once you reach the desired amount or level.
A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
The rules for script argument are the following:
1. Each task is separated by a vertical bar, "|"
2. Each task setting has an associated key and value, "key=value"
3. Each task setting is separated by a comma, ","
4. Option settings follow the same rules as task settings
5. Not case-sensitive
Available task settings:
skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill
item - item's amount and name separated by a hyphen. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies.
master_interface_id - set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item
child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item
component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item
amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting
inventory_timeout - the inventory timeout for this task. Value is in miliseconds
Available option settings:
mouse_speed - indicates the average mouse speed to use
save_on_system_update - when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui
antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished
antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable
close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable
auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable
auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable
disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items
skill=herblore, item=14-avantoe potion (unf), item=14-mort myre fungus, item=14-super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
skill=crafting, item=1-needle, item=26-leather, item=10000-thread, item=26-leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true
Note: The last item must be the product produced by combining the first and second items.
Exact non case sensitive names are a must.
You must press enter or click on a empty row to set the last row's value on the table.
The setup above has four tasks:
1st. Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank.
2nd. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank.
3rd. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank.
4th. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.
18 April 2017 - Ability to combine two items with same name.
Ability to bypass "make interface" by setting master or child interface id to -1 value.
27 May 2017 - Ability to combine items that require going through a selection interface and then an amount interface.
02 July 2017 - Added script argument.
20 November 2017 - Updated the script to support the new interfaces.
Script argument changed.
06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
Added option to enable/disable mouse offscreen when idling.
Fluffee's TRiBot Credit Shop
Purchase credits securely from a TRiBot Administrator, and get back to botting quickly!
Current Price: 1.85m OSRS/Credit or $1.15 BTC, ETH, XRP or LTC/Credit
Lower prices available depending on quantity, discounts start at 50 credits!
PM on the Forums
(Currently under development)
This being my first large-scale project when it comes to scripting, I thought I would share my current project that is coming together much more quickly than I anticipated. I figured I would keep this thread updated and use it for the script download page. There is still much work to be put into this project, and still have tons of ideas flying around in my head to be added to this.
Please leave any requests / suggested ideas and thoughts in the comments, I really am curious as to what people have to say, questions and ideas to be added.
I am still bouncing around the idea to make this open-source or not, if you have any questions of code, please PM me, I will be happy to share my ideas and work.
I will be running this script 24/7 on multiple accounts to each change and share progress of the account (starting at level 3 herblore before running the script with a stack of 50,000 coins.).
I will upload media once I get a tracker implemented on the painting.
Herb Cleaning support Added Grimy toadflax & Toadflax to be supported in cleaning. Added Grimy avantoe & Avantoe to be supported in cleaning. Implemented a more logical and informational, yet basic, screen paint. Displays script version, runtime, profit, herb information (i,e: herbs cleaned, herbs bought, herbs sold), total experience gained, and total levels gained, and current task that is being performed on the script (made basic). Fixed a few minor/major bugs Removed/changed some unnecessary sleep events Hard-coded a fail-safe timer that will prevent the script from glitching/getting stuck in a loop of code it cannot surpass. Fixed an issue that would prevent the script from sharing a bank-screen/grand exchange window during different tasks, regardless if both tasks required the same interface Fixed an issue that would not allow the script to check if it has enough coins in the inventory to purchase the required herbs before attempting to make an offer. Removed hard-coded herb cleaning timer, and is now waiting for the xp drop before continuing to the next action. Current known issues to fix: Will make an offer to buy grimy herbs, even if there are some remaining in the bank before withdrawing the remaining to clean Run-time timer does not display properly Current task remains NULL at all times Closes bank or grand exchange after every action, regardless if the next action needs the same window, and will then re-open it if needed. (This affects GP+XP/hr massively) Currently using a fixed amount to purchase items at. This may be a disadvantage if prices change for the better or worse. (This could initiate a loss of GP over time) Will go to the most expensive herb even if it can only afford one, and will clean these one at a time, sell back, and purchase once again until it gains enough profit for 2/3/4 etc.. (This affects GP+XP/hr tremendously) Using fixed wait methods instead of waiting for actions to be completed. (This is an issue just because the fact that if an action takes 1 second, it will still take a 5 second break, slowing down GP+XP/hr moderately) V1.0.0 (02/18/2020)
Currently have all logic operating correctly. Herb Cleaning support Added Grimy guam leaf & guam leaf to be supported in cleaning. Added Grimy marrentil & Marrentil to be supported in cleaning. Added Grimy tarromin & Tarromin to be supported in cleaning. Added Grimy harralander & Harralander to be supported in cleaning. Added Grimy ranarr weed & Ranarr weed to be supported in cleaning. Grand exchange support Buys grimy herbs based on your herblore level to clean for the largest XP/hr + GP/hr. Will keep track of the GP stack on the account and will calculate the maximum number of herbs it can purchase If your GP stack is to low to buy more grimy herbs, it will withdraw all cleaned herbs and sell back to the grand exchange and will use all GP collected to continue it's purchase process. Bank support Uses bankers at the Grand Exchange for banking. If you do not have GP in your inventory for the grand exchange support, it will withdraw from your bank to accomplish it's purchase task If you do not have GP for the herbs, this will withdraw all clean herbs in a noted format to sell to the grand exchange Deposits all items in your inventory to your bank besides coins to begin the cleaning process Current known issues to fix: Closes bank or grand exchange after every action, regardless if the next action needs the same window, and will then re-open it if needed. (This affects GP+XP/hr massively) Will attempts to buy herbs before it registers the GP is to low for the attempted purchase amount, which then initiates the selling phase. (This affects GP+XP/hr massively) Currently using a fixed amount to purchase items at. This may be a disadvantage if prices change for the better or worse. (This could initiate a loss of GP over time) Will go to the most expensive herb even if it can only afford one, and will clean these one at a time, sell back, and purchase once again until it gains enough profit for 2/3/4 etc.. (This affects GP+XP/hr tremendously) Currently no method to detect if the bot is stuck during a step. (This could rouse suspicion if the bot becomes glitched/stuck which could generate reports against your account.) Using fixed wait methods instead of waiting for actions to be completed. (This is an issue just because the fact that if an action takes 1 second, it will still take a 5 second break, slowing down GP+XP/hr moderately)
[Optimus AIO Combat & Magic] [Ironman] [Banking] [Potions] [Slayer] [Kills everything] [All Magic Training Methods] [Crabs] [Brutals] [Progressive training] [AIO Magic] + Much moreBy Optimus
A little about myself:
I started working for TRiBot over 6 years ago now, and have been an active premium script developer ever since. I've also had a big part in goldfarming / RS botting scene since well before then, but TRiBot was where I decided to settle as I found it the safest and best platform to use.
Link to my TRiBot profile: Optimus - TRiBot Forums
For any new users of the script; here's a brief description of what the script does:
Optimus AIO Combat & Magic is an AIO (All in one) script for TRiBot that was designed to train your account up from start to finish. Whether you want to train your slayer up while training your combat stats, or train your magic using any spell from air strike to ice barrage, it's all supported. I've poured over 5 years of hard work and development into the script; and the result is a safe & easy to use script that should meet all of your botting needs and expectations.
The script also implements advanced antiban methods created using thousands of hours of real human playing data, I've managed to make the script out-perform most human players, while also avoiding detection and staying under the radar from Jagex's anti-bot technology.
Supports CLI Launcher & Script arguments:
Enter the name of your GUI settings as the script argument and you'll be botting in seconds!
Kills every monster in the game including but not limited too:
~Stronghold of security
~All slayer dungeons
~All slayer monsters (Also uses finishing items such as Bags of salt, ice coolers, rock hammers, rock thrownhammers etc)
~Dragons (Including Brutals, and will keep safe distance if you're using ranged/magic)
~Crabs (Sand & Rock crabs + makes them aggressive again)
~Cave Kraken & splashing Kraken boss
~Nightmare zone bosses
And hundreds of different monsters, literally anything else you can think of!
The script now supports ironman and ultimate ironman mode accounts, and will only attack / loot your own monsters on those accounts.
Intelligent combat system that supports the following:
- All food types + bones to peaches
- Banking for more supplies at every bank in RS
- All special attacks + weapon switching
- All potion types (Including NMZ potions)
- Full prayer support + quick prayers + recharging prayer at altars
- Dwarf multicannon support + anti decay
- Guthans for healing
- Safe spotting
- Worldhopping when certain conditions are met
- All magic spells supported + can re-equip staffs and setup autocast for you automatically
- Progressive training system so the script can automatically switch training methods / equipment when it levels up.
Intelligent looting system that supports the following:
- Looting by item name or ID
- Loot items by item price (E.g loot all items over 500gp)
Ironman looting - Only loots from monsters you've killed
- Loot using telekinetic grab
- Bury bones you loot
- High alching the loot you pickup
- Accurate profit calculations & tracking
- Automatically uses the looting bag & herb sack
And much much more...
The script is also an AIO Magic script that supports every single combat AND non combat magic spell available on the Regular,Ancient and Lunar spellbooks.
All combat spells
All cursing spells
All enchantment spells for jewelry and bolts
All teleport spells
All alchemy spells ( Can combo alch between casts to double your xp )
The script can also train with the following lunar spells!
Purchase info and script trial info:
Every month you're allowed a free 10 hour trial with the script, enjoy
1 month Package
VIP is not required to run the script
The ability to train all of combat and magic effortlessly and safely for 1 month
Complete customer support via discord and the TRiBot forums
2 week Package
VIP is not required to run the script
The ability to train all of combat and magic effortlessly and safely for 2 weeks
Complete customer support via discord and the TRiBot forums
To purchase the script or activate your free trial, click the image below:
TRiBot Repository | Optimus Combat & Magic
Optimus Pest Control - 1 Hour Free Trial - 5 Years Development - Human-like Gameplay - Points Spending & MoreBy Optimus
To purchase the script or activate your free 1 hour trial, visit the repository link above. Note: VIP is not required
Optimus Pest Control has been engineered in a way that mimics a human player down to the smallest detail. It uses human like behavior, playing strategies and teamwork, while also simulating human reaction times and mouse movements, making the script extremely powerful and safe to use.
Advanced antiban methods designed to mimic a real players actions and playing styles. Two modes:
Kill portals & spinners (Recommended for high levels)
Defending the knight & portals (Recommended for low levels)
The script generates unique characteristics for each different account. Works perfect with both fixed & resizeable screen size. Supports looking glass. Point spending feature that will purchase desired items from the void shop when you have enough points. Can join a clan chat and follow the team to different worlds. Can fight with quick prayers Uses the special attack of all weapons Drinks all potions Uses a complex algorithm to predict the order in which portals will open up. Works well with TRiBot's break handler feature You can start the script from anywhere! It will use the PC minigame teleport if necessary. Randomized pathing each game. Efficiently handles brawlers & splatter explosions User friendly UI with extensive customization Can play in all boats (Novice, Intermediate, Veteran) Fast at entering the boat ( Multi threaded ) Simple and effective paint that displays points / XP gained.
Dynamic signatures are coming soon. If you need any help setting the script up, or any questions. Feel free to join my discord, or leave a comment on this thread.
or pm me: Tri (Optimus)#2674
1. Fill out the GUI.
2. Press start & let the bot do it's magic.
3. Have a snack.
4. Enjoy your void.
Note: I recommend disabling auto retaliate, and settings your TRiBot Mouse Speed Variance Limiter to 0. (File>settings on TRiBot client).
1 Hour of gameplay:
Achieving 99 HP:
Spending max (4000 points) in one go:
Spending another 4000 points in one go:
Reaching max points in a single run:
Reaching max points in a single run, again!
3K Points in a single run, not bad!
2700 points on the veteran boat!
Max points in the shop, all from this script
25 Hours of the novice boat:
1K Points in a single run 876 Points in a single run
131 Points/HR Cheers, Optimus
Optimus Yak Fighter V2
This script annihilates yaks on the island of Neitiznot. These are an amazing source of xp, and require little to no food on most accounts.
Best of all they're right next to a bank, so restocking for potions is quick and easy.
Extremely fast xp for accounts that have completed The Fremennik Trials
Kills Yaks on Neitiznot Advanced ABC2 antiban with a 10/10 rating. Can worldhop when certain conditions are met. Drinks all potions. Banks for more food / ammo / runes when required. Start the script from anywhere and it will take you to Yaks! And much more! Repository link:
Optimus AIO Tzhaar Fighter V2
Tzhaars are a great method for training up your combat stats while making some good profit! All of the obsidian items are now worth a lot, and with the expansion of the Tzhaar caves they are now a very viable source of income! One of the best features of this script is that it can safe spot the Tzhaars using Ranged/Magic or Halberds so that you don't take damage, which means you don't need a high defence level or much food to kill them!
Kills all the Tzhaar monsters in all locations, including the new inferno area. Earns up to 1m/hour! Create your own fight area and select which monsters you want to target. Full safe spotting support, as well as face to face melee combat. Can fight with ranged / magic / melee ( Including halberds for safe spotting ). Advanced ABC2 antiban with a 10/10 rating. Custom looting & profit tracking Drinks all potions Can worldhop when certain conditions are met. Banks for more food / ammo / runes when required. Can navigate any player to the fight caves on foot, or via the minigames teleport if available.. And much more! Repository link:
Come give us feedback on the next version of TRiBot!
TRiBot is looking to improve a lot of its customer relationship management, customer on boarding process, customer experience, design elements, community engagement and pretty much everything else you can imagine when it comes to marketing.
Our goal: To ensure that the marketing done TRULY reflects the experience and does not shine an inaccurate light on what TRiBot is lacking in.
So I ask, what do you love about TRiBot and what do you hate about TRiBot? What does O S Bot, Rune M8, PowR Bot and Dre amBot do better? (yes I purposely didn't spell it right 😂).
Over the last three weeks, I've been working on upgrading our server infrastructure. It's finally ready and is now live!
Increased reliability - less server errors
Increased availability - less downtime
Increased security - keeping us and you secure
Increased capacity - ability to serve you better
Increased speed - less waiting for things to load
Faster development - server and service updates will come faster
What are the changes?
Move from a single AWS EC2 instance to AWS ECS (Elastic Container Service)
Git management of server files and filesystem
AWS ECS (with 10 EC2 instances)
AWS ElastiCache (Redis)
AWS Load Balancing
AWS EFS (Elastic file system)
Please bare with us as I continue to tune the server for maximum performance. Slow loading speeds may occur temporarily. I thank everyone for their patience.
Please post on this thread if you experience any issues other than slow loading times.
This release will:
Fix prayers and world hopper API (Thanks @JoeDezzy1 and @erickho123)
Improve banking API (Thanks @Encoded)
Adds methods for returning and using Java Lists, rather than arrays
Slightly randomizes some hardcoded behaviour
Removes sleeps from waitConditions; the efficiency saving potential is negligible in these use-cases, therefore cleaner code is preferable
Other back-end improvements
Note: If you are using LG, please restart both the RS client and TRiBot.
This release will:
Add new internal framework for capturing exceptions
Fix issue with not selecting the last column in world hopper (Thanks @Todd)
Add a message about pin usage in Banking#openBank (Thanks @Todd)
Disable the firewall by default (Thanks @Todd)
Fix handling of the welcome screen after login (Thanks @Encoded)
Fix wrong amount bank withdrawal (Thanks @Encoded)
Fix Game#isInViewport (Thanks @Encoded)
Call onBreakEnd for ListenerManager Breaking Listeners (Thanks @Encoded)
Fix Prayer#getPrayerPoints NumberFormatException (Thanks @JoeDezzy1)
Note: If you are using LG, please restart both the RS client and TRiBot.
Recently Browsing 0 members
No registered users viewing this page.