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Worthy

|w| Constructor [REWRITTEN 2.0] [ABC2 L10]

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On 9/4/2019 at 8:38 PM, gbat420 said:

cant seem to get oak doors to work in the dungeon butler will get suck behind the door sometimes and bot wont de note?

8 hours ago, xTraitor said:

This happens alot on larders too, xd. Should just make it summon if you fail to interact after 1-2 attempts.

I uploaded a fix for this. Now it should remove the door before interacting in case the butler gets stuck. Can you try again in v2.35

 

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Butler stuck.

Butler stuck.

Butler stuck. 

Client lags to oblivion. 

Also when this doesn't happen, I'm only getting 135k xp an hour using oak doors. This is very slow, mostly the interactions with the butler and removing the door. Crazy long delay, anti ban set to 0.01. Maybe it's just me, because I'm using LG. Not sure 😕

 

Edit: Xp rate jumped 180k when I switched to my desktop. 

Edited by xTraitor

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On 9/14/2019 at 3:09 PM, xTraitor said:

Butler stuck.

Butler stuck.

Butler stuck. 

Client lags to oblivion. 

Also when this doesn't happen, I'm only getting 135k xp an hour using oak doors. This is very slow, mostly the interactions with the butler and removing the door. Crazy long delay, anti ban set to 0.01. Maybe it's just me, because I'm using LG. Not sure 😕

Edit: Xp rate jumped 180k when I switched to my desktop. 

Are you saying when the debug prints "butler stuck" the client lags? Does that happen every time?

This is due to LG, but I can attempt to optimize certain functions and make it run a bit faster. However, it is normal that using LG will create extra delays in between actions that do not occur on the regular client. 

Issues with Looking Glass / speed-related issues may also be effected differently on different machines.

 

On 9/14/2019 at 8:04 PM, Richguy519 said:

I am having trouble starting this as well. I have tried Mahogany tables and oak larders. When I make one of them to show it what I want it doesn't process it. It says "waiting for GUI settings" only.

10 hours ago, xTraitor said:

Okay, I'm also getting the "waiting for gpu settings" after a couple minutes of runtime.

I just tested creating an Oak Larder preset, with success:
EtGE8Zw.gif

 

 

I did a quick test and the bot seemed to function smoothly:
POyytYm.png

 

I also tested creating a preset for Mahogany tables, with success too:
spacer.png

 

 

Maybe you could add me on discord? Mine is worthy#2076
There I could take a better look at the issues you are experiencing :)

Some more information such as debugs or a picture of the screen would also be very helpful.

Edited by Worthy

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Bot doesn´t work for me. Can´t make gif right now.

 

When making oak chairs and banking with ROD and house tabs (no butler) after teleporting to house it just stands there and doesn´t walk to the chairs. Was about to buy it but didn´t work in the trial :(. If you fixed it please let me know so I can buy it!

When starting the bot the bot does make oak chairs though, it only fails when teleported from castle wars to house. It just stands there and doesnt walk to the spot where you can make chairs. No butler is used.

Edited by Thijs
being more precise

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On 9/26/2019 at 3:22 PM, Thijs said:

Bot doesn´t work for me. Can´t make gif right now.

 

When making oak chairs and banking with ROD and house tabs (no butler) after teleporting to house it just stands there and doesn´t walk to the chairs. Was about to buy it but didn´t work in the trial :(. If you fixed it please let me know so I can buy it!

When starting the bot the bot does make oak chairs though, it only fails when teleported from castle wars to house. It just stands there and doesnt walk to the spot where you can make chairs. No butler is used.

Will fix this tonight. Updated my interaction and walking system to include more antipattern. 

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@Thijs I updated the script to v2.351 where that should be fixed.

@prashant210 I would recommend to modify the ABC2 mulitplier to the largest value you find tolerable. With the delay value set higher, your character simulates AFK type play, which is what I think most players do for long extended periods of time.

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6 hours ago, Worthy said:

@Thijs I updated the script to v2.351 where that should be fixed.

@prashant210 I would recommend to modify the ABC2 mulitplier to the largest value you find tolerable. With the delay value set higher, your character simulates AFK type play, which is what I think most players do for long extended periods of time.

hey man , bot doesnt seem to leave the house to unnote planks etc. after it finishes invo just stands there...

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8 hours ago, Worthy said:

@Thijs I updated the script to v2.351 where that should be fixed.

@prashant210 I would recommend to modify the ABC2 mulitplier to the largest value you find tolerable. With the delay value set higher, your character simulates AFK type play, which is what I think most players do for long extended periods of time.

@Worthy I just bought the script and it still does exactly the same, still doesnt work, it just stands in my house after using house teleport and going on building mode.

 

[15:09:54] 	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
[15:09:54] 	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
[15:09:54] 	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
[15:09:54] 	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
[15:09:54] 	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
[15:09:54] 	at java.awt.EventDispatchThread.run(Unknown Source)
[15:10:45] Exception in thread "pool-4-thread-16" 
[15:10:45] java.lang.IllegalMonitorStateException
[15:10:45] 	at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(Unknown Source)
[15:10:45] 	at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(Unknown Source)
[15:10:45] 	at java.util.concurrent.locks.ReentrantLock.unlock(Unknown Source)
[15:10:45] 	at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
[15:10:45] 	at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
[15:10:45] 	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[15:10:45] 	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[15:10:45] 	at java.lang.Thread.run(Unknown Source)
[15:10:45] Exception in thread "pool-4-thread-15" 
[15:10:45] java.lang.IllegalMonitorStateException
[15:10:45] 	at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(Unknown Source)
[15:10:45] 	at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(Unknown Source)
[15:10:45] 	at java.util.concurrent.locks.ReentrantLock.unlock(Unknown Source)
[15:10:45] 	at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
[15:10:45] 	at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
[15:10:45] 	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[15:10:45] 	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[15:10:45] 	at java.lang.Thread.run(Unknown Source)
[15:11:06] java.lang.NullPointerException
[15:11:06] 	at obf.sD.Xh(fl:1466)
[15:11:06] 	at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
[15:11:06] 	at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
[15:11:06] 	at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
[15:11:06] 	at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
[15:11:06] 	at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
[15:11:06] 	at java.awt.Component.processMouseEvent(Unknown Source)
[15:11:06] 	at javax.swing.JComponent.processMouseEvent(Unknown Source)
[15:11:06] 	at java.awt.Component.processEvent(Unknown Source)
[15:11:06] 	at java.awt.Container.processEvent(Unknown Source)
[15:11:06] 	at java.awt.Component.dispatchEventImpl(Unknown Source)
[15:11:06] 	at java.awt.Container.dispatchEventImpl(Unknown Source)
[15:11:06] 	at java.awt.Component.dispatchEvent(Unknown Source)
[15:11:06] 	at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
[15:11:06] 	at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
[15:11:06] 	at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
[15:11:06] 	at java.awt.Container.dispatchEventImpl(Unknown Source)
[15:11:06] 	at java.awt.Window.dispatchEventImpl(Unknown Source)
[15:11:06] 	at java.awt.Component.dispatchEvent(Unknown Source)
[15:11:06] 	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
[15:11:06] 	at java.awt.EventQueue.access$500(Unknown Source)
[15:11:06] 	at java.awt.EventQueue$3.run(Unknown Source)
[15:11:06] 	at java.awt.EventQueue$3.run(Unknown Source)
[15:11:06] 	at java.security.AccessController.doPrivileged(Native Method)
[15:11:06] 	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
[15:11:06] 	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
[15:11:06] 	at java.awt.EventQueue$4.run(Unknown Source)
[15:11:06] 	at java.awt.EventQueue$4.run(Unknown Source)
[15:11:06] 	at java.security.AccessController.doPrivileged(Native Method)
[15:11:06] 	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
[15:11:06] 	at java.awt.EventQueue.dispatchEvent(Unknown Source)
[15:11:06] 	at obf.lg.FG(cn:283)
[15:11:06] 	at obf.lg.dispatchEvent(cn:367)
[15:11:06] 	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
[15:11:06] 	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
[15:11:06] 	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
[15:11:06] 	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
[15:11:06] 	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
[15:11:06] 	at java.awt.EventDispatchThread.run(Unknown Source)

 

Edited by Thijs

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5 hours ago, prashant210 said:

hey man , bot doesnt seem to leave the house to unnote planks etc. after it finishes invo just stands there...

4 hours ago, Thijs said:

@Worthy I just bought the script and it still does exactly the same, still doesnt work, it just stands in my house after using house teleport and going on building mode.

 

Definitely fixed this now in v2.352

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15 hours ago, Worthy said:

 

Definitely fixed this now in v2.352

So it turns out that if you make the camera zoom out alot so the portal is visible from the location you build from helps it work properly, but it sometimes misclicks the vote poll thing where philias is and gets stuck on that vote poll screen. happened twice 

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Gets stuck at 'pressing yes' after making some oak larders when he needs to tell the butler to get more oak planks from bank, fails paying the butler etc.

Also same issue I described above, that he doesnt do anything after teleporting from castle wars, is also (still) happening with oak larders. 

Edited by Thijs

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I will be testing all construction methods to search for issues and post back a long report of it running soon. Will also be adding a failsafe to close the poll booth window (as this has been found an issue in my Zulrah script too).

MfG6CXr.png

 

@Thijs @prashant210 I updated the script to v2.353 and this fix includes:
- fix 'butler stuck' issue and lag caused by it
- fixed an issue where bot got stuck removing item / pressing yes talking to butler
- bot closes poll booth in case it accidentally opens it

 

I will post a long runtime soon, as I only tested each banking type 10-30 minutes in testing. In the meantime, if you encounter any issues on the latest version, please send me a picture of the screen (preferably with the paint hidden) and perhaps a 1 sentence description of the issue.

Edited by Worthy

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On 10/1/2019 at 6:03 AM, Worthy said:

I will be testing all construction methods to search for issues and post back a long report of it running soon. Will also be adding a failsafe to close the poll booth window (as this has been found an issue in my Zulrah script too).

MfG6CXr.png

 

@Thijs @prashant210 I updated the script to v2.353 and this fix includes:
- fix 'butler stuck' issue and lag caused by it
- fixed an issue where bot got stuck removing item / pressing yes talking to butler
- bot closes poll booth in case it accidentally opens it

 

I will post a long runtime soon, as I only tested each banking type 10-30 minutes in testing. In the meantime, if you encounter any issues on the latest version, please send me a picture of the screen (preferably with the paint hidden) and perhaps a 1 sentence description of the issue.

 

Love the fast updates you put out mate ! :D

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      save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui.
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      antibug_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable.
      toogle_roofs - to toogle roofs from buildings. "true" to enable, "false" to disable.
      close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable.
      select_with_keyboard - to use the keyboard to select the right option when choosing the food to cook.

      Example:
      type=rogues den, first_supply=raw shrimps, product=shrimps, amount=1000, select_option=1 |
      type=range, first_supply=raw salmon, product=salmon, amount=10000, stop_level=70, select_option=1 |
      type=fire, first_supply=raw lobster, product=lobster, logs=magic logs, amount=5000, stop_level=75, select_option=1 |
      type=make item, first_supply=jug of water, second_supply=grapes, product=jug of wine, amount=10000, select_option=1 |
      mouse_speed=100, save_on_system_update=true, antiban_reaction=false, antibug_debug=true, toogle_roofs=true, close_with_esc_button=true, select_with_keyboard=true

      Notes:  Set amount equal to 0 to ignore amount. Set stop level to 0 to ignore stop level.       Ability to create or load one or multiple tasks to be executed. Combine different methods, food, amounts or stop level at your own will.     Save the current script's state. This can be done either on Script's GUI or Script's Paint.  The data file will be stored at .tribot/beg_scripts/Cooking/'your_input'.dat. If enable on GUI, a game system update will generate an automatic save which will be stored at .tribot/beg_scripts/Cooking/'your_rs_name current_date (current time)'.dat.   Load any previous saved state. This can only be done upon start at Script's GUI.                                                      
       Got any progress report worth sharing? Let me know!
       

      Report any bug, missing feature, supported place or food below. If justified, it will be included to the script.
       

       
    • Guest
      By Guest
      Hello!
      I was wondering how much you gold farmers out there is getting each month, and how many bots you have? As I'm going to start gold mining myself, but wondered if there is any point in doing that in 2019. And what is the ban rate of your bots?
    • By gef30
      I've decided to update an old script i wrote 3 years ago, and here it is: Multi Fisher v2! Completely rewritten, with a full implementation of ABC2, Multi fisher allows you to fish anything, anywhere! 
      get it HERE
      Source code: https://github.com/frankkeuning/fisher
      Screenshot(s):
       
      Setup guide:
    • By J J
      Repository link

      JJ's Fighter Pro is an AIO Fighter script: it can kill any monster that you want. You can also make a list of items to loot and select the food you want to eat. You can drink potions if needed, pick up and alch certain items, use special attacks, prioritize looting, etc. This is all configurable through the GUI. You can save your settings for future usage.
       
       
      Anti Ban Compliance implementation
      ABCL 10 has been implemented.
       
      Screenshots




       
      Statistics
      JJ's Fighter needs an internet connection to send script statistics to my server. The data is anonymous and you can check what it sends in bot debug.

      Example chart from 15/10/2013

       
      Features
      Melee, range, mage support Eating Looting Banking Bones to peaches XP checking Fast monster switching Dynamic mainloop Setting loading/saving  

      Changelog
  • Our picks

    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
        • Like
      • 1 reply
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 70 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
    • Over the past few months, I’ve been working diligently on a new project - TRiBot X. Everything has been written from the ground up, with all of the best practices of software engineering. Every aspect of TRiBot has been re-imagined to support three main goals: flexibility, useability, and reliability.
        • Like
      • 50 replies
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