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AFK SAND CRABS

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3 minutes ago, adamhackz said:

ahh sorry. I meant in your script you have a Set tile button
In my own i was trying to make it .. set the tile when the script is started since i have no gui lol 

 

Yeah that's what I explained. if you're not using a gui and want to set up the tile you're standing on then make sure you're logged in and then make the tile you're standing on whatever you've named your crab tile.
So you could do something like this in your run method

while(!LoggedIn){

       sleep(100, 200)


if(loggedIn){

        crabTile = tile you're standing on.

}

This thread is for script specific questions. Make a thread in the script help section. You can tag me if you want.

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@lets be friends I encountered a bug where if bot is running to the fighting tile it sometimes clicks on a tile next to the fighting tile. Then a crab will attack you and the crab will cover the fighting tile and the bot will keep trying to walk on the fighting tile which results into clicking on the crab every 1 second untill it dies, making it look very botlike. Easy fix would probably be to right click and walk under the crab on the fighting tile. Other than that, very nice and flawless script!

EDIT: Could you also make it turn run on, when bot is out of run it doesn't turn it back on later.

Edited by ung1v3npur3

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23 minutes ago, ung1v3npur3 said:

@lets be friends I encountered a bug where if bot is running to the fighting tile it sometimes clicks on a tile next to the fighting tile. Then a crab will attack you and the crab will cover the fighting tile and the bot will keep trying to walk on the fighting tile which results into clicking on the crab every 1 second untill it dies, making it look very botlike. Easy fix would probably be to right click and walk under the crab on the fighting tile. Other than that, very nice and flawless script!

EDIT: Could you also make it turn run on, when bot is out of run it doesn't turn it back on later.

I just set to right click NPC and it helped that problem for me. Just make sure to have auto retaliate on.

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2 hours ago, ung1v3npur3 said:

@lets be friends I encountered a bug where if bot is running to the fighting tile it sometimes clicks on a tile next to the fighting tile. Then a crab will attack you and the crab will cover the fighting tile and the bot will keep trying to walk on the fighting tile which results into clicking on the crab every 1 second untill it dies, making it look very botlike. Easy fix would probably be to right click and walk under the crab on the fighting tile. Other than that, very nice and flawless script!

EDIT: Could you also make it turn run on, when bot is out of run it doesn't turn it back on later.

Thank you but that's not a bug. Please read the original page with instructions on how to use the script.
I thought it did turn run on but if not yeah I'll add it when I add the death checker.

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15 hours ago, jcnj609 said:

I just set to right click NPC and it helped that problem for me. Just make sure to have auto retaliate on.

 

12 hours ago, lets be friends said:

Thank you but that's not a bug. Please read the original page with instructions on how to use the script.
I thought it did turn run on but if not yeah I'll add it when I add the death checker.

Oh my bad thanks guys!

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7 hours ago, alhajri said:

Just started the script i set my custom tile and reaggro. However, it goes to bank and withdraw swordfish(which is my food here) even if the inventory is full it try to withdraw more. Please fix

You're the only one experiencing this problem. Please post the bot debug/ client debug and a gif of it happening if possible. Thanks.
Also try restarting your client twice before doing that.

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Guest

Yeah, I got banned for 2 days for using this. The script is indeed amazing  but I don't know what's happening either. I was using the AFK mode js.

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20 minutes ago, guywithlsd said:

could anyone confirm that this is woring? last time i tested i died couple times or it crashed in aggro spots, or somewhere else..looped walking back to spot after death. so anyone does fine with this script? Can't find any sand crabs script around..

If you have any problems let me know and i'll fix them. Will need a proper bug report and a video would help a lot. Haven't had any bugs submitted for a long time that wasn't fixed on the client side. Also bout dying. There's no real reason I can think of why you would die unless you're not using food or you are using food but have like 10hp. Dno what you mean by crashed in agro spots, you mean people came and took your spot? That's not a bug that's just what happens when you go to crabs. I could make it hop but it would need to be out of combat and then you could be hopping for minutes before you find a free world. Also you could find the free world then the person comes back and tells you they were just re-agroing and then it will continue hopping. I didn't hop when i did sand crabs legit so i didnt put it in the bot. Could maybe make the bot say fuck off or something when it's crashed but then that could lead to being reported if the guy tries to strike up a convo. Unless you mean the script literally crashed when the bot was trying to re-agro in which case I'm not too sure what's going on and would need the bug report+video.
Don't bot on an account you care about cuz you will get banned eventually.

Edited by lets be friends

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Can't believe people dare to use this - just by taking a look at the cursor movement makes me say, that this is a horrible script. It literally moves the mouse for an inch every few seconds - which nobody does.

Edited by DVRN26

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6 hours ago, DVRN26 said:

Can't believe people dare to use this - just by taking a look at the cursor movement makes me say, that this is a horrible script. It literally moves the mouse for an inch every few seconds - which nobody does.

Dno wtf you're talking about but jagex did just update the game so try restarting your client twice. could be a bug with tribot. Obviously moving your mouse an inch every few seconds is stupid. I dno why you even thought that would be on purpose.

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Script doesnt work. Won't reset aggro.

Gets lost on the way to aggro tile. Doesn't run far enough away.

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11 hours ago, lets be friends said:

Dno wtf you're talking about but jagex did just update the game so try restarting your client twice. could be a bug with tribot. Obviously moving your mouse an inch every few seconds is stupid. I dno why you even thought that would be on purpose.

Ive restarted it several times - Its not a bug with tribot, seeing as TRI combat fighter is doing just dandy.
 

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4 minutes ago, DVRN26 said:

Ive restarted it several times - Its not a bug with tribot, seeing as TRI combat fighter is doing just dandy.
 

Well I'm not using any special clicking methods just the tribot one. If you could take a small gif I would love to see what it's doing. No one else complaining about it though and it wasn't doing that before the update as far as I know so I doubt it's a problem with the script. you could try deleting hooks.dat but i dno the issue seems weird, you're saying it moves the mouses really really slowly? or like itll move fast but stop halfway through and wait a few seconds then keep moving then wait etc.

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@lets be friends Hey man, can you add a ''store settings'' option? i'm botting this on a zerker at ammonites and on my pure at crabs, but i need to set up aggro spots and fighting spots all the time. Would be awesome if you added an option to check for roaming crabs nearby, ammonite crabs get fucked up sometimes and they just roam for like 5 minutes which makes the bot go re-aggro every 30 seconds.

You could also add an aggro timer or something, like for example if the account just aggroed and the player isn't in combat, wait a minute or something before going back to re-aggro mode.

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40 minutes ago, TheOmen said:

@lets be friends Hey man, can you add a ''store settings'' option? i'm botting this on a zerker at ammonites and on my pure at crabs, but i need to set up aggro spots and fighting spots all the time. Would be awesome if you added an option to check for roaming crabs nearby, ammonite crabs get fucked up sometimes and they just roam for like 5 minutes which makes the bot go re-aggro every 30 seconds.

You could also add an aggro timer or something, like for example if the account just aggroed and the player isn't in combat, wait a minute or something before going back to re-aggro mode.

Probs won't be adding a save settings feature unless I decide to add a lot of stuff which won't be happening anytime soon as i'm pretty busy with my own scripts.
Not sure why it re-aggros every 30 seconds. Does that happen with sand crabs? Cuz from what I remember it will reaggro when there are unaggressive crabs next  to you. Not sure how it works with non sand crabs. I woulda guessed it would just not re-aggro but clearly it does. I haven't looked at the code for a long time cuz it does what it's meant to do with sand crabs.

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ok, so when my bot goes to the spot to re-gain aggro from crabs, it just stands there bugging out with not having any quick prayer applied, so i tried applying, but i had 0 prayer points, and then it just constantly spams " your out of prayer points" and doesn't go back to crab spot..

Please fix this :/

prayerpoints0.png

Edited by Stoxym8

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1 minute ago, Stoxym8 said:

ok, so when my bot goes to the spot to re-gain aggro from crabs, it just stands there bugging out with not having any quick prayer applied, so i tried applying, but i had 0 prayer points, and then it just constantly spams " your out of prayer points" and doesn't go back to crab spot..

Please fix this :/

prayerpoints0.png

I didn't know my script even supported prayers. Regardless the problem is because you're playing in resizable mode. Change it to fixed mode, tribot doesn't support resizable. If you run into any problems post a picture like you did but if you could also post the bot debug and client debug that would be helpful.

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      https://tribot.org/repository/script/id/3257
       
      Straightforward to use, fill in the boxes and watch as your character power trains everything that's simple to power train...  Or opt to bank the items.  Whatever tickles your pecker. Works wherever daxWalker is available.  If this script sees high demand I'll make a GUI and command line arguments... 

      I've tested it on fly fishing, teak trees, iron, and thieving guards...  It should work on just about anything. It's a simple script that left clicks on anything you specify and drops whatever items you tell it to.  Supports coin pouch. If you opt for banking, it will bank once the inventory is full and there are no "drop items" left to drop. It will bank everything in your inventory (for now).   
      Doesn't support food (yet) but works as a simple power leveler. Can be set to run to a bank and end the script if you drop below 20 hp. Can also be set to world hop if there are any players nearby (feature turns off for trip to bank and back).  

      Like all my scripts with a "main" designation, it will periodically pause/afk to mimic a real player and check itself to make sure it isn't stuck somewhere.  Please post any questions/problems/suggestions.  
    • By Optimus
      Optimus AIO Tzhaar Fighter V2
      Tzhaars are a great method for training up your combat stats while making some good profit! All of the obsidian items are now worth a lot, and with the expansion of the Tzhaar caves they are now a very viable source of income! One of the best features of this script is that it can safe spot the Tzhaars using Ranged/Magic or Halberds so that you don't take damage, which means you don't need a high defence level or much food to kill them!
      Features:
      Kills all the Tzhaar monsters in all locations, including the new inferno area. Earns up to 1m/hour! Create your own fight area and select which monsters you want to target. Full safe spotting support, as well as face to face melee combat. Can fight with ranged / magic / melee ( Including halberds for safe spotting ). Advanced ABC2 antiban with a 10/10 rating. Custom looting & profit tracking Drinks all potions Can worldhop when certain conditions are met. Banks for more food / ammo / runes when required. Can navigate any player to the fight caves on foot, or via the minigames teleport if available.. And much more! Repository link:

       
    • By Java
      Fast and humanly Unique clicking Threaded antiban Threaded deathcheck Threaded combat checking  Threaded camera control Randomly walks  Prioritizes portals, then Spinners Doesn't attack dead or close to dead NPCs  

       
      SOURCE: https://github.com/javaTribot/java.PestControl/blob/master/PestControl.java
      REPO: https://tribot.org/repository/script/id/3045
    • By J J
      Repository link

      JJ's Fighter Pro is an AIO Fighter script: it can kill any monster that you want. You can also make a list of items to loot and select the food you want to eat. You can drink potions if needed, pick up and alch certain items, use special attacks, prioritize looting, etc. This is all configurable through the GUI. You can save your settings for future usage.
       
       
      Anti Ban Compliance implementation
      ABCL 10 has been implemented.
       
      Screenshots




       
      Statistics
      JJ's Fighter needs an internet connection to send script statistics to my server. The data is anonymous and you can check what it sends in bot debug.

      Example chart from 15/10/2013

       
      Features
      Melee, range, mage support Eating Looting Banking Bones to peaches XP checking Fast monster switching Dynamic mainloop Setting loading/saving  

      Changelog
  • Our picks

    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
        • Like
      • 69 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
      • 17 replies
    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
        • Like
      • 50 replies
    • Come give us feedback on the next version of TRiBot!
      • 86 replies
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